1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * # CategoryEvents |
24 | * |
25 | * Event queue management. |
26 | * |
27 | * It's extremely common--often required--that an app deal with SDL's event |
28 | * queue. Almost all useful information about interactions with the real world |
29 | * flow through here: the user interacting with the computer and app, hardware |
30 | * coming and going, the system changing in some way, etc. |
31 | * |
32 | * An app generally takes a moment, perhaps at the start of a new frame, to |
33 | * examine any events that have occured since the last time and process or |
34 | * ignore them. This is generally done by calling SDL_PollEvent() in a loop |
35 | * until it returns false (or, if using the main callbacks, events are |
36 | * provided one at a time in calls to SDL_AppEvent() before the next call to |
37 | * SDL_AppIterate(); in this scenario, the app does not call SDL_PollEvent() |
38 | * at all). |
39 | * |
40 | * There is other forms of control, too: SDL_PeepEvents() has more |
41 | * functionality at the cost of more complexity, and SDL_WaitEvent() can block |
42 | * the process until something interesting happens, which might be beneficial |
43 | * for certain types of programs on low-power hardware. One may also call |
44 | * SDL_AddEventWatch() to set a callback when new events arrive. |
45 | * |
46 | * The app is free to generate their own events, too: SDL_PushEvent allows the |
47 | * app to put events onto the queue for later retrieval; SDL_RegisterEvents |
48 | * can guarantee that these events have a type that isn't in use by other |
49 | * parts of the system. |
50 | */ |
51 | |
52 | #ifndef SDL_events_h_ |
53 | #define SDL_events_h_ |
54 | |
55 | #include <SDL3/SDL_stdinc.h> |
56 | #include <SDL3/SDL_audio.h> |
57 | #include <SDL3/SDL_camera.h> |
58 | #include <SDL3/SDL_error.h> |
59 | #include <SDL3/SDL_gamepad.h> |
60 | #include <SDL3/SDL_joystick.h> |
61 | #include <SDL3/SDL_keyboard.h> |
62 | #include <SDL3/SDL_keycode.h> |
63 | #include <SDL3/SDL_mouse.h> |
64 | #include <SDL3/SDL_pen.h> |
65 | #include <SDL3/SDL_power.h> |
66 | #include <SDL3/SDL_sensor.h> |
67 | #include <SDL3/SDL_scancode.h> |
68 | #include <SDL3/SDL_touch.h> |
69 | #include <SDL3/SDL_video.h> |
70 | |
71 | #include <SDL3/SDL_begin_code.h> |
72 | /* Set up for C function definitions, even when using C++ */ |
73 | #ifdef __cplusplus |
74 | extern "C" { |
75 | #endif |
76 | |
77 | /* General keyboard/mouse/pen state definitions */ |
78 | |
79 | /** |
80 | * The types of events that can be delivered. |
81 | * |
82 | * \since This enum is available since SDL 3.2.0. |
83 | */ |
84 | typedef enum SDL_EventType |
85 | { |
86 | SDL_EVENT_FIRST = 0, /**< Unused (do not remove) */ |
87 | |
88 | /* Application events */ |
89 | SDL_EVENT_QUIT = 0x100, /**< User-requested quit */ |
90 | |
91 | /* These application events have special meaning on iOS and Android, see README-ios.md and README-android.md for details */ |
92 | SDL_EVENT_TERMINATING, /**< The application is being terminated by the OS. This event must be handled in a callback set with SDL_AddEventWatch(). |
93 | Called on iOS in applicationWillTerminate() |
94 | Called on Android in onDestroy() |
95 | */ |
96 | SDL_EVENT_LOW_MEMORY, /**< The application is low on memory, free memory if possible. This event must be handled in a callback set with SDL_AddEventWatch(). |
97 | Called on iOS in applicationDidReceiveMemoryWarning() |
98 | Called on Android in onTrimMemory() |
99 | */ |
100 | SDL_EVENT_WILL_ENTER_BACKGROUND, /**< The application is about to enter the background. This event must be handled in a callback set with SDL_AddEventWatch(). |
101 | Called on iOS in applicationWillResignActive() |
102 | Called on Android in onPause() |
103 | */ |
104 | SDL_EVENT_DID_ENTER_BACKGROUND, /**< The application did enter the background and may not get CPU for some time. This event must be handled in a callback set with SDL_AddEventWatch(). |
105 | Called on iOS in applicationDidEnterBackground() |
106 | Called on Android in onPause() |
107 | */ |
108 | SDL_EVENT_WILL_ENTER_FOREGROUND, /**< The application is about to enter the foreground. This event must be handled in a callback set with SDL_AddEventWatch(). |
109 | Called on iOS in applicationWillEnterForeground() |
110 | Called on Android in onResume() |
111 | */ |
112 | SDL_EVENT_DID_ENTER_FOREGROUND, /**< The application is now interactive. This event must be handled in a callback set with SDL_AddEventWatch(). |
113 | Called on iOS in applicationDidBecomeActive() |
114 | Called on Android in onResume() |
115 | */ |
116 | |
117 | SDL_EVENT_LOCALE_CHANGED, /**< The user's locale preferences have changed. */ |
118 | |
119 | SDL_EVENT_SYSTEM_THEME_CHANGED, /**< The system theme changed */ |
120 | |
121 | /* Display events */ |
122 | /* 0x150 was SDL_DISPLAYEVENT, reserve the number for sdl2-compat */ |
123 | SDL_EVENT_DISPLAY_ORIENTATION = 0x151, /**< Display orientation has changed to data1 */ |
124 | SDL_EVENT_DISPLAY_ADDED, /**< Display has been added to the system */ |
125 | SDL_EVENT_DISPLAY_REMOVED, /**< Display has been removed from the system */ |
126 | SDL_EVENT_DISPLAY_MOVED, /**< Display has changed position */ |
127 | SDL_EVENT_DISPLAY_DESKTOP_MODE_CHANGED, /**< Display has changed desktop mode */ |
128 | SDL_EVENT_DISPLAY_CURRENT_MODE_CHANGED, /**< Display has changed current mode */ |
129 | SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED, /**< Display has changed content scale */ |
130 | SDL_EVENT_DISPLAY_FIRST = SDL_EVENT_DISPLAY_ORIENTATION, |
131 | SDL_EVENT_DISPLAY_LAST = SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED, |
132 | |
133 | /* Window events */ |
134 | /* 0x200 was SDL_WINDOWEVENT, reserve the number for sdl2-compat */ |
135 | /* 0x201 was SDL_SYSWMEVENT, reserve the number for sdl2-compat */ |
136 | SDL_EVENT_WINDOW_SHOWN = 0x202, /**< Window has been shown */ |
137 | SDL_EVENT_WINDOW_HIDDEN, /**< Window has been hidden */ |
138 | SDL_EVENT_WINDOW_EXPOSED, /**< Window has been exposed and should be redrawn, and can be redrawn directly from event watchers for this event */ |
139 | SDL_EVENT_WINDOW_MOVED, /**< Window has been moved to data1, data2 */ |
140 | SDL_EVENT_WINDOW_RESIZED, /**< Window has been resized to data1xdata2 */ |
141 | SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED,/**< The pixel size of the window has changed to data1xdata2 */ |
142 | SDL_EVENT_WINDOW_METAL_VIEW_RESIZED,/**< The pixel size of a Metal view associated with the window has changed */ |
143 | SDL_EVENT_WINDOW_MINIMIZED, /**< Window has been minimized */ |
144 | SDL_EVENT_WINDOW_MAXIMIZED, /**< Window has been maximized */ |
145 | SDL_EVENT_WINDOW_RESTORED, /**< Window has been restored to normal size and position */ |
146 | SDL_EVENT_WINDOW_MOUSE_ENTER, /**< Window has gained mouse focus */ |
147 | SDL_EVENT_WINDOW_MOUSE_LEAVE, /**< Window has lost mouse focus */ |
148 | SDL_EVENT_WINDOW_FOCUS_GAINED, /**< Window has gained keyboard focus */ |
149 | SDL_EVENT_WINDOW_FOCUS_LOST, /**< Window has lost keyboard focus */ |
150 | SDL_EVENT_WINDOW_CLOSE_REQUESTED, /**< The window manager requests that the window be closed */ |
151 | SDL_EVENT_WINDOW_HIT_TEST, /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL */ |
152 | SDL_EVENT_WINDOW_ICCPROF_CHANGED, /**< The ICC profile of the window's display has changed */ |
153 | SDL_EVENT_WINDOW_DISPLAY_CHANGED, /**< Window has been moved to display data1 */ |
154 | SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED, /**< Window display scale has been changed */ |
155 | SDL_EVENT_WINDOW_SAFE_AREA_CHANGED, /**< The window safe area has been changed */ |
156 | SDL_EVENT_WINDOW_OCCLUDED, /**< The window has been occluded */ |
157 | SDL_EVENT_WINDOW_ENTER_FULLSCREEN, /**< The window has entered fullscreen mode */ |
158 | SDL_EVENT_WINDOW_LEAVE_FULLSCREEN, /**< The window has left fullscreen mode */ |
159 | SDL_EVENT_WINDOW_DESTROYED, /**< The window with the associated ID is being or has been destroyed. If this message is being handled |
160 | in an event watcher, the window handle is still valid and can still be used to retrieve any properties |
161 | associated with the window. Otherwise, the handle has already been destroyed and all resources |
162 | associated with it are invalid */ |
163 | SDL_EVENT_WINDOW_HDR_STATE_CHANGED, /**< Window HDR properties have changed */ |
164 | SDL_EVENT_WINDOW_FIRST = SDL_EVENT_WINDOW_SHOWN, |
165 | SDL_EVENT_WINDOW_LAST = SDL_EVENT_WINDOW_HDR_STATE_CHANGED, |
166 | |
167 | /* Keyboard events */ |
168 | SDL_EVENT_KEY_DOWN = 0x300, /**< Key pressed */ |
169 | SDL_EVENT_KEY_UP, /**< Key released */ |
170 | SDL_EVENT_TEXT_EDITING, /**< Keyboard text editing (composition) */ |
171 | SDL_EVENT_TEXT_INPUT, /**< Keyboard text input */ |
172 | SDL_EVENT_KEYMAP_CHANGED, /**< Keymap changed due to a system event such as an |
173 | input language or keyboard layout change. */ |
174 | SDL_EVENT_KEYBOARD_ADDED, /**< A new keyboard has been inserted into the system */ |
