| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | #include "SDL_internal.h" |
| 22 | #include "SDL_sysgpu.h" |
| 23 | |
| 24 | // FIXME: This could probably use SDL_ObjectValid |
| 25 | #define CHECK_DEVICE_MAGIC(device, retval) \ |
| 26 | if (device == NULL) { \ |
| 27 | SDL_SetError("Invalid GPU device"); \ |
| 28 | return retval; \ |
| 29 | } |
| 30 | |
| 31 | #define CHECK_COMMAND_BUFFER \ |
| 32 | if (((CommandBufferCommonHeader *)command_buffer)->submitted) { \ |
| 33 | SDL_assert_release(!"Command buffer already submitted!"); \ |
| 34 | return; \ |
| 35 | } |
| 36 | |
| 37 | #define CHECK_COMMAND_BUFFER_RETURN_FALSE \ |
| 38 | if (((CommandBufferCommonHeader *)command_buffer)->submitted) { \ |
| 39 | SDL_assert_release(!"Command buffer already submitted!"); \ |
| 40 | return false; \ |
| 41 | } |
| 42 | |
| 43 | #define CHECK_COMMAND_BUFFER_RETURN_NULL \ |
| 44 | if (((CommandBufferCommonHeader *)command_buffer)->submitted) { \ |
| 45 | SDL_assert_release(!"Command buffer already submitted!"); \ |
| 46 | return NULL; \ |
| 47 | } |
| 48 | |
| 49 | #define CHECK_ANY_PASS_IN_PROGRESS(msg, retval) \ |
| 50 | if ( \ |
| 51 | ((CommandBufferCommonHeader *)command_buffer)->render_pass.in_progress || \ |
| 52 | ((CommandBufferCommonHeader *)command_buffer)->compute_pass.in_progress || \ |
| 53 | ((CommandBufferCommonHeader *)command_buffer)->copy_pass.in_progress) { \ |
| 54 | SDL_assert_release(!msg); \ |
| 55 | return retval; \ |
| 56 | } |
| 57 | |
| 58 | #define CHECK_RENDERPASS \ |
| 59 | if (!((Pass *)render_pass)->in_progress) { \ |
| 60 | SDL_assert_release(!"Render pass not in progress!"); \ |
| 61 | return; \ |
| 62 | } |
| 63 | |
| 64 | #define CHECK_GRAPHICS_PIPELINE_BOUND \ |
| 65 | if (!((CommandBufferCommonHeader *)RENDERPASS_COMMAND_BUFFER)->graphics_pipeline_bound) { \ |
| 66 | SDL_assert_release(!"Graphics pipeline not bound!"); \ |
| 67 | return; \ |
| 68 | } |
| 69 | |
| 70 | #define CHECK_COMPUTEPASS \ |
| 71 | if (!((Pass *)compute_pass)->in_progress) { \ |
| 72 | SDL_assert_release(!"Compute pass not in progress!"); \ |
| 73 | return; \ |
| 74 | } |
| 75 | |
| 76 | #define CHECK_COMPUTE_PIPELINE_BOUND \ |
| 77 | if (!((CommandBufferCommonHeader *)COMPUTEPASS_COMMAND_BUFFER)->compute_pipeline_bound) { \ |
| 78 | SDL_assert_release(!"Compute pipeline not bound!"); \ |
| 79 | return; \ |
| 80 | } |
| 81 | |
| 82 | #define CHECK_COPYPASS \ |
| 83 | if (!((Pass *)copy_pass)->in_progress) { \ |
| 84 | SDL_assert_release(!"Copy pass not in progress!"); \ |
| 85 | return; \ |
| 86 | } |
| 87 | |
| 88 | #define CHECK_TEXTUREFORMAT_ENUM_INVALID(enumval, retval) \ |
| 89 | if (enumval <= SDL_GPU_TEXTUREFORMAT_INVALID || enumval >= SDL_GPU_TEXTUREFORMAT_MAX_ENUM_VALUE) { \ |
| 90 | SDL_assert_release(!"Invalid texture format enum!"); \ |
| 91 | return retval; \ |
| 92 | } |
| 93 | |
| 94 | #define CHECK_VERTEXELEMENTFORMAT_ENUM_INVALID(enumval, retval) \ |
| 95 | if (enumval <= SDL_GPU_VERTEXELEMENTFORMAT_INVALID || enumval >= SDL_GPU_VERTEXELEMENTFORMAT_MAX_ENUM_VALUE) { \ |
| 96 | SDL_assert_release(!"Invalid vertex format enum!"); \ |
| 97 | return retval; \ |
| 98 | } |
| 99 | |
| 100 | #define CHECK_COMPAREOP_ENUM_INVALID(enumval, retval) \ |
| 101 | if (enumval <= SDL_GPU_COMPAREOP_INVALID || enumval >= SDL_GPU_COMPAREOP_MAX_ENUM_VALUE) { \ |
| 102 | SDL_assert_release(!"Invalid compare op enum!"); \ |
| 103 | return retval; \ |
| 104 | } |
| 105 | |
| 106 | #define CHECK_STENCILOP_ENUM_INVALID(enumval, retval) \ |
| 107 | if (enumval <= SDL_GPU_STENCILOP_INVALID || enumval >= SDL_GPU_STENCILOP_MAX_ENUM_VALUE) { \ |
| 108 | SDL_assert_release(!"Invalid stencil op enum!"); \ |
| 109 | return retval; \ |
| 110 | } |
| 111 | |
| 112 | #define CHECK_BLENDOP_ENUM_INVALID(enumval, retval) \ |
| 113 | if (enumval <= SDL_GPU_BLENDOP_INVALID || enumval >= SDL_GPU_BLENDOP_MAX_ENUM_VALUE) { \ |
| 114 | SDL_assert_release(!"Invalid blend op enum!"); \ |
| 115 | return retval; \ |
| 116 | } |
| 117 | |
| 118 | #define CHECK_BLENDFACTOR_ENUM_INVALID(enumval, retval) \ |
| 119 | if (enumval <= SDL_GPU_BLENDFACTOR_INVALID || enumval >= SDL_GPU_BLENDFACTOR_MAX_ENUM_VALUE) { \ |
| 120 | SDL_assert_release(!"Invalid blend factor enum!"); \ |
| 121 | return retval; \ |
| 122 | } |
| 123 | |
| 124 | #define CHECK_SWAPCHAINCOMPOSITION_ENUM_INVALID(enumval, retval) \ |
| 125 | if (enumval < 0 || enumval >= SDL_GPU_SWAPCHAINCOMPOSITION_MAX_ENUM_VALUE) { \ |
| 126 | SDL_assert_release(!"Invalid swapchain composition enum!"); \ |
| 127 | return retval; \ |
| 128 | } |
| 129 | |
| 130 | #define CHECK_PRESENTMODE_ENUM_INVALID(enumval, retval) \ |
| 131 | if (enumval < 0 || enumval >= SDL_GPU_PRESENTMODE_MAX_ENUM_VALUE) { \ |
| 132 | SDL_assert_release(!"Invalid present mode enum!"); \ |
| 133 | return retval; \ |
| 134 | } |
| 135 | |
| 136 | #define COMMAND_BUFFER_DEVICE \ |
| 137 | ((CommandBufferCommonHeader *)command_buffer)->device |
| 138 | |
| 139 | #define RENDERPASS_COMMAND_BUFFER \ |
| 140 | ((Pass *)render_pass)->command_buffer |
| 141 | |
| 142 | #define RENDERPASS_DEVICE \ |
| 143 | ((CommandBufferCommonHeader *)RENDERPASS_COMMAND_BUFFER)->device |
| 144 | |
| 145 | #define COMPUTEPASS_COMMAND_BUFFER \ |
| 146 | ((Pass *)compute_pass)->command_buffer |
| 147 | |
| 148 | #define COMPUTEPASS_DEVICE \ |
| 149 | ((CommandBufferCommonHeader *)COMPUTEPASS_COMMAND_BUFFER)->device |
| 150 | |
| 151 | #define COPYPASS_COMMAND_BUFFER \ |
| 152 | ((Pass *)copy_pass)->command_buffer |
| 153 | |
| 154 | #define COPYPASS_DEVICE \ |
| 155 | ((CommandBufferCommonHeader *)COPYPASS_COMMAND_BUFFER)->device |
| 156 | |
| 157 | // Drivers |
| 158 | |
| 159 | #ifndef SDL_GPU_DISABLED |
| 160 | static const SDL_GPUBootstrap *backends[] = { |
| 161 | #ifdef SDL_GPU_PRIVATE |
| 162 | &PrivateGPUDriver, |
| 163 | #endif |
| 164 | #ifdef SDL_GPU_METAL |
| 165 | &MetalDriver, |
| 166 | #endif |
| 167 | #ifdef SDL_GPU_VULKAN |
| 168 | &VulkanDriver, |
| 169 | #endif |
| 170 | #ifdef SDL_GPU_D3D12 |
| 171 | &D3D12Driver, |
| 172 | #endif |
| 173 | NULL |
| 174 | }; |
| 175 | #endif // !SDL_GPU_DISABLED |
| 176 | |
| 177 | // Internal Utility Functions |
| 178 | |
| 179 | SDL_GPUGraphicsPipeline *SDL_GPU_FetchBlitPipeline( |
| 180 | SDL_GPUDevice *device, |
| 181 | SDL_GPUTextureType source_texture_type, |
| 182 | SDL_GPUTextureFormat destination_format, |
| 183 | SDL_GPUShader *blit_vertex_shader, |
| 184 | SDL_GPUShader *blit_from_2d_shader, |
| 185 | SDL_GPUShader *blit_from_2d_array_shader, |
| 186 | SDL_GPUShader *blit_from_3d_shader, |
| 187 | SDL_GPUShader *blit_from_cube_shader, |
| 188 | SDL_GPUShader *blit_from_cube_array_shader, |
| 189 | BlitPipelineCacheEntry **blit_pipelines, |
| 190 | Uint32 *blit_pipeline_count, |
| 191 | Uint32 *blit_pipeline_capacity) |
| 192 | { |
| 193 | SDL_GPUGraphicsPipelineCreateInfo blit_pipeline_create_info; |
| 194 | SDL_GPUColorTargetDescription color_target_desc; |
| 195 | SDL_GPUGraphicsPipeline *pipeline; |
| 196 | |
| 197 | if (blit_pipeline_count == NULL) { |
| 198 | // use pre-created, format-agnostic pipelines |
| 199 | return (*blit_pipelines)[source_texture_type].pipeline; |
| 200 | } |
| 201 | |
| 202 | for (Uint32 i = 0; i < *blit_pipeline_count; i += 1) { |
| 203 | if ((*blit_pipelines)[i].type == source_texture_type && (*blit_pipelines)[i].format == destination_format) { |
| 204 | return (*blit_pipelines)[i].pipeline; |
| 205 | } |
| 206 | } |
| 207 | |
| 208 | // No pipeline found, we'll need to make one! |
| 209 | SDL_zero(blit_pipeline_create_info); |
| 210 | |
| 211 | SDL_zero(color_target_desc); |
| 212 | color_target_desc.blend_state.color_write_mask = 0xF; |
| 213 | color_target_desc.format = destination_format; |
| 214 | |
| 215 | blit_pipeline_create_info.target_info.color_target_descriptions = &color_target_desc; |
| 216 | blit_pipeline_create_info.target_info.num_color_targets = 1; |
| 217 | blit_pipeline_create_info.target_info.depth_stencil_format = SDL_GPU_TEXTUREFORMAT_D16_UNORM; // arbitrary |
| 218 | blit_pipeline_create_info.target_info.has_depth_stencil_target = false; |
| 219 | |
| 220 | blit_pipeline_create_info.vertex_shader = blit_vertex_shader; |
| 221 | if (source_texture_type == SDL_GPU_TEXTURETYPE_CUBE) { |
| 222 | blit_pipeline_create_info.fragment_shader = blit_from_cube_shader; |
| 223 | } else if (source_texture_type == SDL_GPU_TEXTURETYPE_CUBE_ARRAY) { |
| 224 | blit_pipeline_create_info.fragment_shader = blit_from_cube_array_shader; |
| 225 | } else if (source_texture_type == SDL_GPU_TEXTURETYPE_2D_ARRAY) { |
| 226 | blit_pipeline_create_info.fragment_shader = blit_from_2d_array_shader; |
| 227 | } else if (source_texture_type == SDL_GPU_TEXTURETYPE_3D) { |
| 228 | blit_pipeline_create_info.fragment_shader = blit_from_3d_shader; |
| 229 | } else { |
| 230 | blit_pipeline_create_info.fragment_shader = blit_from_2d_shader; |
| 231 | } |
| 232 | |
| 233 | blit_pipeline_create_info.multisample_state.sample_count = SDL_GPU_SAMPLECOUNT_1; |
| 234 | blit_pipeline_create_info.multisample_state.enable_mask = false; |
| 235 | |
| 236 | blit_pipeline_create_info.primitive_type = SDL_GPU_PRIMITIVETYPE_TRIANGLELIST; |
| 237 | |
| 238 | pipeline = SDL_CreateGPUGraphicsPipeline( |
| 239 | device, |
| 240 | &blit_pipeline_create_info); |
| 241 | |
| 242 | if (pipeline == NULL) { |
| 243 | SDL_SetError("Failed to create GPU pipeline for blit" ); |
| 244 | return NULL; |
| 245 | } |
| 246 | |
| 247 | // Cache the new pipeline |
| 248 | EXPAND_ARRAY_IF_NEEDED( |
| 249 | (*blit_pipelines), |
| 250 | BlitPipelineCacheEntry, |
| 251 | *blit_pipeline_count + 1, |
| 252 | *blit_pipeline_capacity, |
| 253 | *blit_pipeline_capacity * 2); |
| 254 | |
| 255 | (*blit_pipelines)[*blit_pipeline_count].pipeline = pipeline; |
| 256 | (*blit_pipelines)[*blit_pipeline_count].type = source_texture_type; |
| 257 | (*blit_pipelines)[*blit_pipeline_count].format = destination_format; |
| 258 | *blit_pipeline_count += 1; |
| 259 | |
| 260 | return pipeline; |
| 261 | } |
| 262 | |
| 263 | void SDL_GPU_BlitCommon( |
| 264 | SDL_GPUCommandBuffer *command_buffer, |
| 265 | const SDL_GPUBlitInfo *info, |
| 266 | SDL_GPUSampler *blit_linear_sampler, |
| 267 | SDL_GPUSampler *blit_nearest_sampler, |
| 268 | SDL_GPUShader *blit_vertex_shader, |
| 269 | SDL_GPUShader *blit_from_2d_shader, |
| 270 | SDL_GPUShader *blit_from_2d_array_shader, |
| 271 | SDL_GPUShader *blit_from_3d_shader, |
| 272 | SDL_GPUShader *blit_from_cube_shader, |
| 273 | SDL_GPUShader *blit_from_cube_array_shader, |
| 274 | BlitPipelineCacheEntry **blit_pipelines, |
| 275 | Uint32 *blit_pipeline_count, |
| 276 | Uint32 *blit_pipeline_capacity) |
| 277 | { |
| 278 | CommandBufferCommonHeader * = (CommandBufferCommonHeader *)command_buffer; |
| 279 | SDL_GPURenderPass *render_pass; |
| 280 | TextureCommonHeader * = (TextureCommonHeader *)info->source.texture; |
| 281 | TextureCommonHeader * = (TextureCommonHeader *)info->destination.texture; |
| 282 | SDL_GPUGraphicsPipeline *blit_pipeline; |
| 283 | SDL_GPUColorTargetInfo color_target_info; |
| 284 | SDL_GPUViewport viewport; |
| 285 | SDL_GPUTextureSamplerBinding texture_sampler_binding; |
| 286 | BlitFragmentUniforms blit_fragment_uniforms; |
| 287 | Uint32 layer_divisor; |
| 288 | |
| 289 | blit_pipeline = SDL_GPU_FetchBlitPipeline( |
| 290 | cmdbufHeader->device, |
| 291 | src_header->info.type, |
| 292 | dst_header->info.format, |
| 293 | blit_vertex_shader, |
| 294 | blit_from_2d_shader, |
| 295 | blit_from_2d_array_shader, |
| 296 | blit_from_3d_shader, |
| 297 | blit_from_cube_shader, |
| 298 | blit_from_cube_array_shader, |
| 299 | blit_pipelines, |
| 300 | blit_pipeline_count, |
| 301 | blit_pipeline_capacity); |
| 302 | |
| 303 | SDL_assert(blit_pipeline != NULL); |
| 304 | |
| 305 | color_target_info.load_op = info->load_op; |
| 306 | color_target_info.clear_color = info->clear_color; |
| 307 | color_target_info.store_op = SDL_GPU_STOREOP_STORE; |
| 308 | |
| 309 | color_target_info.texture = info->destination.texture; |
| 310 | color_target_info.mip_level = info->destination.mip_level; |
| 311 | color_target_info.layer_or_depth_plane = info->destination.layer_or_depth_plane; |
| 312 | color_target_info.cycle = info->cycle; |
| 313 | |
| 314 | render_pass = SDL_BeginGPURenderPass( |
| 315 | command_buffer, |
| 316 | &color_target_info, |
| 317 | 1, |
| 318 | NULL); |
| 319 | |
| 320 | viewport.x = (float)info->destination.x; |
| 321 | viewport.y = (float)info->destination.y; |
| 322 | viewport.w = (float)info->destination.w; |
| 323 | viewport.h = (float)info->destination.h; |
| 324 | viewport.min_depth = 0; |
| 325 | viewport.max_depth = 1; |
| 326 | |
| 327 | SDL_SetGPUViewport( |
| 328 | render_pass, |
| 329 | &viewport); |
| 330 | |
| 331 | SDL_BindGPUGraphicsPipeline( |
| 332 | render_pass, |
| 333 | blit_pipeline); |
| 334 | |
| 335 | texture_sampler_binding.texture = info->source.texture; |
| 336 | texture_sampler_binding.sampler = |
| 337 | info->filter == SDL_GPU_FILTER_NEAREST ? blit_nearest_sampler : blit_linear_sampler; |
| 338 | |
| 339 | SDL_BindGPUFragmentSamplers( |
| 340 | render_pass, |
| 341 | 0, |
| 342 | &texture_sampler_binding, |
| 343 | 1); |
| 344 | |
| 345 | blit_fragment_uniforms.left = (float)info->source.x / (src_header->info.width >> info->source.mip_level); |
| 346 | blit_fragment_uniforms.top = (float)info->source.y / (src_header->info.height >> info->source.mip_level); |
| 347 | blit_fragment_uniforms.width = (float)info->source.w / (src_header->info.width >> info->source.mip_level); |
