| 1 | /* | 
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| 2 | Simple DirectMedia Layer | 
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| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied | 
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| 6 | warranty.  In no event will the authors be held liable for any damages | 
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| 7 | arising from the use of this software. | 
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| 8 |  | 
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| 9 | Permission is granted to anyone to use this software for any purpose, | 
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| 10 | including commercial applications, and to alter it and redistribute it | 
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| 11 | freely, subject to the following restrictions: | 
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| 12 |  | 
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| 13 | 1. The origin of this software must not be misrepresented; you must not | 
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| 14 | claim that you wrote the original software. If you use this software | 
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| 15 | in a product, an acknowledgment in the product documentation would be | 
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| 16 | appreciated but is not required. | 
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be | 
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| 18 | misrepresented as being the original software. | 
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| 19 | 3. This notice may not be removed or altered from any source distribution. | 
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| 20 | */ | 
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| 21 | #include "SDL_internal.h" | 
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| 22 |  | 
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| 23 | #include "SDL_timer_c.h" | 
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| 24 | #include "../thread/SDL_systhread.h" | 
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| 25 |  | 
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| 26 | // #define DEBUG_TIMERS | 
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| 27 |  | 
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| 28 | #if !defined(SDL_PLATFORM_EMSCRIPTEN) || !defined(SDL_THREADS_DISABLED) | 
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| 29 |  | 
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| 30 | typedef struct SDL_Timer | 
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| 31 | { | 
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| 32 | SDL_TimerID timerID; | 
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| 33 | SDL_TimerCallback callback_ms; | 
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| 34 | SDL_NSTimerCallback callback_ns; | 
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| 35 | void *userdata; | 
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| 36 | Uint64 interval; | 
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| 37 | Uint64 scheduled; | 
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| 38 | SDL_AtomicInt canceled; | 
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| 39 | struct SDL_Timer *next; | 
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| 40 | } SDL_Timer; | 
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| 41 |  | 
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| 42 | typedef struct SDL_TimerMap | 
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| 43 | { | 
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| 44 | SDL_TimerID timerID; | 
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| 45 | SDL_Timer *timer; | 
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| 46 | struct SDL_TimerMap *next; | 
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| 47 | } SDL_TimerMap; | 
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| 48 |  | 
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| 49 | // The timers are kept in a sorted list | 
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| 50 | typedef struct | 
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| 51 | { | 
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| 52 | // Data used by the main thread | 
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| 53 | SDL_InitState init; | 
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| 54 | SDL_Thread *thread; | 
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| 55 | SDL_TimerMap *timermap; | 
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| 56 | SDL_Mutex *timermap_lock; | 
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| 57 |  | 
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| 58 | // Padding to separate cache lines between threads | 
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| 59 | char cache_pad[SDL_CACHELINE_SIZE]; | 
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| 60 |  | 
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| 61 | // Data used to communicate with the timer thread | 
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| 62 | SDL_SpinLock lock; | 
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| 63 | SDL_Semaphore *sem; | 
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| 64 | SDL_Timer *pending; | 
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| 65 | SDL_Timer *freelist; | 
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| 66 | SDL_AtomicInt active; | 
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| 67 |  | 
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| 68 | // List of timers - this is only touched by the timer thread | 
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| 69 | SDL_Timer *timers; | 
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| 70 | } SDL_TimerData; | 
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| 71 |  | 
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| 72 | static SDL_TimerData SDL_timer_data; | 
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| 73 |  | 
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| 74 | /* The idea here is that any thread might add a timer, but a single | 
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| 75 | * thread manages the active timer queue, sorted by scheduling time. | 
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| 76 | * | 
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| 77 | * Timers are removed by simply setting a canceled flag | 
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| 78 | */ | 
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| 79 |  | 