175 | SDL_EVENT_KEYBOARD_REMOVED, /**< A keyboard has been removed */ |
176 | SDL_EVENT_TEXT_EDITING_CANDIDATES, /**< Keyboard text editing candidates */ |
177 | |
178 | /* Mouse events */ |
179 | SDL_EVENT_MOUSE_MOTION = 0x400, /**< Mouse moved */ |
180 | SDL_EVENT_MOUSE_BUTTON_DOWN, /**< Mouse button pressed */ |
181 | SDL_EVENT_MOUSE_BUTTON_UP, /**< Mouse button released */ |
182 | SDL_EVENT_MOUSE_WHEEL, /**< Mouse wheel motion */ |
183 | SDL_EVENT_MOUSE_ADDED, /**< A new mouse has been inserted into the system */ |
184 | SDL_EVENT_MOUSE_REMOVED, /**< A mouse has been removed */ |
185 | |
186 | /* Joystick events */ |
187 | SDL_EVENT_JOYSTICK_AXIS_MOTION = 0x600, /**< Joystick axis motion */ |
188 | SDL_EVENT_JOYSTICK_BALL_MOTION, /**< Joystick trackball motion */ |
189 | SDL_EVENT_JOYSTICK_HAT_MOTION, /**< Joystick hat position change */ |
190 | SDL_EVENT_JOYSTICK_BUTTON_DOWN, /**< Joystick button pressed */ |
191 | SDL_EVENT_JOYSTICK_BUTTON_UP, /**< Joystick button released */ |
192 | SDL_EVENT_JOYSTICK_ADDED, /**< A new joystick has been inserted into the system */ |
193 | SDL_EVENT_JOYSTICK_REMOVED, /**< An opened joystick has been removed */ |
194 | SDL_EVENT_JOYSTICK_BATTERY_UPDATED, /**< Joystick battery level change */ |
195 | SDL_EVENT_JOYSTICK_UPDATE_COMPLETE, /**< Joystick update is complete */ |
196 | |
197 | /* Gamepad events */ |
198 | SDL_EVENT_GAMEPAD_AXIS_MOTION = 0x650, /**< Gamepad axis motion */ |
199 | SDL_EVENT_GAMEPAD_BUTTON_DOWN, /**< Gamepad button pressed */ |
200 | SDL_EVENT_GAMEPAD_BUTTON_UP, /**< Gamepad button released */ |
201 | SDL_EVENT_GAMEPAD_ADDED, /**< A new gamepad has been inserted into the system */ |
202 | SDL_EVENT_GAMEPAD_REMOVED, /**< A gamepad has been removed */ |
203 | SDL_EVENT_GAMEPAD_REMAPPED, /**< The gamepad mapping was updated */ |
204 | SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN, /**< Gamepad touchpad was touched */ |
205 | SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION, /**< Gamepad touchpad finger was moved */ |
206 | SDL_EVENT_GAMEPAD_TOUCHPAD_UP, /**< Gamepad touchpad finger was lifted */ |
207 | SDL_EVENT_GAMEPAD_SENSOR_UPDATE, /**< Gamepad sensor was updated */ |
208 | SDL_EVENT_GAMEPAD_UPDATE_COMPLETE, /**< Gamepad update is complete */ |
209 | SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED, /**< Gamepad Steam handle has changed */ |
210 | |
211 | /* Touch events */ |
212 | SDL_EVENT_FINGER_DOWN = 0x700, |
213 | SDL_EVENT_FINGER_UP, |
214 | SDL_EVENT_FINGER_MOTION, |
215 | SDL_EVENT_FINGER_CANCELED, |
216 | |
217 | /* 0x800, 0x801, and 0x802 were the Gesture events from SDL2. Do not reuse these values! sdl2-compat needs them! */ |
218 | |
219 | /* Clipboard events */ |
220 | SDL_EVENT_CLIPBOARD_UPDATE = 0x900, /**< The clipboard or primary selection changed */ |
221 | |
222 | /* Drag and drop events */ |
223 | SDL_EVENT_DROP_FILE = 0x1000, /**< The system requests a file open */ |
224 | SDL_EVENT_DROP_TEXT, /**< text/plain drag-and-drop event */ |
225 | SDL_EVENT_DROP_BEGIN, /**< A new set of drops is beginning (NULL filename) */ |
226 | SDL_EVENT_DROP_COMPLETE, /**< Current set of drops is now complete (NULL filename) */ |
227 | SDL_EVENT_DROP_POSITION, /**< Position while moving over the window */ |
228 | |
229 | /* Audio hotplug events */ |
230 | SDL_EVENT_AUDIO_DEVICE_ADDED = 0x1100, /**< A new audio device is available */ |
231 | SDL_EVENT_AUDIO_DEVICE_REMOVED, /**< An audio device has been removed. */ |
232 | SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED, /**< An audio device's format has been changed by the system. */ |
233 | |
234 | /* Sensor events */ |
235 | SDL_EVENT_SENSOR_UPDATE = 0x1200, /**< A sensor was updated */ |
236 | |
237 | /* Pressure-sensitive pen events */ |
238 | SDL_EVENT_PEN_PROXIMITY_IN = 0x1300, /**< Pressure-sensitive pen has become available */ |
239 | SDL_EVENT_PEN_PROXIMITY_OUT, /**< Pressure-sensitive pen has become unavailable */ |
240 | SDL_EVENT_PEN_DOWN, /**< Pressure-sensitive pen touched drawing surface */ |
241 | SDL_EVENT_PEN_UP, /**< Pressure-sensitive pen stopped touching drawing surface */ |
242 | SDL_EVENT_PEN_BUTTON_DOWN, /**< Pressure-sensitive pen button pressed */ |
243 | SDL_EVENT_PEN_BUTTON_UP, /**< Pressure-sensitive pen button released */ |
244 | SDL_EVENT_PEN_MOTION, /**< Pressure-sensitive pen is moving on the tablet */ |
245 | SDL_EVENT_PEN_AXIS, /**< Pressure-sensitive pen angle/pressure/etc changed */ |
246 | |
247 | /* Camera hotplug events */ |
248 | SDL_EVENT_CAMERA_DEVICE_ADDED = 0x1400, /**< A new camera device is available */ |
249 | SDL_EVENT_CAMERA_DEVICE_REMOVED, /**< A camera device has been removed. */ |
250 | SDL_EVENT_CAMERA_DEVICE_APPROVED, /**< A camera device has been approved for use by the user. */ |
251 | SDL_EVENT_CAMERA_DEVICE_DENIED, /**< A camera device has been denied for use by the user. */ |
252 | |
253 | /* Render events */ |
254 | SDL_EVENT_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ |
255 | SDL_EVENT_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ |
256 | SDL_EVENT_RENDER_DEVICE_LOST, /**< The device has been lost and can't be recovered. */ |
257 | |
258 | /* Reserved events for private platforms */ |
259 | SDL_EVENT_PRIVATE0 = 0x4000, |
260 | SDL_EVENT_PRIVATE1, |
261 | SDL_EVENT_PRIVATE2, |
262 | SDL_EVENT_PRIVATE3, |
263 | |
264 | /* Internal events */ |
265 | SDL_EVENT_POLL_SENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */ |
266 | |
267 | /** Events SDL_EVENT_USER through SDL_EVENT_LAST are for your use, |
268 | * and should be allocated with SDL_RegisterEvents() |
269 | */ |
270 | SDL_EVENT_USER = 0x8000, |
271 | |
272 | /** |
273 | * This last event is only for bounding internal arrays |
274 | */ |
275 | SDL_EVENT_LAST = 0xFFFF, |
276 | |
277 | /* This just makes sure the enum is the size of Uint32 */ |
278 | SDL_EVENT_ENUM_PADDING = 0x7FFFFFFF |
279 | |
280 | } SDL_EventType; |
281 | |
282 | /** |
283 | * Fields shared by every event |
284 | * |
285 | * \since This struct is available since SDL 3.2.0. |
286 | */ |
287 | typedef struct SDL_CommonEvent |
288 | { |
289 | Uint32 type; /**< Event type, shared with all events, Uint32 to cover user events which are not in the SDL_EventType enumeration */ |
290 | Uint32 reserved; |
291 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
292 | } SDL_CommonEvent; |
293 | |
294 | /** |
295 | * Display state change event data (event.display.*) |
296 | * |
297 | * \since This struct is available since SDL 3.2.0. |
298 | */ |
299 | typedef struct SDL_DisplayEvent |
300 | { |
301 | SDL_EventType type; /**< SDL_DISPLAYEVENT_* */ |
302 | Uint32 reserved; |
303 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
304 | SDL_DisplayID displayID;/**< The associated display */ |
305 | Sint32 data1; /**< event dependent data */ |
306 | Sint32 data2; /**< event dependent data */ |
307 | } SDL_DisplayEvent; |
308 | |
309 | /** |
310 | * Window state change event data (event.window.*) |
311 | * |
312 | * \since This struct is available since SDL 3.2.0. |
313 | */ |
314 | typedef struct SDL_WindowEvent |
315 | { |
316 | SDL_EventType type; /**< SDL_EVENT_WINDOW_* */ |
317 | Uint32 reserved; |
318 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
319 | SDL_WindowID windowID; /**< The associated window */ |
320 | Sint32 data1; /**< event dependent data */ |
321 | Sint32 data2; /**< event dependent data */ |
322 | } SDL_WindowEvent; |
323 | |
324 | /** |
325 | * Keyboard device event structure (event.kdevice.*) |
326 | * |
327 | * \since This struct is available since SDL 3.2.0. |
328 | */ |
329 | typedef struct SDL_KeyboardDeviceEvent |
330 | { |
331 | SDL_EventType type; /**< SDL_EVENT_KEYBOARD_ADDED or SDL_EVENT_KEYBOARD_REMOVED */ |
332 | Uint32 reserved; |
333 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
334 | SDL_KeyboardID which; /**< The keyboard instance id */ |
335 | } SDL_KeyboardDeviceEvent; |
336 | |
337 | /** |
338 | * Keyboard button event structure (event.key.*) |
339 | * |
340 | * The `key` is the base SDL_Keycode generated by pressing the `scancode` |
341 | * using the current keyboard layout, applying any options specified in |
342 | * SDL_HINT_KEYCODE_OPTIONS. You can get the SDL_Keycode corresponding to the |
343 | * event scancode and modifiers directly from the keyboard layout, bypassing |
344 | * SDL_HINT_KEYCODE_OPTIONS, by calling SDL_GetKeyFromScancode(). |
345 | * |
346 | * \since This struct is available since SDL 3.2.0. |
347 | * |
348 | * \sa SDL_GetKeyFromScancode |
349 | * \sa SDL_HINT_KEYCODE_OPTIONS |
350 | */ |
351 | typedef struct SDL_KeyboardEvent |
352 | { |
353 | SDL_EventType type; /**< SDL_EVENT_KEY_DOWN or SDL_EVENT_KEY_UP */ |
354 | Uint32 reserved; |
355 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
356 | SDL_WindowID windowID; /**< The window with keyboard focus, if any */ |
357 | SDL_KeyboardID which; /**< The keyboard instance id, or 0 if unknown or virtual */ |
358 | SDL_Scancode scancode; /**< SDL physical key code */ |
359 | SDL_Keycode key; /**< SDL virtual key code */ |