| 348 | blit_fragment_uniforms.height = (float)info->source.h / (src_header->info.height >> info->source.mip_level); |
| 349 | blit_fragment_uniforms.mip_level = info->source.mip_level; |
| 350 | |
| 351 | layer_divisor = (src_header->info.type == SDL_GPU_TEXTURETYPE_3D) ? src_header->info.layer_count_or_depth : 1; |
| 352 | blit_fragment_uniforms.layer_or_depth = (float)info->source.layer_or_depth_plane / layer_divisor; |
| 353 | |
| 354 | if (info->flip_mode & SDL_FLIP_HORIZONTAL) { |
| 355 | blit_fragment_uniforms.left += blit_fragment_uniforms.width; |
| 356 | blit_fragment_uniforms.width *= -1; |
| 357 | } |
| 358 | |
| 359 | if (info->flip_mode & SDL_FLIP_VERTICAL) { |
| 360 | blit_fragment_uniforms.top += blit_fragment_uniforms.height; |
| 361 | blit_fragment_uniforms.height *= -1; |
| 362 | } |
| 363 | |
| 364 | SDL_PushGPUFragmentUniformData( |
| 365 | command_buffer, |
| 366 | 0, |
| 367 | &blit_fragment_uniforms, |
| 368 | sizeof(blit_fragment_uniforms)); |
| 369 | |
| 370 | SDL_DrawGPUPrimitives(render_pass, 3, 1, 0, 0); |
| 371 | SDL_EndGPURenderPass(render_pass); |
| 372 | } |
| 373 | |
| 374 | // Driver Functions |
| 375 | |
| 376 | #ifndef SDL_GPU_DISABLED |
| 377 | static const SDL_GPUBootstrap * SDL_GPUSelectBackend(SDL_PropertiesID props) |
| 378 | { |
| 379 | Uint32 i; |
| 380 | SDL_GPUShaderFormat format_flags = 0; |
| 381 | const char *gpudriver; |
| 382 | SDL_VideoDevice *_this = SDL_GetVideoDevice(); |
| 383 | |
| 384 | if (_this == NULL) { |
| 385 | SDL_SetError("Video subsystem not initialized" ); |
| 386 | return NULL; |
| 387 | } |
| 388 | |
| 389 | if (SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN, false)) { |
| 390 | format_flags |= SDL_GPU_SHADERFORMAT_PRIVATE; |
| 391 | } |
| 392 | if (SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN, false)) { |
| 393 | format_flags |= SDL_GPU_SHADERFORMAT_SPIRV; |
| 394 | } |
| 395 | if (SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN, false)) { |
| 396 | format_flags |= SDL_GPU_SHADERFORMAT_DXBC; |
| 397 | } |
| 398 | if (SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN, false)) { |
| 399 | format_flags |= SDL_GPU_SHADERFORMAT_DXIL; |
| 400 | } |
| 401 | if (SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN, false)) { |
| 402 | format_flags |= SDL_GPU_SHADERFORMAT_MSL; |
| 403 | } |
| 404 | if (SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN, false)) { |
| 405 | format_flags |= SDL_GPU_SHADERFORMAT_METALLIB; |
| 406 | } |
| 407 | |
| 408 | gpudriver = SDL_GetHint(SDL_HINT_GPU_DRIVER); |
| 409 | if (gpudriver == NULL) { |
| 410 | gpudriver = SDL_GetStringProperty(props, SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING, NULL); |
| 411 | } |
| 412 | |
| 413 | // Environment/Properties override... |
| 414 | if (gpudriver != NULL) { |
| 415 | for (i = 0; backends[i]; i += 1) { |
| 416 | if (SDL_strcasecmp(gpudriver, backends[i]->name) == 0) { |
| 417 | if (!(backends[i]->shader_formats & format_flags)) { |
| 418 | SDL_SetError("Required shader format for backend %s not provided!" , gpudriver); |
| 419 | return NULL; |
| 420 | } |
| 421 | if (backends[i]->PrepareDriver(_this)) { |
| 422 | return backends[i]; |
| 423 | } |
| 424 | } |
| 425 | } |
| 426 | |
| 427 | SDL_SetError("SDL_HINT_GPU_DRIVER %s unsupported!" , gpudriver); |
| 428 | return NULL; |
| 429 | } |
| 430 | |
| 431 | for (i = 0; backends[i]; i += 1) { |
| 432 | if ((backends[i]->shader_formats & format_flags) == 0) { |
| 433 | // Don't select a backend which doesn't support the app's shaders. |
| 434 | continue; |
| 435 | } |
| 436 | if (backends[i]->PrepareDriver(_this)) { |
| 437 | return backends[i]; |
| 438 | } |
| 439 | } |
| 440 | |
| 441 | SDL_SetError("No supported SDL_GPU backend found!" ); |
| 442 | return NULL; |
| 443 | } |
| 444 | |
| 445 | static void SDL_GPU_FillProperties( |
| 446 | SDL_PropertiesID props, |
| 447 | SDL_GPUShaderFormat format_flags, |
| 448 | bool debug_mode, |
| 449 | const char *name) |
| 450 | { |
| 451 | if (format_flags & SDL_GPU_SHADERFORMAT_PRIVATE) { |
| 452 | SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN, true); |
| 453 | } |
| 454 | if (format_flags & SDL_GPU_SHADERFORMAT_SPIRV) { |
| 455 | SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN, true); |
| 456 | } |
| 457 | if (format_flags & SDL_GPU_SHADERFORMAT_DXBC) { |
| 458 | SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN, true); |
| 459 | } |
| 460 | if (format_flags & SDL_GPU_SHADERFORMAT_DXIL) { |
| 461 | SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN, true); |
| 462 | } |
| 463 | if (format_flags & SDL_GPU_SHADERFORMAT_MSL) { |
| 464 | SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN, true); |
| 465 | } |
| 466 | if (format_flags & SDL_GPU_SHADERFORMAT_METALLIB) { |
| 467 | SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN, true); |
| 468 | } |
| 469 | SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN, debug_mode); |
| 470 | SDL_SetStringProperty(props, SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING, name); |
| 471 | } |
| 472 | #endif // SDL_GPU_DISABLED |
| 473 | |
| 474 | bool SDL_GPUSupportsShaderFormats( |
| 475 | SDL_GPUShaderFormat format_flags, |
| 476 | const char *name) |
| 477 | { |
| 478 | #ifndef SDL_GPU_DISABLED |
| 479 | bool result; |
| 480 | SDL_PropertiesID props = SDL_CreateProperties(); |
| 481 | SDL_GPU_FillProperties(props, format_flags, false, name); |
| 482 | result = SDL_GPUSupportsProperties(props); |
| 483 | SDL_DestroyProperties(props); |
| 484 | return result; |
| 485 | #else |
| 486 | SDL_SetError("SDL not built with GPU support" ); |
| 487 | return false; |
| 488 | #endif |
| 489 | } |
| 490 | |
| 491 | bool SDL_GPUSupportsProperties(SDL_PropertiesID props) |
| 492 | { |
| 493 | #ifndef SDL_GPU_DISABLED |
| 494 | return (SDL_GPUSelectBackend(props) != NULL); |
| 495 | #else |
| 496 | SDL_SetError("SDL not built with GPU support" ); |
| 497 | return false; |
| 498 | #endif |
| 499 | } |
| 500 | |
| 501 | SDL_GPUDevice *SDL_CreateGPUDevice( |
| 502 | SDL_GPUShaderFormat format_flags, |
| 503 | bool debug_mode, |
| 504 | const char *name) |
| 505 | { |
| 506 | #ifndef SDL_GPU_DISABLED |
| 507 | SDL_GPUDevice *result; |
| 508 | SDL_PropertiesID props = SDL_CreateProperties(); |
| 509 | SDL_GPU_FillProperties(props, format_flags, debug_mode, name); |
| 510 | result = SDL_CreateGPUDeviceWithProperties(props); |
| 511 | SDL_DestroyProperties(props); |
| 512 | return result; |
| 513 | #else |
| 514 | SDL_SetError("SDL not built with GPU support" ); |
| 515 | return NULL; |
| 516 | #endif // SDL_GPU_DISABLED |
| 517 | } |
| 518 | |
| 519 | SDL_GPUDevice *SDL_CreateGPUDeviceWithProperties(SDL_PropertiesID props) |
| 520 | { |
| 521 | #ifndef SDL_GPU_DISABLED |
| 522 | bool debug_mode; |
| 523 | bool preferLowPower; |
| 524 | SDL_GPUDevice *result = NULL; |
| 525 | const SDL_GPUBootstrap *selectedBackend; |
| 526 | |
| 527 | selectedBackend = SDL_GPUSelectBackend(props); |
| 528 | if (selectedBackend != NULL) { |
| 529 | debug_mode = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN, true); |
| 530 | preferLowPower = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN, false); |
| 531 | |
| 532 | result = selectedBackend->CreateDevice(debug_mode, preferLowPower, props); |
| 533 | if (result != NULL) { |
| 534 | result->backend = selectedBackend->name; |
| 535 | result->shader_formats = selectedBackend->shader_formats; |
| 536 | result->debug_mode = debug_mode; |
| 537 | } |
| 538 | } |
| 539 | return result; |
| 540 | #else |
| 541 | SDL_SetError("SDL not built with GPU support" ); |
| 542 | return NULL; |
| 543 | #endif // SDL_GPU_DISABLED |
| 544 | } |
| 545 | |
| 546 | void SDL_DestroyGPUDevice(SDL_GPUDevice *device) |
| 547 | { |
| 548 | CHECK_DEVICE_MAGIC(device, ); |
| 549 | |
| 550 | device->DestroyDevice(device); |
| 551 | } |
| 552 | |
| 553 | int SDL_GetNumGPUDrivers(void) |
| 554 | { |
| 555 | #ifndef SDL_GPU_DISABLED |
| 556 | return SDL_arraysize(backends) - 1; |
| 557 | #else |
| 558 | return 0; |
| 559 | #endif |
| 560 | } |
| 561 | |
| 562 | const char * SDL_GetGPUDriver(int index) |
| 563 | { |
| 564 | if (index < 0 || index >= SDL_GetNumGPUDrivers()) { |
| 565 | SDL_InvalidParamError("index" ); |
| 566 | return NULL; |
| 567 | } |
| 568 | #ifndef SDL_GPU_DISABLED |
| 569 | return backends[index]->name; |
| 570 | #else |
| 571 | return NULL; |
| 572 | #endif |
| 573 | } |
| 574 | |
| 575 | const char * SDL_GetGPUDeviceDriver(SDL_GPUDevice *device) |
| 576 | { |
| 577 | CHECK_DEVICE_MAGIC(device, NULL); |
| 578 | |
| 579 | return device->backend; |
| 580 | } |
| 581 | |
| 582 | SDL_GPUShaderFormat SDL_GetGPUShaderFormats(SDL_GPUDevice *device) |
| 583 | { |
| 584 | CHECK_DEVICE_MAGIC(device, SDL_GPU_SHADERFORMAT_INVALID); |
| 585 | |
| 586 | return device->shader_formats; |
| 587 | } |
| 588 | |
| 589 | Uint32 SDL_GPUTextureFormatTexelBlockSize( |
| 590 | SDL_GPUTextureFormat format) |
| 591 | { |
| 592 | switch (format) { |
| 593 | case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM: |
| 594 | case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB: |
| 595 | case SDL_GPU_TEXTUREFORMAT_BC4_R_UNORM: |
| 596 | return 8; |
| 597 | case SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM: |
| 598 | case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM: |
| 599 | case SDL_GPU_TEXTUREFORMAT_BC5_RG_UNORM: |
| 600 | case SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM: |
| 601 | case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT: |
| 602 | case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT: |
| 603 | case SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM_SRGB: |
| 604 | case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB: |
| 605 | case SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB: |
| 606 | return 16; |
| 607 | case SDL_GPU_TEXTUREFORMAT_R8_UNORM: |
| 608 | case SDL_GPU_TEXTUREFORMAT_R8_SNORM: |
| 609 | case SDL_GPU_TEXTUREFORMAT_A8_UNORM: |
| 610 | case SDL_GPU_TEXTUREFORMAT_R8_UINT: |
| 611 | case SDL_GPU_TEXTUREFORMAT_R8_INT: |
| 612 | return 1; |
| 613 | case SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM: |
| 614 | case SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM: |
| 615 | case SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM: |
| 616 | case SDL_GPU_TEXTUREFORMAT_R16_FLOAT: |
| 617 | case SDL_GPU_TEXTUREFORMAT_R8G8_SNORM: |
| 618 | case SDL_GPU_TEXTUREFORMAT_R8G8_UNORM: |
| 619 | case SDL_GPU_TEXTUREFORMAT_R8G8_UINT: |
| 620 | case SDL_GPU_TEXTUREFORMAT_R8G8_INT: |
| 621 | case SDL_GPU_TEXTUREFORMAT_R16_UNORM: |
| 622 | case SDL_GPU_TEXTUREFORMAT_R16_SNORM: |
| 623 | case SDL_GPU_TEXTUREFORMAT_R16_UINT: |
| 624 | case SDL_GPU_TEXTUREFORMAT_R16_INT: |
| 625 | case SDL_GPU_TEXTUREFORMAT_D16_UNORM: |
| 626 | return 2; |
| 627 | case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM: |
| 628 | case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM: |
| 629 | case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB: |
| 630 | case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB: |
| 631 | case SDL_GPU_TEXTUREFORMAT_R32_FLOAT: |
| 632 | case SDL_GPU_TEXTUREFORMAT_R16G16_FLOAT: |
| 633 | case SDL_GPU_TEXTUREFORMAT_R11G11B10_UFLOAT: |
| 634 | case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM: |
| 635 | case SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM: |
| 636 | case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT: |
| 637 | case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_INT: |
| 638 | case SDL_GPU_TEXTUREFORMAT_R16G16_UINT: |
| 639 | case SDL_GPU_TEXTUREFORMAT_R16G16_INT: |
| 640 | case SDL_GPU_TEXTUREFORMAT_R16G16_UNORM: |
| 641 | case SDL_GPU_TEXTUREFORMAT_R16G16_SNORM: |
| 642 | case SDL_GPU_TEXTUREFORMAT_D24_UNORM: |
| 643 | case SDL_GPU_TEXTUREFORMAT_D32_FLOAT: |
| 644 | case SDL_GPU_TEXTUREFORMAT_R32_UINT: |
| 645 | case SDL_GPU_TEXTUREFORMAT_R32_INT: |
| 646 | case SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT: |
| 647 | return 4; |
| 648 | case SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT: |
| 649 | return 5; |
| 650 | case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT: |
| 651 | case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM: |
| 652 | case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_SNORM: |
| 653 | case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT: |
| 654 | case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT: |
| 655 | case SDL_GPU_TEXTUREFORMAT_R32G32_FLOAT: |
| 656 | case SDL_GPU_TEXTUREFORMAT_R32G32_UINT: |
| 657 | case SDL_GPU_TEXTUREFORMAT_R32G32_INT: |
| 658 | return 8; |
| 659 | case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT: |
| 660 | case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_INT: |
| 661 | case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_UINT: |
| 662 | return 16; |
| 663 | case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM: |
| 664 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM: |
| 665 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM: |
| 666 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM: |
| 667 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM: |
| 668 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM: |
| 669 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM: |
| 670 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM: |
| 671 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM: |
| 672 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM: |
| 673 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM: |
| 674 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM: |
