| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | #include "SDL_internal.h" |
| 23 | #include "SDL_main_callbacks.h" |
| 24 | |
| 25 | static SDL_AppEvent_func SDL_main_event_callback; |
| 26 | static SDL_AppIterate_func SDL_main_iteration_callback; |
| 27 | static SDL_AppQuit_func SDL_main_quit_callback; |
| 28 | static SDL_AtomicInt apprc; // use an atomic, since events might land from any thread and we don't want to wrap this all in a mutex. A CAS makes sure we only move from zero once. |
| 29 | static void *SDL_main_appstate = NULL; |
| 30 | |
| 31 | // Return true if this event needs to be processed before returning from the event watcher |
| 32 | static bool ShouldDispatchImmediately(SDL_Event *event) |
| 33 | { |
| 34 | switch (event->type) { |
| 35 | case SDL_EVENT_TERMINATING: |
| 36 | case SDL_EVENT_LOW_MEMORY: |
| 37 | case SDL_EVENT_WILL_ENTER_BACKGROUND: |
| 38 | case SDL_EVENT_DID_ENTER_BACKGROUND: |
| 39 | case SDL_EVENT_WILL_ENTER_FOREGROUND: |
| 40 | case SDL_EVENT_DID_ENTER_FOREGROUND: |
| 41 | return true; |
| 42 | default: |
| 43 | return false; |
| 44 | } |
| 45 | } |
| 46 | |
| 47 | static void SDL_DispatchMainCallbackEvent(SDL_Event *event) |
| 48 | { |
| 49 | if (SDL_GetAtomicInt(&apprc) == SDL_APP_CONTINUE) { // if already quitting, don't send the event to the app. |
| 50 | SDL_CompareAndSwapAtomicInt(&apprc, SDL_APP_CONTINUE, SDL_main_event_callback(SDL_main_appstate, event)); |
| 51 | } |
| 52 | } |
| 53 | |
| 54 | static void SDL_DispatchMainCallbackEvents(void) |
| 55 | { |
| 56 | SDL_Event events[16]; |
| 57 | |
| 58 | for (;;) { |
| 59 | int count = SDL_PeepEvents(events, SDL_arraysize(events), SDL_GETEVENT, SDL_EVENT_FIRST, SDL_EVENT_LAST); |
| 60 | if (count <= 0) { |
| 61 | break; |
| 62 | } |
| 63 | for (int i = 0; i < count; ++i) { |
| 64 | SDL_Event *event = &events[i]; |
| 65 | if (!ShouldDispatchImmediately(event)) { |
| 66 | SDL_DispatchMainCallbackEvent(event); |
| 67 | } |
| 68 | } |
| 69 | } |
| 70 | } |
| 71 | |
| 72 | static bool SDLCALL SDL_MainCallbackEventWatcher(void *userdata, SDL_Event *event) |
| 73 | { |
| 74 | if (ShouldDispatchImmediately(event)) { |
| 75 | // Make sure any currently queued events are processed then dispatch this before continuing |
| 76 | SDL_DispatchMainCallbackEvents(); |
| 77 | SDL_DispatchMainCallbackEvent(event); |
| 78 | |
| 79 | // Make sure that we quit if we get a terminating event |
| 80 | if (event->type == SDL_EVENT_TERMINATING) { |
| 81 | SDL_CompareAndSwapAtomicInt(&apprc, SDL_APP_CONTINUE, SDL_APP_SUCCESS); |
| 82 | } |
| 83 | } else { |
| 84 | // We'll process this event later from the main event queue |
| 85 | } |
| 86 | return true; |
| 87 | } |
| 88 | |
| 89 | bool SDL_HasMainCallbacks(void) |
| 90 | { |
| 91 | if (SDL_main_iteration_callback) { |
| 92 | return true; |
| 93 | } |
| 94 | return false; |
| 95 | } |
| 96 | |
| 97 | SDL_AppResult SDL_InitMainCallbacks(int argc, char* argv[], SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit) |
| 98 | { |
| 99 | SDL_main_iteration_callback = appiter; |
| 100 | SDL_main_event_callback = appevent; |
| 101 | SDL_main_quit_callback = appquit; |
| 102 | SDL_SetAtomicInt(&apprc, SDL_APP_CONTINUE); |
| 103 | |
| 104 | const SDL_AppResult rc = appinit(&SDL_main_appstate, argc, argv); |
| 105 | if (SDL_CompareAndSwapAtomicInt(&apprc, SDL_APP_CONTINUE, rc) && (rc == SDL_APP_CONTINUE)) { // bounce if SDL_AppInit already said abort, otherwise... |
| 106 | // make sure we definitely have events initialized, even if the app didn't do it. |
| 107 | if (!SDL_InitSubSystem(SDL_INIT_EVENTS)) { |
| 108 | SDL_SetAtomicInt(&apprc, SDL_APP_FAILURE); |
| 109 | return SDL_APP_FAILURE; |
| 110 | } |
| 111 | |
| 112 | if (!SDL_AddEventWatch(SDL_MainCallbackEventWatcher, NULL)) { |
| 113 | SDL_SetAtomicInt(&apprc, SDL_APP_FAILURE); |
| 114 | return SDL_APP_FAILURE; |
| 115 | } |
| 116 | } |
| 117 | |
| 118 | return (SDL_AppResult)SDL_GetAtomicInt(&apprc); |
| 119 | } |
| 120 | |
| 121 | SDL_AppResult SDL_IterateMainCallbacks(bool pump_events) |
| 122 | { |
| 123 | if (pump_events) { |
| 124 | SDL_PumpEvents(); |
| 125 | } |
| 126 | SDL_DispatchMainCallbackEvents(); |
| 127 | |
| 128 | SDL_AppResult rc = (SDL_AppResult)SDL_GetAtomicInt(&apprc); |
| 129 | if (rc == SDL_APP_CONTINUE) { |
| 130 | rc = SDL_main_iteration_callback(SDL_main_appstate); |
| 131 | if (!SDL_CompareAndSwapAtomicInt(&apprc, SDL_APP_CONTINUE, rc)) { |
| 132 | rc = (SDL_AppResult)SDL_GetAtomicInt(&apprc); // something else already set a quit result, keep that. |
| 133 | } |
| 134 | } |
| 135 | return rc; |
| 136 | } |
| 137 | |
| 138 | void SDL_QuitMainCallbacks(SDL_AppResult result) |
| 139 | { |
| 140 | SDL_RemoveEventWatch(SDL_MainCallbackEventWatcher, NULL); |
| 141 | SDL_main_quit_callback(SDL_main_appstate, result); |
| 142 | SDL_main_appstate = NULL; // just in case. |
| 143 | |
| 144 | // for symmetry, you should explicitly Quit what you Init, but we might come through here uninitialized and SDL_Quit() will clear everything anyhow. |
| 145 | //SDL_QuitSubSystem(SDL_INIT_EVENTS); |
| 146 | |
| 147 | SDL_Quit(); |
| 148 | } |
| 149 | |
| 150 | |