360 | SDL_Keymod mod; /**< current key modifiers */ |
361 | Uint16 raw; /**< The platform dependent scancode for this event */ |
362 | bool down; /**< true if the key is pressed */ |
363 | bool repeat; /**< true if this is a key repeat */ |
364 | } SDL_KeyboardEvent; |
365 | |
366 | /** |
367 | * Keyboard text editing event structure (event.edit.*) |
368 | * |
369 | * The start cursor is the position, in UTF-8 characters, where new typing |
370 | * will be inserted into the editing text. The length is the number of UTF-8 |
371 | * characters that will be replaced by new typing. |
372 | * |
373 | * \since This struct is available since SDL 3.2.0. |
374 | */ |
375 | typedef struct SDL_TextEditingEvent |
376 | { |
377 | SDL_EventType type; /**< SDL_EVENT_TEXT_EDITING */ |
378 | Uint32 reserved; |
379 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
380 | SDL_WindowID windowID; /**< The window with keyboard focus, if any */ |
381 | const char *text; /**< The editing text */ |
382 | Sint32 start; /**< The start cursor of selected editing text, or -1 if not set */ |
383 | Sint32 length; /**< The length of selected editing text, or -1 if not set */ |
384 | } SDL_TextEditingEvent; |
385 | |
386 | /** |
387 | * Keyboard IME candidates event structure (event.edit_candidates.*) |
388 | * |
389 | * \since This struct is available since SDL 3.2.0. |
390 | */ |
391 | typedef struct SDL_TextEditingCandidatesEvent |
392 | { |
393 | SDL_EventType type; /**< SDL_EVENT_TEXT_EDITING_CANDIDATES */ |
394 | Uint32 reserved; |
395 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
396 | SDL_WindowID windowID; /**< The window with keyboard focus, if any */ |
397 | const char * const *candidates; /**< The list of candidates, or NULL if there are no candidates available */ |
398 | Sint32 num_candidates; /**< The number of strings in `candidates` */ |
399 | Sint32 selected_candidate; /**< The index of the selected candidate, or -1 if no candidate is selected */ |
400 | bool horizontal; /**< true if the list is horizontal, false if it's vertical */ |
401 | Uint8 padding1; |
402 | Uint8 padding2; |
403 | Uint8 padding3; |
404 | } SDL_TextEditingCandidatesEvent; |
405 | |
406 | /** |
407 | * Keyboard text input event structure (event.text.*) |
408 | * |
409 | * This event will never be delivered unless text input is enabled by calling |
410 | * SDL_StartTextInput(). Text input is disabled by default! |
411 | * |
412 | * \since This struct is available since SDL 3.2.0. |
413 | * |
414 | * \sa SDL_StartTextInput |
415 | * \sa SDL_StopTextInput |
416 | */ |
417 | typedef struct SDL_TextInputEvent |
418 | { |
419 | SDL_EventType type; /**< SDL_EVENT_TEXT_INPUT */ |
420 | Uint32 reserved; |
421 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
422 | SDL_WindowID windowID; /**< The window with keyboard focus, if any */ |
423 | const char *text; /**< The input text, UTF-8 encoded */ |
424 | } SDL_TextInputEvent; |
425 | |
426 | /** |
427 | * Mouse device event structure (event.mdevice.*) |
428 | * |
429 | * \since This struct is available since SDL 3.2.0. |
430 | */ |
431 | typedef struct SDL_MouseDeviceEvent |
432 | { |
433 | SDL_EventType type; /**< SDL_EVENT_MOUSE_ADDED or SDL_EVENT_MOUSE_REMOVED */ |
434 | Uint32 reserved; |
435 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
436 | SDL_MouseID which; /**< The mouse instance id */ |
437 | } SDL_MouseDeviceEvent; |
438 | |
439 | /** |
440 | * Mouse motion event structure (event.motion.*) |
441 | * |
442 | * \since This struct is available since SDL 3.2.0. |
443 | */ |
444 | typedef struct SDL_MouseMotionEvent |
445 | { |
446 | SDL_EventType type; /**< SDL_EVENT_MOUSE_MOTION */ |
447 | Uint32 reserved; |
448 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
449 | SDL_WindowID windowID; /**< The window with mouse focus, if any */ |
450 | SDL_MouseID which; /**< The mouse instance id in relative mode, SDL_TOUCH_MOUSEID for touch events, or 0 */ |
451 | SDL_MouseButtonFlags state; /**< The current button state */ |
452 | float x; /**< X coordinate, relative to window */ |
453 | float y; /**< Y coordinate, relative to window */ |
454 | float xrel; /**< The relative motion in the X direction */ |
455 | float yrel; /**< The relative motion in the Y direction */ |
456 | } SDL_MouseMotionEvent; |
457 | |
458 | /** |
459 | * Mouse button event structure (event.button.*) |
460 | * |
461 | * \since This struct is available since SDL 3.2.0. |
462 | */ |
463 | typedef struct SDL_MouseButtonEvent |
464 | { |
465 | SDL_EventType type; /**< SDL_EVENT_MOUSE_BUTTON_DOWN or SDL_EVENT_MOUSE_BUTTON_UP */ |
466 | Uint32 reserved; |
467 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
468 | SDL_WindowID windowID; /**< The window with mouse focus, if any */ |
469 | SDL_MouseID which; /**< The mouse instance id in relative mode, SDL_TOUCH_MOUSEID for touch events, or 0 */ |
470 | Uint8 button; /**< The mouse button index */ |
471 | bool down; /**< true if the button is pressed */ |
472 | Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */ |
473 | Uint8 padding; |
474 | float x; /**< X coordinate, relative to window */ |
475 | float y; /**< Y coordinate, relative to window */ |
476 | } SDL_MouseButtonEvent; |
477 | |
478 | /** |
479 | * Mouse wheel event structure (event.wheel.*) |
480 | * |
481 | * \since This struct is available since SDL 3.2.0. |
482 | */ |
483 | typedef struct SDL_MouseWheelEvent |
484 | { |
485 | SDL_EventType type; /**< SDL_EVENT_MOUSE_WHEEL */ |
486 | Uint32 reserved; |
487 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
488 | SDL_WindowID windowID; /**< The window with mouse focus, if any */ |
489 | SDL_MouseID which; /**< The mouse instance id in relative mode or 0 */ |
490 | float x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ |
491 | float y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */ |
492 | SDL_MouseWheelDirection direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ |
493 | float mouse_x; /**< X coordinate, relative to window */ |
494 | float mouse_y; /**< Y coordinate, relative to window */ |
495 | } SDL_MouseWheelEvent; |
496 | |
497 | /** |
498 | * Joystick axis motion event structure (event.jaxis.*) |
499 | * |
500 | * \since This struct is available since SDL 3.2.0. |
501 | */ |
502 | typedef struct SDL_JoyAxisEvent |
503 | { |
504 | SDL_EventType type; /**< SDL_EVENT_JOYSTICK_AXIS_MOTION */ |
505 | Uint32 reserved; |
506 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
507 | SDL_JoystickID which; /**< The joystick instance id */ |
508 | Uint8 axis; /**< The joystick axis index */ |
509 | Uint8 padding1; |
510 | Uint8 padding2; |
511 | Uint8 padding3; |
512 | Sint16 value; /**< The axis value (range: -32768 to 32767) */ |
513 | Uint16 padding4; |
514 | } SDL_JoyAxisEvent; |
515 | |
516 | /** |
517 | * Joystick trackball motion event structure (event.jball.*) |
518 | * |
519 | * \since This struct is available since SDL 3.2.0. |
520 | */ |
521 | typedef struct SDL_JoyBallEvent |
522 | { |
523 | SDL_EventType type; /**< SDL_EVENT_JOYSTICK_BALL_MOTION */ |
524 | Uint32 reserved; |
525 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
526 | SDL_JoystickID which; /**< The joystick instance id */ |
527 | Uint8 ball; /**< The joystick trackball index */ |
528 | Uint8 padding1; |
529 | Uint8 padding2; |
530 | Uint8 padding3; |
531 | Sint16 xrel; /**< The relative motion in the X direction */ |
532 | Sint16 yrel; /**< The relative motion in the Y direction */ |
533 | } SDL_JoyBallEvent; |
534 | |
535 | /** |
536 | * Joystick hat position change event structure (event.jhat.*) |
537 | * |
538 | * \since This struct is available since SDL 3.2.0. |
539 | */ |
540 | typedef struct SDL_JoyHatEvent |
541 | { |
542 | SDL_EventType type; /**< SDL_EVENT_JOYSTICK_HAT_MOTION */ |
543 | Uint32 reserved; |
544 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
545 | SDL_JoystickID which; /**< The joystick instance id */ |
546 | Uint8 hat; /**< The joystick hat index */ |
547 | Uint8 value; /**< The hat position value. |
548 | * \sa SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP |
549 | * \sa SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT |
550 | * \sa SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN |
551 | * |
552 | * Note that zero means the POV is centered. |
553 | */ |
554 | Uint8 padding1; |
555 | Uint8 padding2; |
556 | } SDL_JoyHatEvent; |
557 | |
558 | /** |
559 | * Joystick button event structure (event.jbutton.*) |
560 | * |
561 | * \since This struct is available since SDL 3.2.0. |
562 | */ |
563 | typedef struct SDL_JoyButtonEvent |
564 | { |
565 | SDL_EventType type; /**< SDL_EVENT_JOYSTICK_BUTTON_DOWN or SDL_EVENT_JOYSTICK_BUTTON_UP */ |
566 | Uint32 reserved; |
567 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
568 | SDL_JoystickID which; /**< The joystick instance id */ |
569 | Uint8 button; /**< The joystick button index */ |
570 | bool down; /**< true if the button is pressed */ |
571 | Uint8 padding1; |
572 | Uint8 padding2; |
573 | } SDL_JoyButtonEvent; |
574 | |
575 | /** |
