1 | /* |
2 | Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> |
3 | |
4 | This software is provided 'as-is', without any express or implied |
5 | warranty. In no event will the authors be held liable for any damages |
6 | arising from the use of this software. |
7 | |
8 | Permission is granted to anyone to use this software for any purpose, |
9 | including commercial applications, and to alter it and redistribute it |
10 | freely. |
11 | */ |
12 | #include <stdlib.h> |
13 | #include <stdio.h> |
14 | #include <string.h> |
15 | #include <math.h> |
16 | |
17 | #include "SDL_test_common.h" |
18 | |
19 | #ifdef __MACOS__ |
20 | #define HAVE_OPENGL |
21 | #endif |
22 | |
23 | #ifdef HAVE_OPENGL |
24 | |
25 | #include "SDL_opengl.h" |
26 | |
27 | typedef struct GL_Context |
28 | { |
29 | #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params; |
30 | #include "../src/render/opengl/SDL_glfuncs.h" |
31 | #undef SDL_PROC |
32 | } GL_Context; |
33 | |
34 | |
35 | /* Undefine this if you want a flat cube instead of a rainbow cube */ |
36 | #define SHADED_CUBE |
37 | |
38 | static SDLTest_CommonState *state; |
39 | static SDL_GLContext context; |
40 | static GL_Context ctx; |
41 | |
42 | static int LoadContext(GL_Context * data) |
43 | { |
44 | #if SDL_VIDEO_DRIVER_UIKIT |
45 | #define __SDL_NOGETPROCADDR__ |
46 | #elif SDL_VIDEO_DRIVER_ANDROID |
47 | #define __SDL_NOGETPROCADDR__ |
48 | #elif SDL_VIDEO_DRIVER_PANDORA |
49 | #define __SDL_NOGETPROCADDR__ |
50 | #endif |
51 | |
52 | #if defined __SDL_NOGETPROCADDR__ |
53 | #define SDL_PROC(ret,func,params) data->func=func; |
54 | #else |
55 | #define SDL_PROC(ret,func,params) \ |
56 | do { \ |
57 | data->func = SDL_GL_GetProcAddress(#func); \ |
58 | if ( ! data->func ) { \ |
59 | return SDL_SetError("Couldn't load GL function %s: %s", #func, SDL_GetError()); \ |
60 | } \ |
61 | } while ( 0 ); |
62 | #endif /* __SDL_NOGETPROCADDR__ */ |
63 | |
64 | #include "../src/render/opengl/SDL_glfuncs.h" |
65 | #undef SDL_PROC |
66 | return 0; |
67 | } |
68 | |
69 | |
70 | /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
71 | static void |
72 | quit(int rc) |
73 | { |
74 | if (context) { |
75 | /* SDL_GL_MakeCurrent(0, NULL); *//* doesn't do anything */ |
76 | SDL_GL_DeleteContext(context); |
77 | } |
78 | SDLTest_CommonQuit(state); |
79 | exit(rc); |
80 | } |
81 | |
82 | static void |
83 | Render() |
84 | { |
85 | static float color[8][3] = { |
86 | {1.0, 1.0, 0.0}, |
87 | {1.0, 0.0, 0.0}, |
88 | {0.0, 0.0, 0.0}, |
89 | {0.0, 1.0, 0.0}, |
90 | {0.0, 1.0, 1.0}, |
91 | {1.0, 1.0, 1.0}, |
92 | {1.0, 0.0, 1.0}, |
93 | {0.0, 0.0, 1.0} |
94 | }; |
95 | static float cube[8][3] = { |
96 | {0.5, 0.5, -0.5}, |
97 | {0.5, -0.5, -0.5}, |
98 | {-0.5, -0.5, -0.5}, |
99 | {-0.5, 0.5, -0.5}, |
100 | {-0.5, 0.5, 0.5}, |
101 | {0.5, 0.5, 0.5}, |
102 | {0.5, -0.5, 0.5}, |
103 | {-0.5, -0.5, 0.5} |
104 | }; |
105 | |
106 | /* Do our drawing, too. */ |
107 | ctx.glClearColor(0.0, 0.0, 0.0, 1.0); |
108 | ctx.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
109 | |
110 | ctx.glBegin(GL_QUADS); |
111 | |
112 | #ifdef SHADED_CUBE |
113 | ctx.glColor3fv(color[0]); |
114 | ctx.glVertex3fv(cube[0]); |
115 | ctx.glColor3fv(color[1]); |
116 | ctx.glVertex3fv(cube[1]); |
117 | ctx.glColor3fv(color[2]); |
118 | ctx.glVertex3fv(cube[2]); |
119 | ctx.glColor3fv(color[3]); |
120 | ctx.glVertex3fv(cube[3]); |
121 | |
122 | ctx.glColor3fv(color[3]); |
123 | ctx.glVertex3fv(cube[3]); |
