| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | #include "SDL_internal.h" |
| 22 | |
| 23 | #include "SDL_timer_c.h" |
| 24 | #include "../thread/SDL_systhread.h" |
| 25 | |
| 26 | // #define DEBUG_TIMERS |
| 27 | |
| 28 | #if !defined(SDL_PLATFORM_EMSCRIPTEN) || !defined(SDL_THREADS_DISABLED) |
| 29 | |
| 30 | typedef struct SDL_Timer |
| 31 | { |
| 32 | SDL_TimerID timerID; |
| 33 | SDL_TimerCallback callback_ms; |
| 34 | SDL_NSTimerCallback callback_ns; |
| 35 | void *userdata; |
| 36 | Uint64 interval; |
| 37 | Uint64 scheduled; |
| 38 | SDL_AtomicInt canceled; |
| 39 | struct SDL_Timer *next; |
| 40 | } SDL_Timer; |
| 41 | |
| 42 | typedef struct SDL_TimerMap |
| 43 | { |
| 44 | SDL_TimerID timerID; |
| 45 | SDL_Timer *timer; |
| 46 | struct SDL_TimerMap *next; |
| 47 | } SDL_TimerMap; |
| 48 | |
| 49 | // The timers are kept in a sorted list |
| 50 | typedef struct |
| 51 | { |
| 52 | // Data used by the main thread |
| 53 | SDL_InitState init; |
| 54 | SDL_Thread *thread; |
| 55 | SDL_TimerMap *timermap; |
| 56 | SDL_Mutex *timermap_lock; |
| 57 | |
| 58 | // Padding to separate cache lines between threads |
| 59 | char cache_pad[SDL_CACHELINE_SIZE]; |
| 60 | |
| 61 | // Data used to communicate with the timer thread |
| 62 | SDL_SpinLock lock; |
| 63 | SDL_Semaphore *sem; |
| 64 | SDL_Timer *pending; |
| 65 | SDL_Timer *freelist; |
| 66 | SDL_AtomicInt active; |
| 67 | |
| 68 | // List of timers - this is only touched by the timer thread |
| 69 | SDL_Timer *timers; |
| 70 | } SDL_TimerData; |
| 71 | |
| 72 | static SDL_TimerData SDL_timer_data; |
| 73 | |
| 74 | /* The idea here is that any thread might add a timer, but a single |
| 75 | * thread manages the active timer queue, sorted by scheduling time. |
| 76 | * |
| 77 | * Timers are removed by simply setting a canceled flag |
| 78 | */ |
| 79 | |
| 80 | static void SDL_AddTimerInternal(SDL_TimerData *data, SDL_Timer *timer) |
| 81 | { |
| 82 | SDL_Timer *prev, *curr; |
| 83 | |
| 84 | prev = NULL; |
| 85 | for (curr = data->timers; curr; prev = curr, curr = curr->next) { |
| 86 | if (curr->scheduled > timer->scheduled) { |
| 87 | break; |
| 88 | } |
| 89 | } |
| 90 | |
| 91 | // Insert the timer here! |
| 92 | if (prev) { |
| 93 | prev->next = timer; |
| 94 | } else { |
| 95 | data->timers = timer; |
| 96 | } |
| 97 | timer->next = curr; |
| 98 | } |
| 99 | |
| 100 | static int SDLCALL SDL_TimerThread(void *_data) |
| 101 | { |
| 102 | SDL_TimerData *data = (SDL_TimerData *)_data; |
| 103 | SDL_Timer *pending; |
| 104 | SDL_Timer *current; |
| 105 | SDL_Timer *freelist_head = NULL; |
| 106 | SDL_Timer *freelist_tail = NULL; |
| 107 | Uint64 tick, now, interval, delay; |
| 108 | |
| 109 | /* Threaded timer loop: |
| 110 | * 1. Queue timers added by other threads |
| 111 | * 2. Handle any timers that should dispatch this cycle |
| 112 | * 3. Wait until next dispatch time or new timer arrives |
| 113 | */ |
| 114 | for (;;) { |