576 | * Joystick device event structure (event.jdevice.*) |
577 | * |
578 | * SDL will send JOYSTICK_ADDED events for devices that are already plugged in |
579 | * during SDL_Init. |
580 | * |
581 | * \since This struct is available since SDL 3.2.0. |
582 | * |
583 | * \sa SDL_GamepadDeviceEvent |
584 | */ |
585 | typedef struct SDL_JoyDeviceEvent |
586 | { |
587 | SDL_EventType type; /**< SDL_EVENT_JOYSTICK_ADDED or SDL_EVENT_JOYSTICK_REMOVED or SDL_EVENT_JOYSTICK_UPDATE_COMPLETE */ |
588 | Uint32 reserved; |
589 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
590 | SDL_JoystickID which; /**< The joystick instance id */ |
591 | } SDL_JoyDeviceEvent; |
592 | |
593 | /** |
594 | * Joystick battery level change event structure (event.jbattery.*) |
595 | * |
596 | * \since This struct is available since SDL 3.2.0. |
597 | */ |
598 | typedef struct SDL_JoyBatteryEvent |
599 | { |
600 | SDL_EventType type; /**< SDL_EVENT_JOYSTICK_BATTERY_UPDATED */ |
601 | Uint32 reserved; |
602 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
603 | SDL_JoystickID which; /**< The joystick instance id */ |
604 | SDL_PowerState state; /**< The joystick battery state */ |
605 | int percent; /**< The joystick battery percent charge remaining */ |
606 | } SDL_JoyBatteryEvent; |
607 | |
608 | /** |
609 | * Gamepad axis motion event structure (event.gaxis.*) |
610 | * |
611 | * \since This struct is available since SDL 3.2.0. |
612 | */ |
613 | typedef struct SDL_GamepadAxisEvent |
614 | { |
615 | SDL_EventType type; /**< SDL_EVENT_GAMEPAD_AXIS_MOTION */ |
616 | Uint32 reserved; |
617 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
618 | SDL_JoystickID which; /**< The joystick instance id */ |
619 | Uint8 axis; /**< The gamepad axis (SDL_GamepadAxis) */ |
620 | Uint8 padding1; |
621 | Uint8 padding2; |
622 | Uint8 padding3; |
623 | Sint16 value; /**< The axis value (range: -32768 to 32767) */ |
624 | Uint16 padding4; |
625 | } SDL_GamepadAxisEvent; |
626 | |
627 | |
628 | /** |
629 | * Gamepad button event structure (event.gbutton.*) |
630 | * |
631 | * \since This struct is available since SDL 3.2.0. |
632 | */ |
633 | typedef struct SDL_GamepadButtonEvent |
634 | { |
635 | SDL_EventType type; /**< SDL_EVENT_GAMEPAD_BUTTON_DOWN or SDL_EVENT_GAMEPAD_BUTTON_UP */ |
636 | Uint32 reserved; |
637 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
638 | SDL_JoystickID which; /**< The joystick instance id */ |
639 | Uint8 button; /**< The gamepad button (SDL_GamepadButton) */ |
640 | bool down; /**< true if the button is pressed */ |
641 | Uint8 padding1; |
642 | Uint8 padding2; |
643 | } SDL_GamepadButtonEvent; |
644 | |
645 | |
646 | /** |
647 | * Gamepad device event structure (event.gdevice.*) |
648 | * |
649 | * Joysticks that are supported gamepads receive both an SDL_JoyDeviceEvent |
650 | * and an SDL_GamepadDeviceEvent. |
651 | * |
652 | * SDL will send GAMEPAD_ADDED events for joysticks that are already plugged |
653 | * in during SDL_Init() and are recognized as gamepads. It will also send |
654 | * events for joysticks that get gamepad mappings at runtime. |
655 | * |
656 | * \since This struct is available since SDL 3.2.0. |
657 | * |
658 | * \sa SDL_JoyDeviceEvent |
659 | */ |
660 | typedef struct SDL_GamepadDeviceEvent |
661 | { |
662 | SDL_EventType type; /**< SDL_EVENT_GAMEPAD_ADDED, SDL_EVENT_GAMEPAD_REMOVED, or SDL_EVENT_GAMEPAD_REMAPPED, SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED */ |
663 | Uint32 reserved; |
664 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
665 | SDL_JoystickID which; /**< The joystick instance id */ |
666 | } SDL_GamepadDeviceEvent; |
667 | |
668 | /** |
669 | * Gamepad touchpad event structure (event.gtouchpad.*) |
670 | * |
671 | * \since This struct is available since SDL 3.2.0. |
672 | */ |
673 | typedef struct SDL_GamepadTouchpadEvent |
674 | { |
675 | SDL_EventType type; /**< SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN or SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION or SDL_EVENT_GAMEPAD_TOUCHPAD_UP */ |
676 | Uint32 reserved; |
677 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
678 | SDL_JoystickID which; /**< The joystick instance id */ |
679 | Sint32 touchpad; /**< The index of the touchpad */ |
680 | Sint32 finger; /**< The index of the finger on the touchpad */ |
681 | float x; /**< Normalized in the range 0...1 with 0 being on the left */ |
682 | float y; /**< Normalized in the range 0...1 with 0 being at the top */ |
683 | float pressure; /**< Normalized in the range 0...1 */ |
684 | } SDL_GamepadTouchpadEvent; |
685 | |
686 | /** |
687 | * Gamepad sensor event structure (event.gsensor.*) |
688 | * |
689 | * \since This struct is available since SDL 3.2.0. |
690 | */ |
691 | typedef struct SDL_GamepadSensorEvent |
692 | { |
693 | SDL_EventType type; /**< SDL_EVENT_GAMEPAD_SENSOR_UPDATE */ |
694 | Uint32 reserved; |
695 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
696 | SDL_JoystickID which; /**< The joystick instance id */ |
697 | Sint32 sensor; /**< The type of the sensor, one of the values of SDL_SensorType */ |
698 | float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */ |
699 | Uint64 sensor_timestamp; /**< The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock */ |
700 | } SDL_GamepadSensorEvent; |
701 | |
702 | /** |
703 | * Audio device event structure (event.adevice.*) |
704 | * |
705 | * \since This struct is available since SDL 3.2.0. |
706 | */ |
707 | typedef struct SDL_AudioDeviceEvent |
708 | { |
709 | SDL_EventType type; /**< SDL_EVENT_AUDIO_DEVICE_ADDED, or SDL_EVENT_AUDIO_DEVICE_REMOVED, or SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED */ |
710 | Uint32 reserved; |
711 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
712 | SDL_AudioDeviceID which; /**< SDL_AudioDeviceID for the device being added or removed or changing */ |
713 | bool recording; /**< false if a playback device, true if a recording device. */ |
714 | Uint8 padding1; |
715 | Uint8 padding2; |
716 | Uint8 padding3; |
717 | } SDL_AudioDeviceEvent; |
718 | |
719 | /** |
720 | * Camera device event structure (event.cdevice.*) |
721 | * |
722 | * \since This struct is available since SDL 3.2.0. |
723 | */ |
724 | typedef struct SDL_CameraDeviceEvent |
725 | { |
726 | SDL_EventType type; /**< SDL_EVENT_CAMERA_DEVICE_ADDED, SDL_EVENT_CAMERA_DEVICE_REMOVED, SDL_EVENT_CAMERA_DEVICE_APPROVED, SDL_EVENT_CAMERA_DEVICE_DENIED */ |
727 | Uint32 reserved; |
728 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
729 | SDL_CameraID which; /**< SDL_CameraID for the device being added or removed or changing */ |
730 | } SDL_CameraDeviceEvent; |
731 | |
732 | |
733 | /** |
734 | * Renderer event structure (event.render.*) |
735 | * |
736 | * \since This struct is available since SDL 3.2.0. |
737 | */ |
738 | typedef struct SDL_RenderEvent |
739 | { |
740 | SDL_EventType type; /**< SDL_EVENT_RENDER_TARGETS_RESET, SDL_EVENT_RENDER_DEVICE_RESET, SDL_EVENT_RENDER_DEVICE_LOST */ |
741 | Uint32 reserved; |
742 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
743 | SDL_WindowID windowID; /**< The window containing the renderer in question. */ |
744 | } SDL_RenderEvent; |
745 | |
746 | |
747 | /** |
748 | * Touch finger event structure (event.tfinger.*) |
749 | * |
750 | * Coordinates in this event are normalized. `x` and `y` are normalized to a |
751 | * range between 0.0f and 1.0f, relative to the window, so (0,0) is the top |
752 | * left and (1,1) is the bottom right. Delta coordinates `dx` and `dy` are |
753 | * normalized in the ranges of -1.0f (traversed all the way from the bottom or |
754 | * right to all the way up or left) to 1.0f (traversed all the way from the |
755 | * top or left to all the way down or right). |
756 | * |
757 | * Note that while the coordinates are _normalized_, they are not _clamped_, |
758 | * which means in some circumstances you can get a value outside of this |
759 | * range. For example, a renderer using logical presentation might give a |
760 | * negative value when the touch is in the letterboxing. Some platforms might |
761 | * report a touch outside of the window, which will also be outside of the |
762 | * range. |
763 | * |
764 | * \since This struct is available since SDL 3.2.0. |
765 | */ |
766 | typedef struct SDL_TouchFingerEvent |
767 | { |
768 | SDL_EventType type; /**< SDL_EVENT_FINGER_DOWN, SDL_EVENT_FINGER_UP, SDL_EVENT_FINGER_MOTION, or SDL_EVENT_FINGER_CANCELED */ |
769 | Uint32 reserved; |
770 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
771 | SDL_TouchID touchID; /**< The touch device id */ |
772 | SDL_FingerID fingerID; |
773 | float x; /**< Normalized in the range 0...1 */ |
774 | float y; /**< Normalized in the range 0...1 */ |
775 | float dx; /**< Normalized in the range -1...1 */ |
776 | float dy; /**< Normalized in the range -1...1 */ |
777 | float pressure; /**< Normalized in the range 0...1 */ |
778 | SDL_WindowID windowID; /**< The window underneath the finger, if any */ |
779 | } SDL_TouchFingerEvent; |
780 | |
781 | /** |