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| 80 | static void SDL_AddTimerInternal(SDL_TimerData *data, SDL_Timer *timer) | 
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| 81 | { | 
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| 82 | SDL_Timer *prev, *curr; | 
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| 83 |  | 
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| 84 | prev = NULL; | 
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| 85 | for (curr = data->timers; curr; prev = curr, curr = curr->next) { | 
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| 86 | if (curr->scheduled > timer->scheduled) { | 
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| 87 | break; | 
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| 88 | } | 
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| 89 | } | 
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| 90 |  | 
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| 91 | // Insert the timer here! | 
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| 92 | if (prev) { | 
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| 93 | prev->next = timer; | 
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| 94 | } else { | 
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| 95 | data->timers = timer; | 
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| 96 | } | 
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| 97 | timer->next = curr; | 
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| 98 | } | 
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| 99 |  | 
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| 100 | static int SDLCALL SDL_TimerThread(void *_data) | 
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| 101 | { | 
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| 102 | SDL_TimerData *data = (SDL_TimerData *)_data; | 
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| 103 | SDL_Timer *pending; | 
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| 104 | SDL_Timer *current; | 
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| 105 | SDL_Timer *freelist_head = NULL; | 
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| 106 | SDL_Timer *freelist_tail = NULL; | 
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| 107 | Uint64 tick, now, interval, delay; | 
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| 108 |  | 
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| 109 | /* Threaded timer loop: | 
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| 110 | *  1. Queue timers added by other threads | 
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| 111 | *  2. Handle any timers that should dispatch this cycle | 
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| 112 | *  3. Wait until next dispatch time or new timer arrives | 
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| 113 | */ | 
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| 114 | for (;;) { | 
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| 115 | // Pending and freelist maintenance | 
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| 116 | SDL_LockSpinlock(&data->lock); | 
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| 117 | { | 
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| 118 | // Get any timers ready to be queued | 
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| 119 | pending = data->pending; | 
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| 120 | data->pending = NULL; | 
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| 121 |  | 
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| 122 | // Make any unused timer structures available | 
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| 123 | if (freelist_head) { | 
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| 124 | freelist_tail->next = data->freelist; | 
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| 125 | data->freelist = freelist_head; | 
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| 126 | } | 
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| 127 | } | 
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| 128 | SDL_UnlockSpinlock(&data->lock); | 
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| 129 |  | 
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| 130 | // Sort the pending timers into our list | 
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| 131 | while (pending) { | 
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| 132 | current = pending; | 
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| 133 | pending = pending->next; | 
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| 134 | SDL_AddTimerInternal(data, current); | 
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| 135 | } | 
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| 136 | freelist_head = NULL; | 
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| 137 | freelist_tail = NULL; | 
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| 138 |  | 
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| 139 | // Check to see if we're still running, after maintenance | 
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| 140 | if (!SDL_GetAtomicInt(&data->active)) { | 
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| 141 | break; | 
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| 142 | } | 
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| 143 |  | 
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| 144 | // Initial delay if there are no timers | 
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| 145 | delay = (Uint64)-1; | 
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| 146 |  | 
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| 147 | tick = SDL_GetTicksNS(); | 
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| 148 |  | 
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| 149 | // Process all the pending timers for this tick | 
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| 150 | while (data->timers) { | 
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| 151 | current = data->timers; | 
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| 152 |  | 
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| 153 | if (tick < current->scheduled) { | 
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| 154 | // Scheduled for the future, wait a bit | 
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| 155 | delay = (current->scheduled - tick); | 
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| 156 | break; | 
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| 157 | } | 
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| 158 |  | 
