1 | /* |
2 | * Copyright 2014 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #include "src/gpu/glsl/GrGLSLGeometryProcessor.h" |
9 | |
10 | #include "src/gpu/GrCoordTransform.h" |
11 | #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
12 | #include "src/gpu/glsl/GrGLSLUniformHandler.h" |
13 | #include "src/gpu/glsl/GrGLSLVarying.h" |
14 | #include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h" |
15 | |
16 | void GrGLSLGeometryProcessor::emitCode(EmitArgs& args) { |
17 | GrGPArgs gpArgs; |
18 | this->onEmitCode(args, &gpArgs); |
19 | |
20 | if (args.fGP.willUseTessellationShaders()) { |
21 | // Tessellation shaders are temporarily responsible for integrating their own code strings |
22 | // while we work out full support. |
23 | return; |
24 | } |
25 | |
26 | GrGLSLVertexBuilder* vBuilder = args.fVertBuilder; |
27 | if (!args.fGP.willUseGeoShader()) { |
28 | // Emit the vertex position to the hardware in the normalized window coordinates it expects. |
29 | SkASSERT(kFloat2_GrSLType == gpArgs.fPositionVar.getType() || |
30 | kFloat3_GrSLType == gpArgs.fPositionVar.getType()); |
31 | vBuilder->emitNormalizedSkPosition(gpArgs.fPositionVar.c_str(), args.fRTAdjustName, |
32 | gpArgs.fPositionVar.getType()); |
33 | if (kFloat2_GrSLType == gpArgs.fPositionVar.getType()) { |
34 | args.fVaryingHandler->setNoPerspective(); |
35 | } |
36 | } else { |
37 | // Since we have a geometry shader, leave the vertex position in Skia device space for now. |
38 | // The geometry Shader will operate in device space, and then convert the final positions to |
39 | // normalized hardware window coordinates under the hood, once everything else has finished. |
40 | // The subclass must call setNoPerspective on the varying handler, if applicable. |
41 | vBuilder->codeAppendf("sk_Position = float4(%s" , gpArgs.fPositionVar.c_str()); |
42 | switch (gpArgs.fPositionVar.getType()) { |
43 | case kFloat_GrSLType: |
44 | vBuilder->codeAppend(", 0" ); // fallthru. |
45 | case kFloat2_GrSLType: |
46 | vBuilder->codeAppend(", 0" ); // fallthru. |
47 | case kFloat3_GrSLType: |
48 | vBuilder->codeAppend(", 1" ); // fallthru. |
49 | case kFloat4_GrSLType: |
50 | vBuilder->codeAppend(");" ); |
51 | break; |
52 | default: |
53 | SK_ABORT("Invalid position var type" ); |
54 | break; |
55 | } |
56 | } |
57 | } |
58 | |
59 | void GrGLSLGeometryProcessor::emitTransforms(GrGLSLVertexBuilder* vb, |
60 | GrGLSLVaryingHandler* varyingHandler, |
61 | GrGLSLUniformHandler* uniformHandler, |
62 | const GrShaderVar& localCoordsVar, |
63 | const SkMatrix& localMatrix, |
64 | FPCoordTransformHandler* handler) { |
65 | // We only require localCoordsVar to be valid if there is a coord transform that needs |
66 | // it. CTs on FPs called with explicit coords do not require a local coord. |
67 | auto getLocalCoords = [&localCoordsVar, |
68 | localCoords = SkString(), |
69 | localCoordLength = int()]() mutable { |
70 | if (localCoords.isEmpty()) { |
71 | localCoordLength = GrSLTypeVecLength(localCoordsVar.getType()); |
72 | SkASSERT(GrSLTypeIsFloatType(localCoordsVar.getType())); |
73 | SkASSERT(localCoordLength == 2 || localCoordLength == 3); |
74 | if (localCoordLength == 3) { |
75 | localCoords = localCoordsVar.getName(); |
76 | } else { |
77 | localCoords.printf("float3(%s, 1)" , localCoordsVar.c_str()); |
78 | } |
79 | } |
80 | return std::make_tuple(localCoords, localCoordLength); |
81 | }; |
82 | |
83 | GrShaderVar transformVar; |
84 | for (int i = 0; *handler; ++*handler, ++i) { |
85 | auto [coordTransform, fp] = handler->get(); |
86 | // Add uniform for coord transform matrix. |
87 | const char* matrixName; |
88 | if (!fp.isSampledWithExplicitCoords() || !coordTransform.isNoOp()) { |
89 | SkString strUniName; |
90 | strUniName.printf("CoordTransformMatrix_%d" , i); |
91 | auto flag = fp.isSampledWithExplicitCoords() ? kFragment_GrShaderFlag |
92 | : kVertex_GrShaderFlag; |
93 | auto& uni = fInstalledTransforms.push_back(); |
94 | if (fp.isSampledWithExplicitCoords() && coordTransform.matrix().isScaleTranslate()) { |
95 | uni.fType = kFloat4_GrSLType; |
96 | } else { |
97 | uni.fType = kFloat3x3_GrSLType; |
98 | } |
99 | uni.fHandle = |
100 | uniformHandler->addUniform(&fp, flag, uni.fType, strUniName.c_str(), |