| 115 | // Pending and freelist maintenance |
| 116 | SDL_LockSpinlock(&data->lock); |
| 117 | { |
| 118 | // Get any timers ready to be queued |
| 119 | pending = data->pending; |
| 120 | data->pending = NULL; |
| 121 | |
| 122 | // Make any unused timer structures available |
| 123 | if (freelist_head) { |
| 124 | freelist_tail->next = data->freelist; |
| 125 | data->freelist = freelist_head; |
| 126 | } |
| 127 | } |
| 128 | SDL_UnlockSpinlock(&data->lock); |
| 129 | |
| 130 | // Sort the pending timers into our list |
| 131 | while (pending) { |
| 132 | current = pending; |
| 133 | pending = pending->next; |
| 134 | SDL_AddTimerInternal(data, current); |
| 135 | } |
| 136 | freelist_head = NULL; |
| 137 | freelist_tail = NULL; |
| 138 | |
| 139 | // Check to see if we're still running, after maintenance |
| 140 | if (!SDL_GetAtomicInt(&data->active)) { |
| 141 | break; |
| 142 | } |
| 143 | |
| 144 | // Initial delay if there are no timers |
| 145 | delay = (Uint64)-1; |
| 146 | |
| 147 | tick = SDL_GetTicksNS(); |
| 148 | |
| 149 | // Process all the pending timers for this tick |
| 150 | while (data->timers) { |
| 151 | current = data->timers; |
| 152 | |
| 153 | if (tick < current->scheduled) { |
| 154 | // Scheduled for the future, wait a bit |
| 155 | delay = (current->scheduled - tick); |
| 156 | break; |
| 157 | } |
| 158 | |
| 159 | // We're going to do something with this timer |
| 160 | data->timers = current->next; |
| 161 | |
| 162 | if (SDL_GetAtomicInt(¤t->canceled)) { |
| 163 | interval = 0; |
| 164 | } else { |
| 165 | if (current->callback_ms) { |
| 166 | interval = SDL_MS_TO_NS(current->callback_ms(current->userdata, current->timerID, (Uint32)SDL_NS_TO_MS(current->interval))); |
| 167 | } else { |
| 168 | interval = current->callback_ns(current->userdata, current->timerID, current->interval); |
| 169 | } |
| 170 | } |
| 171 | |
| 172 | if (interval > 0) { |
| 173 | // Reschedule this timer |
| 174 | current->interval = interval; |
| 175 | current->scheduled = tick + interval; |
| 176 | SDL_AddTimerInternal(data, current); |
| 177 | } else { |
| 178 | if (!freelist_head) { |
| 179 | freelist_head = current; |
| 180 | } |
| 181 | if (freelist_tail) { |
| 182 | freelist_tail->next = current; |
| 183 | } |
| 184 | freelist_tail = current; |
| 185 | |
| 186 | SDL_SetAtomicInt(¤t->canceled, 1); |
| 187 | } |
| 188 | } |
| 189 | |
| 190 | // Adjust the delay based on processing time |
| 191 | now = SDL_GetTicksNS(); |
| 192 | interval = (now - tick); |
| 193 | if (interval > delay) { |
| 194 | delay = 0; |
| 195 | } else { |
| 196 | delay -= interval; |
| 197 | } |
| 198 | |
| 199 | /* Note that each time a timer is added, this will return |
| 200 | immediately, but we process the timers added all at once. |
| 201 | That's okay, it just means we run through the loop a few |
| 202 | extra times. |
| 203 | */ |
| 204 | SDL_WaitSemaphoreTimeoutNS(data->sem, delay); |
| 205 | } |
| 206 | return 0; |
| 207 | } |
| 208 | |