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| 159 | // We're going to do something with this timer | 
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| 160 | data->timers = current->next; | 
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| 161 |  | 
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| 162 | if (SDL_GetAtomicInt(¤t->canceled)) { | 
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| 163 | interval = 0; | 
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| 164 | } else { | 
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| 165 | if (current->callback_ms) { | 
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| 166 | interval = SDL_MS_TO_NS(current->callback_ms(current->userdata, current->timerID, (Uint32)SDL_NS_TO_MS(current->interval))); | 
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| 167 | } else { | 
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| 168 | interval = current->callback_ns(current->userdata, current->timerID, current->interval); | 
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| 169 | } | 
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| 170 | } | 
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| 171 |  | 
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| 172 | if (interval > 0) { | 
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| 173 | // Reschedule this timer | 
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| 174 | current->interval = interval; | 
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| 175 | current->scheduled = tick + interval; | 
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| 176 | SDL_AddTimerInternal(data, current); | 
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| 177 | } else { | 
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| 178 | if (!freelist_head) { | 
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| 179 | freelist_head = current; | 
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| 180 | } | 
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| 181 | if (freelist_tail) { | 
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| 182 | freelist_tail->next = current; | 
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| 183 | } | 
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| 184 | freelist_tail = current; | 
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| 185 |  | 
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| 186 | SDL_SetAtomicInt(¤t->canceled, 1); | 
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| 187 | } | 
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| 188 | } | 
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| 189 |  | 
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| 190 | // Adjust the delay based on processing time | 
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| 191 | now = SDL_GetTicksNS(); | 
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| 192 | interval = (now - tick); | 
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| 193 | if (interval > delay) { | 
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| 194 | delay = 0; | 
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| 195 | } else { | 
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| 196 | delay -= interval; | 
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| 197 | } | 
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| 198 |  | 
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| 199 | /* Note that each time a timer is added, this will return | 
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| 200 | immediately, but we process the timers added all at once. | 
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| 201 | That's okay, it just means we run through the loop a few | 
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| 202 | extra times. | 
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| 203 | */ | 
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| 204 | SDL_WaitSemaphoreTimeoutNS(data->sem, delay); | 
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| 205 | } | 
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| 206 | return 0; | 
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| 207 | } | 
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| 208 |  | 
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| 209 | bool SDL_InitTimers(void) | 
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| 210 | { | 
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| 211 | SDL_TimerData *data = &SDL_timer_data; | 
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| 212 |  | 
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| 213 | if (!SDL_ShouldInit(&data->init)) { | 
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| 214 | return true; | 
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| 215 | } | 
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| 216 |  | 
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| 217 | data->timermap_lock = SDL_CreateMutex(); | 
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| 218 | if (!data->timermap_lock) { | 
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| 219 | goto error; | 
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| 220 | } | 
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| 221 |  | 
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| 222 | data->sem = SDL_CreateSemaphore(0); | 
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| 223 | if (!data->sem) { | 
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| 224 | goto error; | 
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| 225 | } | 
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| 226 |  | 
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| 227 | SDL_SetAtomicInt(&data->active, true); | 
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| 228 |  | 
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| 229 | // Timer threads use a callback into the app, so we can't set a limited stack size here. | 
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| 230 | data->thread = SDL_CreateThread(SDL_TimerThread, "SDLTimer", data); | 
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| 231 | if (!data->thread) { | 
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| 232 | goto error; | 
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| 233 | } | 
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| 234 |  | 
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| 235 | SDL_SetInitialized(&data->init, true); | 
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| 236 | return true; | 
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| 237 |  | 
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| 238 | error: | 