101 | &matrixName); |
102 | transformVar = uniformHandler->getUniformVariable(uni.fHandle); |
103 | } else { |
104 | // Install a coord transform that will be skipped. |
105 | fInstalledTransforms.push_back(); |
106 | handler->omitCoordsForCurrCoordTransform(); |
107 | continue; |
108 | } |
109 | |
110 | GrShaderVar fsVar; |
111 | // Add varying if required and register varying and matrix uniform. |
112 | if (!fp.isSampledWithExplicitCoords()) { |
113 | auto [localCoordsStr, localCoordLength] = getLocalCoords(); |
114 | GrGLSLVarying v(kFloat2_GrSLType); |
115 | if (localMatrix.hasPerspective() || coordTransform.matrix().hasPerspective() || |
116 | localCoordLength == 3) { |
117 | v = GrGLSLVarying(kFloat3_GrSLType); |
118 | } |
119 | SkString strVaryingName; |
120 | strVaryingName.printf("TransformedCoords_%d" , i); |
121 | varyingHandler->addVarying(strVaryingName.c_str(), &v); |
122 | |
123 | SkASSERT(fInstalledTransforms.back().fType == kFloat3x3_GrSLType); |
124 | if (v.type() == kFloat2_GrSLType) { |
125 | vb->codeAppendf("%s = (%s * %s).xy;" , v.vsOut(), matrixName, |
126 | localCoordsStr.c_str()); |
127 | } else { |
128 | vb->codeAppendf("%s = %s * %s;" , v.vsOut(), matrixName, localCoordsStr.c_str()); |
129 | } |
130 | fsVar = GrShaderVar(SkString(v.fsIn()), v.type(), GrShaderVar::TypeModifier::In); |
131 | } |
132 | handler->specifyCoordsForCurrCoordTransform(transformVar, fsVar); |
133 | } |
134 | } |
135 | |
136 | void GrGLSLGeometryProcessor::setTransformDataHelper(const SkMatrix& localMatrix, |
137 | const GrGLSLProgramDataManager& pdman, |
138 | const CoordTransformRange& transformRange) { |
139 | int i = 0; |
140 | for (auto [transform, fp] : transformRange) { |
141 | if (fInstalledTransforms[i].fHandle.isValid()) { |
142 | SkMatrix m; |
143 | if (fp.isSampledWithExplicitCoords()) { |
144 | m = GetTransformMatrix(transform, SkMatrix::I()); |
145 | } else { |
146 | m = GetTransformMatrix(transform, localMatrix); |
147 | } |
148 | if (!SkMatrixPriv::CheapEqual(fInstalledTransforms[i].fCurrentValue, m)) { |
149 | if (fInstalledTransforms[i].fType == kFloat4_GrSLType) { |
150 | float values[4] = {m.getScaleX(), m.getTranslateX(), |
151 | m.getScaleY(), m.getTranslateY()}; |
152 | SkASSERT(m.isScaleTranslate()); |
153 | pdman.set4fv(fInstalledTransforms[i].fHandle.toIndex(), 1, values); |
154 | } else { |
155 | SkASSERT(!m.isScaleTranslate() || !fp.isSampledWithExplicitCoords()); |
156 | SkASSERT(fInstalledTransforms[i].fType == kFloat3x3_GrSLType); |
157 | pdman.setSkMatrix(fInstalledTransforms[i].fHandle.toIndex(), m); |
158 | } |
159 | fInstalledTransforms[i].fCurrentValue = m; |
160 | } |
161 | } |
162 | ++i; |
163 | } |
164 | SkASSERT(i == fInstalledTransforms.count()); |
165 | } |
166 | |
167 | void GrGLSLGeometryProcessor::writeOutputPosition(GrGLSLVertexBuilder* vertBuilder, |
168 | GrGPArgs* gpArgs, |
169 | const char* posName) { |
170 | gpArgs->fPositionVar.set(kFloat2_GrSLType, "pos2" ); |
171 | vertBuilder->codeAppendf("float2 %s = %s;" , gpArgs->fPositionVar.c_str(), posName); |
172 | } |
173 | |
174 | void GrGLSLGeometryProcessor::writeOutputPosition(GrGLSLVertexBuilder* vertBuilder, |
175 | GrGLSLUniformHandler* uniformHandler, |
176 | GrGPArgs* gpArgs, |
177 | const char* posName, |
178 | const SkMatrix& mat, |
179 | UniformHandle* viewMatrixUniform) { |
180 | if (mat.isIdentity()) { |
181 | gpArgs->fPositionVar.set(kFloat2_GrSLType, "pos2" ); |
182 | vertBuilder->codeAppendf("float2 %s = %s;" , gpArgs->fPositionVar.c_str(), posName); |
183 | } else { |
184 | const char* viewMatrixName; |
185 | *viewMatrixUniform = uniformHandler->addUniform(nullptr, |
186 | kVertex_GrShaderFlag, |
187 | kFloat3x3_GrSLType, |
188 | "uViewM" , |
189 | &viewMatrixName); |
190 | if (!mat.hasPerspective()) { |
191 | gpArgs->fPositionVar.set(kFloat2_GrSLType, "pos2" ); |
192 | vertBuilder->codeAppendf("float2 %s = (%s * float3(%s, 1)).xy;" , |
193 | gpArgs->fPositionVar.c_str(), viewMatrixName, posName); |
194 | } else { |
195 | gpArgs->fPositionVar.set(kFloat3_GrSLType, "pos3" ); |
196 | vertBuilder->codeAppendf("float3 %s = %s * float3(%s, 1);" , |
197 | gpArgs->fPositionVar.c_str(), viewMatrixName, posName); |
198 | } |
199 | } |
200 | } |
201 | |