| 675 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM: |
| 676 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM: |
| 677 | case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB: |
| 678 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB: |
| 679 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB: |
| 680 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB: |
| 681 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB: |
| 682 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB: |
| 683 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB: |
| 684 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB: |
| 685 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB: |
| 686 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB: |
| 687 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB: |
| 688 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB: |
| 689 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB: |
| 690 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB: |
| 691 | case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT: |
| 692 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT: |
| 693 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT: |
| 694 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT: |
| 695 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT: |
| 696 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT: |
| 697 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT: |
| 698 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT: |
| 699 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT: |
| 700 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT: |
| 701 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT: |
| 702 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT: |
| 703 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT: |
| 704 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT: |
| 705 | return 16; |
| 706 | default: |
| 707 | SDL_assert_release(!"Unrecognized TextureFormat!" ); |
| 708 | return 0; |
| 709 | } |
| 710 | } |
| 711 | |
| 712 | bool SDL_GPUTextureSupportsFormat( |
| 713 | SDL_GPUDevice *device, |
| 714 | SDL_GPUTextureFormat format, |
| 715 | SDL_GPUTextureType type, |
| 716 | SDL_GPUTextureUsageFlags usage) |
| 717 | { |
| 718 | CHECK_DEVICE_MAGIC(device, false); |
| 719 | |
| 720 | if (device->debug_mode) { |
| 721 | CHECK_TEXTUREFORMAT_ENUM_INVALID(format, false) |
| 722 | } |
| 723 | |
| 724 | return device->SupportsTextureFormat( |
| 725 | device->driverData, |
| 726 | format, |
| 727 | type, |
| 728 | usage); |
| 729 | } |
| 730 | |
| 731 | bool SDL_GPUTextureSupportsSampleCount( |
| 732 | SDL_GPUDevice *device, |
| 733 | SDL_GPUTextureFormat format, |
| 734 | SDL_GPUSampleCount sample_count) |
| 735 | { |
| 736 | CHECK_DEVICE_MAGIC(device, 0); |
| 737 | |
| 738 | if (device->debug_mode) { |
| 739 | CHECK_TEXTUREFORMAT_ENUM_INVALID(format, 0) |
| 740 | } |
| 741 | |
| 742 | return device->SupportsSampleCount( |
| 743 | device->driverData, |
| 744 | format, |
| 745 | sample_count); |
| 746 | } |
| 747 | |
| 748 | // State Creation |
| 749 | |
| 750 | SDL_GPUComputePipeline *SDL_CreateGPUComputePipeline( |
| 751 | SDL_GPUDevice *device, |
| 752 | const SDL_GPUComputePipelineCreateInfo *createinfo) |
| 753 | { |
| 754 | CHECK_DEVICE_MAGIC(device, NULL); |
| 755 | if (createinfo == NULL) { |
| 756 | SDL_InvalidParamError("createinfo" ); |
| 757 | return NULL; |
| 758 | } |
| 759 | |
| 760 | if (device->debug_mode) { |
| 761 | if (createinfo->format == SDL_GPU_SHADERFORMAT_INVALID) { |
| 762 | SDL_assert_release(!"Shader format cannot be INVALID!" ); |
| 763 | return NULL; |
| 764 | } |
| 765 | if (!(createinfo->format & device->shader_formats)) { |
| 766 | SDL_assert_release(!"Incompatible shader format for GPU backend" ); |
| 767 | return NULL; |
| 768 | } |
| 769 | if (createinfo->num_readwrite_storage_textures > MAX_COMPUTE_WRITE_TEXTURES) { |
| 770 | SDL_assert_release(!"Compute pipeline write-only texture count cannot be higher than 8!" ); |
| 771 | return NULL; |
| 772 | } |
| 773 | if (createinfo->num_readwrite_storage_buffers > MAX_COMPUTE_WRITE_BUFFERS) { |
| 774 | SDL_assert_release(!"Compute pipeline write-only buffer count cannot be higher than 8!" ); |
| 775 | return NULL; |
| 776 | } |
| 777 | if (createinfo->threadcount_x == 0 || |
| 778 | createinfo->threadcount_y == 0 || |
| 779 | createinfo->threadcount_z == 0) { |
| 780 | SDL_assert_release(!"Compute pipeline threadCount dimensions must be at least 1!" ); |
| 781 | return NULL; |
| 782 | } |
| 783 | } |
| 784 | |
| 785 | return device->CreateComputePipeline( |
| 786 | device->driverData, |
| 787 | createinfo); |
| 788 | } |
| 789 | |
| 790 | SDL_GPUGraphicsPipeline *SDL_CreateGPUGraphicsPipeline( |
| 791 | SDL_GPUDevice *device, |
| 792 | const SDL_GPUGraphicsPipelineCreateInfo *graphicsPipelineCreateInfo) |
| 793 | { |
| 794 | CHECK_DEVICE_MAGIC(device, NULL); |
| 795 | if (graphicsPipelineCreateInfo == NULL) { |
| 796 | SDL_InvalidParamError("graphicsPipelineCreateInfo" ); |
| 797 | return NULL; |
| 798 | } |
| 799 | |
| 800 | if (device->debug_mode) { |
| 801 | if (graphicsPipelineCreateInfo->vertex_shader == NULL) { |
| 802 | SDL_assert_release(!"Vertex shader cannot be NULL!" ); |
| 803 | return NULL; |
| 804 | } |
| 805 | if (graphicsPipelineCreateInfo->fragment_shader == NULL) { |
| 806 | SDL_assert_release(!"Fragment shader cannot be NULL!" ); |
| 807 | return NULL; |
| 808 | } |
| 809 | if (graphicsPipelineCreateInfo->target_info.num_color_targets > 0 && graphicsPipelineCreateInfo->target_info.color_target_descriptions == NULL) { |
| 810 | SDL_assert_release(!"Color target descriptions array pointer cannot be NULL if num_color_targets is greater than zero!" ); |
| 811 | return NULL; |
| 812 | } |
| 813 | for (Uint32 i = 0; i < graphicsPipelineCreateInfo->target_info.num_color_targets; i += 1) { |
| 814 | CHECK_TEXTUREFORMAT_ENUM_INVALID(graphicsPipelineCreateInfo->target_info.color_target_descriptions[i].format, NULL); |
| 815 | if (IsDepthFormat(graphicsPipelineCreateInfo->target_info.color_target_descriptions[i].format)) { |
| 816 | SDL_assert_release(!"Color target formats cannot be a depth format!" ); |
| 817 | return NULL; |
| 818 | } |
| 819 | if (!SDL_GPUTextureSupportsFormat(device, graphicsPipelineCreateInfo->target_info.color_target_descriptions[i].format, SDL_GPU_TEXTURETYPE_2D, SDL_GPU_TEXTUREUSAGE_COLOR_TARGET)) { |
| 820 | SDL_assert_release(!"Format is not supported for color targets on this device!" ); |
| 821 | return NULL; |
| 822 | } |
| 823 | if (graphicsPipelineCreateInfo->target_info.color_target_descriptions[i].blend_state.enable_blend) { |
| 824 | const SDL_GPUColorTargetBlendState *blend_state = &graphicsPipelineCreateInfo->target_info.color_target_descriptions[i].blend_state; |
| 825 | CHECK_BLENDFACTOR_ENUM_INVALID(blend_state->src_color_blendfactor, NULL) |
| 826 | CHECK_BLENDFACTOR_ENUM_INVALID(blend_state->dst_color_blendfactor, NULL) |
| 827 | CHECK_BLENDOP_ENUM_INVALID(blend_state->color_blend_op, NULL) |
| 828 | CHECK_BLENDFACTOR_ENUM_INVALID(blend_state->src_alpha_blendfactor, NULL) |
| 829 | CHECK_BLENDFACTOR_ENUM_INVALID(blend_state->dst_alpha_blendfactor, NULL) |
| 830 | CHECK_BLENDOP_ENUM_INVALID(blend_state->alpha_blend_op, NULL) |
| 831 | } |
| 832 | } |
| 833 | if (graphicsPipelineCreateInfo->target_info.has_depth_stencil_target) { |
| 834 | CHECK_TEXTUREFORMAT_ENUM_INVALID(graphicsPipelineCreateInfo->target_info.depth_stencil_format, NULL); |
| 835 | if (!IsDepthFormat(graphicsPipelineCreateInfo->target_info.depth_stencil_format)) { |
| 836 | SDL_assert_release(!"Depth-stencil target format must be a depth format!" ); |
| 837 | return NULL; |
| 838 | } |
| 839 | if (!SDL_GPUTextureSupportsFormat(device, graphicsPipelineCreateInfo->target_info.depth_stencil_format, SDL_GPU_TEXTURETYPE_2D, SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET)) { |
| 840 | SDL_assert_release(!"Format is not supported for depth targets on this device!" ); |
| 841 | return NULL; |
| 842 | } |
| 843 | } |
| 844 | if (graphicsPipelineCreateInfo->vertex_input_state.num_vertex_buffers > 0 && graphicsPipelineCreateInfo->vertex_input_state.vertex_buffer_descriptions == NULL) { |
| 845 | SDL_assert_release(!"Vertex buffer descriptions array pointer cannot be NULL!" ); |
| 846 | return NULL; |
| 847 | } |
| 848 | if (graphicsPipelineCreateInfo->vertex_input_state.num_vertex_buffers > MAX_VERTEX_BUFFERS) { |
| 849 | SDL_assert_release(!"The number of vertex buffer descriptions in a vertex input state must not exceed 16!" ); |
| 850 | return NULL; |
| 851 | } |
| 852 | if (graphicsPipelineCreateInfo->vertex_input_state.num_vertex_attributes > 0 && graphicsPipelineCreateInfo->vertex_input_state.vertex_attributes == NULL) { |
| 853 | SDL_assert_release(!"Vertex attributes array pointer cannot be NULL!" ); |
| 854 | return NULL; |
| 855 | } |
| 856 | if (graphicsPipelineCreateInfo->vertex_input_state.num_vertex_attributes > MAX_VERTEX_ATTRIBUTES) { |
| 857 | SDL_assert_release(!"The number of vertex attributes in a vertex input state must not exceed 16!" ); |
| 858 | return NULL; |
| 859 | } |
| 860 | for (Uint32 i = 0; i < graphicsPipelineCreateInfo->vertex_input_state.num_vertex_buffers; i += 1) { |
| 861 | if (graphicsPipelineCreateInfo->vertex_input_state.vertex_buffer_descriptions[i].instance_step_rate != 0) { |
| 862 | SDL_assert_release(!"For all vertex buffer descriptions, instance_step_rate must be 0!" ); |
| 863 | return NULL; |
| 864 | } |
| 865 | } |
| 866 | Uint32 locations[MAX_VERTEX_ATTRIBUTES]; |
| 867 | for (Uint32 i = 0; i < graphicsPipelineCreateInfo->vertex_input_state.num_vertex_attributes; i += 1) { |
| 868 | CHECK_VERTEXELEMENTFORMAT_ENUM_INVALID(graphicsPipelineCreateInfo->vertex_input_state.vertex_attributes[i].format, NULL); |
| 869 | |
| 870 | locations[i] = graphicsPipelineCreateInfo->vertex_input_state.vertex_attributes[i].location; |
| 871 | for (Uint32 j = 0; j < i; j += 1) { |
| 872 | if (locations[j] == locations[i]) { |
| 873 | SDL_assert_release(!"Each vertex attribute location in a vertex input state must be unique!" ); |
| 874 | return NULL; |
| 875 | } |
| 876 | } |
| 877 | } |
| 878 | if (graphicsPipelineCreateInfo->multisample_state.enable_mask) { |
| 879 | SDL_assert_release(!"For multisample states, enable_mask must be false!" ); |
| 880 | return NULL; |
| 881 | } |
| 882 | if (graphicsPipelineCreateInfo->multisample_state.sample_mask != 0) { |
| 883 | SDL_assert_release(!"For multisample states, sample_mask must be 0!" ); |
| 884 | return NULL; |
| 885 | } |
| 886 | if (graphicsPipelineCreateInfo->depth_stencil_state.enable_depth_test) { |
| 887 | CHECK_COMPAREOP_ENUM_INVALID(graphicsPipelineCreateInfo->depth_stencil_state.compare_op, NULL) |
| 888 | } |
| 889 | if (graphicsPipelineCreateInfo->depth_stencil_state.enable_stencil_test) { |
| 890 | const SDL_GPUStencilOpState *stencil_state = &graphicsPipelineCreateInfo->depth_stencil_state.back_stencil_state; |
| 891 | CHECK_COMPAREOP_ENUM_INVALID(stencil_state->compare_op, NULL) |
| 892 | CHECK_STENCILOP_ENUM_INVALID(stencil_state->fail_op, NULL) |
| 893 | CHECK_STENCILOP_ENUM_INVALID(stencil_state->pass_op, NULL) |
| 894 | CHECK_STENCILOP_ENUM_INVALID(stencil_state->depth_fail_op, NULL) |
| 895 | } |
| 896 | } |
| 897 | |
| 898 | return device->CreateGraphicsPipeline( |
| 899 | device->driverData, |
| 900 | graphicsPipelineCreateInfo); |
| 901 | } |
| 902 | |
| 903 | SDL_GPUSampler *SDL_CreateGPUSampler( |
| 904 | SDL_GPUDevice *device, |
| 905 | const SDL_GPUSamplerCreateInfo *createinfo) |
| 906 | { |
| 907 | CHECK_DEVICE_MAGIC(device, NULL); |
| 908 | if (createinfo == NULL) { |
| 909 | SDL_InvalidParamError("createinfo" ); |
| 910 | return NULL; |
| 911 | } |
| 912 | |
| 913 | return device->CreateSampler( |
| 914 | device->driverData, |
| 915 | createinfo); |
| 916 | } |
| 917 | |
| 918 | SDL_GPUShader *SDL_CreateGPUShader( |
| 919 | SDL_GPUDevice *device, |
| 920 | const SDL_GPUShaderCreateInfo *createinfo) |
| 921 | { |
| 922 | CHECK_DEVICE_MAGIC(device, NULL); |
| 923 | if (createinfo == NULL) { |
| 924 | SDL_InvalidParamError("createinfo" ); |
| 925 | return NULL; |
| 926 | } |
| 927 | |
| 928 | if (device->debug_mode) { |
| 929 | if (createinfo->format == SDL_GPU_SHADERFORMAT_INVALID) { |
| 930 | SDL_assert_release(!"Shader format cannot be INVALID!" ); |
| 931 | return NULL; |
| 932 | } |
| 933 | if (!(createinfo->format & device->shader_formats)) { |
| 934 | SDL_assert_release(!"Incompatible shader format for GPU backend" ); |
| 935 | return NULL; |
| 936 | } |
| 937 | } |
| 938 | |
| 939 | return device->CreateShader( |
| 940 | device->driverData, |
| 941 | createinfo); |
| 942 | } |
| 943 | |
| 944 | SDL_GPUTexture *SDL_CreateGPUTexture( |
| 945 | SDL_GPUDevice *device, |
| 946 | const SDL_GPUTextureCreateInfo *createinfo) |
| 947 | { |
| 948 | CHECK_DEVICE_MAGIC(device, NULL); |
| 949 | if (createinfo == NULL) { |
| 950 | SDL_InvalidParamError("createinfo" ); |
| 951 | return NULL; |
| 952 | } |
| 953 | |
| 954 | if (device->debug_mode) { |
| 955 | bool failed = false; |
| 956 | |
| 957 | const Uint32 MAX_2D_DIMENSION = 16384; |
| 958 | const Uint32 MAX_3D_DIMENSION = 2048; |
| 959 | |
| 960 | // Common checks for all texture types |
| 961 | CHECK_TEXTUREFORMAT_ENUM_INVALID(createinfo->format, NULL) |
| 962 | |
| 963 | if (createinfo->width <= 0 || createinfo->height <= 0 || createinfo->layer_count_or_depth <= 0) { |
