| 1 | /* | 
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| 2 | Simple DirectMedia Layer | 
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| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied | 
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| 6 | warranty.  In no event will the authors be held liable for any damages | 
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| 7 | arising from the use of this software. | 
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| 8 |  | 
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| 9 | Permission is granted to anyone to use this software for any purpose, | 
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| 10 | including commercial applications, and to alter it and redistribute it | 
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| 11 | freely, subject to the following restrictions: | 
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| 12 |  | 
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| 13 | 1. The origin of this software must not be misrepresented; you must not | 
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| 14 | claim that you wrote the original software. If you use this software | 
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| 15 | in a product, an acknowledgment in the product documentation would be | 
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| 16 | appreciated but is not required. | 
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be | 
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| 18 | misrepresented as being the original software. | 
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| 19 | 3. This notice may not be removed or altered from any source distribution. | 
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| 20 | */ | 
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| 21 |  | 
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| 22 | #include "SDL_internal.h" | 
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| 23 | #include "SDL_main_callbacks.h" | 
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| 24 |  | 
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| 25 | static SDL_AppEvent_func SDL_main_event_callback; | 
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| 26 | static SDL_AppIterate_func SDL_main_iteration_callback; | 
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| 27 | static SDL_AppQuit_func SDL_main_quit_callback; | 
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| 28 | static SDL_AtomicInt apprc;  // use an atomic, since events might land from any thread and we don't want to wrap this all in a mutex. A CAS makes sure we only move from zero once. | 
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| 29 | static void *SDL_main_appstate = NULL; | 
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| 30 |  | 
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| 31 | // Return true if this event needs to be processed before returning from the event watcher | 
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| 32 | static bool ShouldDispatchImmediately(SDL_Event *event) | 
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| 33 | { | 
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| 34 | switch (event->type) { | 
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| 35 | case SDL_EVENT_TERMINATING: | 
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| 36 | case SDL_EVENT_LOW_MEMORY: | 
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| 37 | case SDL_EVENT_WILL_ENTER_BACKGROUND: | 
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| 38 | case SDL_EVENT_DID_ENTER_BACKGROUND: | 
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| 39 | case SDL_EVENT_WILL_ENTER_FOREGROUND: | 
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| 40 | case SDL_EVENT_DID_ENTER_FOREGROUND: | 
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| 41 | return true; | 
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| 42 | default: | 
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| 43 | return false; | 
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| 44 | } | 
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| 45 | } | 
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| 46 |  | 
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| 47 | static void SDL_DispatchMainCallbackEvent(SDL_Event *event) | 
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| 48 | { | 
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| 49 | if (SDL_GetAtomicInt(&apprc) == SDL_APP_CONTINUE) { // if already quitting, don't send the event to the app. | 
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| 50 | SDL_CompareAndSwapAtomicInt(&apprc, SDL_APP_CONTINUE, SDL_main_event_callback(SDL_main_appstate, event)); | 
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| 51 | } | 
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| 52 | } | 
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| 53 |  | 
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| 54 | static void SDL_DispatchMainCallbackEvents(void) | 
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| 55 | { | 
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| 56 | SDL_Event events[16]; | 
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| 57 |  | 
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| 58 | for (;;) { | 
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| 59 | int count = SDL_PeepEvents(events, SDL_arraysize(events), SDL_GETEVENT, SDL_EVENT_FIRST, SDL_EVENT_LAST); | 
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| 60 | if (count <= 0) { | 
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| 61 | break; | 
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| 62 | } | 
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| 63 | for (int i = 0; i < count; ++i) { | 
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| 64 | SDL_Event *event = &events[i]; | 
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| 65 | if (!ShouldDispatchImmediately(event)) { | 
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| 66 | SDL_DispatchMainCallbackEvent(event); | 
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| 67 | } | 
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| 68 | } | 
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| 69 | } | 
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| 70 | } | 
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| 71 |  | 
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| 72 | static bool SDLCALL SDL_MainCallbackEventWatcher(void *userdata, SDL_Event *event) | 
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| 73 | { | 
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| 74 | if (ShouldDispatchImmediately(event)) { | 
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| 75 | // Make sure any currently queued events are processed then dispatch this before continuing | 