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| 239 | SDL_SetInitialized(&data->init, true); | 
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| 240 | SDL_QuitTimers(); | 
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| 241 | return false; | 
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| 242 | } | 
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| 243 |  | 
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| 244 | void SDL_QuitTimers(void) | 
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| 245 | { | 
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| 246 | SDL_TimerData *data = &SDL_timer_data; | 
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| 247 | SDL_Timer *timer; | 
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| 248 | SDL_TimerMap *entry; | 
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| 249 |  | 
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| 250 | if (!SDL_ShouldQuit(&data->init)) { | 
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| 251 | return; | 
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| 252 | } | 
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| 253 |  | 
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| 254 | SDL_SetAtomicInt(&data->active, false); | 
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| 255 |  | 
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| 256 | // Shutdown the timer thread | 
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| 257 | if (data->thread) { | 
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| 258 | SDL_SignalSemaphore(data->sem); | 
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| 259 | SDL_WaitThread(data->thread, NULL); | 
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| 260 | data->thread = NULL; | 
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| 261 | } | 
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| 262 |  | 
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| 263 | if (data->sem) { | 
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| 264 | SDL_DestroySemaphore(data->sem); | 
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| 265 | data->sem = NULL; | 
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| 266 | } | 
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| 267 |  | 
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| 268 | // Clean up the timer entries | 
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| 269 | while (data->timers) { | 
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| 270 | timer = data->timers; | 
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| 271 | data->timers = timer->next; | 
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| 272 | SDL_free(timer); | 
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| 273 | } | 
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| 274 | while (data->freelist) { | 
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| 275 | timer = data->freelist; | 
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| 276 | data->freelist = timer->next; | 
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| 277 | SDL_free(timer); | 
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| 278 | } | 
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| 279 | while (data->timermap) { | 
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| 280 | entry = data->timermap; | 
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| 281 | data->timermap = entry->next; | 
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| 282 | SDL_free(entry); | 
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| 283 | } | 
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| 284 |  | 
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| 285 | if (data->timermap_lock) { | 
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| 286 | SDL_DestroyMutex(data->timermap_lock); | 
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| 287 | data->timermap_lock = NULL; | 
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| 288 | } | 
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| 289 |  | 
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| 290 | SDL_SetInitialized(&data->init, false); | 
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| 291 | } | 
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| 292 |  | 
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| 293 | static bool SDL_CheckInitTimers(void) | 
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| 294 | { | 
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| 295 | return SDL_InitTimers(); | 
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| 296 | } | 
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| 297 |  | 
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| 298 | static SDL_TimerID SDL_CreateTimer(Uint64 interval, SDL_TimerCallback callback_ms, SDL_NSTimerCallback callback_ns, void *userdata) | 
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| 299 | { | 
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| 300 | SDL_TimerData *data = &SDL_timer_data; | 
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| 301 | SDL_Timer *timer; | 
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| 302 | SDL_TimerMap *entry; | 
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| 303 |  | 
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| 304 | if (!callback_ms && !callback_ns) { | 
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| 305 | SDL_InvalidParamError( "callback"); | 
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| 306 | return 0; | 
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| 307 | } | 
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| 308 |  | 
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| 309 | if (!SDL_CheckInitTimers()) { | 
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| 310 | return 0; | 
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| 311 | } | 
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| 312 |  | 
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| 313 | SDL_LockSpinlock(&data->lock); | 
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| 314 | timer = data->freelist; | 
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| 315 | if (timer) { | 
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| 316 | data->freelist = timer->next; | 
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| 317 | } | 
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| 318 | SDL_UnlockSpinlock(&data->lock); | 
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| 319 |  | 
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| 320 | if (timer) { | 
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| 321 | SDL_RemoveTimer(timer->timerID); | 