| 964 | SDL_assert_release(!"For any texture: width, height, and layer_count_or_depth must be >= 1" ); |
| 965 | failed = true; |
| 966 | } |
| 967 | if (createinfo->num_levels <= 0) { |
| 968 | SDL_assert_release(!"For any texture: num_levels must be >= 1" ); |
| 969 | failed = true; |
| 970 | } |
| 971 | if ((createinfo->usage & SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ) && (createinfo->usage & SDL_GPU_TEXTUREUSAGE_SAMPLER)) { |
| 972 | SDL_assert_release(!"For any texture: usage cannot contain both GRAPHICS_STORAGE_READ and SAMPLER" ); |
| 973 | failed = true; |
| 974 | } |
| 975 | if (createinfo->sample_count > SDL_GPU_SAMPLECOUNT_1 && |
| 976 | (createinfo->usage & (SDL_GPU_TEXTUREUSAGE_SAMPLER | |
| 977 | SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ | |
| 978 | SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ | |
| 979 | SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE))) { |
| 980 | SDL_assert_release(!"For multisample textures: usage cannot contain SAMPLER or STORAGE flags" ); |
| 981 | failed = true; |
| 982 | } |
| 983 | if (IsDepthFormat(createinfo->format) && (createinfo->usage & ~(SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET | SDL_GPU_TEXTUREUSAGE_SAMPLER))) { |
| 984 | SDL_assert_release(!"For depth textures: usage cannot contain any flags except for DEPTH_STENCIL_TARGET and SAMPLER" ); |
| 985 | failed = true; |
| 986 | } |
| 987 | if (IsIntegerFormat(createinfo->format) && (createinfo->usage & SDL_GPU_TEXTUREUSAGE_SAMPLER)) { |
| 988 | SDL_assert_release(!"For any texture: usage cannot contain SAMPLER for textures with an integer format" ); |
| 989 | failed = true; |
| 990 | } |
| 991 | |
| 992 | if (createinfo->type == SDL_GPU_TEXTURETYPE_CUBE) { |
| 993 | // Cubemap validation |
| 994 | if (createinfo->width != createinfo->height) { |
| 995 | SDL_assert_release(!"For cube textures: width and height must be identical" ); |
| 996 | failed = true; |
| 997 | } |
| 998 | if (createinfo->width > MAX_2D_DIMENSION || createinfo->height > MAX_2D_DIMENSION) { |
| 999 | SDL_assert_release(!"For cube textures: width and height must be <= 16384" ); |
| 1000 | failed = true; |
| 1001 | } |
| 1002 | if (createinfo->layer_count_or_depth != 6) { |
| 1003 | SDL_assert_release(!"For cube textures: layer_count_or_depth must be 6" ); |
| 1004 | failed = true; |
| 1005 | } |
| 1006 | if (createinfo->sample_count > SDL_GPU_SAMPLECOUNT_1) { |
| 1007 | SDL_assert_release(!"For cube textures: sample_count must be SDL_GPU_SAMPLECOUNT_1" ); |
| 1008 | failed = true; |
| 1009 | } |
| 1010 | if (!SDL_GPUTextureSupportsFormat(device, createinfo->format, SDL_GPU_TEXTURETYPE_CUBE, createinfo->usage)) { |
| 1011 | SDL_assert_release(!"For cube textures: the format is unsupported for the given usage" ); |
| 1012 | failed = true; |
| 1013 | } |
| 1014 | } else if (createinfo->type == SDL_GPU_TEXTURETYPE_CUBE_ARRAY) { |
| 1015 | // Cubemap array validation |
| 1016 | if (createinfo->width != createinfo->height) { |
| 1017 | SDL_assert_release(!"For cube array textures: width and height must be identical" ); |
| 1018 | failed = true; |
| 1019 | } |
| 1020 | if (createinfo->width > MAX_2D_DIMENSION || createinfo->height > MAX_2D_DIMENSION) { |
| 1021 | SDL_assert_release(!"For cube array textures: width and height must be <= 16384" ); |
| 1022 | failed = true; |
| 1023 | } |
| 1024 | if (createinfo->layer_count_or_depth % 6 != 0) { |
| 1025 | SDL_assert_release(!"For cube array textures: layer_count_or_depth must be a multiple of 6" ); |
| 1026 | failed = true; |
| 1027 | } |
| 1028 | if (createinfo->sample_count > SDL_GPU_SAMPLECOUNT_1) { |
| 1029 | SDL_assert_release(!"For cube array textures: sample_count must be SDL_GPU_SAMPLECOUNT_1" ); |
| 1030 | failed = true; |
| 1031 | } |
| 1032 | if (!SDL_GPUTextureSupportsFormat(device, createinfo->format, SDL_GPU_TEXTURETYPE_CUBE_ARRAY, createinfo->usage)) { |
| 1033 | SDL_assert_release(!"For cube array textures: the format is unsupported for the given usage" ); |
| 1034 | failed = true; |
| 1035 | } |
| 1036 | } else if (createinfo->type == SDL_GPU_TEXTURETYPE_3D) { |
| 1037 | // 3D Texture Validation |
| 1038 | if (createinfo->width > MAX_3D_DIMENSION || createinfo->height > MAX_3D_DIMENSION || createinfo->layer_count_or_depth > MAX_3D_DIMENSION) { |
| 1039 | SDL_assert_release(!"For 3D textures: width, height, and layer_count_or_depth must be <= 2048" ); |
| 1040 | failed = true; |
| 1041 | } |
| 1042 | if (createinfo->usage & SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET) { |
| 1043 | SDL_assert_release(!"For 3D textures: usage must not contain DEPTH_STENCIL_TARGET" ); |
| 1044 | failed = true; |
| 1045 | } |
| 1046 | if (createinfo->sample_count > SDL_GPU_SAMPLECOUNT_1) { |
| 1047 | SDL_assert_release(!"For 3D textures: sample_count must be SDL_GPU_SAMPLECOUNT_1" ); |
| 1048 | failed = true; |
| 1049 | } |
| 1050 | if (!SDL_GPUTextureSupportsFormat(device, createinfo->format, SDL_GPU_TEXTURETYPE_3D, createinfo->usage)) { |
| 1051 | SDL_assert_release(!"For 3D textures: the format is unsupported for the given usage" ); |
| 1052 | failed = true; |
| 1053 | } |
| 1054 | } else { |
| 1055 | if (createinfo->type == SDL_GPU_TEXTURETYPE_2D_ARRAY) { |
| 1056 | // Array Texture Validation |
| 1057 | if (createinfo->usage & SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET) { |
| 1058 | SDL_assert_release(!"For array textures: usage must not contain DEPTH_STENCIL_TARGET" ); |
| 1059 | failed = true; |
| 1060 | } |
| 1061 | if (createinfo->sample_count > SDL_GPU_SAMPLECOUNT_1) { |
| 1062 | SDL_assert_release(!"For array textures: sample_count must be SDL_GPU_SAMPLECOUNT_1" ); |
| 1063 | failed = true; |
| 1064 | } |
| 1065 | } |
| 1066 | if (createinfo->sample_count > SDL_GPU_SAMPLECOUNT_1 && createinfo->num_levels > 1) { |
| 1067 | SDL_assert_release(!"For 2D multisample textures: num_levels must be 1" ); |
| 1068 | failed = true; |
| 1069 | } |
| 1070 | if (!SDL_GPUTextureSupportsFormat(device, createinfo->format, SDL_GPU_TEXTURETYPE_2D, createinfo->usage)) { |
| 1071 | SDL_assert_release(!"For 2D textures: the format is unsupported for the given usage" ); |
| 1072 | failed = true; |
| 1073 | } |
| 1074 | } |
| 1075 | |
| 1076 | if (failed) { |
| 1077 | return NULL; |
| 1078 | } |
| 1079 | } |
| 1080 | |
| 1081 | return device->CreateTexture( |
| 1082 | device->driverData, |
| 1083 | createinfo); |
| 1084 | } |
| 1085 | |
| 1086 | SDL_GPUBuffer *SDL_CreateGPUBuffer( |
| 1087 | SDL_GPUDevice *device, |
| 1088 | const SDL_GPUBufferCreateInfo *createinfo) |
| 1089 | { |
| 1090 | CHECK_DEVICE_MAGIC(device, NULL); |
| 1091 | if (createinfo == NULL) { |
| 1092 | SDL_InvalidParamError("createinfo" ); |
| 1093 | return NULL; |
| 1094 | } |
| 1095 | |
| 1096 | const char *debugName = SDL_GetStringProperty(createinfo->props, SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING, NULL); |
| 1097 | |
| 1098 | return device->CreateBuffer( |
| 1099 | device->driverData, |
| 1100 | createinfo->usage, |
| 1101 | createinfo->size, |
| 1102 | debugName); |
| 1103 | } |
| 1104 | |
| 1105 | SDL_GPUTransferBuffer *SDL_CreateGPUTransferBuffer( |
| 1106 | SDL_GPUDevice *device, |
| 1107 | const SDL_GPUTransferBufferCreateInfo *createinfo) |
| 1108 | { |
| 1109 | CHECK_DEVICE_MAGIC(device, NULL); |
| 1110 | if (createinfo == NULL) { |
| 1111 | SDL_InvalidParamError("createinfo" ); |
| 1112 | return NULL; |
| 1113 | } |
| 1114 | |
| 1115 | const char *debugName = SDL_GetStringProperty(createinfo->props, SDL_PROP_GPU_TRANSFERBUFFER_CREATE_NAME_STRING, NULL); |
| 1116 | |
| 1117 | return device->CreateTransferBuffer( |
| 1118 | device->driverData, |
| 1119 | createinfo->usage, |
| 1120 | createinfo->size, |
| 1121 | debugName); |
| 1122 | } |
| 1123 | |
| 1124 | // Debug Naming |
| 1125 | |
| 1126 | void SDL_SetGPUBufferName( |
| 1127 | SDL_GPUDevice *device, |
| 1128 | SDL_GPUBuffer *buffer, |
| 1129 | const char *text) |
| 1130 | { |
| 1131 | CHECK_DEVICE_MAGIC(device, ); |
| 1132 | if (buffer == NULL) { |
| 1133 | SDL_InvalidParamError("buffer" ); |
| 1134 | return; |
| 1135 | } |
| 1136 | if (text == NULL) { |
| 1137 | SDL_InvalidParamError("text" ); |
| 1138 | } |
| 1139 | |
| 1140 | device->SetBufferName( |
| 1141 | device->driverData, |
| 1142 | buffer, |
| 1143 | text); |
| 1144 | } |
| 1145 | |
| 1146 | void SDL_SetGPUTextureName( |
| 1147 | SDL_GPUDevice *device, |
| 1148 | SDL_GPUTexture *texture, |
| 1149 | const char *text) |
| 1150 | { |
| 1151 | CHECK_DEVICE_MAGIC(device, ); |
| 1152 | if (texture == NULL) { |
| 1153 | SDL_InvalidParamError("texture" ); |
| 1154 | return; |
| 1155 | } |
| 1156 | if (text == NULL) { |
| 1157 | SDL_InvalidParamError("text" ); |
| 1158 | } |
| 1159 | |
| 1160 | device->SetTextureName( |
| 1161 | device->driverData, |
| 1162 | texture, |
| 1163 | text); |
| 1164 | } |
| 1165 | |
| 1166 | void SDL_InsertGPUDebugLabel( |
| 1167 | SDL_GPUCommandBuffer *command_buffer, |
| 1168 | const char *text) |
| 1169 | { |
| 1170 | if (command_buffer == NULL) { |
| 1171 | SDL_InvalidParamError("command_buffer" ); |
| 1172 | return; |
| 1173 | } |
| 1174 | if (text == NULL) { |
| 1175 | SDL_InvalidParamError("text" ); |
| 1176 | return; |
| 1177 | } |
| 1178 | |
| 1179 | if (COMMAND_BUFFER_DEVICE->debug_mode) { |
| 1180 | CHECK_COMMAND_BUFFER |
| 1181 | } |
| 1182 | |
| 1183 | COMMAND_BUFFER_DEVICE->InsertDebugLabel( |
| 1184 | command_buffer, |
| 1185 | text); |
| 1186 | } |
| 1187 | |
| 1188 | void SDL_PushGPUDebugGroup( |
| 1189 | SDL_GPUCommandBuffer *command_buffer, |
| 1190 | const char *name) |
| 1191 | { |
| 1192 | if (command_buffer == NULL) { |
| 1193 | SDL_InvalidParamError("command_buffer" ); |
| 1194 | return; |
| 1195 | } |
| 1196 | if (name == NULL) { |
| 1197 | SDL_InvalidParamError("name" ); |
| 1198 | return; |
| 1199 | } |
| 1200 | |
| 1201 | if (COMMAND_BUFFER_DEVICE->debug_mode) { |
| 1202 | CHECK_COMMAND_BUFFER |
| 1203 | } |
| 1204 | |
| 1205 | COMMAND_BUFFER_DEVICE->PushDebugGroup( |
| 1206 | command_buffer, |
| 1207 | name); |
| 1208 | } |
| 1209 | |
| 1210 | void SDL_PopGPUDebugGroup( |
| 1211 | SDL_GPUCommandBuffer *command_buffer) |
| 1212 | { |
| 1213 | if (command_buffer == NULL) { |
| 1214 | SDL_InvalidParamError("command_buffer" ); |
| 1215 | return; |
| 1216 | } |
| 1217 | |
| 1218 | if (COMMAND_BUFFER_DEVICE->debug_mode) { |
| 1219 | CHECK_COMMAND_BUFFER |
| 1220 | } |
| 1221 | |
| 1222 | COMMAND_BUFFER_DEVICE->PopDebugGroup( |
| 1223 | command_buffer); |
| 1224 | } |
| 1225 | |
| 1226 | // Disposal |
| 1227 | |
| 1228 | void SDL_ReleaseGPUTexture( |
| 1229 | SDL_GPUDevice *device, |
| 1230 | SDL_GPUTexture *texture) |
| 1231 | { |
| 1232 | CHECK_DEVICE_MAGIC(device, ); |
| 1233 | if (texture == NULL) { |
| 1234 | return; |
| 1235 | } |
| 1236 | |
| 1237 | device->ReleaseTexture( |
| 1238 | device->driverData, |
| 1239 | texture); |
| 1240 | } |
| 1241 | |
| 1242 | void SDL_ReleaseGPUSampler( |
| 1243 | SDL_GPUDevice *device, |
| 1244 | SDL_GPUSampler *sampler) |
| 1245 | { |
| 1246 | CHECK_DEVICE_MAGIC(device, ); |
| 1247 | if (sampler == NULL) { |
| 1248 | return; |
| 1249 | } |
| 1250 | |
| 1251 | device->ReleaseSampler( |
| 1252 | device->driverData, |
| 1253 | sampler); |
| 1254 | } |
| 1255 | |
| 1256 | void SDL_ReleaseGPUBuffer( |
| 1257 | SDL_GPUDevice *device, |
| 1258 | SDL_GPUBuffer *buffer) |
| 1259 | { |
| 1260 | CHECK_DEVICE_MAGIC(device, ); |
| 1261 | if (buffer == NULL) { |
| 1262 | return; |
| 1263 | } |
| 1264 | |
| 1265 | device->ReleaseBuffer( |
| 1266 | device->driverData, |
| 1267 | buffer); |
| 1268 | } |
| 1269 | |
| 1270 | void SDL_ReleaseGPUTransferBuffer( |
| 1271 | SDL_GPUDevice *device, |
| 1272 | SDL_GPUTransferBuffer *transfer_buffer) |
| 1273 | { |
| 1274 | CHECK_DEVICE_MAGIC(device, ); |
| 1275 | if (transfer_buffer == NULL) { |
| 1276 | return; |
| 1277 | } |
| 1278 | |
| 1279 | device->ReleaseTransferBuffer( |
| 1280 | device->driverData, |
| 1281 | transfer_buffer); |
| 1282 | } |
| 1283 | |
| 1284 | void SDL_ReleaseGPUShader( |
| 1285 | SDL_GPUDevice *device, |
| 1286 | SDL_GPUShader *shader) |
| 1287 | { |
| 1288 | CHECK_DEVICE_MAGIC(device, ); |
| 1289 | if (shader == NULL) { |
| 1290 | return; |
| 1291 | } |
| 1292 | |
| 1293 | device->ReleaseShader( |
| 1294 | device->driverData, |
| 1295 | shader); |
| 1296 | } |
| 1297 | |
| 1298 | void SDL_ReleaseGPUComputePipeline( |
| 1299 | SDL_GPUDevice *device, |
| 1300 | SDL_GPUComputePipeline *compute_pipeline) |
| 1301 | { |
| 1302 | CHECK_DEVICE_MAGIC(device, ); |
| 1303 | if (compute_pipeline == NULL) { |
| 1304 | return; |
| 1305 | } |
| 1306 | |
| 1307 | device->ReleaseComputePipeline( |
| 1308 | device->driverData, |
| 1309 | compute_pipeline); |
| 1310 | } |
| 1311 | |
| 1312 | void SDL_ReleaseGPUGraphicsPipeline( |
| 1313 | SDL_GPUDevice *device, |
| 1314 | SDL_GPUGraphicsPipeline *graphics_pipeline) |
| 1315 | { |
| 1316 | CHECK_DEVICE_MAGIC(device, ); |
| 1317 | if (graphics_pipeline == NULL) { |
| 1318 | return; |
| 1319 | } |
| 1320 | |
| 1321 | device->ReleaseGraphicsPipeline( |
| 1322 | device->driverData, |
| 1323 | graphics_pipeline); |
| 1324 | } |
| 1325 | |
| 1326 | // Command Buffer |
| 1327 | |
| 1328 | SDL_GPUCommandBuffer *SDL_AcquireGPUCommandBuffer( |
| 1329 | SDL_GPUDevice *device) |
| 1330 | { |
| 1331 | SDL_GPUCommandBuffer *command_buffer; |
| 1332 | CommandBufferCommonHeader *commandBufferHeader; |
| 1333 | |
| 1334 | CHECK_DEVICE_MAGIC(device, NULL); |
| 1335 | |
| 1336 | command_buffer = device->AcquireCommandBuffer( |
| 1337 | device->driverData); |
| 1338 | |
| 1339 | if (command_buffer == NULL) { |