| 209 | bool SDL_InitTimers(void) |
| 210 | { |
| 211 | SDL_TimerData *data = &SDL_timer_data; |
| 212 | |
| 213 | if (!SDL_ShouldInit(&data->init)) { |
| 214 | return true; |
| 215 | } |
| 216 | |
| 217 | data->timermap_lock = SDL_CreateMutex(); |
| 218 | if (!data->timermap_lock) { |
| 219 | goto error; |
| 220 | } |
| 221 | |
| 222 | data->sem = SDL_CreateSemaphore(0); |
| 223 | if (!data->sem) { |
| 224 | goto error; |
| 225 | } |
| 226 | |
| 227 | SDL_SetAtomicInt(&data->active, true); |
| 228 | |
| 229 | // Timer threads use a callback into the app, so we can't set a limited stack size here. |
| 230 | data->thread = SDL_CreateThread(SDL_TimerThread, "SDLTimer" , data); |
| 231 | if (!data->thread) { |
| 232 | goto error; |
| 233 | } |
| 234 | |
| 235 | SDL_SetInitialized(&data->init, true); |
| 236 | return true; |
| 237 | |
| 238 | error: |
| 239 | SDL_SetInitialized(&data->init, true); |
| 240 | SDL_QuitTimers(); |
| 241 | return false; |
| 242 | } |
| 243 | |
| 244 | void SDL_QuitTimers(void) |
| 245 | { |
| 246 | SDL_TimerData *data = &SDL_timer_data; |
| 247 | SDL_Timer *timer; |
| 248 | SDL_TimerMap *entry; |
| 249 | |
| 250 | if (!SDL_ShouldQuit(&data->init)) { |
| 251 | return; |
| 252 | } |
| 253 | |
| 254 | SDL_SetAtomicInt(&data->active, false); |
| 255 | |
| 256 | // Shutdown the timer thread |
| 257 | if (data->thread) { |
| 258 | SDL_SignalSemaphore(data->sem); |
| 259 | SDL_WaitThread(data->thread, NULL); |
| 260 | data->thread = NULL; |
| 261 | } |
| 262 | |
| 263 | if (data->sem) { |
| 264 | SDL_DestroySemaphore(data->sem); |
| 265 | data->sem = NULL; |
| 266 | } |
| 267 | |
| 268 | // Clean up the timer entries |
| 269 | while (data->timers) { |
| 270 | timer = data->timers; |
| 271 | data->timers = timer->next; |
| 272 | SDL_free(timer); |
| 273 | } |
| 274 | while (data->freelist) { |
| 275 | timer = data->freelist; |
| 276 | data->freelist = timer->next; |
| 277 | SDL_free(timer); |
| 278 | } |
| 279 | while (data->timermap) { |
| 280 | entry = data->timermap; |
| 281 | data->timermap = entry->next; |
| 282 | SDL_free(entry); |
| 283 | } |
| 284 | |
| 285 | if (data->timermap_lock) { |
| 286 | SDL_DestroyMutex(data->timermap_lock); |
| 287 | data->timermap_lock = NULL; |
| 288 | } |
| 289 | |
| 290 | SDL_SetInitialized(&data->init, false); |
| 291 | } |
| 292 | |
| 293 | static bool SDL_CheckInitTimers(void) |
| 294 | { |
| 295 | return SDL_InitTimers(); |
| 296 | } |
| 297 | |
| 298 | static SDL_TimerID SDL_CreateTimer(Uint64 interval, SDL_TimerCallback callback_ms, SDL_NSTimerCallback callback_ns, void *userdata) |
| 299 | { |
| 300 | SDL_TimerData *data = &SDL_timer_data; |
| 301 | SDL_Timer *timer; |
| 302 | SDL_TimerMap *entry; |
| 303 | |
| 304 | if (!callback_ms && !callback_ns) { |
| 305 | SDL_InvalidParamError("callback" ); |
| 306 | return 0; |
| 307 | } |
| 308 | |
| 309 | if (!SDL_CheckInitTimers()) { |
| 310 | return 0; |
| 311 | } |
| 312 | |
| 313 | SDL_LockSpinlock(&data->lock); |