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| 322 | } else { | 
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| 323 | timer = (SDL_Timer *)SDL_malloc(sizeof(*timer)); | 
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| 324 | if (!timer) { | 
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| 325 | return 0; | 
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| 326 | } | 
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| 327 | } | 
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| 328 | timer->timerID = SDL_GetNextObjectID(); | 
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| 329 | timer->callback_ms = callback_ms; | 
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| 330 | timer->callback_ns = callback_ns; | 
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| 331 | timer->userdata = userdata; | 
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| 332 | timer->interval = interval; | 
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| 333 | timer->scheduled = SDL_GetTicksNS() + timer->interval; | 
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| 334 | SDL_SetAtomicInt(&timer->canceled, 0); | 
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| 335 |  | 
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| 336 | entry = (SDL_TimerMap *)SDL_malloc(sizeof(*entry)); | 
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| 337 | if (!entry) { | 
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| 338 | SDL_free(timer); | 
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| 339 | return 0; | 
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| 340 | } | 
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| 341 | entry->timer = timer; | 
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| 342 | entry->timerID = timer->timerID; | 
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| 343 |  | 
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| 344 | SDL_LockMutex(data->timermap_lock); | 
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| 345 | entry->next = data->timermap; | 
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| 346 | data->timermap = entry; | 
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| 347 | SDL_UnlockMutex(data->timermap_lock); | 
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| 348 |  | 
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| 349 | // Add the timer to the pending list for the timer thread | 
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| 350 | SDL_LockSpinlock(&data->lock); | 
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| 351 | timer->next = data->pending; | 
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| 352 | data->pending = timer; | 
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| 353 | SDL_UnlockSpinlock(&data->lock); | 
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| 354 |  | 
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| 355 | // Wake up the timer thread if necessary | 
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| 356 | SDL_SignalSemaphore(data->sem); | 
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| 357 |  | 
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| 358 | return entry->timerID; | 
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| 359 | } | 
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| 360 |  | 
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| 361 | SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *userdata) | 
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| 362 | { | 
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| 363 | return SDL_CreateTimer(SDL_MS_TO_NS(interval), callback, NULL, userdata); | 
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| 364 | } | 
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| 365 |  | 
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| 366 | SDL_TimerID SDL_AddTimerNS(Uint64 interval, SDL_NSTimerCallback callback, void *userdata) | 
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| 367 | { | 
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| 368 | return SDL_CreateTimer(interval, NULL, callback, userdata); | 
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| 369 | } | 
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| 370 |  | 
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| 371 | bool SDL_RemoveTimer(SDL_TimerID id) | 
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| 372 | { | 
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| 373 | SDL_TimerData *data = &SDL_timer_data; | 
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| 374 | SDL_TimerMap *prev, *entry; | 
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| 375 | bool canceled = false; | 
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| 376 |  | 
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| 377 | if (!id) { | 
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| 378 | return SDL_InvalidParamError( "id"); | 
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| 379 | } | 
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| 380 |  | 
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| 381 | // Find the timer | 
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| 382 | SDL_LockMutex(data->timermap_lock); | 
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| 383 | prev = NULL; | 
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| 384 | for (entry = data->timermap; entry; prev = entry, entry = entry->next) { | 
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| 385 | if (entry->timerID == id) { | 
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| 386 | if (prev) { | 
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| 387 | prev->next = entry->next; | 
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| 388 | } else { | 
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| 389 | data->timermap = entry->next; | 
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| 390 | } | 
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| 391 | break; | 
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| 392 | } | 
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| 393 | } | 
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| 394 | SDL_UnlockMutex(data->timermap_lock); | 
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| 395 |  | 
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| 396 | if (entry) { | 
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| 397 | if (!SDL_GetAtomicInt(&entry->timer->canceled)) { | 
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| 398 | SDL_SetAtomicInt(&entry->timer->canceled, 1); | 
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| 399 | canceled = true; | 