782 | * Pressure-sensitive pen proximity event structure (event.pmotion.*) |
783 | * |
784 | * When a pen becomes visible to the system (it is close enough to a tablet, |
785 | * etc), SDL will send an SDL_EVENT_PEN_PROXIMITY_IN event with the new pen's |
786 | * ID. This ID is valid until the pen leaves proximity again (has been removed |
787 | * from the tablet's area, the tablet has been unplugged, etc). If the same |
788 | * pen reenters proximity again, it will be given a new ID. |
789 | * |
790 | * Note that "proximity" means "close enough for the tablet to know the tool |
791 | * is there." The pen touching and lifting off from the tablet while not |
792 | * leaving the area are handled by SDL_EVENT_PEN_DOWN and SDL_EVENT_PEN_UP. |
793 | * |
794 | * \since This struct is available since SDL 3.2.0. |
795 | */ |
796 | typedef struct SDL_PenProximityEvent |
797 | { |
798 | SDL_EventType type; /**< SDL_EVENT_PEN_PROXIMITY_IN or SDL_EVENT_PEN_PROXIMITY_OUT */ |
799 | Uint32 reserved; |
800 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
801 | SDL_WindowID windowID; /**< The window with pen focus, if any */ |
802 | SDL_PenID which; /**< The pen instance id */ |
803 | } SDL_PenProximityEvent; |
804 | |
805 | /** |
806 | * Pressure-sensitive pen motion event structure (event.pmotion.*) |
807 | * |
808 | * Depending on the hardware, you may get motion events when the pen is not |
809 | * touching a tablet, for tracking a pen even when it isn't drawing. You |
810 | * should listen for SDL_EVENT_PEN_DOWN and SDL_EVENT_PEN_UP events, or check |
811 | * `pen_state & SDL_PEN_INPUT_DOWN` to decide if a pen is "drawing" when |
812 | * dealing with pen motion. |
813 | * |
814 | * \since This struct is available since SDL 3.2.0. |
815 | */ |
816 | typedef struct SDL_PenMotionEvent |
817 | { |
818 | SDL_EventType type; /**< SDL_EVENT_PEN_MOTION */ |
819 | Uint32 reserved; |
820 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
821 | SDL_WindowID windowID; /**< The window with pen focus, if any */ |
822 | SDL_PenID which; /**< The pen instance id */ |
823 | SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */ |
824 | float x; /**< X coordinate, relative to window */ |
825 | float y; /**< Y coordinate, relative to window */ |
826 | } SDL_PenMotionEvent; |
827 | |
828 | /** |
829 | * Pressure-sensitive pen touched event structure (event.ptouch.*) |
830 | * |
831 | * These events come when a pen touches a surface (a tablet, etc), or lifts |
832 | * off from one. |
833 | * |
834 | * \since This struct is available since SDL 3.2.0. |
835 | */ |
836 | typedef struct SDL_PenTouchEvent |
837 | { |
838 | SDL_EventType type; /**< SDL_EVENT_PEN_DOWN or SDL_EVENT_PEN_UP */ |
839 | Uint32 reserved; |
840 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
841 | SDL_WindowID windowID; /**< The window with pen focus, if any */ |
842 | SDL_PenID which; /**< The pen instance id */ |
843 | SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */ |
844 | float x; /**< X coordinate, relative to window */ |
845 | float y; /**< Y coordinate, relative to window */ |
846 | bool eraser; /**< true if eraser end is used (not all pens support this). */ |
847 | bool down; /**< true if the pen is touching or false if the pen is lifted off */ |
848 | } SDL_PenTouchEvent; |
849 | |
850 | /** |
851 | * Pressure-sensitive pen button event structure (event.pbutton.*) |
852 | * |
853 | * This is for buttons on the pen itself that the user might click. The pen |
854 | * itself pressing down to draw triggers a SDL_EVENT_PEN_DOWN event instead. |
855 | * |
856 | * \since This struct is available since SDL 3.2.0. |
857 | */ |
858 | typedef struct SDL_PenButtonEvent |
859 | { |
860 | SDL_EventType type; /**< SDL_EVENT_PEN_BUTTON_DOWN or SDL_EVENT_PEN_BUTTON_UP */ |
861 | Uint32 reserved; |
862 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
863 | SDL_WindowID windowID; /**< The window with mouse focus, if any */ |
864 | SDL_PenID which; /**< The pen instance id */ |
865 | SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */ |
866 | float x; /**< X coordinate, relative to window */ |
867 | float y; /**< Y coordinate, relative to window */ |
868 | Uint8 button; /**< The pen button index (first button is 1). */ |
869 | bool down; /**< true if the button is pressed */ |
870 | } SDL_PenButtonEvent; |
871 | |
872 | /** |
873 | * Pressure-sensitive pen pressure / angle event structure (event.paxis.*) |
874 | * |
875 | * You might get some of these events even if the pen isn't touching the |
876 | * tablet. |
877 | * |
878 | * \since This struct is available since SDL 3.2.0. |
879 | */ |
880 | typedef struct SDL_PenAxisEvent |
881 | { |
882 | SDL_EventType type; /**< SDL_EVENT_PEN_AXIS */ |
883 | Uint32 reserved; |
884 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
885 | SDL_WindowID windowID; /**< The window with pen focus, if any */ |
886 | SDL_PenID which; /**< The pen instance id */ |
887 | SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */ |
888 | float x; /**< X coordinate, relative to window */ |
889 | float y; /**< Y coordinate, relative to window */ |
890 | SDL_PenAxis axis; /**< Axis that has changed */ |
891 | float value; /**< New value of axis */ |
892 | } SDL_PenAxisEvent; |
893 | |
894 | /** |
895 | * An event used to drop text or request a file open by the system |
896 | * (event.drop.*) |
897 | * |
898 | * \since This struct is available since SDL 3.2.0. |
899 | */ |
900 | typedef struct SDL_DropEvent |
901 | { |
902 | SDL_EventType type; /**< SDL_EVENT_DROP_BEGIN or SDL_EVENT_DROP_FILE or SDL_EVENT_DROP_TEXT or SDL_EVENT_DROP_COMPLETE or SDL_EVENT_DROP_POSITION */ |
903 | Uint32 reserved; |
904 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
905 | SDL_WindowID windowID; /**< The window that was dropped on, if any */ |
906 | float x; /**< X coordinate, relative to window (not on begin) */ |
907 | float y; /**< Y coordinate, relative to window (not on begin) */ |
908 | const char *source; /**< The source app that sent this drop event, or NULL if that isn't available */ |
909 | const char *data; /**< The text for SDL_EVENT_DROP_TEXT and the file name for SDL_EVENT_DROP_FILE, NULL for other events */ |
910 | } SDL_DropEvent; |
911 | |
912 | /** |
913 | * An event triggered when the clipboard contents have changed |
914 | * (event.clipboard.*) |
915 | * |
916 | * \since This struct is available since SDL 3.2.0. |
917 | */ |
918 | typedef struct SDL_ClipboardEvent |
919 | { |
920 | SDL_EventType type; /**< SDL_EVENT_CLIPBOARD_UPDATE */ |
921 | Uint32 reserved; |
922 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
923 | bool owner; /**< are we owning the clipboard (internal update) */ |
924 | Sint32 num_mime_types; /**< number of mime types */ |
925 | const char **mime_types; /**< current mime types */ |
926 | } SDL_ClipboardEvent; |
927 | |
928 | /** |
929 | * Sensor event structure (event.sensor.*) |
930 | * |
931 | * \since This struct is available since SDL 3.2.0. |
932 | */ |
933 | typedef struct SDL_SensorEvent |
934 | { |
935 | SDL_EventType type; /**< SDL_EVENT_SENSOR_UPDATE */ |
936 | Uint32 reserved; |
937 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
938 | SDL_SensorID which; /**< The instance ID of the sensor */ |
939 | float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_GetSensorData() */ |
940 | Uint64 sensor_timestamp; /**< The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock */ |
941 | } SDL_SensorEvent; |
942 | |
943 | /** |
944 | * The "quit requested" event |
945 | * |
946 | * \since This struct is available since SDL 3.2.0. |
947 | */ |
948 | typedef struct SDL_QuitEvent |
949 | { |
950 | SDL_EventType type; /**< SDL_EVENT_QUIT */ |
951 | Uint32 reserved; |
952 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
953 | } SDL_QuitEvent; |
954 | |
955 | /** |
956 | * A user-defined event type (event.user.*) |
957 | * |
958 | * This event is unique; it is never created by SDL, but only by the |
959 | * application. The event can be pushed onto the event queue using |
960 | * SDL_PushEvent(). The contents of the structure members are completely up to |
961 | * the programmer; the only requirement is that '''type''' is a value obtained |
962 | * from SDL_RegisterEvents(). |
963 | * |
964 | * \since This struct is available since SDL 3.2.0. |
965 | */ |
966 | typedef struct SDL_UserEvent |
967 | { |
968 | Uint32 type; /**< SDL_EVENT_USER through SDL_EVENT_LAST-1, Uint32 because these are not in the SDL_EventType enumeration */ |
969 | Uint32 reserved; |
970 | Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ |
971 | SDL_WindowID windowID; /**< The associated window if any */ |
972 | Sint32 code; /**< User defined event code */ |
973 | void *data1; /**< User defined data pointer */ |
974 | void *data2; /**< User defined data pointer */ |
975 | } SDL_UserEvent; |
976 | |
977 | |
978 | /** |
979 | * The structure for all events in SDL. |
980 | * |
981 | * The SDL_Event structure is the core of all event handling in SDL. SDL_Event |
982 | * is a union of all event structures used in SDL. |
