| 1 | /* |
| 2 | * Copyright 2019 Google LLC. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "src/gpu/ccpr/GrSampleMaskProcessor.h" |
| 9 | |
| 10 | #include "src/gpu/GrOpsRenderPass.h" |
| 11 | #include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h" |
| 12 | |
| 13 | class GrSampleMaskProcessor::Impl : public GrGLSLGeometryProcessor { |
| 14 | public: |
| 15 | Impl(std::unique_ptr<Shader> shader) : fShader(std::move(shader)) {} |
| 16 | |
| 17 | private: |
| 18 | void setData(const GrGLSLProgramDataManager&, const GrPrimitiveProcessor&, |
| 19 | const CoordTransformRange&) override {} |
| 20 | |
| 21 | void onEmitCode(EmitArgs&, GrGPArgs*) override; |
| 22 | |
| 23 | const std::unique_ptr<Shader> fShader; |
| 24 | }; |
| 25 | |
| 26 | void GrSampleMaskProcessor::Impl::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { |
| 27 | const GrSampleMaskProcessor& proc = args.fGP.cast<GrSampleMaskProcessor>(); |
| 28 | GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; |
| 29 | GrGLSLVertexBuilder* v = args.fVertBuilder; |
| 30 | int numInputPoints = proc.numInputPoints(); |
| 31 | int inputWidth = (4 == numInputPoints || proc.hasInputWeight()) ? 4 : 3; |
| 32 | |
| 33 | varyingHandler->emitAttributes(proc); |
| 34 | SkASSERT(!*args.fFPCoordTransformHandler); |
| 35 | |
| 36 | if (PrimitiveType::kTriangles == proc.fPrimitiveType) { |
| 37 | SkASSERT(!proc.hasInstanceAttributes()); // Triangles are drawn with vertex arrays. |
| 38 | gpArgs->fPositionVar = proc.fInputAttribs.front().asShaderVar(); |
| 39 | } else { |
| 40 | SkASSERT(!proc.hasVertexAttributes()); // Curves are drawn with instanced rendering. |
| 41 | |
| 42 | // Shaders expect a global "bloat" variable when calculating gradients. |
| 43 | v->defineConstant("half" , "bloat" , ".5" ); |
| 44 | |
| 45 | const char* swizzle = (4 == numInputPoints || proc.hasInputWeight()) ? "xyzw" : "xyz" ; |
| 46 | v->codeAppendf("float%ix2 pts = transpose(float2x%i(X.%s, Y.%s));" , |
| 47 | inputWidth, inputWidth, swizzle, swizzle); |
| 48 | |
| 49 | const char* hullPts = "pts" ; |
| 50 | fShader->emitSetupCode(v, "pts" , &hullPts); |
| 51 | v->codeAppendf("float2 vertexpos = %s[sk_VertexID ^ (sk_VertexID >> 1)];" , hullPts); |
| 52 | gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertexpos" ); |
| 53 | |
| 54 | fShader->emitVaryings(varyingHandler, GrGLSLVarying::Scope::kVertToFrag, |
| 55 | &AccessCodeString(v), "vertexpos" , nullptr, nullptr, nullptr); |
| 56 | } |
| 57 | |
| 58 | // Fragment shader. |
| 59 | fShader->emitSampleMaskCode(args.fFragBuilder); |
| 60 | } |
| 61 | |
| 62 | void GrSampleMaskProcessor::reset(PrimitiveType primitiveType, int subpassIdx, |
| 63 | GrResourceProvider* rp) { |
| 64 | SkASSERT(subpassIdx == 0); |
| 65 | fPrimitiveType = primitiveType; // This will affect the return values for numInputPoints, etc. |
| 66 | SkASSERT(PrimitiveType::kWeightedTriangles != fPrimitiveType); |
| 67 | |
| 68 | this->resetCustomFeatures(); |
| 69 | fInputAttribs.reset(); |
| 70 | |
| 71 | switch (fPrimitiveType) { |
| 72 | case PrimitiveType::kTriangles: |
| 73 | case PrimitiveType::kWeightedTriangles: |