| 314 | timer = data->freelist; |
| 315 | if (timer) { |
| 316 | data->freelist = timer->next; |
| 317 | } |
| 318 | SDL_UnlockSpinlock(&data->lock); |
| 319 | |
| 320 | if (timer) { |
| 321 | SDL_RemoveTimer(timer->timerID); |
| 322 | } else { |
| 323 | timer = (SDL_Timer *)SDL_malloc(sizeof(*timer)); |
| 324 | if (!timer) { |
| 325 | return 0; |
| 326 | } |
| 327 | } |
| 328 | timer->timerID = SDL_GetNextObjectID(); |
| 329 | timer->callback_ms = callback_ms; |
| 330 | timer->callback_ns = callback_ns; |
| 331 | timer->userdata = userdata; |
| 332 | timer->interval = interval; |
| 333 | timer->scheduled = SDL_GetTicksNS() + timer->interval; |
| 334 | SDL_SetAtomicInt(&timer->canceled, 0); |
| 335 | |
| 336 | entry = (SDL_TimerMap *)SDL_malloc(sizeof(*entry)); |
| 337 | if (!entry) { |
| 338 | SDL_free(timer); |
| 339 | return 0; |
| 340 | } |
| 341 | entry->timer = timer; |
| 342 | entry->timerID = timer->timerID; |
| 343 | |
| 344 | SDL_LockMutex(data->timermap_lock); |
| 345 | entry->next = data->timermap; |
| 346 | data->timermap = entry; |
| 347 | SDL_UnlockMutex(data->timermap_lock); |
| 348 | |
| 349 | // Add the timer to the pending list for the timer thread |
| 350 | SDL_LockSpinlock(&data->lock); |
| 351 | timer->next = data->pending; |
| 352 | data->pending = timer; |
| 353 | SDL_UnlockSpinlock(&data->lock); |
| 354 | |
| 355 | // Wake up the timer thread if necessary |
| 356 | SDL_SignalSemaphore(data->sem); |
| 357 | |
| 358 | return entry->timerID; |
| 359 | } |
| 360 | |
| 361 | SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *userdata) |
| 362 | { |
| 363 | return SDL_CreateTimer(SDL_MS_TO_NS(interval), callback, NULL, userdata); |
| 364 | } |
| 365 | |
| 366 | SDL_TimerID SDL_AddTimerNS(Uint64 interval, SDL_NSTimerCallback callback, void *userdata) |
| 367 | { |
| 368 | return SDL_CreateTimer(interval, NULL, callback, userdata); |
| 369 | } |
| 370 | |
| 371 | bool SDL_RemoveTimer(SDL_TimerID id) |
| 372 | { |
| 373 | SDL_TimerData *data = &SDL_timer_data; |
| 374 | SDL_TimerMap *prev, *entry; |
| 375 | bool canceled = false; |
| 376 | |
| 377 | if (!id) { |
| 378 | return SDL_InvalidParamError("id" ); |
| 379 | } |
| 380 | |
| 381 | // Find the timer |
| 382 | SDL_LockMutex(data->timermap_lock); |
| 383 | prev = NULL; |
| 384 | for (entry = data->timermap; entry; prev = entry, entry = entry->next) { |
| 385 | if (entry->timerID == id) { |
| 386 | if (prev) { |
| 387 | prev->next = entry->next; |
| 388 | } else { |
| 389 | data->timermap = entry->next; |
| 390 | } |
| 391 | break; |
| 392 | } |
| 393 | } |
| 394 | SDL_UnlockMutex(data->timermap_lock); |
| 395 | |
| 396 | if (entry) { |
| 397 | if (!SDL_GetAtomicInt(&entry->timer->canceled)) { |
| 398 | SDL_SetAtomicInt(&entry->timer->canceled, 1); |
| 399 | canceled = true; |
| 400 | } |
| 401 | SDL_free(entry); |
| 402 | } |
| 403 | if (canceled) { |
| 404 | return true; |
| 405 | } else { |
| 406 | return SDL_SetError("Timer not found" ); |