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| 76 | SDL_DispatchMainCallbackEvents(); | 
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| 77 | SDL_DispatchMainCallbackEvent(event); | 
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| 78 |  | 
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| 79 | // Make sure that we quit if we get a terminating event | 
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| 80 | if (event->type == SDL_EVENT_TERMINATING) { | 
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| 81 | SDL_CompareAndSwapAtomicInt(&apprc, SDL_APP_CONTINUE, SDL_APP_SUCCESS); | 
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| 82 | } | 
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| 83 | } else { | 
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| 84 | // We'll process this event later from the main event queue | 
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| 85 | } | 
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| 86 | return true; | 
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| 87 | } | 
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| 88 |  | 
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| 89 | bool SDL_HasMainCallbacks(void) | 
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| 90 | { | 
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| 91 | if (SDL_main_iteration_callback) { | 
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| 92 | return true; | 
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| 93 | } | 
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| 94 | return false; | 
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| 95 | } | 
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| 96 |  | 
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| 97 | SDL_AppResult SDL_InitMainCallbacks(int argc, char* argv[], SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit) | 
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| 98 | { | 
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| 99 | SDL_main_iteration_callback = appiter; | 
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| 100 | SDL_main_event_callback = appevent; | 
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| 101 | SDL_main_quit_callback = appquit; | 
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| 102 | SDL_SetAtomicInt(&apprc, SDL_APP_CONTINUE); | 
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| 103 |  | 
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| 104 | const SDL_AppResult rc = appinit(&SDL_main_appstate, argc, argv); | 
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| 105 | if (SDL_CompareAndSwapAtomicInt(&apprc, SDL_APP_CONTINUE, rc) && (rc == SDL_APP_CONTINUE)) { // bounce if SDL_AppInit already said abort, otherwise... | 
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| 106 | // make sure we definitely have events initialized, even if the app didn't do it. | 
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| 107 | if (!SDL_InitSubSystem(SDL_INIT_EVENTS)) { | 
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| 108 | SDL_SetAtomicInt(&apprc, SDL_APP_FAILURE); | 
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| 109 | return SDL_APP_FAILURE; | 
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| 110 | } | 
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| 111 |  | 
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| 112 | if (!SDL_AddEventWatch(SDL_MainCallbackEventWatcher, NULL)) { | 
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| 113 | SDL_SetAtomicInt(&apprc, SDL_APP_FAILURE); | 
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| 114 | return SDL_APP_FAILURE; | 
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| 115 | } | 
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| 116 | } | 
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| 117 |  | 
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| 118 | return (SDL_AppResult)SDL_GetAtomicInt(&apprc); | 
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| 119 | } | 
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| 120 |  | 
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| 121 | SDL_AppResult SDL_IterateMainCallbacks(bool pump_events) | 
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| 122 | { | 
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| 123 | if (pump_events) { | 
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| 124 | SDL_PumpEvents(); | 
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| 125 | } | 
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| 126 | SDL_DispatchMainCallbackEvents(); | 
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| 127 |  | 
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| 128 | SDL_AppResult rc = (SDL_AppResult)SDL_GetAtomicInt(&apprc); | 
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| 129 | if (rc == SDL_APP_CONTINUE) { | 
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| 130 | rc = SDL_main_iteration_callback(SDL_main_appstate); | 
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| 131 | if (!SDL_CompareAndSwapAtomicInt(&apprc, SDL_APP_CONTINUE, rc)) { | 
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| 132 | rc = (SDL_AppResult)SDL_GetAtomicInt(&apprc); // something else already set a quit result, keep that. | 
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| 133 | } | 
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| 134 | } | 
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| 135 | return rc; | 
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| 136 | } | 
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| 137 |  | 
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| 138 | void SDL_QuitMainCallbacks(SDL_AppResult result) | 
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| 139 | { | 
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| 140 | SDL_RemoveEventWatch(SDL_MainCallbackEventWatcher, NULL); | 
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| 141 | SDL_main_quit_callback(SDL_main_appstate, result); | 
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| 142 | SDL_main_appstate = NULL;  // just in case. | 
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| 143 |  | 
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| 144 | // for symmetry, you should explicitly Quit what you Init, but we might come through here uninitialized and SDL_Quit() will clear everything anyhow. | 
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| 145 | //SDL_QuitSubSystem(SDL_INIT_EVENTS); | 
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| 146 |  | 
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| 147 | SDL_Quit(); | 
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| 148 | } | 
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| 149 |  | 
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| 150 |  | 
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