| 1340 | return NULL; |
| 1341 | } |
| 1342 | |
| 1343 | commandBufferHeader = (CommandBufferCommonHeader *)command_buffer; |
| 1344 | commandBufferHeader->device = device; |
| 1345 | commandBufferHeader->render_pass.command_buffer = command_buffer; |
| 1346 | commandBufferHeader->render_pass.in_progress = false; |
| 1347 | commandBufferHeader->graphics_pipeline_bound = false; |
| 1348 | commandBufferHeader->compute_pass.command_buffer = command_buffer; |
| 1349 | commandBufferHeader->compute_pass.in_progress = false; |
| 1350 | commandBufferHeader->compute_pipeline_bound = false; |
| 1351 | commandBufferHeader->copy_pass.command_buffer = command_buffer; |
| 1352 | commandBufferHeader->copy_pass.in_progress = false; |
| 1353 | commandBufferHeader->swapchain_texture_acquired = false; |
| 1354 | commandBufferHeader->submitted = false; |
| 1355 | |
| 1356 | return command_buffer; |
| 1357 | } |
| 1358 | |
| 1359 | // Uniforms |
| 1360 | |
| 1361 | void SDL_PushGPUVertexUniformData( |
| 1362 | SDL_GPUCommandBuffer *command_buffer, |
| 1363 | Uint32 slot_index, |
| 1364 | const void *data, |
| 1365 | Uint32 length) |
| 1366 | { |
| 1367 | if (command_buffer == NULL) { |
| 1368 | SDL_InvalidParamError("command_buffer" ); |
| 1369 | return; |
| 1370 | } |
| 1371 | if (data == NULL) { |
| 1372 | SDL_InvalidParamError("data" ); |
| 1373 | return; |
| 1374 | } |
| 1375 | |
| 1376 | if (COMMAND_BUFFER_DEVICE->debug_mode) { |
| 1377 | CHECK_COMMAND_BUFFER |
| 1378 | } |
| 1379 | |
| 1380 | COMMAND_BUFFER_DEVICE->PushVertexUniformData( |
| 1381 | command_buffer, |
| 1382 | slot_index, |
| 1383 | data, |
| 1384 | length); |
| 1385 | } |
| 1386 | |
| 1387 | void SDL_PushGPUFragmentUniformData( |
| 1388 | SDL_GPUCommandBuffer *command_buffer, |
| 1389 | Uint32 slot_index, |
| 1390 | const void *data, |
| 1391 | Uint32 length) |
| 1392 | { |
| 1393 | if (command_buffer == NULL) { |
| 1394 | SDL_InvalidParamError("command_buffer" ); |
| 1395 | return; |
| 1396 | } |
| 1397 | if (data == NULL) { |
| 1398 | SDL_InvalidParamError("data" ); |
| 1399 | return; |
| 1400 | } |
| 1401 | |
| 1402 | if (COMMAND_BUFFER_DEVICE->debug_mode) { |
| 1403 | CHECK_COMMAND_BUFFER |
| 1404 | } |
| 1405 | |
| 1406 | COMMAND_BUFFER_DEVICE->PushFragmentUniformData( |
| 1407 | command_buffer, |
| 1408 | slot_index, |
| 1409 | data, |
| 1410 | length); |
| 1411 | } |
| 1412 | |
| 1413 | void SDL_PushGPUComputeUniformData( |
| 1414 | SDL_GPUCommandBuffer *command_buffer, |
| 1415 | Uint32 slot_index, |
| 1416 | const void *data, |
| 1417 | Uint32 length) |
| 1418 | { |
| 1419 | if (command_buffer == NULL) { |
| 1420 | SDL_InvalidParamError("command_buffer" ); |
| 1421 | return; |
| 1422 | } |
| 1423 | if (data == NULL) { |
| 1424 | SDL_InvalidParamError("data" ); |
| 1425 | return; |
| 1426 | } |
| 1427 | |
| 1428 | if (COMMAND_BUFFER_DEVICE->debug_mode) { |
| 1429 | CHECK_COMMAND_BUFFER |
| 1430 | } |
| 1431 | |
| 1432 | COMMAND_BUFFER_DEVICE->PushComputeUniformData( |
| 1433 | command_buffer, |
| 1434 | slot_index, |
| 1435 | data, |
| 1436 | length); |
| 1437 | } |
| 1438 | |
| 1439 | // Render Pass |
| 1440 | |
| 1441 | SDL_GPURenderPass *SDL_BeginGPURenderPass( |
| 1442 | SDL_GPUCommandBuffer *command_buffer, |
| 1443 | const SDL_GPUColorTargetInfo *color_target_infos, |
| 1444 | Uint32 num_color_targets, |
| 1445 | const SDL_GPUDepthStencilTargetInfo *depth_stencil_target_info) |
| 1446 | { |
| 1447 | CommandBufferCommonHeader *commandBufferHeader; |
| 1448 | |
| 1449 | if (command_buffer == NULL) { |
| 1450 | SDL_InvalidParamError("command_buffer" ); |
| 1451 | return NULL; |
| 1452 | } |
| 1453 | if (color_target_infos == NULL && num_color_targets > 0) { |
| 1454 | SDL_InvalidParamError("color_target_infos" ); |
| 1455 | return NULL; |
| 1456 | } |
| 1457 | |
| 1458 | if (num_color_targets > MAX_COLOR_TARGET_BINDINGS) { |
| 1459 | SDL_SetError("num_color_targets exceeds MAX_COLOR_TARGET_BINDINGS" ); |
| 1460 | return NULL; |
| 1461 | } |
| 1462 | |
| 1463 | if (COMMAND_BUFFER_DEVICE->debug_mode) { |
| 1464 | CHECK_COMMAND_BUFFER_RETURN_NULL |
| 1465 | CHECK_ANY_PASS_IN_PROGRESS("Cannot begin render pass during another pass!" , NULL) |
| 1466 | |
| 1467 | for (Uint32 i = 0; i < num_color_targets; i += 1) { |
| 1468 | TextureCommonHeader * = (TextureCommonHeader *)color_target_infos[i].texture; |
| 1469 | |
| 1470 | if (color_target_infos[i].cycle && color_target_infos[i].load_op == SDL_GPU_LOADOP_LOAD) { |
| 1471 | SDL_assert_release(!"Cannot cycle color target when load op is LOAD!" ); |
| 1472 | } |
| 1473 | |
| 1474 | if (color_target_infos[i].store_op == SDL_GPU_STOREOP_RESOLVE || color_target_infos[i].store_op == SDL_GPU_STOREOP_RESOLVE_AND_STORE) { |
| 1475 | if (color_target_infos[i].resolve_texture == NULL) { |
| 1476 | SDL_assert_release(!"Store op is RESOLVE or RESOLVE_AND_STORE but resolve_texture is NULL!" ); |
| 1477 | } else { |
| 1478 | TextureCommonHeader * = (TextureCommonHeader *)color_target_infos[i].resolve_texture; |
| 1479 | if (textureHeader->info.sample_count == SDL_GPU_SAMPLECOUNT_1) { |
| 1480 | SDL_assert_release(!"Store op is RESOLVE or RESOLVE_AND_STORE but texture is not multisample!" ); |
| 1481 | } |
| 1482 | if (resolveTextureHeader->info.sample_count != SDL_GPU_SAMPLECOUNT_1) { |
| 1483 | SDL_assert_release(!"Resolve texture must have a sample count of 1!" ); |
| 1484 | } |
| 1485 | if (resolveTextureHeader->info.format != textureHeader->info.format) { |
| 1486 | SDL_assert_release(!"Resolve texture must have the same format as its corresponding color target!" ); |
| 1487 | } |
| 1488 | if (resolveTextureHeader->info.type == SDL_GPU_TEXTURETYPE_3D) { |
| 1489 | SDL_assert_release(!"Resolve texture must not be of TEXTURETYPE_3D!" ); |
| 1490 | } |
| 1491 | if (!(resolveTextureHeader->info.usage & SDL_GPU_TEXTUREUSAGE_COLOR_TARGET)) { |
| 1492 | SDL_assert_release(!"Resolve texture usage must include COLOR_TARGET!" ); |
| 1493 | } |
| 1494 | } |
| 1495 | } |
| 1496 | } |
| 1497 | |
| 1498 | if (depth_stencil_target_info != NULL) { |
| 1499 | |
| 1500 | TextureCommonHeader * = (TextureCommonHeader *)depth_stencil_target_info->texture; |
| 1501 | if (!(textureHeader->info.usage & SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET)) { |
| 1502 | SDL_assert_release(!"Depth target must have been created with the DEPTH_STENCIL_TARGET usage flag!" ); |
| 1503 | } |
| 1504 | |
| 1505 | if (depth_stencil_target_info->cycle && (depth_stencil_target_info->load_op == SDL_GPU_LOADOP_LOAD || depth_stencil_target_info->stencil_load_op == SDL_GPU_LOADOP_LOAD)) { |
| 1506 | SDL_assert_release(!"Cannot cycle depth target when load op or stencil load op is LOAD!" ); |
| 1507 | } |
| 1508 | |
| 1509 | if (depth_stencil_target_info->store_op == SDL_GPU_STOREOP_RESOLVE || |
| 1510 | depth_stencil_target_info->stencil_store_op == SDL_GPU_STOREOP_RESOLVE || |
| 1511 | depth_stencil_target_info->store_op == SDL_GPU_STOREOP_RESOLVE_AND_STORE || |
| 1512 | depth_stencil_target_info->stencil_store_op == SDL_GPU_STOREOP_RESOLVE_AND_STORE) { |
| 1513 | SDL_assert_release(!"RESOLVE store ops are not supported for depth-stencil targets!" ); |
| 1514 | } |
| 1515 | } |
| 1516 | } |
| 1517 | |
| 1518 | COMMAND_BUFFER_DEVICE->BeginRenderPass( |
| 1519 | command_buffer, |
| 1520 | color_target_infos, |
| 1521 | num_color_targets, |
| 1522 | depth_stencil_target_info); |
| 1523 | |
| 1524 | commandBufferHeader = (CommandBufferCommonHeader *)command_buffer; |
| 1525 | commandBufferHeader->render_pass.in_progress = true; |
| 1526 | return (SDL_GPURenderPass *)&(commandBufferHeader->render_pass); |
| 1527 | } |
| 1528 | |
| 1529 | void SDL_BindGPUGraphicsPipeline( |
| 1530 | SDL_GPURenderPass *render_pass, |
| 1531 | SDL_GPUGraphicsPipeline *graphics_pipeline) |
| 1532 | { |
| 1533 | CommandBufferCommonHeader *commandBufferHeader; |
| 1534 | |
| 1535 | if (render_pass == NULL) { |
| 1536 | SDL_InvalidParamError("render_pass" ); |
| 1537 | return; |
| 1538 | } |
| 1539 | if (graphics_pipeline == NULL) { |
| 1540 | SDL_InvalidParamError("graphics_pipeline" ); |
| 1541 | return; |
| 1542 | } |
| 1543 | |
| 1544 | RENDERPASS_DEVICE->BindGraphicsPipeline( |
| 1545 | RENDERPASS_COMMAND_BUFFER, |
| 1546 | graphics_pipeline); |
| 1547 | |
| 1548 | commandBufferHeader = (CommandBufferCommonHeader *)RENDERPASS_COMMAND_BUFFER; |
| 1549 | commandBufferHeader->graphics_pipeline_bound = true; |
| 1550 | } |
| 1551 | |
| 1552 | void SDL_SetGPUViewport( |
| 1553 | SDL_GPURenderPass *render_pass, |
| 1554 | const SDL_GPUViewport *viewport) |
| 1555 | { |
| 1556 | if (render_pass == NULL) { |
| 1557 | SDL_InvalidParamError("render_pass" ); |
| 1558 | return; |
| 1559 | } |
| 1560 | if (viewport == NULL) { |
| 1561 | SDL_InvalidParamError("viewport" ); |
| 1562 | return; |
| 1563 | } |
| 1564 | |
| 1565 | if (RENDERPASS_DEVICE->debug_mode) { |
| 1566 | CHECK_RENDERPASS |
| 1567 | } |
| 1568 | |
| 1569 | RENDERPASS_DEVICE->SetViewport( |
| 1570 | RENDERPASS_COMMAND_BUFFER, |
| 1571 | viewport); |
| 1572 | } |
| 1573 | |
| 1574 | void SDL_SetGPUScissor( |
| 1575 | SDL_GPURenderPass *render_pass, |
| 1576 | const SDL_Rect *scissor) |
| 1577 | { |
| 1578 | if (render_pass == NULL) { |
| 1579 | SDL_InvalidParamError("render_pass" ); |
| 1580 | return; |
| 1581 | } |
| 1582 | if (scissor == NULL) { |
| 1583 | SDL_InvalidParamError("scissor" ); |
| 1584 | return; |
| 1585 | } |
| 1586 | |
| 1587 | if (RENDERPASS_DEVICE->debug_mode) { |
| 1588 | CHECK_RENDERPASS |
| 1589 | } |
| 1590 | |
| 1591 | RENDERPASS_DEVICE->SetScissor( |
| 1592 | RENDERPASS_COMMAND_BUFFER, |
| 1593 | scissor); |
| 1594 | } |
| 1595 | |
| 1596 | void SDL_SetGPUBlendConstants( |
| 1597 | SDL_GPURenderPass *render_pass, |
| 1598 | SDL_FColor blend_constants) |
| 1599 | { |
| 1600 | if (render_pass == NULL) { |
| 1601 | SDL_InvalidParamError("render_pass" ); |
| 1602 | return; |
| 1603 | } |
| 1604 | |
| 1605 | if (RENDERPASS_DEVICE->debug_mode) { |
| 1606 | CHECK_RENDERPASS |
| 1607 | } |
| 1608 | |
| 1609 | RENDERPASS_DEVICE->SetBlendConstants( |
| 1610 | RENDERPASS_COMMAND_BUFFER, |
| 1611 | blend_constants); |
| 1612 | } |
| 1613 | |
| 1614 | void SDL_SetGPUStencilReference( |
| 1615 | SDL_GPURenderPass *render_pass, |
| 1616 | Uint8 reference) |
| 1617 | { |
| 1618 | if (render_pass == NULL) { |
| 1619 | SDL_InvalidParamError("render_pass" ); |
| 1620 | return; |
| 1621 | } |
| 1622 | |
| 1623 | if (RENDERPASS_DEVICE->debug_mode) { |
| 1624 | CHECK_RENDERPASS |
| 1625 | } |
| 1626 | |
| 1627 | RENDERPASS_DEVICE->SetStencilReference( |
| 1628 | RENDERPASS_COMMAND_BUFFER, |
| 1629 | reference); |
| 1630 | } |
| 1631 | |
| 1632 | void SDL_BindGPUVertexBuffers( |
| 1633 | SDL_GPURenderPass *render_pass, |
| 1634 | Uint32 first_binding, |
| 1635 | const SDL_GPUBufferBinding *bindings, |
| 1636 | Uint32 num_bindings) |
| 1637 | { |
| 1638 | if (render_pass == NULL) { |
| 1639 | SDL_InvalidParamError("render_pass" ); |
| 1640 | return; |
| 1641 | } |
| 1642 | if (bindings == NULL && num_bindings > 0) { |
| 1643 | SDL_InvalidParamError("bindings" ); |
| 1644 | return; |
| 1645 | } |
| 1646 | |
| 1647 | if (RENDERPASS_DEVICE->debug_mode) { |
| 1648 | CHECK_RENDERPASS |
| 1649 | } |
| 1650 | |
| 1651 | RENDERPASS_DEVICE->BindVertexBuffers( |
| 1652 | RENDERPASS_COMMAND_BUFFER, |
| 1653 | first_binding, |
| 1654 | bindings, |
| 1655 | num_bindings); |
| 1656 | } |
| 1657 | |
| 1658 | void SDL_BindGPUIndexBuffer( |
| 1659 | SDL_GPURenderPass *render_pass, |
| 1660 | const SDL_GPUBufferBinding *binding, |
| 1661 | SDL_GPUIndexElementSize index_element_size) |
| 1662 | { |
| 1663 | if (render_pass == NULL) { |
| 1664 | SDL_InvalidParamError("render_pass" ); |
| 1665 | return; |
| 1666 | } |
| 1667 | if (binding == NULL) { |
| 1668 | SDL_InvalidParamError("binding" ); |
| 1669 | return; |
| 1670 | } |
| 1671 | |
| 1672 | if (RENDERPASS_DEVICE->debug_mode) { |
| 1673 | CHECK_RENDERPASS |
| 1674 | } |
| 1675 | |
| 1676 | RENDERPASS_DEVICE->BindIndexBuffer( |
| 1677 | RENDERPASS_COMMAND_BUFFER, |
| 1678 | binding, |
| 1679 | index_element_size); |
| 1680 | } |
| 1681 | |
| 1682 | void SDL_BindGPUVertexSamplers( |
| 1683 | SDL_GPURenderPass *render_pass, |
| 1684 | Uint32 first_slot, |
| 1685 | const SDL_GPUTextureSamplerBinding *texture_sampler_bindings, |
| 1686 | Uint32 num_bindings) |
| 1687 | { |
| 1688 | if (render_pass == NULL) { |
| 1689 | SDL_InvalidParamError("render_pass" ); |
| 1690 | return; |
| 1691 | } |
| 1692 | if (texture_sampler_bindings == NULL && num_bindings > 0) { |
| 1693 | SDL_InvalidParamError("texture_sampler_bindings" ); |
| 1694 | return; |
| 1695 | } |
| 1696 | |
| 1697 | if (RENDERPASS_DEVICE->debug_mode) { |
| 1698 | CHECK_RENDERPASS |
| 1699 | } |
| 1700 | |
| 1701 | RENDERPASS_DEVICE->BindVertexSamplers( |
| 1702 | RENDERPASS_COMMAND_BUFFER, |
| 1703 | first_slot, |
| 1704 | texture_sampler_bindings, |
| 1705 | num_bindings); |
| 1706 | } |
| 1707 | |
| 1708 | void SDL_BindGPUVertexStorageTextures( |
| 1709 | SDL_GPURenderPass *render_pass, |
| 1710 | Uint32 first_slot, |
| 1711 | SDL_GPUTexture *const *storage_textures, |
| 1712 | Uint32 num_bindings) |
| 1713 | { |
| 1714 | if (render_pass == NULL) { |
| 1715 | SDL_InvalidParamError("render_pass" ); |
| 1716 | return; |
| 1717 | } |
| 1718 | if (storage_textures == NULL && num_bindings > 0) { |
| 1719 | SDL_InvalidParamError("storage_textures" ); |
| 1720 | return; |
| 1721 | } |
| 1722 | |
| 1723 | if (RENDERPASS_DEVICE->debug_mode) { |
| 1724 | CHECK_RENDERPASS |
| 1725 | } |
| 1726 | |
| 1727 | RENDERPASS_DEVICE->BindVertexStorageTextures( |