983 | * |
984 | * \since This struct is available since SDL 3.2.0. |
985 | */ |
986 | typedef union SDL_Event |
987 | { |
988 | Uint32 type; /**< Event type, shared with all events, Uint32 to cover user events which are not in the SDL_EventType enumeration */ |
989 | SDL_CommonEvent common; /**< Common event data */ |
990 | SDL_DisplayEvent display; /**< Display event data */ |
991 | SDL_WindowEvent window; /**< Window event data */ |
992 | SDL_KeyboardDeviceEvent kdevice; /**< Keyboard device change event data */ |
993 | SDL_KeyboardEvent key; /**< Keyboard event data */ |
994 | SDL_TextEditingEvent edit; /**< Text editing event data */ |
995 | SDL_TextEditingCandidatesEvent edit_candidates; /**< Text editing candidates event data */ |
996 | SDL_TextInputEvent text; /**< Text input event data */ |
997 | SDL_MouseDeviceEvent mdevice; /**< Mouse device change event data */ |
998 | SDL_MouseMotionEvent motion; /**< Mouse motion event data */ |
999 | SDL_MouseButtonEvent button; /**< Mouse button event data */ |
1000 | SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ |
1001 | SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */ |
1002 | SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ |
1003 | SDL_JoyBallEvent jball; /**< Joystick ball event data */ |
1004 | SDL_JoyHatEvent jhat; /**< Joystick hat event data */ |
1005 | SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ |
1006 | SDL_JoyBatteryEvent jbattery; /**< Joystick battery event data */ |
1007 | SDL_GamepadDeviceEvent gdevice; /**< Gamepad device event data */ |
1008 | SDL_GamepadAxisEvent gaxis; /**< Gamepad axis event data */ |
1009 | SDL_GamepadButtonEvent gbutton; /**< Gamepad button event data */ |
1010 | SDL_GamepadTouchpadEvent gtouchpad; /**< Gamepad touchpad event data */ |
1011 | SDL_GamepadSensorEvent gsensor; /**< Gamepad sensor event data */ |
1012 | SDL_AudioDeviceEvent adevice; /**< Audio device event data */ |
1013 | SDL_CameraDeviceEvent cdevice; /**< Camera device event data */ |
1014 | SDL_SensorEvent sensor; /**< Sensor event data */ |
1015 | SDL_QuitEvent quit; /**< Quit request event data */ |
1016 | SDL_UserEvent user; /**< Custom event data */ |
1017 | SDL_TouchFingerEvent tfinger; /**< Touch finger event data */ |
1018 | SDL_PenProximityEvent pproximity; /**< Pen proximity event data */ |
1019 | SDL_PenTouchEvent ptouch; /**< Pen tip touching event data */ |
1020 | SDL_PenMotionEvent pmotion; /**< Pen motion event data */ |
1021 | SDL_PenButtonEvent pbutton; /**< Pen button event data */ |
1022 | SDL_PenAxisEvent paxis; /**< Pen axis event data */ |
1023 | SDL_RenderEvent render; /**< Render event data */ |
1024 | SDL_DropEvent drop; /**< Drag and drop event data */ |
1025 | SDL_ClipboardEvent clipboard; /**< Clipboard event data */ |
1026 | |
1027 | /* This is necessary for ABI compatibility between Visual C++ and GCC. |
1028 | Visual C++ will respect the push pack pragma and use 52 bytes (size of |
1029 | SDL_TextEditingEvent, the largest structure for 32-bit and 64-bit |
1030 | architectures) for this union, and GCC will use the alignment of the |
1031 | largest datatype within the union, which is 8 bytes on 64-bit |
1032 | architectures. |
1033 | |
1034 | So... we'll add padding to force the size to be the same for both. |
1035 | |
1036 | On architectures where pointers are 16 bytes, this needs rounding up to |
1037 | the next multiple of 16, 64, and on architectures where pointers are |
1038 | even larger the size of SDL_UserEvent will dominate as being 3 pointers. |
1039 | */ |
1040 | Uint8 padding[128]; |
1041 | } SDL_Event; |
1042 | |
1043 | /* Make sure we haven't broken binary compatibility */ |
1044 | SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == sizeof(((SDL_Event *)NULL)->padding)); |
1045 | |
1046 | |
1047 | /* Function prototypes */ |
1048 | |
1049 | /** |
1050 | * Pump the event loop, gathering events from the input devices. |
1051 | * |
1052 | * This function updates the event queue and internal input device state. |
1053 | * |
1054 | * SDL_PumpEvents() gathers all the pending input information from devices and |
1055 | * places it in the event queue. Without calls to SDL_PumpEvents() no events |
1056 | * would ever be placed on the queue. Often the need for calls to |
1057 | * SDL_PumpEvents() is hidden from the user since SDL_PollEvent() and |
1058 | * SDL_WaitEvent() implicitly call SDL_PumpEvents(). However, if you are not |
1059 | * polling or waiting for events (e.g. you are filtering them), then you must |
1060 | * call SDL_PumpEvents() to force an event queue update. |
1061 | * |
1062 | * \threadsafety This function should only be called on the main thread. |
1063 | * |
1064 | * \since This function is available since SDL 3.2.0. |
1065 | * |
1066 | * \sa SDL_PollEvent |
1067 | * \sa SDL_WaitEvent |
1068 | */ |
1069 | extern SDL_DECLSPEC void SDLCALL SDL_PumpEvents(void); |
1070 | |
1071 | /* @{ */ |
1072 | |
1073 | /** |
1074 | * The type of action to request from SDL_PeepEvents(). |
1075 | * |
1076 | * \since This enum is available since SDL 3.2.0. |
1077 | */ |
1078 | typedef enum SDL_EventAction |
1079 | { |
1080 | SDL_ADDEVENT, /**< Add events to the back of the queue. */ |
1081 | SDL_PEEKEVENT, /**< Check but don't remove events from the queue front. */ |
1082 | SDL_GETEVENT /**< Retrieve/remove events from the front of the queue. */ |
1083 | } SDL_EventAction; |
1084 | |
1085 | /** |
1086 | * Check the event queue for messages and optionally return them. |
1087 | * |
1088 | * `action` may be any of the following: |
1089 | * |
1090 | * - `SDL_ADDEVENT`: up to `numevents` events will be added to the back of the |
1091 | * event queue. |
1092 | * - `SDL_PEEKEVENT`: `numevents` events at the front of the event queue, |
1093 | * within the specified minimum and maximum type, will be returned to the |
1094 | * caller and will _not_ be removed from the queue. If you pass NULL for |
1095 | * `events`, then `numevents` is ignored and the total number of matching |
1096 | * events will be returned. |
1097 | * - `SDL_GETEVENT`: up to `numevents` events at the front of the event queue, |
1098 | * within the specified minimum and maximum type, will be returned to the |
1099 | * caller and will be removed from the queue. |
1100 | * |
1101 | * You may have to call SDL_PumpEvents() before calling this function. |
1102 | * Otherwise, the events may not be ready to be filtered when you call |
1103 | * SDL_PeepEvents(). |
1104 | * |
1105 | * \param events destination buffer for the retrieved events, may be NULL to |
1106 | * leave the events in the queue and return the number of events |
1107 | * that would have been stored. |
1108 | * \param numevents if action is SDL_ADDEVENT, the number of events to add |
1109 | * back to the event queue; if action is SDL_PEEKEVENT or |
1110 | * SDL_GETEVENT, the maximum number of events to retrieve. |
1111 | * \param action action to take; see [Remarks](#remarks) for details. |
1112 | * \param minType minimum value of the event type to be considered; |
1113 | * SDL_EVENT_FIRST is a safe choice. |
1114 | * \param maxType maximum value of the event type to be considered; |
1115 | * SDL_EVENT_LAST is a safe choice. |
1116 | * \returns the number of events actually stored or -1 on failure; call |
1117 | * SDL_GetError() for more information. |
1118 | * |
1119 | * \threadsafety It is safe to call this function from any thread. |
1120 | * |
1121 | * \since This function is available since SDL 3.2.0. |
1122 | * |
1123 | * \sa SDL_PollEvent |
1124 | * \sa SDL_PumpEvents |
1125 | * \sa SDL_PushEvent |
1126 | */ |
1127 | extern SDL_DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, SDL_EventAction action, Uint32 minType, Uint32 maxType); |
1128 | /* @} */ |
1129 | |
1130 | /** |
1131 | * Check for the existence of a certain event type in the event queue. |
1132 | * |
1133 | * If you need to check for a range of event types, use SDL_HasEvents() |
1134 | * instead. |
1135 | * |
1136 | * \param type the type of event to be queried; see SDL_EventType for details. |
1137 | * \returns true if events matching `type` are present, or false if events |
1138 | * matching `type` are not present. |
1139 | * |
1140 | * \threadsafety It is safe to call this function from any thread. |
1141 | * |
1142 | * \since This function is available since SDL 3.2.0. |
1143 | * |
1144 | * \sa SDL_HasEvents |
1145 | */ |
1146 | extern SDL_DECLSPEC bool SDLCALL SDL_HasEvent(Uint32 type); |
1147 | |
1148 | |
1149 | /** |
1150 | * Check for the existence of certain event types in the event queue. |
1151 | * |
1152 | * If you need to check for a single event type, use SDL_HasEvent() instead. |
1153 | * |
1154 | * \param minType the low end of event type to be queried, inclusive; see |
1155 | * SDL_EventType for details. |
1156 | * \param maxType the high end of event type to be queried, inclusive; see |
1157 | * SDL_EventType for details. |
1158 | * \returns true if events with type >= `minType` and <= `maxType` are |
1159 | * present, or false if not. |
1160 | * |