124 | ctx.glColor3fv(color[4]); |
125 | ctx.glVertex3fv(cube[4]); |
126 | ctx.glColor3fv(color[7]); |
127 | ctx.glVertex3fv(cube[7]); |
128 | ctx.glColor3fv(color[2]); |
129 | ctx.glVertex3fv(cube[2]); |
130 | |
131 | ctx.glColor3fv(color[0]); |
132 | ctx.glVertex3fv(cube[0]); |
133 | ctx.glColor3fv(color[5]); |
134 | ctx.glVertex3fv(cube[5]); |
135 | ctx.glColor3fv(color[6]); |
136 | ctx.glVertex3fv(cube[6]); |
137 | ctx.glColor3fv(color[1]); |
138 | ctx.glVertex3fv(cube[1]); |
139 | |
140 | ctx.glColor3fv(color[5]); |
141 | ctx.glVertex3fv(cube[5]); |
142 | ctx.glColor3fv(color[4]); |
143 | ctx.glVertex3fv(cube[4]); |
144 | ctx.glColor3fv(color[7]); |
145 | ctx.glVertex3fv(cube[7]); |
146 | ctx.glColor3fv(color[6]); |
147 | ctx.glVertex3fv(cube[6]); |
148 | |
149 | ctx.glColor3fv(color[5]); |
150 | ctx.glVertex3fv(cube[5]); |
151 | ctx.glColor3fv(color[0]); |
152 | ctx.glVertex3fv(cube[0]); |
153 | ctx.glColor3fv(color[3]); |
154 | ctx.glVertex3fv(cube[3]); |
155 | ctx.glColor3fv(color[4]); |
156 | ctx.glVertex3fv(cube[4]); |
157 | |
158 | ctx.glColor3fv(color[6]); |
159 | ctx.glVertex3fv(cube[6]); |
160 | ctx.glColor3fv(color[1]); |
161 | ctx.glVertex3fv(cube[1]); |
162 | ctx.glColor3fv(color[2]); |
163 | ctx.glVertex3fv(cube[2]); |
164 | ctx.glColor3fv(color[7]); |
165 | ctx.glVertex3fv(cube[7]); |
166 | #else /* flat cube */ |
167 | ctx.glColor3f(1.0, 0.0, 0.0); |
168 | ctx.glVertex3fv(cube[0]); |
169 | ctx.glVertex3fv(cube[1]); |
170 | ctx.glVertex3fv(cube[2]); |
171 | ctx.glVertex3fv(cube[3]); |
172 | |
173 | ctx.glColor3f(0.0, 1.0, 0.0); |
174 | ctx.glVertex3fv(cube[3]); |
175 | ctx.glVertex3fv(cube[4]); |
176 | ctx.glVertex3fv(cube[7]); |
177 | ctx.glVertex3fv(cube[2]); |
178 | |
179 | ctx.glColor3f(0.0, 0.0, 1.0); |
180 | ctx.glVertex3fv(cube[0]); |
181 | ctx.glVertex3fv(cube[5]); |
182 | ctx.glVertex3fv(cube[6]); |
183 | ctx.glVertex3fv(cube[1]); |
184 | |
185 | ctx.glColor3f(0.0, 1.0, 1.0); |
186 | ctx.glVertex3fv(cube[5]); |
187 | ctx.glVertex3fv(cube[4]); |
188 | ctx.glVertex3fv(cube[7]); |
189 | ctx.glVertex3fv(cube[6]); |
190 | |
191 | ctx.glColor3f(1.0, 1.0, 0.0); |
192 | ctx.glVertex3fv(cube[5]); |
193 | ctx.glVertex3fv(cube[0]); |
194 | ctx.glVertex3fv(cube[3]); |
195 | ctx.glVertex3fv(cube[4]); |
196 | |
197 | ctx.glColor3f(1.0, 0.0, 1.0); |
198 | ctx.glVertex3fv(cube[6]); |
199 | ctx.glVertex3fv(cube[1]); |
200 | ctx.glVertex3fv(cube[2]); |
201 | ctx.glVertex3fv(cube[7]); |
202 | #endif /* SHADED_CUBE */ |
203 | |
204 | ctx.glEnd(); |
205 | |
206 | ctx.glMatrixMode(GL_MODELVIEW); |
207 | ctx.glRotatef(5.0, 1.0, 1.0, 1.0); |
208 | } |
209 | |
210 | int |
211 | main(int argc, char *argv[]) |
212 | { |
213 | int fsaa, accel; |
214 | int value; |
215 | int i, done; |
216 | SDL_DisplayMode mode; |
217 | SDL_Event event; |
218 | Uint32 then, now, frames; |
219 | int status; |
220 | int dw, dh; |
221 | int swap_interval = 0; |
222 | |
223 | /* Enable standard application logging */ |
224 | SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); |
225 | |
226 | /* Initialize parameters */ |
227 | fsaa = 0; |
228 | accel = -1; |
229 | |
230 | /* Initialize test framework */ |
231 | state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); |
232 | if (!state) { |
233 | return 1; |
234 | } |
235 | for (i = 1; i < argc;) { |
236 | int consumed; |
237 | |
238 | consumed = SDLTest_CommonArg(state, i); |
239 | if (consumed == 0) { |
240 | if (SDL_strcasecmp(argv[i], "--fsaa" ) == 0 && i+1 < argc) { |