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| 400 | } | 
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| 401 | SDL_free(entry); | 
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| 402 | } | 
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| 403 | if (canceled) { | 
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| 404 | return true; | 
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| 405 | } else { | 
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| 406 | return SDL_SetError( "Timer not found"); | 
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| 407 | } | 
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| 408 | } | 
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| 409 |  | 
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| 410 | #else | 
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| 411 |  | 
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| 412 | #include <emscripten/emscripten.h> | 
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| 413 | #include <emscripten/eventloop.h> | 
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| 414 |  | 
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| 415 | typedef struct SDL_TimerMap | 
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| 416 | { | 
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| 417 | SDL_TimerID timerID; | 
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| 418 | int timeoutID; | 
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| 419 | Uint64 interval; | 
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| 420 | SDL_TimerCallback callback_ms; | 
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| 421 | SDL_NSTimerCallback callback_ns; | 
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| 422 | void *userdata; | 
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| 423 | struct SDL_TimerMap *next; | 
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| 424 | } SDL_TimerMap; | 
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| 425 |  | 
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| 426 | typedef struct | 
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| 427 | { | 
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| 428 | SDL_TimerMap *timermap; | 
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| 429 | } SDL_TimerData; | 
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| 430 |  | 
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| 431 | static SDL_TimerData SDL_timer_data; | 
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| 432 |  | 
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| 433 | static void SDL_Emscripten_TimerHelper(void *userdata) | 
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| 434 | { | 
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| 435 | SDL_TimerMap *entry = (SDL_TimerMap *)userdata; | 
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| 436 | if (entry->callback_ms) { | 
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| 437 | entry->interval = SDL_MS_TO_NS(entry->callback_ms(entry->userdata, entry->timerID, (Uint32)SDL_NS_TO_MS(entry->interval))); | 
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| 438 | } else { | 
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| 439 | entry->interval = entry->callback_ns(entry->userdata, entry->timerID, entry->interval); | 
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| 440 | } | 
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| 441 | if (entry->interval > 0) { | 
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| 442 | entry->timeoutID = emscripten_set_timeout(&SDL_Emscripten_TimerHelper, | 
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| 443 | SDL_NS_TO_MS(entry->interval), | 
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| 444 | entry); | 
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| 445 | } | 
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| 446 | } | 
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| 447 |  | 
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| 448 | bool SDL_InitTimers(void) | 
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| 449 | { | 
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| 450 | return true; | 
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| 451 | } | 
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| 452 |  | 
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| 453 | void SDL_QuitTimers(void) | 
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| 454 | { | 
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| 455 | SDL_TimerData *data = &SDL_timer_data; | 
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| 456 | SDL_TimerMap *entry; | 
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| 457 |  | 
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| 458 | while (data->timermap) { | 
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| 459 | entry = data->timermap; | 
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| 460 | data->timermap = entry->next; | 
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| 461 | SDL_free(entry); | 
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| 462 | } | 
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| 463 | } | 
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| 464 |  | 
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| 465 | static SDL_TimerID SDL_CreateTimer(Uint64 interval, SDL_TimerCallback callback_ms, SDL_NSTimerCallback callback_ns, void *userdata) | 
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| 466 | { | 
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| 467 | SDL_TimerData *data = &SDL_timer_data; | 
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| 468 | SDL_TimerMap *entry; | 
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| 469 |  | 
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| 470 | if (!callback_ms && !callback_ns) { | 
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| 471 | SDL_InvalidParamError( "callback"); | 
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| 472 | return 0; | 
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| 473 | } | 
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| 474 |  | 
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| 475 | entry = (SDL_TimerMap *)SDL_malloc(sizeof(*entry)); | 
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| 476 | if (!entry) { | 
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| 477 | return 0; | 
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| 478 | } | 
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| 479 | entry->timerID = SDL_GetNextObjectID(); | 
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| 480 | entry->callback_ms = callback_ms; | 