1161 | * \threadsafety It is safe to call this function from any thread. |
1162 | * |
1163 | * \since This function is available since SDL 3.2.0. |
1164 | * |
1165 | * \sa SDL_HasEvents |
1166 | */ |
1167 | extern SDL_DECLSPEC bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); |
1168 | |
1169 | /** |
1170 | * Clear events of a specific type from the event queue. |
1171 | * |
1172 | * This will unconditionally remove any events from the queue that match |
1173 | * `type`. If you need to remove a range of event types, use SDL_FlushEvents() |
1174 | * instead. |
1175 | * |
1176 | * It's also normal to just ignore events you don't care about in your event |
1177 | * loop without calling this function. |
1178 | * |
1179 | * This function only affects currently queued events. If you want to make |
1180 | * sure that all pending OS events are flushed, you can call SDL_PumpEvents() |
1181 | * on the main thread immediately before the flush call. |
1182 | * |
1183 | * If you have user events with custom data that needs to be freed, you should |
1184 | * use SDL_PeepEvents() to remove and clean up those events before calling |
1185 | * this function. |
1186 | * |
1187 | * \param type the type of event to be cleared; see SDL_EventType for details. |
1188 | * |
1189 | * \threadsafety It is safe to call this function from any thread. |
1190 | * |
1191 | * \since This function is available since SDL 3.2.0. |
1192 | * |
1193 | * \sa SDL_FlushEvents |
1194 | */ |
1195 | extern SDL_DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); |
1196 | |
1197 | /** |
1198 | * Clear events of a range of types from the event queue. |
1199 | * |
1200 | * This will unconditionally remove any events from the queue that are in the |
1201 | * range of `minType` to `maxType`, inclusive. If you need to remove a single |
1202 | * event type, use SDL_FlushEvent() instead. |
1203 | * |
1204 | * It's also normal to just ignore events you don't care about in your event |
1205 | * loop without calling this function. |
1206 | * |
1207 | * This function only affects currently queued events. If you want to make |
1208 | * sure that all pending OS events are flushed, you can call SDL_PumpEvents() |
1209 | * on the main thread immediately before the flush call. |
1210 | * |
1211 | * \param minType the low end of event type to be cleared, inclusive; see |
1212 | * SDL_EventType for details. |
1213 | * \param maxType the high end of event type to be cleared, inclusive; see |
1214 | * SDL_EventType for details. |
1215 | * |
1216 | * \threadsafety It is safe to call this function from any thread. |
1217 | * |
1218 | * \since This function is available since SDL 3.2.0. |
1219 | * |
1220 | * \sa SDL_FlushEvent |
1221 | */ |
1222 | extern SDL_DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); |
1223 | |
1224 | /** |
1225 | * Poll for currently pending events. |
1226 | * |
1227 | * If `event` is not NULL, the next event is removed from the queue and stored |
1228 | * in the SDL_Event structure pointed to by `event`. The 1 returned refers to |
1229 | * this event, immediately stored in the SDL Event structure -- not an event |
1230 | * to follow. |
1231 | * |
1232 | * If `event` is NULL, it simply returns 1 if there is an event in the queue, |
1233 | * but will not remove it from the queue. |
1234 | * |
1235 | * As this function may implicitly call SDL_PumpEvents(), you can only call |
1236 | * this function in the thread that set the video mode. |
1237 | * |
1238 | * SDL_PollEvent() is the favored way of receiving system events since it can |
1239 | * be done from the main loop and does not suspend the main loop while waiting |
1240 | * on an event to be posted. |
1241 | * |
1242 | * The common practice is to fully process the event queue once every frame, |
1243 | * usually as a first step before updating the game's state: |
1244 | * |
1245 | * ```c |
1246 | * while (game_is_still_running) { |
1247 | * SDL_Event event; |
1248 | * while (SDL_PollEvent(&event)) { // poll until all events are handled! |
1249 | * // decide what to do with this event. |
1250 | * } |
1251 | * |
1252 | * // update game state, draw the current frame |
1253 | * } |
1254 | * ``` |
1255 | * |
1256 | * \param event the SDL_Event structure to be filled with the next event from |
1257 | * the queue, or NULL. |
1258 | * \returns true if this got an event or false if there are none available. |
1259 | * |
1260 | * \threadsafety This function should only be called on the main thread. |
1261 | * |
1262 | * \since This function is available since SDL 3.2.0. |
1263 | * |
1264 | * \sa SDL_PushEvent |
1265 | * \sa SDL_WaitEvent |
1266 | * \sa SDL_WaitEventTimeout |
1267 | */ |
1268 | extern SDL_DECLSPEC bool SDLCALL SDL_PollEvent(SDL_Event *event); |
1269 | |
1270 | /** |
1271 | * Wait indefinitely for the next available event. |
1272 | * |
1273 | * If `event` is not NULL, the next event is removed from the queue and stored |
1274 | * in the SDL_Event structure pointed to by `event`. |
1275 | * |
1276 | * As this function may implicitly call SDL_PumpEvents(), you can only call |
1277 | * this function in the thread that initialized the video subsystem. |
1278 | * |
1279 | * \param event the SDL_Event structure to be filled in with the next event |
1280 | * from the queue, or NULL. |
1281 | * \returns true on success or false if there was an error while waiting for |
1282 | * events; call SDL_GetError() for more information. |
1283 | * |
1284 | * \threadsafety This function should only be called on the main thread. |
1285 | * |
1286 | * \since This function is available since SDL 3.2.0. |
1287 | * |
1288 | * \sa SDL_PollEvent |
1289 | * \sa SDL_PushEvent |
1290 | * \sa SDL_WaitEventTimeout |
1291 | */ |
1292 | extern SDL_DECLSPEC bool SDLCALL SDL_WaitEvent(SDL_Event *event); |
1293 | |
1294 | /** |
1295 | * Wait until the specified timeout (in milliseconds) for the next available |
1296 | * event. |
1297 | * |
1298 | * If `event` is not NULL, the next event is removed from the queue and stored |
1299 | * in the SDL_Event structure pointed to by `event`. |
1300 | * |
1301 | * As this function may implicitly call SDL_PumpEvents(), you can only call |
1302 | * this function in the thread that initialized the video subsystem. |
1303 | * |
1304 | * The timeout is not guaranteed, the actual wait time could be longer due to |
1305 | * system scheduling. |
1306 | * |
1307 | * \param event the SDL_Event structure to be filled in with the next event |
1308 | * from the queue, or NULL. |
1309 | * \param timeoutMS the maximum number of milliseconds to wait for the next |
1310 | * available event. |
1311 | * \returns true if this got an event or false if the timeout elapsed without |
1312 | * any events available. |
1313 | * |
1314 | * \threadsafety This function should only be called on the main thread. |
1315 | * |
1316 | * \since This function is available since SDL 3.2.0. |
1317 | * |
1318 | * \sa SDL_PollEvent |
1319 | * \sa SDL_PushEvent |
1320 | * \sa SDL_WaitEvent |
1321 | */ |
1322 | extern SDL_DECLSPEC bool SDLCALL SDL_WaitEventTimeout(SDL_Event *event, Sint32 timeoutMS); |
1323 | |
1324 | /** |
1325 | * Add an event to the event queue. |
1326 | * |
1327 | * The event queue can actually be used as a two way communication channel. |
1328 | * Not only can events be read from the queue, but the user can also push |
1329 | * their own events onto it. `event` is a pointer to the event structure you |
1330 | * wish to push onto the queue. The event is copied into the queue, and the |
1331 | * caller may dispose of the memory pointed to after SDL_PushEvent() returns. |
1332 | * |
1333 | * Note: Pushing device input events onto the queue doesn't modify the state |
1334 | * of the device within SDL. |
1335 | * |
1336 | * Note: Events pushed onto the queue with SDL_PushEvent() get passed through |
1337 | * the event filter but events added with SDL_PeepEvents() do not. |
1338 | * |
1339 | * For pushing application-specific events, please use SDL_RegisterEvents() to |
1340 | * get an event type that does not conflict with other code that also wants |
1341 | * its own custom event types. |
1342 | * |
1343 | * \param event the SDL_Event to be added to the queue. |
1344 | * \returns true on success, false if the event was filtered or on failure; |
1345 | * call SDL_GetError() for more information. A common reason for |
1346 | * error is the event queue being full. |
1347 | * |
1348 | * \threadsafety It is safe to call this function from any thread. |
1349 | * |
1350 | * \since This function is available since SDL 3.2.0. |
1351 | * |
1352 | * \sa SDL_PeepEvents |
1353 | * \sa SDL_PollEvent |
1354 | * \sa SDL_RegisterEvents |
1355 | */ |
1356 | extern SDL_DECLSPEC bool SDLCALL SDL_PushEvent(SDL_Event *event); |
1357 | |
1358 | /** |
1359 | * A function pointer used for callbacks that watch the event queue. |
1360 | * |
1361 | * \param userdata what was passed as `userdata` to SDL_SetEventFilter() or |
1362 | * SDL_AddEventWatch, etc. |
1363 | * \param event the event that triggered the callback. |