| 407 | } |
| 408 | } |
| 409 | |
| 410 | #else |
| 411 | |
| 412 | #include <emscripten/emscripten.h> |
| 413 | #include <emscripten/eventloop.h> |
| 414 | |
| 415 | typedef struct SDL_TimerMap |
| 416 | { |
| 417 | SDL_TimerID timerID; |
| 418 | int timeoutID; |
| 419 | Uint64 interval; |
| 420 | SDL_TimerCallback callback_ms; |
| 421 | SDL_NSTimerCallback callback_ns; |
| 422 | void *userdata; |
| 423 | struct SDL_TimerMap *next; |
| 424 | } SDL_TimerMap; |
| 425 | |
| 426 | typedef struct |
| 427 | { |
| 428 | SDL_TimerMap *timermap; |
| 429 | } SDL_TimerData; |
| 430 | |
| 431 | static SDL_TimerData SDL_timer_data; |
| 432 | |
| 433 | static void SDL_Emscripten_TimerHelper(void *userdata) |
| 434 | { |
| 435 | SDL_TimerMap *entry = (SDL_TimerMap *)userdata; |
| 436 | if (entry->callback_ms) { |
| 437 | entry->interval = SDL_MS_TO_NS(entry->callback_ms(entry->userdata, entry->timerID, (Uint32)SDL_NS_TO_MS(entry->interval))); |
| 438 | } else { |
| 439 | entry->interval = entry->callback_ns(entry->userdata, entry->timerID, entry->interval); |
| 440 | } |
| 441 | if (entry->interval > 0) { |
| 442 | entry->timeoutID = emscripten_set_timeout(&SDL_Emscripten_TimerHelper, |
| 443 | SDL_NS_TO_MS(entry->interval), |
| 444 | entry); |
| 445 | } |
| 446 | } |
| 447 | |
| 448 | bool SDL_InitTimers(void) |
| 449 | { |
| 450 | return true; |
| 451 | } |
| 452 | |
| 453 | void SDL_QuitTimers(void) |
| 454 | { |
| 455 | SDL_TimerData *data = &SDL_timer_data; |
| 456 | SDL_TimerMap *entry; |
| 457 | |
| 458 | while (data->timermap) { |
| 459 | entry = data->timermap; |
| 460 | data->timermap = entry->next; |
| 461 | SDL_free(entry); |
| 462 | } |
| 463 | } |
| 464 | |
| 465 | static SDL_TimerID SDL_CreateTimer(Uint64 interval, SDL_TimerCallback callback_ms, SDL_NSTimerCallback callback_ns, void *userdata) |
| 466 | { |
| 467 | SDL_TimerData *data = &SDL_timer_data; |
| 468 | SDL_TimerMap *entry; |
| 469 | |
| 470 | if (!callback_ms && !callback_ns) { |
| 471 | SDL_InvalidParamError("callback" ); |
| 472 | return 0; |
| 473 | } |
| 474 | |
| 475 | entry = (SDL_TimerMap *)SDL_malloc(sizeof(*entry)); |
| 476 | if (!entry) { |
| 477 | return 0; |
| 478 | } |
| 479 | entry->timerID = SDL_GetNextObjectID(); |
| 480 | entry->callback_ms = callback_ms; |
| 481 | entry->callback_ns = callback_ns; |
| 482 | entry->userdata = userdata; |
| 483 | entry->interval = interval; |
| 484 | |
| 485 | entry->timeoutID = emscripten_set_timeout(&SDL_Emscripten_TimerHelper, |
| 486 | SDL_NS_TO_MS(entry->interval), |
| 487 | entry); |
| 488 | |
| 489 | entry->next = data->timermap; |
| 490 | data->timermap = entry; |
| 491 | |
| 492 | return entry->timerID; |
| 493 | } |
| 494 | |
| 495 | SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *userdata) |
| 496 | { |
| 497 | return SDL_CreateTimer(SDL_MS_TO_NS(interval), callback, NULL, userdata); |
| 498 | } |
| 499 | |
| 500 | SDL_TimerID SDL_AddTimerNS(Uint64 interval, SDL_NSTimerCallback callback, void *userdata) |