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| 481 | entry->callback_ns = callback_ns; | 
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| 482 | entry->userdata = userdata; | 
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| 483 | entry->interval = interval; | 
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| 484 |  | 
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| 485 | entry->timeoutID = emscripten_set_timeout(&SDL_Emscripten_TimerHelper, | 
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| 486 | SDL_NS_TO_MS(entry->interval), | 
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| 487 | entry); | 
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| 488 |  | 
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| 489 | entry->next = data->timermap; | 
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| 490 | data->timermap = entry; | 
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| 491 |  | 
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| 492 | return entry->timerID; | 
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| 493 | } | 
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| 494 |  | 
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| 495 | SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *userdata) | 
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| 496 | { | 
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| 497 | return SDL_CreateTimer(SDL_MS_TO_NS(interval), callback, NULL, userdata); | 
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| 498 | } | 
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| 499 |  | 
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| 500 | SDL_TimerID SDL_AddTimerNS(Uint64 interval, SDL_NSTimerCallback callback, void *userdata) | 
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| 501 | { | 
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| 502 | return SDL_CreateTimer(interval, NULL, callback, userdata); | 
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| 503 | } | 
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| 504 |  | 
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| 505 | bool SDL_RemoveTimer(SDL_TimerID id) | 
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| 506 | { | 
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| 507 | SDL_TimerData *data = &SDL_timer_data; | 
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| 508 | SDL_TimerMap *prev, *entry; | 
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| 509 |  | 
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| 510 | if (!id) { | 
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| 511 | return SDL_InvalidParamError( "id"); | 
|---|
| 512 | } | 
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| 513 |  | 
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| 514 | // Find the timer | 
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| 515 | prev = NULL; | 
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| 516 | for (entry = data->timermap; entry; prev = entry, entry = entry->next) { | 
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| 517 | if (entry->timerID == id) { | 
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| 518 | if (prev) { | 
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| 519 | prev->next = entry->next; | 
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| 520 | } else { | 
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| 521 | data->timermap = entry->next; | 
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| 522 | } | 
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| 523 | break; | 
|---|
| 524 | } | 
|---|
| 525 | } | 
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| 526 |  | 
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| 527 | if (entry) { | 
|---|
| 528 | emscripten_clear_timeout(entry->timeoutID); | 
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| 529 | SDL_free(entry); | 
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| 530 | return true; | 
|---|
| 531 | } else { | 
|---|
| 532 | return SDL_SetError( "Timer not found"); | 
|---|
| 533 | } | 
|---|
| 534 | } | 
|---|
| 535 |  | 
|---|
| 536 | #endif // !SDL_PLATFORM_EMSCRIPTEN || !SDL_THREADS_DISABLED | 
|---|
| 537 |  | 
|---|
| 538 | static Uint64 tick_start; | 
|---|
| 539 | static Uint32 tick_numerator_ns; | 
|---|
| 540 | static Uint32 tick_denominator_ns; | 
|---|
| 541 | static Uint32 tick_numerator_ms; | 
|---|
| 542 | static Uint32 tick_denominator_ms; | 
|---|
| 543 |  | 
|---|
| 544 | #if defined(SDL_TIMER_WINDOWS) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) | 
|---|
| 545 | #include <mmsystem.h> | 
|---|
| 546 | #define HAVE_TIME_BEGIN_PERIOD | 
|---|
| 547 | #endif | 
|---|
| 548 |  | 
|---|
| 549 | static void SDL_SetSystemTimerResolutionMS(int period) | 
|---|
| 550 | { | 
|---|
| 551 | #ifdef HAVE_TIME_BEGIN_PERIOD | 
|---|
| 552 | static int timer_period = 0; | 
|---|
| 553 |  | 
|---|
| 554 | if (period != timer_period) { | 
|---|
| 555 | if (timer_period) { | 
|---|
| 556 | timeEndPeriod((UINT)timer_period); | 
|---|
| 557 | } | 
|---|
| 558 |  | 
|---|
| 559 | timer_period = period; | 
|---|
| 560 |  | 
|---|
| 561 | if (timer_period) { | 
|---|
| 562 | timeBeginPeriod((UINT)timer_period); | 
|---|
| 563 | } | 
|---|
| 564 | } | 
|---|
| 565 | #endif // HAVE_TIME_BEGIN_PERIOD | 
|---|
| 566 | } | 
|---|
| 567 |  | 
|---|
| 568 | static void SDLCALL SDL_TimerResolutionChanged(void *userdata, const char *name, const char *oldValue, const char *hint) | 
|---|
| 569 | { | 
|---|
| 570 | int period; | 
|---|
| 571 |  | 
|---|
| 572 | // Unless the hint says otherwise, let's have good sleep precision | 
|---|
| 573 | if (hint && *hint) { | 
|---|
| 574 | period = SDL_atoi(hint); | 
|---|
| 575 | } else { | 
|---|
| 576 | period = 1; | 
|---|
| 577 | } | 
|---|
| 578 | if (period || oldValue != hint) { | 
|---|
| 579 | SDL_SetSystemTimerResolutionMS(period); | 
|---|
| 580 | } | 
|---|
| 581 | } | 
|---|
| 582 |  | 
|---|
| 583 | void SDL_InitTicks(void) | 
|---|
| 584 | { | 
|---|
| 585 | Uint64 tick_freq; | 
|---|
| 586 | Uint32 gcd; | 
|---|
| 587 |  | 
|---|
| 588 | if (tick_start) { | 
|---|
| 589 | return; | 
|---|
| 590 | } | 
|---|
| 591 |  | 
|---|
| 592 | /* If we didn't set a precision, set it high. This affects lots of things | 
|---|
| 593 | on Windows besides the SDL timers, like audio callbacks, etc. */ | 
|---|
| 594 | SDL_AddHintCallback(SDL_HINT_TIMER_RESOLUTION, | 
|---|
| 595 | SDL_TimerResolutionChanged, NULL); | 
|---|
| 596 |  | 
|---|
| 597 | tick_freq = SDL_GetPerformanceFrequency(); | 
|---|
| 598 | SDL_assert(tick_freq > 0 && tick_freq <= (Uint64)SDL_MAX_UINT32); | 
|---|
| 599 |  | 
|---|