| 74 | fInputAttribs.emplace_back("point" , kFloat2_GrVertexAttribType, kFloat2_GrSLType); |
| 75 | this->setVertexAttributes(fInputAttribs.begin(), 1); |
| 76 | this->setInstanceAttributes(nullptr, 0); |
| 77 | break; |
| 78 | case PrimitiveType::kQuadratics: |
| 79 | case PrimitiveType::kCubics: |
| 80 | case PrimitiveType::kConics: { |
| 81 | auto instanceAttribType = (PrimitiveType::kQuadratics == fPrimitiveType) |
| 82 | ? kFloat3_GrVertexAttribType : kFloat4_GrVertexAttribType; |
| 83 | auto shaderVarType = (PrimitiveType::kQuadratics == fPrimitiveType) |
| 84 | ? kFloat3_GrSLType : kFloat4_GrSLType; |
| 85 | fInputAttribs.emplace_back("X" , instanceAttribType, shaderVarType); |
| 86 | fInputAttribs.emplace_back("Y" , instanceAttribType, shaderVarType); |
| 87 | this->setVertexAttributes(nullptr, 0); |
| 88 | this->setInstanceAttributes(fInputAttribs.begin(), fInputAttribs.count()); |
| 89 | this->setWillUseCustomFeature(CustomFeatures::kSampleLocations); |
| 90 | break; |
| 91 | } |
| 92 | } |
| 93 | } |
| 94 | |
| 95 | GrPrimitiveType GrSampleMaskProcessor::primType() const { |
| 96 | SkASSERT(PrimitiveType::kWeightedTriangles != fPrimitiveType); |
| 97 | |
| 98 | switch (fPrimitiveType) { |
| 99 | case PrimitiveType::kTriangles: |
| 100 | case PrimitiveType::kWeightedTriangles: |
| 101 | return GrPrimitiveType::kTriangles; |
| 102 | case PrimitiveType::kQuadratics: |
| 103 | case PrimitiveType::kCubics: |
| 104 | case PrimitiveType::kConics: |
| 105 | return GrPrimitiveType::kTriangleStrip; |
| 106 | default: |
| 107 | return GrPrimitiveType::kTriangleStrip; |
| 108 | } |
| 109 | } |
| 110 | |
| 111 | void GrSampleMaskProcessor::bindBuffers(GrOpsRenderPass* renderPass, |
| 112 | const GrBuffer* instanceBuffer) const { |
| 113 | SkASSERT(PrimitiveType::kWeightedTriangles != fPrimitiveType); |
| 114 | |
| 115 | switch (fPrimitiveType) { |
| 116 | case PrimitiveType::kTriangles: |
| 117 | case PrimitiveType::kWeightedTriangles: { |
| 118 | renderPass->bindBuffers(nullptr, nullptr, instanceBuffer); |
| 119 | break; |
| 120 | } |
| 121 | case PrimitiveType::kQuadratics: |
| 122 | case PrimitiveType::kCubics: |
| 123 | case PrimitiveType::kConics: { |
| 124 | renderPass->bindBuffers(nullptr, instanceBuffer, nullptr); |
| 125 | break; |
| 126 | } |
| 127 | } |
| 128 | } |
| 129 | |
| 130 | void GrSampleMaskProcessor::drawInstances(GrOpsRenderPass* renderPass, int instanceCount, |
| 131 | int baseInstance) const { |
| 132 | SkASSERT(PrimitiveType::kWeightedTriangles != fPrimitiveType); |
| 133 | |
| 134 | switch (fPrimitiveType) { |
| 135 | case PrimitiveType::kTriangles: |
| 136 | case PrimitiveType::kWeightedTriangles: { |
| 137 | renderPass->draw(instanceCount * 3, baseInstance * 3); |
| 138 | break; |
| 139 | } |
| 140 | case PrimitiveType::kQuadratics: |
| 141 | case PrimitiveType::kCubics: |
| 142 | case PrimitiveType::kConics: { |
| 143 | renderPass->drawInstanced(instanceCount, baseInstance, 4, 0); |
| 144 | break; |
| 145 | } |
| 146 | } |
| 147 | } |
| 148 | |
| 149 | GrGLSLPrimitiveProcessor* GrSampleMaskProcessor::onCreateGLSLInstance( |
| 150 | std::unique_ptr<Shader> shader) const { |
| 151 | return new Impl(std::move(shader)); |
| 152 | } |
| 153 | |