| 501 | { |
| 502 | return SDL_CreateTimer(interval, NULL, callback, userdata); |
| 503 | } |
| 504 | |
| 505 | bool SDL_RemoveTimer(SDL_TimerID id) |
| 506 | { |
| 507 | SDL_TimerData *data = &SDL_timer_data; |
| 508 | SDL_TimerMap *prev, *entry; |
| 509 | |
| 510 | if (!id) { |
| 511 | return SDL_InvalidParamError("id" ); |
| 512 | } |
| 513 | |
| 514 | // Find the timer |
| 515 | prev = NULL; |
| 516 | for (entry = data->timermap; entry; prev = entry, entry = entry->next) { |
| 517 | if (entry->timerID == id) { |
| 518 | if (prev) { |
| 519 | prev->next = entry->next; |
| 520 | } else { |
| 521 | data->timermap = entry->next; |
| 522 | } |
| 523 | break; |
| 524 | } |
| 525 | } |
| 526 | |
| 527 | if (entry) { |
| 528 | emscripten_clear_timeout(entry->timeoutID); |
| 529 | SDL_free(entry); |
| 530 | return true; |
| 531 | } else { |
| 532 | return SDL_SetError("Timer not found" ); |
| 533 | } |
| 534 | } |
| 535 | |
| 536 | #endif // !SDL_PLATFORM_EMSCRIPTEN || !SDL_THREADS_DISABLED |
| 537 | |
| 538 | static Uint64 tick_start; |
| 539 | static Uint32 tick_numerator_ns; |
| 540 | static Uint32 tick_denominator_ns; |
| 541 | static Uint32 tick_numerator_ms; |
| 542 | static Uint32 tick_denominator_ms; |
| 543 | |
| 544 | #if defined(SDL_TIMER_WINDOWS) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) |
| 545 | #include <mmsystem.h> |
| 546 | #define HAVE_TIME_BEGIN_PERIOD |
| 547 | #endif |
| 548 | |
| 549 | static void SDL_SetSystemTimerResolutionMS(int period) |
| 550 | { |
| 551 | #ifdef HAVE_TIME_BEGIN_PERIOD |
| 552 | static int timer_period = 0; |
| 553 | |
| 554 | if (period != timer_period) { |
| 555 | if (timer_period) { |
| 556 | timeEndPeriod((UINT)timer_period); |
| 557 | } |
| 558 | |
| 559 | timer_period = period; |
| 560 | |
| 561 | if (timer_period) { |
| 562 | timeBeginPeriod((UINT)timer_period); |
| 563 | } |
| 564 | } |
| 565 | #endif // HAVE_TIME_BEGIN_PERIOD |
| 566 | } |
| 567 | |
| 568 | static void SDLCALL SDL_TimerResolutionChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| 569 | { |
| 570 | int period; |
| 571 | |
| 572 | // Unless the hint says otherwise, let's have good sleep precision |
| 573 | if (hint && *hint) { |
| 574 | period = SDL_atoi(hint); |
| 575 | } else { |
| 576 | period = 1; |
| 577 | } |
| 578 | if (period || oldValue != hint) { |
| 579 | SDL_SetSystemTimerResolutionMS(period); |
| 580 | } |
| 581 | } |
| 582 | |
| 583 | void SDL_InitTicks(void) |
| 584 | { |
| 585 | Uint64 tick_freq; |
| 586 | Uint32 gcd; |
| 587 | |
| 588 | if (tick_start) { |
| 589 | return; |
| 590 | } |
| 591 | |
| 592 | /* If we didn't set a precision, set it high. This affects lots of things |
| 593 | on Windows besides the SDL timers, like audio callbacks, etc. */ |
| 594 | SDL_AddHintCallback(SDL_HINT_TIMER_RESOLUTION, |
| 595 | SDL_TimerResolutionChanged, NULL); |
| 596 | |
| 597 | tick_freq = SDL_GetPerformanceFrequency(); |