| 1728 | RENDERPASS_COMMAND_BUFFER, |
| 1729 | first_slot, |
| 1730 | storage_textures, |
| 1731 | num_bindings); |
| 1732 | } |
| 1733 | |
| 1734 | void SDL_BindGPUVertexStorageBuffers( |
| 1735 | SDL_GPURenderPass *render_pass, |
| 1736 | Uint32 first_slot, |
| 1737 | SDL_GPUBuffer *const *storage_buffers, |
| 1738 | Uint32 num_bindings) |
| 1739 | { |
| 1740 | if (render_pass == NULL) { |
| 1741 | SDL_InvalidParamError("render_pass" ); |
| 1742 | return; |
| 1743 | } |
| 1744 | if (storage_buffers == NULL && num_bindings > 0) { |
| 1745 | SDL_InvalidParamError("storage_buffers" ); |
| 1746 | return; |
| 1747 | } |
| 1748 | |
| 1749 | if (RENDERPASS_DEVICE->debug_mode) { |
| 1750 | CHECK_RENDERPASS |
| 1751 | } |
| 1752 | |
| 1753 | RENDERPASS_DEVICE->BindVertexStorageBuffers( |
| 1754 | RENDERPASS_COMMAND_BUFFER, |
| 1755 | first_slot, |
| 1756 | storage_buffers, |
| 1757 | num_bindings); |
| 1758 | } |
| 1759 | |
| 1760 | void SDL_BindGPUFragmentSamplers( |
| 1761 | SDL_GPURenderPass *render_pass, |
| 1762 | Uint32 first_slot, |
| 1763 | const SDL_GPUTextureSamplerBinding *texture_sampler_bindings, |
| 1764 | Uint32 num_bindings) |
| 1765 | { |
| 1766 | if (render_pass == NULL) { |
| 1767 | SDL_InvalidParamError("render_pass" ); |
| 1768 | return; |
| 1769 | } |
| 1770 | if (texture_sampler_bindings == NULL && num_bindings > 0) { |
| 1771 | SDL_InvalidParamError("texture_sampler_bindings" ); |
| 1772 | return; |
| 1773 | } |
| 1774 | |
| 1775 | if (RENDERPASS_DEVICE->debug_mode) { |
| 1776 | CHECK_RENDERPASS |
| 1777 | } |
| 1778 | |
| 1779 | RENDERPASS_DEVICE->BindFragmentSamplers( |
| 1780 | RENDERPASS_COMMAND_BUFFER, |
| 1781 | first_slot, |
| 1782 | texture_sampler_bindings, |
| 1783 | num_bindings); |
| 1784 | } |
| 1785 | |
| 1786 | void SDL_BindGPUFragmentStorageTextures( |
| 1787 | SDL_GPURenderPass *render_pass, |
| 1788 | Uint32 first_slot, |
| 1789 | SDL_GPUTexture *const *storage_textures, |
| 1790 | Uint32 num_bindings) |
| 1791 | { |
| 1792 | if (render_pass == NULL) { |
| 1793 | SDL_InvalidParamError("render_pass" ); |
| 1794 | return; |
| 1795 | } |
| 1796 | if (storage_textures == NULL && num_bindings > 0) { |
| 1797 | SDL_InvalidParamError("storage_textures" ); |
| 1798 | return; |
| 1799 | } |
| 1800 | |
| 1801 | if (RENDERPASS_DEVICE->debug_mode) { |
| 1802 | CHECK_RENDERPASS |
| 1803 | } |
| 1804 | |
| 1805 | RENDERPASS_DEVICE->BindFragmentStorageTextures( |
| 1806 | RENDERPASS_COMMAND_BUFFER, |
| 1807 | first_slot, |
| 1808 | storage_textures, |
| 1809 | num_bindings); |
| 1810 | } |
| 1811 | |
| 1812 | void SDL_BindGPUFragmentStorageBuffers( |
| 1813 | SDL_GPURenderPass *render_pass, |
| 1814 | Uint32 first_slot, |
| 1815 | SDL_GPUBuffer *const *storage_buffers, |
| 1816 | Uint32 num_bindings) |
| 1817 | { |
| 1818 | if (render_pass == NULL) { |
| 1819 | SDL_InvalidParamError("render_pass" ); |
| 1820 | return; |
| 1821 | } |
| 1822 | if (storage_buffers == NULL && num_bindings > 0) { |
| 1823 | SDL_InvalidParamError("storage_buffers" ); |
| 1824 | return; |
| 1825 | } |
| 1826 | |
| 1827 | if (RENDERPASS_DEVICE->debug_mode) { |
| 1828 | CHECK_RENDERPASS |
| 1829 | } |
| 1830 | |
| 1831 | RENDERPASS_DEVICE->BindFragmentStorageBuffers( |
| 1832 | RENDERPASS_COMMAND_BUFFER, |
| 1833 | first_slot, |
| 1834 | storage_buffers, |
| 1835 | num_bindings); |
| 1836 | } |
| 1837 | |
| 1838 | void SDL_DrawGPUIndexedPrimitives( |
| 1839 | SDL_GPURenderPass *render_pass, |
| 1840 | Uint32 num_indices, |
| 1841 | Uint32 num_instances, |
| 1842 | Uint32 first_index, |
| 1843 | Sint32 vertex_offset, |
| 1844 | Uint32 first_instance) |
| 1845 | { |
| 1846 | if (render_pass == NULL) { |
| 1847 | SDL_InvalidParamError("render_pass" ); |
| 1848 | return; |
| 1849 | } |
| 1850 | |
| 1851 | if (RENDERPASS_DEVICE->debug_mode) { |
| 1852 | CHECK_RENDERPASS |
| 1853 | CHECK_GRAPHICS_PIPELINE_BOUND |
| 1854 | } |
| 1855 | |
| 1856 | RENDERPASS_DEVICE->DrawIndexedPrimitives( |
| 1857 | RENDERPASS_COMMAND_BUFFER, |
| 1858 | num_indices, |
| 1859 | num_instances, |
| 1860 | first_index, |
| 1861 | vertex_offset, |
| 1862 | first_instance); |
| 1863 | } |
| 1864 | |
| 1865 | void SDL_DrawGPUPrimitives( |
| 1866 | SDL_GPURenderPass *render_pass, |
| 1867 | Uint32 num_vertices, |
| 1868 | Uint32 num_instances, |
| 1869 | Uint32 first_vertex, |
| 1870 | Uint32 first_instance) |
| 1871 | { |
| 1872 | if (render_pass == NULL) { |
| 1873 | SDL_InvalidParamError("render_pass" ); |
| 1874 | return; |
| 1875 | } |
| 1876 | |
| 1877 | if (RENDERPASS_DEVICE->debug_mode) { |
| 1878 | CHECK_RENDERPASS |
| 1879 | CHECK_GRAPHICS_PIPELINE_BOUND |
| 1880 | } |
| 1881 | |
| 1882 | RENDERPASS_DEVICE->DrawPrimitives( |
| 1883 | RENDERPASS_COMMAND_BUFFER, |
| 1884 | num_vertices, |
| 1885 | num_instances, |
| 1886 | first_vertex, |
| 1887 | first_instance); |
| 1888 | } |
| 1889 | |
| 1890 | void SDL_DrawGPUPrimitivesIndirect( |
| 1891 | SDL_GPURenderPass *render_pass, |
| 1892 | SDL_GPUBuffer *buffer, |
| 1893 | Uint32 offset, |
| 1894 | Uint32 draw_count) |
| 1895 | { |
| 1896 | if (render_pass == NULL) { |
| 1897 | SDL_InvalidParamError("render_pass" ); |
| 1898 | return; |
| 1899 | } |
| 1900 | if (buffer == NULL) { |
| 1901 | SDL_InvalidParamError("buffer" ); |
| 1902 | return; |
| 1903 | } |
| 1904 | |
| 1905 | if (RENDERPASS_DEVICE->debug_mode) { |
| 1906 | CHECK_RENDERPASS |
| 1907 | CHECK_GRAPHICS_PIPELINE_BOUND |
| 1908 | } |
| 1909 | |
| 1910 | RENDERPASS_DEVICE->DrawPrimitivesIndirect( |
| 1911 | RENDERPASS_COMMAND_BUFFER, |
| 1912 | buffer, |
| 1913 | offset, |
| 1914 | draw_count); |
| 1915 | } |
| 1916 | |
| 1917 | void SDL_DrawGPUIndexedPrimitivesIndirect( |
| 1918 | SDL_GPURenderPass *render_pass, |
| 1919 | SDL_GPUBuffer *buffer, |
| 1920 | Uint32 offset, |
| 1921 | Uint32 draw_count) |
| 1922 | { |
| 1923 | if (render_pass == NULL) { |
| 1924 | SDL_InvalidParamError("render_pass" ); |
| 1925 | return; |
| 1926 | } |
| 1927 | if (buffer == NULL) { |
| 1928 | SDL_InvalidParamError("buffer" ); |
| 1929 | return; |
| 1930 | } |
| 1931 | |
| 1932 | if (RENDERPASS_DEVICE->debug_mode) { |
| 1933 | CHECK_RENDERPASS |
| 1934 | CHECK_GRAPHICS_PIPELINE_BOUND |
| 1935 | } |
| 1936 | |
| 1937 | RENDERPASS_DEVICE->DrawIndexedPrimitivesIndirect( |
| 1938 | RENDERPASS_COMMAND_BUFFER, |
| 1939 | buffer, |
| 1940 | offset, |
| 1941 | draw_count); |
| 1942 | } |
| 1943 | |
| 1944 | void SDL_EndGPURenderPass( |
| 1945 | SDL_GPURenderPass *render_pass) |
| 1946 | { |
| 1947 | CommandBufferCommonHeader *commandBufferCommonHeader; |
| 1948 | |
| 1949 | if (render_pass == NULL) { |
| 1950 | SDL_InvalidParamError("render_pass" ); |
| 1951 | return; |
| 1952 | } |
| 1953 | |
| 1954 | if (RENDERPASS_DEVICE->debug_mode) { |
| 1955 | CHECK_RENDERPASS |
| 1956 | } |
| 1957 | |
| 1958 | RENDERPASS_DEVICE->EndRenderPass( |
| 1959 | RENDERPASS_COMMAND_BUFFER); |
| 1960 | |
| 1961 | commandBufferCommonHeader = (CommandBufferCommonHeader *)RENDERPASS_COMMAND_BUFFER; |
| 1962 | commandBufferCommonHeader->render_pass.in_progress = false; |
| 1963 | commandBufferCommonHeader->graphics_pipeline_bound = false; |
| 1964 | } |
| 1965 | |
| 1966 | // Compute Pass |
| 1967 | |
| 1968 | SDL_GPUComputePass *SDL_BeginGPUComputePass( |
| 1969 | SDL_GPUCommandBuffer *command_buffer, |
| 1970 | const SDL_GPUStorageTextureReadWriteBinding *storage_texture_bindings, |
| 1971 | Uint32 num_storage_texture_bindings, |
| 1972 | const SDL_GPUStorageBufferReadWriteBinding *storage_buffer_bindings, |
| 1973 | Uint32 num_storage_buffer_bindings) |
| 1974 | { |
| 1975 | CommandBufferCommonHeader *commandBufferHeader; |
| 1976 | |
| 1977 | if (command_buffer == NULL) { |
| 1978 | SDL_InvalidParamError("command_buffer" ); |
| 1979 | return NULL; |
| 1980 | } |
| 1981 | if (storage_texture_bindings == NULL && num_storage_texture_bindings > 0) { |
| 1982 | SDL_InvalidParamError("storage_texture_bindings" ); |
| 1983 | return NULL; |
| 1984 | } |
| 1985 | if (storage_buffer_bindings == NULL && num_storage_buffer_bindings > 0) { |
| 1986 | SDL_InvalidParamError("storage_buffer_bindings" ); |
| 1987 | return NULL; |
| 1988 | } |
| 1989 | if (num_storage_texture_bindings > MAX_COMPUTE_WRITE_TEXTURES) { |
| 1990 | SDL_InvalidParamError("num_storage_texture_bindings" ); |
| 1991 | return NULL; |
| 1992 | } |
| 1993 | if (num_storage_buffer_bindings > MAX_COMPUTE_WRITE_BUFFERS) { |
| 1994 | SDL_InvalidParamError("num_storage_buffer_bindings" ); |
| 1995 | return NULL; |
| 1996 | } |
| 1997 | if (COMMAND_BUFFER_DEVICE->debug_mode) { |
| 1998 | CHECK_COMMAND_BUFFER_RETURN_NULL |
| 1999 | CHECK_ANY_PASS_IN_PROGRESS("Cannot begin compute pass during another pass!" , NULL) |
| 2000 | |
| 2001 | for (Uint32 i = 0; i < num_storage_texture_bindings; i += 1) { |
| 2002 | TextureCommonHeader * = (TextureCommonHeader *)storage_texture_bindings[i].texture; |
| 2003 | if (!(header->info.usage & SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE) && !(header->info.usage & SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE)) { |
| 2004 | SDL_assert_release(!"Texture must be created with COMPUTE_STORAGE_WRITE or COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE flag" ); |
| 2005 | return NULL; |
| 2006 | } |
| 2007 | } |
| 2008 | |
| 2009 | // TODO: validate buffer usage? |
| 2010 | } |
| 2011 | |
| 2012 | COMMAND_BUFFER_DEVICE->BeginComputePass( |
| 2013 | command_buffer, |
| 2014 | storage_texture_bindings, |
| 2015 | num_storage_texture_bindings, |
| 2016 | storage_buffer_bindings, |
| 2017 | num_storage_buffer_bindings); |
| 2018 | |
| 2019 | commandBufferHeader = (CommandBufferCommonHeader *)command_buffer; |
| 2020 | commandBufferHeader->compute_pass.in_progress = true; |
| 2021 | return (SDL_GPUComputePass *)&(commandBufferHeader->compute_pass); |
| 2022 | } |
| 2023 | |
| 2024 | void SDL_BindGPUComputePipeline( |
| 2025 | SDL_GPUComputePass *compute_pass, |
| 2026 | SDL_GPUComputePipeline *compute_pipeline) |
| 2027 | { |
| 2028 | CommandBufferCommonHeader *commandBufferHeader; |
| 2029 | |
| 2030 | if (compute_pass == NULL) { |
| 2031 | SDL_InvalidParamError("compute_pass" ); |
| 2032 | return; |
| 2033 | } |
| 2034 | if (compute_pipeline == NULL) { |
| 2035 | SDL_InvalidParamError("compute_pipeline" ); |
| 2036 | return; |
| 2037 | } |
| 2038 | |
| 2039 | if (COMPUTEPASS_DEVICE->debug_mode) { |
| 2040 | CHECK_COMPUTEPASS |
| 2041 | } |
| 2042 | |
| 2043 | COMPUTEPASS_DEVICE->BindComputePipeline( |
| 2044 | COMPUTEPASS_COMMAND_BUFFER, |
| 2045 | compute_pipeline); |
| 2046 | |
| 2047 | commandBufferHeader = (CommandBufferCommonHeader *)COMPUTEPASS_COMMAND_BUFFER; |
| 2048 | commandBufferHeader->compute_pipeline_bound = true; |
| 2049 | } |
| 2050 | |
| 2051 | void SDL_BindGPUComputeSamplers( |
| 2052 | SDL_GPUComputePass *compute_pass, |
| 2053 | Uint32 first_slot, |
| 2054 | const SDL_GPUTextureSamplerBinding *texture_sampler_bindings, |
| 2055 | Uint32 num_bindings) |
| 2056 | { |
| 2057 | if (compute_pass == NULL) { |
| 2058 | SDL_InvalidParamError("compute_pass" ); |
| 2059 | return; |
| 2060 | } |
| 2061 | if (texture_sampler_bindings == NULL && num_bindings > 0) { |
| 2062 | SDL_InvalidParamError("texture_sampler_bindings" ); |
| 2063 | return; |
| 2064 | } |
| 2065 | |
| 2066 | if (COMPUTEPASS_DEVICE->debug_mode) { |
| 2067 | CHECK_COMPUTEPASS |
| 2068 | } |
| 2069 | |
| 2070 | COMPUTEPASS_DEVICE->BindComputeSamplers( |
| 2071 | COMPUTEPASS_COMMAND_BUFFER, |
| 2072 | first_slot, |
| 2073 | texture_sampler_bindings, |
| 2074 | num_bindings); |
| 2075 | } |
| 2076 | |
| 2077 | void SDL_BindGPUComputeStorageTextures( |
| 2078 | SDL_GPUComputePass *compute_pass, |
| 2079 | Uint32 first_slot, |
| 2080 | SDL_GPUTexture *const *storage_textures, |
| 2081 | Uint32 num_bindings) |
| 2082 | { |
| 2083 | if (compute_pass == NULL) { |
| 2084 | SDL_InvalidParamError("compute_pass" ); |
| 2085 | return; |
| 2086 | } |
| 2087 | if (storage_textures == NULL && num_bindings > 0) { |
| 2088 | SDL_InvalidParamError("storage_textures" ); |
| 2089 | return; |
| 2090 | } |
| 2091 | |
| 2092 | if (COMPUTEPASS_DEVICE->debug_mode) { |
| 2093 | CHECK_COMPUTEPASS |
| 2094 | } |
| 2095 | |
| 2096 | COMPUTEPASS_DEVICE->BindComputeStorageTextures( |
| 2097 | COMPUTEPASS_COMMAND_BUFFER, |
| 2098 | first_slot, |
| 2099 | storage_textures, |
| 2100 | num_bindings); |
| 2101 | } |
| 2102 | |
| 2103 | void SDL_BindGPUComputeStorageBuffers( |
| 2104 | SDL_GPUComputePass *compute_pass, |
| 2105 | Uint32 first_slot, |
| 2106 | SDL_GPUBuffer *const *storage_buffers, |
| 2107 | Uint32 num_bindings) |
| 2108 | { |
| 2109 | if (compute_pass == NULL) { |
| 2110 | SDL_InvalidParamError("compute_pass" ); |
| 2111 | return; |
| 2112 | } |
| 2113 | if (storage_buffers == NULL && num_bindings > 0) { |
| 2114 | SDL_InvalidParamError("storage_buffers" ); |
| 2115 | return; |
| 2116 | } |
| 2117 | |
| 2118 | if (COMPUTEPASS_DEVICE->debug_mode) { |
| 2119 | CHECK_COMPUTEPASS |
| 2120 | } |
| 2121 | |
| 2122 | COMPUTEPASS_DEVICE->BindComputeStorageBuffers( |
| 2123 | COMPUTEPASS_COMMAND_BUFFER, |
| 2124 | first_slot, |
| 2125 | storage_buffers, |
| 2126 | num_bindings); |
| 2127 | } |
| 2128 | |
| 2129 | void SDL_DispatchGPUCompute( |
| 2130 | SDL_GPUComputePass *compute_pass, |
| 2131 | Uint32 groupcount_x, |
| 2132 | Uint32 groupcount_y, |
| 2133 | Uint32 groupcount_z) |
| 2134 | { |
| 2135 | if (compute_pass == NULL) { |
| 2136 | SDL_InvalidParamError("compute_pass" ); |
| 2137 | return; |
| 2138 | } |
| 2139 | |
| 2140 | if (COMPUTEPASS_DEVICE->debug_mode) { |
| 2141 | CHECK_COMPUTEPASS |
| 2142 | CHECK_COMPUTE_PIPELINE_BOUND |
