1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | #ifndef SDL_pipeline_gpu_h_ |
23 | #define SDL_pipeline_gpu_h_ |
24 | |
25 | #include "SDL_internal.h" |
26 | |
27 | #include "SDL_shaders_gpu.h" |
28 | |
29 | typedef struct GPU_PipelineParameters |
30 | { |
31 | SDL_BlendMode blend_mode; |
32 | GPU_FragmentShaderID frag_shader; |
33 | GPU_VertexShaderID vert_shader; |
34 | SDL_GPUTextureFormat attachment_format; |
35 | SDL_GPUPrimitiveType primitive_type; |
36 | SDL_GPUShader *custom_frag_shader; |
37 | } GPU_PipelineParameters; |
38 | |
39 | typedef struct GPU_PipelineCache |
40 | { |
41 | SDL_HashTable *table; |
42 | } GPU_PipelineCache; |
43 | |
44 | extern bool GPU_InitPipelineCache(GPU_PipelineCache *cache, SDL_GPUDevice *device); |
45 | extern void GPU_DestroyPipelineCache(GPU_PipelineCache *cache); |
46 | extern SDL_GPUGraphicsPipeline *GPU_GetPipeline(GPU_PipelineCache *cache, GPU_Shaders *shaders, SDL_GPUDevice *device, const GPU_PipelineParameters *params); |
47 | |
48 | #endif // SDL_pipeline_gpu_h_ |
49 | |