| 600 | gcd = SDL_CalculateGCD(SDL_NS_PER_SECOND, (Uint32)tick_freq); | 
|---|
| 601 | tick_numerator_ns = (SDL_NS_PER_SECOND / gcd); | 
|---|
| 602 | tick_denominator_ns = (Uint32)(tick_freq / gcd); | 
|---|
| 603 |  | 
|---|
| 604 | gcd = SDL_CalculateGCD(SDL_MS_PER_SECOND, (Uint32)tick_freq); | 
|---|
| 605 | tick_numerator_ms = (SDL_MS_PER_SECOND / gcd); | 
|---|
| 606 | tick_denominator_ms = (Uint32)(tick_freq / gcd); | 
|---|
| 607 |  | 
|---|
| 608 | tick_start = SDL_GetPerformanceCounter(); | 
|---|
| 609 | if (!tick_start) { | 
|---|
| 610 | --tick_start; | 
|---|
| 611 | } | 
|---|
| 612 | } | 
|---|
| 613 |  | 
|---|
| 614 | void SDL_QuitTicks(void) | 
|---|
| 615 | { | 
|---|
| 616 | SDL_RemoveHintCallback(SDL_HINT_TIMER_RESOLUTION, | 
|---|
| 617 | SDL_TimerResolutionChanged, NULL); | 
|---|
| 618 |  | 
|---|
| 619 | SDL_SetSystemTimerResolutionMS(0); // always release our timer resolution request. | 
|---|
| 620 |  | 
|---|
| 621 | tick_start = 0; | 
|---|
| 622 | } | 
|---|
| 623 |  | 
|---|
| 624 | Uint64 SDL_GetTicksNS(void) | 
|---|
| 625 | { | 
|---|
| 626 | Uint64 starting_value, value; | 
|---|
| 627 |  | 
|---|
| 628 | if (!tick_start) { | 
|---|
| 629 | SDL_InitTicks(); | 
|---|
| 630 | } | 
|---|
| 631 |  | 
|---|
| 632 | starting_value = (SDL_GetPerformanceCounter() - tick_start); | 
|---|
| 633 | value = (starting_value * tick_numerator_ns); | 
|---|
| 634 | SDL_assert(value >= starting_value); | 
|---|
| 635 | value /= tick_denominator_ns; | 
|---|
| 636 | return value; | 
|---|
| 637 | } | 
|---|
| 638 |  | 
|---|
| 639 | Uint64 SDL_GetTicks(void) | 
|---|
| 640 | { | 
|---|
| 641 | Uint64 starting_value, value; | 
|---|
| 642 |  | 
|---|
| 643 | if (!tick_start) { | 
|---|
| 644 | SDL_InitTicks(); | 
|---|
| 645 | } | 
|---|
| 646 |  | 
|---|
| 647 | starting_value = (SDL_GetPerformanceCounter() - tick_start); | 
|---|
| 648 | value = (starting_value * tick_numerator_ms); | 
|---|
| 649 | SDL_assert(value >= starting_value); | 
|---|
| 650 | value /= tick_denominator_ms; | 
|---|
| 651 | return value; | 
|---|
| 652 | } | 
|---|
| 653 |  | 
|---|
| 654 | void SDL_Delay(Uint32 ms) | 
|---|
| 655 | { | 
|---|
| 656 | SDL_SYS_DelayNS(SDL_MS_TO_NS(ms)); | 
|---|
| 657 | } | 
|---|
| 658 |  | 
|---|
| 659 | void SDL_DelayNS(Uint64 ns) | 
|---|
| 660 | { | 
|---|
| 661 | SDL_SYS_DelayNS(ns); | 
|---|
| 662 | } | 
|---|
| 663 |  | 
|---|
| 664 | void SDL_DelayPrecise(Uint64 ns) | 
|---|
| 665 | { | 
|---|
| 666 | Uint64 current_value = SDL_GetTicksNS(); | 
|---|
| 667 | const Uint64 target_value = current_value + ns; | 
|---|
| 668 |  | 
|---|
| 669 | // Sleep for a short number of cycles when real sleeps are desired. | 
|---|
| 670 | // We'll use 1 ms, it's the minimum guaranteed to produce real sleeps across | 
|---|
| 671 | // all platforms. | 
|---|
| 672 | const Uint64 SHORT_SLEEP_NS = 1 * SDL_NS_PER_MS; | 
|---|
| 673 |  | 
|---|
| 674 | // Try to sleep short of target_value. If for some crazy reason | 
|---|
| 675 | // a particular platform sleeps for less than 1 ms when 1 ms was requested, | 
|---|
| 676 | // that's fine, the code below can cope with that, but in practice no | 
|---|
| 677 | // platforms behave that way. | 
|---|
| 678 | Uint64 max_sleep_ns = SHORT_SLEEP_NS; | 
|---|
| 679 | while (current_value + max_sleep_ns < target_value) { | 
|---|
| 680 | // Sleep for a short time | 
|---|
| 681 | SDL_SYS_DelayNS(SHORT_SLEEP_NS); | 
|---|
| 682 |  | 
|---|
| 683 | const Uint64 now = SDL_GetTicksNS(); | 
|---|
| 684 | const Uint64 next_sleep_ns = (now - current_value); | 
|---|
| 685 | if (next_sleep_ns > max_sleep_ns) { | 
|---|
| 686 | max_sleep_ns = next_sleep_ns; | 
|---|
| 687 | } | 
|---|
| 688 | current_value = now; | 
|---|
| 689 | } | 
|---|
| 690 |  | 
|---|
| 691 | // Do a shorter sleep of the remaining time here, less the max overshoot in | 
|---|
| 692 | // the first loop. Due to maintaining max_sleep_ns as | 
|---|
| 693 | // greater-than-or-equal-to-1 ms, we can always subtract off 1 ms to get | 
|---|
| 694 | // the duration overshot beyond a 1 ms sleep request; if the system never | 
|---|
| 695 | // overshot, great, it's zero duration. By choosing the max overshoot | 
|---|
| 696 | // amount, we're likely to not overshoot here. If the sleep here ends up | 
|---|
| 697 | // functioning like SDL_DelayNS(0) internally, that's fine, we just don't | 
|---|
| 698 | // get to do a more-precise-than-1 ms-resolution sleep to undershoot by a | 
|---|
| 699 | // small amount on the current system, but SDL_DelayNS(0) does at least | 
|---|
| 700 | // introduce a small, yielding delay on many platforms, better than an | 
|---|
| 701 | // unyielding busyloop. | 
|---|
| 702 | // | 
|---|
| 703 | // Note that we'll always do at least one sleep in this function, so the | 
|---|
| 704 | // minimum resolution will be that of SDL_SYS_DelayNS() | 
|---|
| 705 | if (current_value < target_value && (target_value - current_value) > (max_sleep_ns - SHORT_SLEEP_NS)) { | 
|---|
| 706 | const Uint64 delay_ns = (target_value - current_value) - (max_sleep_ns - SHORT_SLEEP_NS); | 
|---|
| 707 | SDL_SYS_DelayNS(delay_ns); | 
|---|
| 708 | current_value = SDL_GetTicksNS(); | 
|---|
| 709 | } | 
|---|
| 710 |  | 
|---|
| 711 | // We've likely undershot target_value at this point by a pretty small | 
|---|
| 712 | // amount, but maybe not. The footgun case if not handled here is where | 
|---|
| 713 | // we've undershot by a large amount, like several ms, but still smaller | 
|---|
| 714 | // than the amount max_sleep_ns overshot by; in such a situation, the above | 
|---|
| 715 | // shorter-sleep block didn't do any delay, the if-block wasn't entered. | 
|---|
| 716 | // Also, maybe the shorter-sleep undershot by several ms, so we still don't | 
|---|
| 717 | // want to spin a lot then. In such a case, we accept the possibility of | 
|---|
| 718 | // overshooting to not spin much, or if overshot here, not at all, keeping | 
|---|
| 719 | // CPU/power usage down in any case. Due to scheduler sloppiness, it's | 
|---|
| 720 | // entirely possible to end up undershooting/overshooting here by much less | 
|---|
| 721 | // than 1 ms even if the current system's sleep function is only 1 | 
|---|
| 722 | // ms-resolution, as SDL_GetTicksNS() generally is better resolution than 1 | 
|---|
| 723 | // ms on the systems SDL supports. | 
|---|
| 724 | while (current_value + SHORT_SLEEP_NS < target_value) { | 
|---|
| 725 | SDL_SYS_DelayNS(SHORT_SLEEP_NS); | 
|---|
| 726 | current_value = SDL_GetTicksNS(); | 
|---|
| 727 | } | 
|---|
| 728 |  | 
|---|
| 729 | // Spin for any remaining time | 
|---|
| 730 | while (current_value < target_value) { | 
|---|
| 731 | SDL_CPUPauseInstruction(); | 
|---|
| 732 | current_value = SDL_GetTicksNS(); | 
|---|
| 733 | } | 
|---|
| 734 | } | 
|---|
| 735 |  | 
|---|