| 2143 | } |
| 2144 | |
| 2145 | COMPUTEPASS_DEVICE->DispatchCompute( |
| 2146 | COMPUTEPASS_COMMAND_BUFFER, |
| 2147 | groupcount_x, |
| 2148 | groupcount_y, |
| 2149 | groupcount_z); |
| 2150 | } |
| 2151 | |
| 2152 | void SDL_DispatchGPUComputeIndirect( |
| 2153 | SDL_GPUComputePass *compute_pass, |
| 2154 | SDL_GPUBuffer *buffer, |
| 2155 | Uint32 offset) |
| 2156 | { |
| 2157 | if (compute_pass == NULL) { |
| 2158 | SDL_InvalidParamError("compute_pass" ); |
| 2159 | return; |
| 2160 | } |
| 2161 | |
| 2162 | if (COMPUTEPASS_DEVICE->debug_mode) { |
| 2163 | CHECK_COMPUTEPASS |
| 2164 | CHECK_COMPUTE_PIPELINE_BOUND |
| 2165 | } |
| 2166 | |
| 2167 | COMPUTEPASS_DEVICE->DispatchComputeIndirect( |
| 2168 | COMPUTEPASS_COMMAND_BUFFER, |
| 2169 | buffer, |
| 2170 | offset); |
| 2171 | } |
| 2172 | |
| 2173 | void SDL_EndGPUComputePass( |
| 2174 | SDL_GPUComputePass *compute_pass) |
| 2175 | { |
| 2176 | CommandBufferCommonHeader *commandBufferCommonHeader; |
| 2177 | |
| 2178 | if (compute_pass == NULL) { |
| 2179 | SDL_InvalidParamError("compute_pass" ); |
| 2180 | return; |
| 2181 | } |
| 2182 | |
| 2183 | if (COMPUTEPASS_DEVICE->debug_mode) { |
| 2184 | CHECK_COMPUTEPASS |
| 2185 | } |
| 2186 | |
| 2187 | COMPUTEPASS_DEVICE->EndComputePass( |
| 2188 | COMPUTEPASS_COMMAND_BUFFER); |
| 2189 | |
| 2190 | commandBufferCommonHeader = (CommandBufferCommonHeader *)COMPUTEPASS_COMMAND_BUFFER; |
| 2191 | commandBufferCommonHeader->compute_pass.in_progress = false; |
| 2192 | commandBufferCommonHeader->compute_pipeline_bound = false; |
| 2193 | } |
| 2194 | |
| 2195 | // TransferBuffer Data |
| 2196 | |
| 2197 | void *SDL_MapGPUTransferBuffer( |
| 2198 | SDL_GPUDevice *device, |
| 2199 | SDL_GPUTransferBuffer *transfer_buffer, |
| 2200 | bool cycle) |
| 2201 | { |
| 2202 | CHECK_DEVICE_MAGIC(device, NULL); |
| 2203 | if (transfer_buffer == NULL) { |
| 2204 | SDL_InvalidParamError("transfer_buffer" ); |
| 2205 | return NULL; |
| 2206 | } |
| 2207 | |
| 2208 | return device->MapTransferBuffer( |
| 2209 | device->driverData, |
| 2210 | transfer_buffer, |
| 2211 | cycle); |
| 2212 | } |
| 2213 | |
| 2214 | void SDL_UnmapGPUTransferBuffer( |
| 2215 | SDL_GPUDevice *device, |
| 2216 | SDL_GPUTransferBuffer *transfer_buffer) |
| 2217 | { |
| 2218 | CHECK_DEVICE_MAGIC(device, ); |
| 2219 | if (transfer_buffer == NULL) { |
| 2220 | SDL_InvalidParamError("transfer_buffer" ); |
| 2221 | return; |
| 2222 | } |
| 2223 | |
| 2224 | device->UnmapTransferBuffer( |
| 2225 | device->driverData, |
| 2226 | transfer_buffer); |
| 2227 | } |
| 2228 | |
| 2229 | // Copy Pass |
| 2230 | |
| 2231 | SDL_GPUCopyPass *SDL_BeginGPUCopyPass( |
| 2232 | SDL_GPUCommandBuffer *command_buffer) |
| 2233 | { |
| 2234 | CommandBufferCommonHeader *commandBufferHeader; |
| 2235 | |
| 2236 | if (command_buffer == NULL) { |
| 2237 | SDL_InvalidParamError("command_buffer" ); |
| 2238 | return NULL; |
| 2239 | } |
| 2240 | |
| 2241 | if (COMMAND_BUFFER_DEVICE->debug_mode) { |
| 2242 | CHECK_COMMAND_BUFFER_RETURN_NULL |
| 2243 | CHECK_ANY_PASS_IN_PROGRESS("Cannot begin copy pass during another pass!" , NULL) |
| 2244 | } |
| 2245 | |
| 2246 | COMMAND_BUFFER_DEVICE->BeginCopyPass( |
| 2247 | command_buffer); |
| 2248 | |
| 2249 | commandBufferHeader = (CommandBufferCommonHeader *)command_buffer; |
| 2250 | commandBufferHeader->copy_pass.in_progress = true; |
| 2251 | return (SDL_GPUCopyPass *)&(commandBufferHeader->copy_pass); |
| 2252 | } |
| 2253 | |
| 2254 | void SDL_UploadToGPUTexture( |
| 2255 | SDL_GPUCopyPass *copy_pass, |
| 2256 | const SDL_GPUTextureTransferInfo *source, |
| 2257 | const SDL_GPUTextureRegion *destination, |
| 2258 | bool cycle) |
| 2259 | { |
| 2260 | if (copy_pass == NULL) { |
| 2261 | SDL_InvalidParamError("copy_pass" ); |
| 2262 | return; |
| 2263 | } |
| 2264 | if (source == NULL) { |
| 2265 | SDL_InvalidParamError("source" ); |
| 2266 | return; |
| 2267 | } |
| 2268 | if (destination == NULL) { |
| 2269 | SDL_InvalidParamError("destination" ); |
| 2270 | return; |
| 2271 | } |
| 2272 | |
| 2273 | if (COPYPASS_DEVICE->debug_mode) { |
| 2274 | CHECK_COPYPASS |
| 2275 | if (source->transfer_buffer == NULL) { |
| 2276 | SDL_assert_release(!"Source transfer buffer cannot be NULL!" ); |
| 2277 | return; |
| 2278 | } |
| 2279 | if (destination->texture == NULL) { |
| 2280 | SDL_assert_release(!"Destination texture cannot be NULL!" ); |
| 2281 | return; |
| 2282 | } |
| 2283 | } |
| 2284 | |
| 2285 | COPYPASS_DEVICE->UploadToTexture( |
| 2286 | COPYPASS_COMMAND_BUFFER, |
| 2287 | source, |
| 2288 | destination, |
| 2289 | cycle); |
| 2290 | } |
| 2291 | |
| 2292 | void SDL_UploadToGPUBuffer( |
| 2293 | SDL_GPUCopyPass *copy_pass, |
| 2294 | const SDL_GPUTransferBufferLocation *source, |
| 2295 | const SDL_GPUBufferRegion *destination, |
| 2296 | bool cycle) |
| 2297 | { |
| 2298 | if (copy_pass == NULL) { |
| 2299 | SDL_InvalidParamError("copy_pass" ); |
| 2300 | return; |
| 2301 | } |
| 2302 | if (source == NULL) { |
| 2303 | SDL_InvalidParamError("source" ); |
| 2304 | return; |
| 2305 | } |
| 2306 | if (destination == NULL) { |
| 2307 | SDL_InvalidParamError("destination" ); |
| 2308 | return; |
| 2309 | } |
| 2310 | |
| 2311 | if (COPYPASS_DEVICE->debug_mode) { |
| 2312 | CHECK_COPYPASS |
| 2313 | if (source->transfer_buffer == NULL) { |
| 2314 | SDL_assert_release(!"Source transfer buffer cannot be NULL!" ); |
| 2315 | return; |
| 2316 | } |
| 2317 | if (destination->buffer == NULL) { |
| 2318 | SDL_assert_release(!"Destination buffer cannot be NULL!" ); |
| 2319 | return; |
| 2320 | } |
| 2321 | } |
| 2322 | |
| 2323 | COPYPASS_DEVICE->UploadToBuffer( |
| 2324 | COPYPASS_COMMAND_BUFFER, |
| 2325 | source, |
| 2326 | destination, |
| 2327 | cycle); |
| 2328 | } |
| 2329 | |
| 2330 | void SDL_CopyGPUTextureToTexture( |
| 2331 | SDL_GPUCopyPass *copy_pass, |
| 2332 | const SDL_GPUTextureLocation *source, |
| 2333 | const SDL_GPUTextureLocation *destination, |
| 2334 | Uint32 w, |
| 2335 | Uint32 h, |
| 2336 | Uint32 d, |
| 2337 | bool cycle) |
| 2338 | { |
| 2339 | if (copy_pass == NULL) { |
| 2340 | SDL_InvalidParamError("copy_pass" ); |
| 2341 | return; |
| 2342 | } |
| 2343 | if (source == NULL) { |
| 2344 | SDL_InvalidParamError("source" ); |
| 2345 | return; |
| 2346 | } |
| 2347 | if (destination == NULL) { |
| 2348 | SDL_InvalidParamError("destination" ); |
| 2349 | return; |
| 2350 | } |
| 2351 | |
| 2352 | if (COPYPASS_DEVICE->debug_mode) { |
| 2353 | CHECK_COPYPASS |
| 2354 | if (source->texture == NULL) { |
| 2355 | SDL_assert_release(!"Source texture cannot be NULL!" ); |
| 2356 | return; |
| 2357 | } |
| 2358 | if (destination->texture == NULL) { |
| 2359 | SDL_assert_release(!"Destination texture cannot be NULL!" ); |
| 2360 | return; |
| 2361 | } |
| 2362 | |
| 2363 | TextureCommonHeader * = (TextureCommonHeader *)source->texture; |
| 2364 | TextureCommonHeader * = (TextureCommonHeader *)destination->texture; |
| 2365 | if (srcHeader->info.format != dstHeader->info.format) { |
| 2366 | SDL_assert_release(!"Source and destination textures must have the same format!" ); |
| 2367 | return; |
| 2368 | } |
| 2369 | } |
| 2370 | |
| 2371 | COPYPASS_DEVICE->CopyTextureToTexture( |
| 2372 | COPYPASS_COMMAND_BUFFER, |
| 2373 | source, |
| 2374 | destination, |
| 2375 | w, |
| 2376 | h, |
| 2377 | d, |
| 2378 | cycle); |
| 2379 | } |
| 2380 | |
| 2381 | void SDL_CopyGPUBufferToBuffer( |
| 2382 | SDL_GPUCopyPass *copy_pass, |
| 2383 | const SDL_GPUBufferLocation *source, |
| 2384 | const SDL_GPUBufferLocation *destination, |
| 2385 | Uint32 size, |
| 2386 | bool cycle) |
| 2387 | { |
| 2388 | if (copy_pass == NULL) { |
| 2389 | SDL_InvalidParamError("copy_pass" ); |
| 2390 | return; |
| 2391 | } |
| 2392 | if (source == NULL) { |
| 2393 | SDL_InvalidParamError("source" ); |
| 2394 | return; |
| 2395 | } |
| 2396 | if (destination == NULL) { |
| 2397 | SDL_InvalidParamError("destination" ); |
| 2398 | return; |
| 2399 | } |
| 2400 | |
| 2401 | if (COPYPASS_DEVICE->debug_mode) { |
| 2402 | CHECK_COPYPASS |
| 2403 | if (source->buffer == NULL) { |
| 2404 | SDL_assert_release(!"Source buffer cannot be NULL!" ); |
| 2405 | return; |
| 2406 | } |
| 2407 | if (destination->buffer == NULL) { |
| 2408 | SDL_assert_release(!"Destination buffer cannot be NULL!" ); |
| 2409 | return; |
| 2410 | } |
| 2411 | } |
| 2412 | |
| 2413 | COPYPASS_DEVICE->CopyBufferToBuffer( |
| 2414 | COPYPASS_COMMAND_BUFFER, |
| 2415 | source, |
| 2416 | destination, |
| 2417 | size, |
| 2418 | cycle); |
| 2419 | } |
| 2420 | |
| 2421 | void SDL_DownloadFromGPUTexture( |
| 2422 | SDL_GPUCopyPass *copy_pass, |
| 2423 | const SDL_GPUTextureRegion *source, |
| 2424 | const SDL_GPUTextureTransferInfo *destination) |
| 2425 | { |
| 2426 | if (copy_pass == NULL) { |
| 2427 | SDL_InvalidParamError("copy_pass" ); |
| 2428 | return; |
| 2429 | } |
| 2430 | if (source == NULL) { |
| 2431 | SDL_InvalidParamError("source" ); |
| 2432 | return; |
| 2433 | } |
| 2434 | if (destination == NULL) { |
| 2435 | SDL_InvalidParamError("destination" ); |
| 2436 | return; |
| 2437 | } |
| 2438 | |
| 2439 | if (COPYPASS_DEVICE->debug_mode) { |
| 2440 | CHECK_COPYPASS |
| 2441 | if (source->texture == NULL) { |
| 2442 | SDL_assert_release(!"Source texture cannot be NULL!" ); |
| 2443 | return; |
| 2444 | } |
| 2445 | if (destination->transfer_buffer == NULL) { |
| 2446 | SDL_assert_release(!"Destination transfer buffer cannot be NULL!" ); |
| 2447 | return; |
| 2448 | } |
| 2449 | } |
| 2450 | |
| 2451 | COPYPASS_DEVICE->DownloadFromTexture( |
| 2452 | COPYPASS_COMMAND_BUFFER, |
| 2453 | source, |
| 2454 | destination); |
| 2455 | } |
| 2456 | |
| 2457 | void SDL_DownloadFromGPUBuffer( |
| 2458 | SDL_GPUCopyPass *copy_pass, |
| 2459 | const SDL_GPUBufferRegion *source, |
| 2460 | const SDL_GPUTransferBufferLocation *destination) |
| 2461 | { |
| 2462 | if (copy_pass == NULL) { |
| 2463 | SDL_InvalidParamError("copy_pass" ); |
| 2464 | return; |
| 2465 | } |
| 2466 | if (source == NULL) { |
| 2467 | SDL_InvalidParamError("source" ); |
| 2468 | return; |
| 2469 | } |
| 2470 | if (destination == NULL) { |
| 2471 | SDL_InvalidParamError("destination" ); |
| 2472 | return; |
| 2473 | } |
| 2474 | |
| 2475 | if (COPYPASS_DEVICE->debug_mode) { |
| 2476 | CHECK_COPYPASS |
| 2477 | if (source->buffer == NULL) { |
| 2478 | SDL_assert_release(!"Source buffer cannot be NULL!" ); |
| 2479 | return; |
| 2480 | } |
| 2481 | if (destination->transfer_buffer == NULL) { |
| 2482 | SDL_assert_release(!"Destination transfer buffer cannot be NULL!" ); |
| 2483 | return; |
| 2484 | } |
| 2485 | } |
| 2486 | |
| 2487 | COPYPASS_DEVICE->DownloadFromBuffer( |
| 2488 | COPYPASS_COMMAND_BUFFER, |
| 2489 | source, |
| 2490 | destination); |
| 2491 | } |
| 2492 | |
| 2493 | void SDL_EndGPUCopyPass( |
| 2494 | SDL_GPUCopyPass *copy_pass) |
| 2495 | { |
| 2496 | if (copy_pass == NULL) { |
| 2497 | SDL_InvalidParamError("copy_pass" ); |
| 2498 | return; |
| 2499 | } |
| 2500 | |
| 2501 | if (COPYPASS_DEVICE->debug_mode) { |
| 2502 | CHECK_COPYPASS |
| 2503 | } |
| 2504 | |
| 2505 | COPYPASS_DEVICE->EndCopyPass( |
| 2506 | COPYPASS_COMMAND_BUFFER); |
| 2507 | |
| 2508 | ((CommandBufferCommonHeader *)COPYPASS_COMMAND_BUFFER)->copy_pass.in_progress = false; |
| 2509 | } |
| 2510 | |
| 2511 | void SDL_GenerateMipmapsForGPUTexture( |
| 2512 | SDL_GPUCommandBuffer *command_buffer, |
| 2513 | SDL_GPUTexture *texture) |
| 2514 | { |
| 2515 | if (command_buffer == NULL) { |
| 2516 | SDL_InvalidParamError("command_buffer" ); |
| 2517 | return; |
| 2518 | } |
| 2519 | if (texture == NULL) { |
| 2520 | SDL_InvalidParamError("texture" ); |
| 2521 | return; |
| 2522 | } |
| 2523 | |
| 2524 | if (COMMAND_BUFFER_DEVICE->debug_mode) { |
| 2525 | CHECK_COMMAND_BUFFER |
| 2526 | CHECK_ANY_PASS_IN_PROGRESS("Cannot generate mipmaps during a pass!" , ) |
| 2527 | |
| 2528 | TextureCommonHeader * = (TextureCommonHeader *)texture; |
| 2529 | if (header->info.num_levels <= 1) { |
| 2530 | SDL_assert_release(!"Cannot generate mipmaps for texture with num_levels <= 1!" ); |
| 2531 | return; |
| 2532 | } |
| 2533 | |
| 2534 | if (!(header->info.usage & SDL_GPU_TEXTUREUSAGE_SAMPLER) || !(header->info.usage & SDL_GPU_TEXTUREUSAGE_COLOR_TARGET)) { |
| 2535 | SDL_assert_release(!"GenerateMipmaps texture must be created with SAMPLER and COLOR_TARGET usage flags!" ); |
| 2536 | return; |
| 2537 | } |
| 2538 | } |
| 2539 | |
| 2540 | COMMAND_BUFFER_DEVICE->GenerateMipmaps( |
| 2541 | command_buffer, |
| 2542 | texture); |
| 2543 | } |
| 2544 | |
| 2545 | void SDL_BlitGPUTexture( |
| 2546 | SDL_GPUCommandBuffer *command_buffer, |
| 2547 | const SDL_GPUBlitInfo *info) |
| 2548 | { |
| 2549 | if (command_buffer == NULL) { |
| 2550 | SDL_InvalidParamError("command_buffer" ); |
| 2551 | return; |
| 2552 | } |
| 2553 | if (info == NULL) { |
| 2554 | SDL_InvalidParamError("info" ); |
| 2555 | return; |
| 2556 | } |
| 2557 | |
| 2558 | if (COMMAND_BUFFER_DEVICE->debug_mode) { |
| 2559 | CHECK_COMMAND_BUFFER |
| 2560 | CHECK_ANY_PASS_IN_PROGRESS("Cannot blit during a pass!" , ) |
| 2561 | |
| 2562 | // Validation |
| 2563 | bool failed = false; |
| 2564 | TextureCommonHeader * = (TextureCommonHeader *)info->source.texture; |
| 2565 | TextureCommonHeader * = (TextureCommonHeader *)info->destination.texture; |
| 2566 | |
| 2567 | if (srcHeader == NULL) { |
| 2568 | SDL_assert_release(!"Blit source texture must be non-NULL" ); |
| 2569 | return; // attempting to proceed will crash |
| 2570 | } |
| 2571 | if (dstHeader == NULL) { |