241 | fsaa = atoi(argv[i+1]); |
242 | consumed = 2; |
243 | } else if (SDL_strcasecmp(argv[i], "--accel" ) == 0 && i+1 < argc) { |
244 | accel = atoi(argv[i+1]); |
245 | consumed = 2; |
246 | } else { |
247 | consumed = -1; |
248 | } |
249 | } |
250 | if (consumed < 0) { |
251 | static const char *options[] = { "[--fsaa n]" , "[--accel n]" , NULL }; |
252 | SDLTest_CommonLogUsage(state, argv[0], options); |
253 | quit(1); |
254 | } |
255 | i += consumed; |
256 | } |
257 | |
258 | /* Set OpenGL parameters */ |
259 | state->window_flags |= SDL_WINDOW_OPENGL; |
260 | state->gl_red_size = 5; |
261 | state->gl_green_size = 5; |
262 | state->gl_blue_size = 5; |
263 | state->gl_depth_size = 16; |
264 | state->gl_double_buffer = 1; |
265 | if (fsaa) { |
266 | state->gl_multisamplebuffers = 1; |
267 | state->gl_multisamplesamples = fsaa; |
268 | } |
269 | if (accel >= 0) { |
270 | state->gl_accelerated = accel; |
271 | } |
272 | |
273 | if (!SDLTest_CommonInit(state)) { |
274 | quit(2); |
275 | } |
276 | |
277 | /* Create OpenGL context */ |
278 | context = SDL_GL_CreateContext(state->windows[0]); |
279 | if (!context) { |
280 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GL_CreateContext(): %s\n" , SDL_GetError()); |
281 | quit(2); |
282 | } |
283 | |
284 | /* Important: call this *after* creating the context */ |
285 | if (LoadContext(&ctx) < 0) { |
286 | SDL_Log("Could not load GL functions\n" ); |
287 | quit(2); |
288 | return 0; |
289 | } |
290 | |
291 | if (state->render_flags & SDL_RENDERER_PRESENTVSYNC) { |
292 | /* try late-swap-tearing first. If not supported, try normal vsync. */ |
293 | if (SDL_GL_SetSwapInterval(-1) == 0) { |
294 | swap_interval = -1; |
295 | } else { |
296 | SDL_GL_SetSwapInterval(1); |
297 | swap_interval = 1; |
298 | } |
299 | } else { |
300 | SDL_GL_SetSwapInterval(0); /* disable vsync. */ |
301 | swap_interval = 0; |
302 | } |
303 | |
304 | SDL_GetCurrentDisplayMode(0, &mode); |
305 | SDL_Log("Screen BPP : %d\n" , SDL_BITSPERPIXEL(mode.format)); |
306 | SDL_Log("Swap Interval : %d\n" , SDL_GL_GetSwapInterval()); |
307 | SDL_GetWindowSize(state->windows[0], &dw, &dh); |
308 | SDL_Log("Window Size : %d,%d\n" , dw, dh); |
309 | SDL_GL_GetDrawableSize(state->windows[0], &dw, &dh); |
310 | SDL_Log("Draw Size : %d,%d\n" , dw, dh); |
311 | SDL_Log("\n" ); |
312 | SDL_Log("Vendor : %s\n" , ctx.glGetString(GL_VENDOR)); |
313 | SDL_Log("Renderer : %s\n" , ctx.glGetString(GL_RENDERER)); |
314 | SDL_Log("Version : %s\n" , ctx.glGetString(GL_VERSION)); |
315 | SDL_Log("Extensions : %s\n" , ctx.glGetString(GL_EXTENSIONS)); |
316 | SDL_Log("\n" ); |
317 | |
318 | status = SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value); |
319 | if (!status) { |
320 | SDL_Log("SDL_GL_RED_SIZE: requested %d, got %d\n" , 5, value); |
321 | } else { |
322 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_RED_SIZE: %s\n" , SDL_GetError()); |
323 | } |
324 | status = SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value); |
325 | if (!status) { |
326 | SDL_Log("SDL_GL_GREEN_SIZE: requested %d, got %d\n" , 5, value); |
327 | } else { |
328 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_GREEN_SIZE: %s\n" , SDL_GetError()); |
329 | } |
330 | status = SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value); |
331 | if (!status) { |
332 | SDL_Log("SDL_GL_BLUE_SIZE: requested %d, got %d\n" , 5, value); |
333 | } else { |