1364 | * \returns true to permit event to be added to the queue, and false to |
1365 | * disallow it. When used with SDL_AddEventWatch, the return value is |
1366 | * ignored. |
1367 | * |
1368 | * \threadsafety SDL may call this callback at any time from any thread; the |
1369 | * application is responsible for locking resources the callback |
1370 | * touches that need to be protected. |
1371 | * |
1372 | * \since This datatype is available since SDL 3.2.0. |
1373 | * |
1374 | * \sa SDL_SetEventFilter |
1375 | * \sa SDL_AddEventWatch |
1376 | */ |
1377 | typedef bool (SDLCALL *SDL_EventFilter)(void *userdata, SDL_Event *event); |
1378 | |
1379 | /** |
1380 | * Set up a filter to process all events before they are added to the internal |
1381 | * event queue. |
1382 | * |
1383 | * If you just want to see events without modifying them or preventing them |
1384 | * from being queued, you should use SDL_AddEventWatch() instead. |
1385 | * |
1386 | * If the filter function returns true when called, then the event will be |
1387 | * added to the internal queue. If it returns false, then the event will be |
1388 | * dropped from the queue, but the internal state will still be updated. This |
1389 | * allows selective filtering of dynamically arriving events. |
1390 | * |
1391 | * **WARNING**: Be very careful of what you do in the event filter function, |
1392 | * as it may run in a different thread! |
1393 | * |
1394 | * On platforms that support it, if the quit event is generated by an |
1395 | * interrupt signal (e.g. pressing Ctrl-C), it will be delivered to the |
1396 | * application at the next event poll. |
1397 | * |
1398 | * Note: Disabled events never make it to the event filter function; see |
1399 | * SDL_SetEventEnabled(). |
1400 | * |
1401 | * Note: Events pushed onto the queue with SDL_PushEvent() get passed through |
1402 | * the event filter, but events pushed onto the queue with SDL_PeepEvents() do |
1403 | * not. |
1404 | * |
1405 | * \param filter an SDL_EventFilter function to call when an event happens. |
1406 | * \param userdata a pointer that is passed to `filter`. |
1407 | * |
1408 | * \threadsafety It is safe to call this function from any thread. |
1409 | * |
1410 | * \since This function is available since SDL 3.2.0. |
1411 | * |
1412 | * \sa SDL_AddEventWatch |
1413 | * \sa SDL_SetEventEnabled |
1414 | * \sa SDL_GetEventFilter |
1415 | * \sa SDL_PeepEvents |
1416 | * \sa SDL_PushEvent |
1417 | */ |
1418 | extern SDL_DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, void *userdata); |
1419 | |
1420 | /** |
1421 | * Query the current event filter. |
1422 | * |
1423 | * This function can be used to "chain" filters, by saving the existing filter |
1424 | * before replacing it with a function that will call that saved filter. |
1425 | * |
1426 | * \param filter the current callback function will be stored here. |
1427 | * \param userdata the pointer that is passed to the current event filter will |
1428 | * be stored here. |
1429 | * \returns true on success or false if there is no event filter set. |
1430 | * |
1431 | * \threadsafety It is safe to call this function from any thread. |
1432 | * |
1433 | * \since This function is available since SDL 3.2.0. |
1434 | * |
1435 | * \sa SDL_SetEventFilter |
1436 | */ |
1437 | extern SDL_DECLSPEC bool SDLCALL SDL_GetEventFilter(SDL_EventFilter *filter, void **userdata); |
1438 | |
1439 | /** |
1440 | * Add a callback to be triggered when an event is added to the event queue. |
1441 | * |
1442 | * `filter` will be called when an event happens, and its return value is |
1443 | * ignored. |
1444 | * |
1445 | * **WARNING**: Be very careful of what you do in the event filter function, |
1446 | * as it may run in a different thread! |
1447 | * |
1448 | * If the quit event is generated by a signal (e.g. SIGINT), it will bypass |
1449 | * the internal queue and be delivered to the watch callback immediately, and |
1450 | * arrive at the next event poll. |
1451 | * |
1452 | * Note: the callback is called for events posted by the user through |
1453 | * SDL_PushEvent(), but not for disabled events, nor for events by a filter |
1454 | * callback set with SDL_SetEventFilter(), nor for events posted by the user |
1455 | * through SDL_PeepEvents(). |
1456 | * |
1457 | * \param filter an SDL_EventFilter function to call when an event happens. |
1458 | * \param userdata a pointer that is passed to `filter`. |
1459 | * \returns true on success or false on failure; call SDL_GetError() for more |
1460 | * information. |
1461 | * |
1462 | * \threadsafety It is safe to call this function from any thread. |
1463 | * |
1464 | * \since This function is available since SDL 3.2.0. |
1465 | * |
1466 | * \sa SDL_RemoveEventWatch |
1467 | * \sa SDL_SetEventFilter |
1468 | */ |
1469 | extern SDL_DECLSPEC bool SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, void *userdata); |
1470 | |
1471 | /** |
1472 | * Remove an event watch callback added with SDL_AddEventWatch(). |
1473 | * |
1474 | * This function takes the same input as SDL_AddEventWatch() to identify and |
1475 | * delete the corresponding callback. |
1476 | * |
1477 | * \param filter the function originally passed to SDL_AddEventWatch(). |
1478 | * \param userdata the pointer originally passed to SDL_AddEventWatch(). |
1479 | * |
1480 | * \threadsafety It is safe to call this function from any thread. |
1481 | * |
1482 | * \since This function is available since SDL 3.2.0. |
1483 | * |
1484 | * \sa SDL_AddEventWatch |
1485 | */ |
1486 | extern SDL_DECLSPEC void SDLCALL SDL_RemoveEventWatch(SDL_EventFilter filter, void *userdata); |
1487 | |
1488 | /** |
1489 | * Run a specific filter function on the current event queue, removing any |
1490 | * events for which the filter returns false. |
1491 | * |
1492 | * See SDL_SetEventFilter() for more information. Unlike SDL_SetEventFilter(), |
1493 | * this function does not change the filter permanently, it only uses the |
1494 | * supplied filter until this function returns. |
1495 | * |
1496 | * \param filter the SDL_EventFilter function to call when an event happens. |
1497 | * \param userdata a pointer that is passed to `filter`. |
1498 | * |
1499 | * \threadsafety It is safe to call this function from any thread. |
1500 | * |
1501 | * \since This function is available since SDL 3.2.0. |
1502 | * |
1503 | * \sa SDL_GetEventFilter |
1504 | * \sa SDL_SetEventFilter |
1505 | */ |
1506 | extern SDL_DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, void *userdata); |
1507 | |
1508 | /** |
1509 | * Set the state of processing events by type. |
1510 | * |
1511 | * \param type the type of event; see SDL_EventType for details. |
1512 | * \param enabled whether to process the event or not. |
1513 | * |
1514 | * \threadsafety It is safe to call this function from any thread. |
1515 | * |
1516 | * \since This function is available since SDL 3.2.0. |
1517 | * |
1518 | * \sa SDL_EventEnabled |
1519 | */ |
1520 | extern SDL_DECLSPEC void SDLCALL SDL_SetEventEnabled(Uint32 type, bool enabled); |
1521 | |
1522 | /** |
1523 | * Query the state of processing events by type. |
1524 | * |
1525 | * \param type the type of event; see SDL_EventType for details. |
1526 | * \returns true if the event is being processed, false otherwise. |
1527 | * |
1528 | * \threadsafety It is safe to call this function from any thread. |
1529 | * |
1530 | * \since This function is available since SDL 3.2.0. |
1531 | * |
1532 | * \sa SDL_SetEventEnabled |
1533 | */ |
1534 | extern SDL_DECLSPEC bool SDLCALL SDL_EventEnabled(Uint32 type); |
1535 | |
1536 | /** |
1537 | * Allocate a set of user-defined events, and return the beginning event |
1538 | * number for that set of events. |
1539 | * |
1540 | * \param numevents the number of events to be allocated. |
1541 | * \returns the beginning event number, or 0 if numevents is invalid or if |
1542 | * there are not enough user-defined events left. |
1543 | * |
1544 | * \threadsafety It is safe to call this function from any thread. |
1545 | * |
1546 | * \since This function is available since SDL 3.2.0. |
1547 | * |
1548 | * \sa SDL_PushEvent |
1549 | */ |
1550 | extern SDL_DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); |
1551 | |
1552 | /** |
1553 | * Get window associated with an event. |
1554 | * |
1555 | * \param event an event containing a `windowID`. |
1556 | * \returns the associated window on success or NULL if there is none. |
1557 | * |
1558 | * \threadsafety It is safe to call this function from any thread. |
1559 | * |
1560 | * \since This function is available since SDL 3.2.0. |
1561 | * |
1562 | * \sa SDL_PollEvent |
1563 | * \sa SDL_WaitEvent |
1564 | * \sa SDL_WaitEventTimeout |
1565 | */ |
1566 | extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromEvent(const SDL_Event *event); |
1567 | |
1568 | /* Ends C function definitions when using C++ */ |
1569 | #ifdef __cplusplus |
1570 | } |
1571 | #endif |
1572 | #include <SDL3/SDL_close_code.h> |
1573 | |
1574 | #endif /* SDL_events_h_ */ |
1575 | |