| 598 | SDL_assert(tick_freq > 0 && tick_freq <= (Uint64)SDL_MAX_UINT32); |
| 599 | |
| 600 | gcd = SDL_CalculateGCD(SDL_NS_PER_SECOND, (Uint32)tick_freq); |
| 601 | tick_numerator_ns = (SDL_NS_PER_SECOND / gcd); |
| 602 | tick_denominator_ns = (Uint32)(tick_freq / gcd); |
| 603 | |
| 604 | gcd = SDL_CalculateGCD(SDL_MS_PER_SECOND, (Uint32)tick_freq); |
| 605 | tick_numerator_ms = (SDL_MS_PER_SECOND / gcd); |
| 606 | tick_denominator_ms = (Uint32)(tick_freq / gcd); |
| 607 | |
| 608 | tick_start = SDL_GetPerformanceCounter(); |
| 609 | if (!tick_start) { |
| 610 | --tick_start; |
| 611 | } |
| 612 | } |
| 613 | |
| 614 | void SDL_QuitTicks(void) |
| 615 | { |
| 616 | SDL_RemoveHintCallback(SDL_HINT_TIMER_RESOLUTION, |
| 617 | SDL_TimerResolutionChanged, NULL); |
| 618 | |
| 619 | SDL_SetSystemTimerResolutionMS(0); // always release our timer resolution request. |
| 620 | |
| 621 | tick_start = 0; |
| 622 | } |
| 623 | |
| 624 | Uint64 SDL_GetTicksNS(void) |
| 625 | { |
| 626 | Uint64 starting_value, value; |
| 627 | |
| 628 | if (!tick_start) { |
| 629 | SDL_InitTicks(); |
| 630 | } |
| 631 | |
| 632 | starting_value = (SDL_GetPerformanceCounter() - tick_start); |
| 633 | value = (starting_value * tick_numerator_ns); |
| 634 | SDL_assert(value >= starting_value); |
| 635 | value /= tick_denominator_ns; |
| 636 | return value; |
| 637 | } |
| 638 | |
| 639 | Uint64 SDL_GetTicks(void) |
| 640 | { |
| 641 | Uint64 starting_value, value; |
| 642 | |
| 643 | if (!tick_start) { |
| 644 | SDL_InitTicks(); |
| 645 | } |
| 646 | |
| 647 | starting_value = (SDL_GetPerformanceCounter() - tick_start); |
| 648 | value = (starting_value * tick_numerator_ms); |
| 649 | SDL_assert(value >= starting_value); |
| 650 | value /= tick_denominator_ms; |
| 651 | return value; |
| 652 | } |
| 653 | |
| 654 | void SDL_Delay(Uint32 ms) |
| 655 | { |
| 656 | SDL_SYS_DelayNS(SDL_MS_TO_NS(ms)); |
| 657 | } |
| 658 | |
| 659 | void SDL_DelayNS(Uint64 ns) |
| 660 | { |
| 661 | SDL_SYS_DelayNS(ns); |
| 662 | } |
| 663 | |
| 664 | void SDL_DelayPrecise(Uint64 ns) |
| 665 | { |
| 666 | Uint64 current_value = SDL_GetTicksNS(); |
| 667 | const Uint64 target_value = current_value + ns; |
| 668 | |
| 669 | // Sleep for a short number of cycles when real sleeps are desired. |
| 670 | // We'll use 1 ms, it's the minimum guaranteed to produce real sleeps across |
| 671 | // all platforms. |
| 672 | const Uint64 SHORT_SLEEP_NS = 1 * SDL_NS_PER_MS; |
| 673 | |
| 674 | // Try to sleep short of target_value. If for some crazy reason |
| 675 | // a particular platform sleeps for less than 1 ms when 1 ms was requested, |
| 676 | // that's fine, the code below can cope with that, but in practice no |
| 677 | // platforms behave that way. |
| 678 | Uint64 max_sleep_ns = SHORT_SLEEP_NS; |
| 679 | while (current_value + max_sleep_ns < target_value) { |
| 680 | // Sleep for a short time |
| 681 | SDL_SYS_DelayNS(SHORT_SLEEP_NS); |
| 682 | |
| 683 | const Uint64 now = SDL_GetTicksNS(); |