334 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_BLUE_SIZE: %s\n" , SDL_GetError()); |
335 | } |
336 | status = SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value); |
337 | if (!status) { |
338 | SDL_Log("SDL_GL_DEPTH_SIZE: requested %d, got %d\n" , 16, value); |
339 | } else { |
340 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_DEPTH_SIZE: %s\n" , SDL_GetError()); |
341 | } |
342 | if (fsaa) { |
343 | status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value); |
344 | if (!status) { |
345 | SDL_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n" , value); |
346 | } else { |
347 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n" , |
348 | SDL_GetError()); |
349 | } |
350 | status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value); |
351 | if (!status) { |
352 | SDL_Log("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n" , fsaa, |
353 | value); |
354 | } else { |
355 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n" , |
356 | SDL_GetError()); |
357 | } |
358 | } |
359 | if (accel >= 0) { |
360 | status = SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value); |
361 | if (!status) { |
362 | SDL_Log("SDL_GL_ACCELERATED_VISUAL: requested %d, got %d\n" , accel, |
363 | value); |
364 | } else { |
365 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n" , |
366 | SDL_GetError()); |
367 | } |
368 | } |
369 | |
370 | /* Set rendering settings */ |
371 | ctx.glMatrixMode(GL_PROJECTION); |
372 | ctx.glLoadIdentity(); |
373 | ctx.glOrtho(-2.0, 2.0, -2.0, 2.0, -20.0, 20.0); |
374 | ctx.glMatrixMode(GL_MODELVIEW); |
375 | ctx.glLoadIdentity(); |
376 | ctx.glEnable(GL_DEPTH_TEST); |
377 | ctx.glDepthFunc(GL_LESS); |
378 | ctx.glShadeModel(GL_SMOOTH); |
379 | |
380 | /* Main render loop */ |
381 | frames = 0; |
382 | then = SDL_GetTicks(); |
383 | done = 0; |
384 | while (!done) { |
385 | SDL_bool update_swap_interval = SDL_FALSE; |
386 | |
387 | /* Check for events */ |
388 | ++frames; |
389 | while (SDL_PollEvent(&event)) { |
390 | SDLTest_CommonEvent(state, &event, &done); |
391 | if (event.type == SDL_KEYDOWN) { |
392 | if (event.key.keysym.sym == SDLK_o) { |
393 | swap_interval--; |
394 | update_swap_interval = SDL_TRUE; |
395 | } else if (event.key.keysym.sym == SDLK_p) { |
396 | swap_interval++; |
397 | update_swap_interval = SDL_TRUE; |
398 | } |
399 | } |
400 | } |
401 | |
402 | if (update_swap_interval) { |
403 | SDL_Log("Swap interval to be set to %d\n" , swap_interval); |
404 | } |
405 | |
406 | for (i = 0; i < state->num_windows; ++i) { |
407 | int w, h; |
408 | if (state->windows[i] == NULL) |
409 | continue; |
410 | SDL_GL_MakeCurrent(state->windows[i], context); |
411 | if (update_swap_interval) { |
412 | SDL_GL_SetSwapInterval(swap_interval); |
413 | } |
414 | SDL_GL_GetDrawableSize(state->windows[i], &w, &h); |
415 | ctx.glViewport(0, 0, w, h); |
416 | Render(); |
417 | SDL_GL_SwapWindow(state->windows[i]); |
418 | } |
419 | } |
420 | |
421 | /* Print out some timing information */ |
422 | now = SDL_GetTicks(); |
423 | if (now > then) { |
424 | SDL_Log("%2.2f frames per second\n" , |
425 | ((double) frames * 1000) / (now - then)); |
426 | } |
427 | quit(0); |
428 | return 0; |
429 | } |
430 | |
431 | #else /* HAVE_OPENGL */ |
432 | |
433 | int |
434 | main(int argc, char *argv[]) |
435 | { |
436 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No OpenGL support on this system\n" ); |
437 | return 1; |
438 | } |
439 | |
440 | #endif /* HAVE_OPENGL */ |
441 | |