| 2572 | SDL_assert_release(!"Blit destination texture must be non-NULL" ); |
| 2573 | return; // attempting to proceed will crash |
| 2574 | } |
| 2575 | if (srcHeader->info.sample_count != SDL_GPU_SAMPLECOUNT_1) { |
| 2576 | SDL_assert_release(!"Blit source texture must have a sample count of 1" ); |
| 2577 | failed = true; |
| 2578 | } |
| 2579 | if ((srcHeader->info.usage & SDL_GPU_TEXTUREUSAGE_SAMPLER) == 0) { |
| 2580 | SDL_assert_release(!"Blit source texture must be created with the SAMPLER usage flag" ); |
| 2581 | failed = true; |
| 2582 | } |
| 2583 | if ((dstHeader->info.usage & SDL_GPU_TEXTUREUSAGE_COLOR_TARGET) == 0) { |
| 2584 | SDL_assert_release(!"Blit destination texture must be created with the COLOR_TARGET usage flag" ); |
| 2585 | failed = true; |
| 2586 | } |
| 2587 | if (IsDepthFormat(srcHeader->info.format)) { |
| 2588 | SDL_assert_release(!"Blit source texture cannot have a depth format" ); |
| 2589 | failed = true; |
| 2590 | } |
| 2591 | if (info->source.w == 0 || info->source.h == 0 || info->destination.w == 0 || info->destination.h == 0) { |
| 2592 | SDL_assert_release(!"Blit source/destination regions must have non-zero width, height, and depth" ); |
| 2593 | failed = true; |
| 2594 | } |
| 2595 | |
| 2596 | if (failed) { |
| 2597 | return; |
| 2598 | } |
| 2599 | } |
| 2600 | |
| 2601 | COMMAND_BUFFER_DEVICE->Blit( |
| 2602 | command_buffer, |
| 2603 | info); |
| 2604 | } |
| 2605 | |
| 2606 | // Submission/Presentation |
| 2607 | |
| 2608 | bool SDL_WindowSupportsGPUSwapchainComposition( |
| 2609 | SDL_GPUDevice *device, |
| 2610 | SDL_Window *window, |
| 2611 | SDL_GPUSwapchainComposition swapchain_composition) |
| 2612 | { |
| 2613 | CHECK_DEVICE_MAGIC(device, false); |
| 2614 | if (window == NULL) { |
| 2615 | SDL_InvalidParamError("window" ); |
| 2616 | return false; |
| 2617 | } |
| 2618 | |
| 2619 | if (device->debug_mode) { |
| 2620 | CHECK_SWAPCHAINCOMPOSITION_ENUM_INVALID(swapchain_composition, false) |
| 2621 | } |
| 2622 | |
| 2623 | return device->SupportsSwapchainComposition( |
| 2624 | device->driverData, |
| 2625 | window, |
| 2626 | swapchain_composition); |
| 2627 | } |
| 2628 | |
| 2629 | bool SDL_WindowSupportsGPUPresentMode( |
| 2630 | SDL_GPUDevice *device, |
| 2631 | SDL_Window *window, |
| 2632 | SDL_GPUPresentMode present_mode) |
| 2633 | { |
| 2634 | CHECK_DEVICE_MAGIC(device, false); |
| 2635 | if (window == NULL) { |
| 2636 | SDL_InvalidParamError("window" ); |
| 2637 | return false; |
| 2638 | } |
| 2639 | |
| 2640 | if (device->debug_mode) { |
| 2641 | CHECK_PRESENTMODE_ENUM_INVALID(present_mode, false) |
| 2642 | } |
| 2643 | |
| 2644 | return device->SupportsPresentMode( |
| 2645 | device->driverData, |
| 2646 | window, |
| 2647 | present_mode); |
| 2648 | } |
| 2649 | |
| 2650 | bool SDL_ClaimWindowForGPUDevice( |
| 2651 | SDL_GPUDevice *device, |
| 2652 | SDL_Window *window) |
| 2653 | { |
| 2654 | CHECK_DEVICE_MAGIC(device, false); |
| 2655 | if (window == NULL) { |
| 2656 | SDL_InvalidParamError("window" ); |
| 2657 | return false; |
| 2658 | } |
| 2659 | |
| 2660 | return device->ClaimWindow( |
| 2661 | device->driverData, |
| 2662 | window); |
| 2663 | } |
| 2664 | |
| 2665 | void SDL_ReleaseWindowFromGPUDevice( |
| 2666 | SDL_GPUDevice *device, |
| 2667 | SDL_Window *window) |
| 2668 | { |
| 2669 | CHECK_DEVICE_MAGIC(device, ); |
| 2670 | if (window == NULL) { |
| 2671 | SDL_InvalidParamError("window" ); |
| 2672 | return; |
| 2673 | } |
| 2674 | |
| 2675 | device->ReleaseWindow( |
| 2676 | device->driverData, |
| 2677 | window); |
| 2678 | } |
| 2679 | |
| 2680 | bool SDL_SetGPUSwapchainParameters( |
| 2681 | SDL_GPUDevice *device, |
| 2682 | SDL_Window *window, |
| 2683 | SDL_GPUSwapchainComposition swapchain_composition, |
| 2684 | SDL_GPUPresentMode present_mode) |
| 2685 | { |
| 2686 | CHECK_DEVICE_MAGIC(device, false); |
| 2687 | if (window == NULL) { |
| 2688 | SDL_InvalidParamError("window" ); |
| 2689 | return false; |
| 2690 | } |
| 2691 | |
| 2692 | if (device->debug_mode) { |
| 2693 | CHECK_SWAPCHAINCOMPOSITION_ENUM_INVALID(swapchain_composition, false) |
| 2694 | CHECK_PRESENTMODE_ENUM_INVALID(present_mode, false) |
| 2695 | } |
| 2696 | |
| 2697 | return device->SetSwapchainParameters( |
| 2698 | device->driverData, |
| 2699 | window, |
| 2700 | swapchain_composition, |
| 2701 | present_mode); |
| 2702 | } |
| 2703 | |
| 2704 | bool SDL_SetGPUAllowedFramesInFlight( |
| 2705 | SDL_GPUDevice *device, |
| 2706 | Uint32 allowed_frames_in_flight) |
| 2707 | { |
| 2708 | CHECK_DEVICE_MAGIC(device, false); |
| 2709 | |
| 2710 | if (device->debug_mode) { |
| 2711 | if (allowed_frames_in_flight < 1 || allowed_frames_in_flight > 3) |
| 2712 | { |
| 2713 | SDL_assert_release(!"allowed_frames_in_flight value must be between 1 and 3!" ); |
| 2714 | } |
| 2715 | } |
| 2716 | |
| 2717 | allowed_frames_in_flight = SDL_clamp(allowed_frames_in_flight, 1, 3); |
| 2718 | return device->SetAllowedFramesInFlight( |
| 2719 | device->driverData, |
| 2720 | allowed_frames_in_flight); |
| 2721 | } |
| 2722 | |
| 2723 | SDL_GPUTextureFormat SDL_GetGPUSwapchainTextureFormat( |
| 2724 | SDL_GPUDevice *device, |
| 2725 | SDL_Window *window) |
| 2726 | { |
| 2727 | CHECK_DEVICE_MAGIC(device, SDL_GPU_TEXTUREFORMAT_INVALID); |
| 2728 | if (window == NULL) { |
| 2729 | SDL_InvalidParamError("window" ); |
| 2730 | return SDL_GPU_TEXTUREFORMAT_INVALID; |
| 2731 | } |
| 2732 | |
| 2733 | return device->GetSwapchainTextureFormat( |
| 2734 | device->driverData, |
| 2735 | window); |
| 2736 | } |
| 2737 | |
| 2738 | bool SDL_AcquireGPUSwapchainTexture( |
| 2739 | SDL_GPUCommandBuffer *command_buffer, |
| 2740 | SDL_Window *window, |
| 2741 | SDL_GPUTexture **swapchain_texture, |
| 2742 | Uint32 *swapchain_texture_width, |
| 2743 | Uint32 *swapchain_texture_height) |
| 2744 | { |
| 2745 | CommandBufferCommonHeader *commandBufferHeader = (CommandBufferCommonHeader *)command_buffer; |
| 2746 | |
| 2747 | if (command_buffer == NULL) { |
| 2748 | return SDL_InvalidParamError("command_buffer" ); |
| 2749 | } |
| 2750 | if (window == NULL) { |
| 2751 | return SDL_InvalidParamError("window" ); |
| 2752 | } |
| 2753 | if (swapchain_texture == NULL) { |
| 2754 | return SDL_InvalidParamError("swapchain_texture" ); |
| 2755 | } |
| 2756 | |
| 2757 | if (COMMAND_BUFFER_DEVICE->debug_mode) { |
| 2758 | CHECK_COMMAND_BUFFER_RETURN_FALSE |
| 2759 | CHECK_ANY_PASS_IN_PROGRESS("Cannot acquire a swapchain texture during a pass!" , false) |
| 2760 | } |
| 2761 | |
| 2762 | bool result = COMMAND_BUFFER_DEVICE->AcquireSwapchainTexture( |
| 2763 | command_buffer, |
| 2764 | window, |
| 2765 | swapchain_texture, |
| 2766 | swapchain_texture_width, |
| 2767 | swapchain_texture_height); |
| 2768 | |
| 2769 | if (*swapchain_texture != NULL){ |
| 2770 | commandBufferHeader->swapchain_texture_acquired = true; |
| 2771 | } |
| 2772 | |
| 2773 | return result; |
| 2774 | } |
| 2775 | |
| 2776 | bool SDL_WaitForGPUSwapchain( |
| 2777 | SDL_GPUDevice *device, |
| 2778 | SDL_Window *window) |
| 2779 | { |
| 2780 | CHECK_DEVICE_MAGIC(device, false); |
| 2781 | |
| 2782 | if (window == NULL) { |
| 2783 | return SDL_InvalidParamError("window" ); |
| 2784 | } |
| 2785 | |
| 2786 | return device->WaitForSwapchain( |
| 2787 | device->driverData, |
| 2788 | window); |
| 2789 | } |
| 2790 | |
| 2791 | bool SDL_WaitAndAcquireGPUSwapchainTexture( |
| 2792 | SDL_GPUCommandBuffer *command_buffer, |
| 2793 | SDL_Window *window, |
| 2794 | SDL_GPUTexture **swapchain_texture, |
| 2795 | Uint32 *swapchain_texture_width, |
| 2796 | Uint32 *swapchain_texture_height) |
| 2797 | { |
| 2798 | CommandBufferCommonHeader *commandBufferHeader = (CommandBufferCommonHeader *)command_buffer; |
| 2799 | |
| 2800 | if (command_buffer == NULL) { |
| 2801 | return SDL_InvalidParamError("command_buffer" ); |
| 2802 | } |
| 2803 | if (window == NULL) { |
| 2804 | return SDL_InvalidParamError("window" ); |
| 2805 | } |
| 2806 | if (swapchain_texture == NULL) { |
| 2807 | return SDL_InvalidParamError("swapchain_texture" ); |
| 2808 | } |
| 2809 | |
| 2810 | if (COMMAND_BUFFER_DEVICE->debug_mode) { |
| 2811 | CHECK_COMMAND_BUFFER_RETURN_FALSE |
| 2812 | CHECK_ANY_PASS_IN_PROGRESS("Cannot acquire a swapchain texture during a pass!" , false) |
| 2813 | } |
| 2814 | |
| 2815 | bool result = COMMAND_BUFFER_DEVICE->WaitAndAcquireSwapchainTexture( |
| 2816 | command_buffer, |
| 2817 | window, |
| 2818 | swapchain_texture, |
| 2819 | swapchain_texture_width, |
| 2820 | swapchain_texture_height); |
| 2821 | |
| 2822 | if (*swapchain_texture != NULL){ |
| 2823 | commandBufferHeader->swapchain_texture_acquired = true; |
| 2824 | } |
| 2825 | |
| 2826 | return result; |
| 2827 | } |
| 2828 | |
| 2829 | bool SDL_SubmitGPUCommandBuffer( |
| 2830 | SDL_GPUCommandBuffer *command_buffer) |
| 2831 | { |
| 2832 | CommandBufferCommonHeader *commandBufferHeader = (CommandBufferCommonHeader *)command_buffer; |
| 2833 | |
| 2834 | if (command_buffer == NULL) { |
| 2835 | SDL_InvalidParamError("command_buffer" ); |
| 2836 | return false; |
| 2837 | } |
| 2838 | |
| 2839 | if (COMMAND_BUFFER_DEVICE->debug_mode) { |
| 2840 | CHECK_COMMAND_BUFFER_RETURN_FALSE |
| 2841 | if ( |
| 2842 | commandBufferHeader->render_pass.in_progress || |
| 2843 | commandBufferHeader->compute_pass.in_progress || |
| 2844 | commandBufferHeader->copy_pass.in_progress) { |
| 2845 | SDL_assert_release(!"Cannot submit command buffer while a pass is in progress!" ); |
| 2846 | return false; |
| 2847 | } |
| 2848 | } |
| 2849 | |
| 2850 | commandBufferHeader->submitted = true; |
| 2851 | |
| 2852 | return COMMAND_BUFFER_DEVICE->Submit( |
| 2853 | command_buffer); |
| 2854 | } |
| 2855 | |
| 2856 | SDL_GPUFence *SDL_SubmitGPUCommandBufferAndAcquireFence( |
| 2857 | SDL_GPUCommandBuffer *command_buffer) |
| 2858 | { |
| 2859 | CommandBufferCommonHeader *commandBufferHeader = (CommandBufferCommonHeader *)command_buffer; |
| 2860 | |
| 2861 | if (command_buffer == NULL) { |
| 2862 | SDL_InvalidParamError("command_buffer" ); |
| 2863 | return NULL; |
| 2864 | } |
| 2865 | |
| 2866 | if (COMMAND_BUFFER_DEVICE->debug_mode) { |
| 2867 | CHECK_COMMAND_BUFFER_RETURN_NULL |
| 2868 | if ( |
| 2869 | commandBufferHeader->render_pass.in_progress || |
| 2870 | commandBufferHeader->compute_pass.in_progress || |
| 2871 | commandBufferHeader->copy_pass.in_progress) { |
| 2872 | SDL_assert_release(!"Cannot submit command buffer while a pass is in progress!" ); |
| 2873 | return NULL; |
| 2874 | } |
| 2875 | } |
| 2876 | |
| 2877 | commandBufferHeader->submitted = true; |
| 2878 | |
| 2879 | return COMMAND_BUFFER_DEVICE->SubmitAndAcquireFence( |
| 2880 | command_buffer); |
| 2881 | } |
| 2882 | |
| 2883 | bool SDL_CancelGPUCommandBuffer( |
| 2884 | SDL_GPUCommandBuffer *command_buffer) |
| 2885 | { |
| 2886 | CommandBufferCommonHeader *commandBufferHeader = (CommandBufferCommonHeader *)command_buffer; |
| 2887 | |
| 2888 | if (command_buffer == NULL) { |
| 2889 | SDL_InvalidParamError("command_buffer" ); |
| 2890 | return false; |
| 2891 | } |
| 2892 | |
| 2893 | if (COMMAND_BUFFER_DEVICE->debug_mode) { |
| 2894 | if (commandBufferHeader->swapchain_texture_acquired) { |
| 2895 | SDL_assert_release(!"Cannot cancel command buffer after a swapchain texture has been acquired!" ); |
| 2896 | return false; |
| 2897 | } |
| 2898 | } |
| 2899 | |
| 2900 | return COMMAND_BUFFER_DEVICE->Cancel( |
| 2901 | command_buffer); |
| 2902 | } |
| 2903 | |
| 2904 | bool SDL_WaitForGPUIdle( |
| 2905 | SDL_GPUDevice *device) |
| 2906 | { |
| 2907 | CHECK_DEVICE_MAGIC(device, false); |
| 2908 | |
| 2909 | return device->Wait( |
| 2910 | device->driverData); |
| 2911 | } |
| 2912 | |
| 2913 | bool SDL_WaitForGPUFences( |
| 2914 | SDL_GPUDevice *device, |
| 2915 | bool wait_all, |
| 2916 | SDL_GPUFence *const *fences, |
| 2917 | Uint32 num_fences) |
| 2918 | { |
| 2919 | CHECK_DEVICE_MAGIC(device, false); |
| 2920 | if (fences == NULL && num_fences > 0) { |
| 2921 | SDL_InvalidParamError("fences" ); |
| 2922 | return false; |
| 2923 | } |
| 2924 | |
| 2925 | return device->WaitForFences( |
| 2926 | device->driverData, |
| 2927 | wait_all, |
| 2928 | fences, |
| 2929 | num_fences); |
| 2930 | } |
| 2931 | |
| 2932 | bool SDL_QueryGPUFence( |
| 2933 | SDL_GPUDevice *device, |
| 2934 | SDL_GPUFence *fence) |
| 2935 | { |
| 2936 | CHECK_DEVICE_MAGIC(device, false); |
| 2937 | if (fence == NULL) { |
| 2938 | SDL_InvalidParamError("fence" ); |
| 2939 | return false; |
| 2940 | } |
| 2941 | |
| 2942 | return device->QueryFence( |
| 2943 | device->driverData, |
| 2944 | fence); |
| 2945 | } |
| 2946 | |
| 2947 | void SDL_ReleaseGPUFence( |
| 2948 | SDL_GPUDevice *device, |
| 2949 | SDL_GPUFence *fence) |
| 2950 | { |
| 2951 | CHECK_DEVICE_MAGIC(device, ); |
| 2952 | if (fence == NULL) { |
| 2953 | return; |
| 2954 | } |
| 2955 | |
| 2956 | device->ReleaseFence( |
| 2957 | device->driverData, |
| 2958 | fence); |
| 2959 | } |
| 2960 | |
| 2961 | Uint32 SDL_CalculateGPUTextureFormatSize( |
| 2962 | SDL_GPUTextureFormat format, |
| 2963 | Uint32 width, |
| 2964 | Uint32 height, |
| 2965 | Uint32 depth_or_layer_count) |
| 2966 | { |
| 2967 | Uint32 blockWidth = SDL_max(Texture_GetBlockWidth(format), 1); |
| 2968 | Uint32 blockHeight = SDL_max(Texture_GetBlockHeight(format), 1); |
| 2969 | Uint32 blocksPerRow = (width + blockWidth - 1) / blockWidth; |
| 2970 | Uint32 blocksPerColumn = (height + blockHeight - 1) / blockHeight; |
| 2971 | return depth_or_layer_count * blocksPerRow * blocksPerColumn * SDL_GPUTextureFormatTexelBlockSize(format); |
| 2972 | } |
| 2973 | |