| 684 | const Uint64 next_sleep_ns = (now - current_value); |
| 685 | if (next_sleep_ns > max_sleep_ns) { |
| 686 | max_sleep_ns = next_sleep_ns; |
| 687 | } |
| 688 | current_value = now; |
| 689 | } |
| 690 | |
| 691 | // Do a shorter sleep of the remaining time here, less the max overshoot in |
| 692 | // the first loop. Due to maintaining max_sleep_ns as |
| 693 | // greater-than-or-equal-to-1 ms, we can always subtract off 1 ms to get |
| 694 | // the duration overshot beyond a 1 ms sleep request; if the system never |
| 695 | // overshot, great, it's zero duration. By choosing the max overshoot |
| 696 | // amount, we're likely to not overshoot here. If the sleep here ends up |
| 697 | // functioning like SDL_DelayNS(0) internally, that's fine, we just don't |
| 698 | // get to do a more-precise-than-1 ms-resolution sleep to undershoot by a |
| 699 | // small amount on the current system, but SDL_DelayNS(0) does at least |
| 700 | // introduce a small, yielding delay on many platforms, better than an |
| 701 | // unyielding busyloop. |
| 702 | // |
| 703 | // Note that we'll always do at least one sleep in this function, so the |
| 704 | // minimum resolution will be that of SDL_SYS_DelayNS() |
| 705 | if (current_value < target_value && (target_value - current_value) > (max_sleep_ns - SHORT_SLEEP_NS)) { |
| 706 | const Uint64 delay_ns = (target_value - current_value) - (max_sleep_ns - SHORT_SLEEP_NS); |
| 707 | SDL_SYS_DelayNS(delay_ns); |
| 708 | current_value = SDL_GetTicksNS(); |
| 709 | } |
| 710 | |
| 711 | // We've likely undershot target_value at this point by a pretty small |
| 712 | // amount, but maybe not. The footgun case if not handled here is where |
| 713 | // we've undershot by a large amount, like several ms, but still smaller |
| 714 | // than the amount max_sleep_ns overshot by; in such a situation, the above |
| 715 | // shorter-sleep block didn't do any delay, the if-block wasn't entered. |
| 716 | // Also, maybe the shorter-sleep undershot by several ms, so we still don't |
| 717 | // want to spin a lot then. In such a case, we accept the possibility of |
| 718 | // overshooting to not spin much, or if overshot here, not at all, keeping |
| 719 | // CPU/power usage down in any case. Due to scheduler sloppiness, it's |
| 720 | // entirely possible to end up undershooting/overshooting here by much less |
| 721 | // than 1 ms even if the current system's sleep function is only 1 |
| 722 | // ms-resolution, as SDL_GetTicksNS() generally is better resolution than 1 |
| 723 | // ms on the systems SDL supports. |
| 724 | while (current_value + SHORT_SLEEP_NS < target_value) { |
| 725 | SDL_SYS_DelayNS(SHORT_SLEEP_NS); |
| 726 | current_value = SDL_GetTicksNS(); |
| 727 | } |
| 728 | |
| 729 | // Spin for any remaining time |
| 730 | while (current_value < target_value) { |
| 731 | SDL_CPUPauseInstruction(); |
| 732 | current_value = SDL_GetTicksNS(); |
| 733 | } |
| 734 | } |
| 735 | |