| 1 | /* | 
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| 2 | * Copyright 2019 Google LLC. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef GrTessellatePathOp_DEFINED | 
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| 9 | #define GrTessellatePathOp_DEFINED | 
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| 10 |  | 
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| 11 | #include "src/gpu/ops/GrDrawOp.h" | 
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| 12 |  | 
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| 13 | class GrAppliedHardClip; | 
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| 14 | class GrFillPathShader; | 
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| 15 | class GrStencilPathShader; | 
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| 16 |  | 
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| 17 | // Renders paths using a hybrid Red Book "stencil, then cover" method. Curves get linearized by | 
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| 18 | // GPU tessellation shaders. This Op doesn't apply analytic AA, so it requires a render target that | 
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| 19 | // supports either MSAA or mixed samples if AA is desired. | 
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| 20 | class GrTessellatePathOp : public GrDrawOp { | 
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| 21 | public: | 
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| 22 | enum class Flags { | 
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| 23 | kNone = 0, | 
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| 24 | kStencilOnly = (1 << 0), | 
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| 25 | kWireframe = (1 << 1) | 
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| 26 | }; | 
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| 27 |  | 
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| 28 | private: | 
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| 29 | DEFINE_OP_CLASS_ID | 
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| 30 |  | 
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| 31 | GrTessellatePathOp(const SkMatrix& viewMatrix, const SkPath& path, GrPaint&& paint, | 
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| 32 | GrAAType aaType, Flags flags = Flags::kNone) | 
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| 33 | : GrDrawOp(ClassID()) | 
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| 34 | , fFlags(flags) | 
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| 35 | , fViewMatrix(viewMatrix) | 
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| 36 | , fPath(path) | 
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| 37 | , fAAType(aaType) | 
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| 38 | , fColor(paint.getColor4f()) | 
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| 39 | , fProcessors(std::move(paint)) { | 
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| 40 | SkRect devBounds; | 
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| 41 | fViewMatrix.mapRect(&devBounds, path.getBounds()); | 
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| 42 | this->setBounds(devBounds, HasAABloat(GrAAType::kCoverage == fAAType), IsHairline::kNo); | 
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| 43 | } | 
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| 44 |  | 
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| 45 | const char* name() const override { return "GrTessellatePathOp"; } | 
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| 46 | void visitProxies(const VisitProxyFunc& fn) const override { fProcessors.visitProxies(fn); } | 
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| 47 | GrProcessorSet::Analysis finalize(const GrCaps& caps, const GrAppliedClip* clip, | 
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| 48 | bool hasMixedSampledCoverage, | 
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| 49 | GrClampType clampType) override { | 
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| 50 | return fProcessors.finalize( | 
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| 51 | fColor, GrProcessorAnalysisCoverage::kNone, clip, &GrUserStencilSettings::kUnused, | 
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| 52 | hasMixedSampledCoverage, caps, clampType, &fColor); | 
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| 53 | } | 
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| 54 |  | 
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| 55 | FixedFunctionFlags fixedFunctionFlags() const override; | 
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| 56 | void onPrePrepare(GrRecordingContext*, | 
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| 57 | const GrSurfaceProxyView* writeView, | 
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| 58 | GrAppliedClip*, | 
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| 59 | const GrXferProcessor::DstProxyView&) override; | 
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| 60 | void onPrepare(GrOpFlushState* state) override; | 
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| 61 | void onExecute(GrOpFlushState*, const SkRect& chainBounds) override; | 
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| 62 |  | 
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| 63 | void drawStencilPass(GrOpFlushState*); | 
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| 64 | void drawCoverPass(GrOpFlushState*); | 
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| 65 |  | 
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| 66 | const Flags fFlags; | 
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| 67 | const SkMatrix fViewMatrix; | 
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| 68 | const SkPath fPath; | 
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| 69 | const GrAAType fAAType; | 
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| 70 | SkPMColor4f fColor; | 
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| 71 | GrProcessorSet fProcessors; | 
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| 72 |  | 
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| 73 | // These path shaders get created during onPrepare for drawing the below path vertex data. | 
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| 74 | // | 
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| 75 | // If fFillPathShader is null, then we just stencil the full path using fStencilPathShader and | 
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| 76 | // fCubicInstanceBuffer, and then fill it using a simple bounding box. | 
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| 77 | // | 
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| 78 | // If fFillPathShader is not null, then we fill the path using it plus cubic hulls from | 
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| 79 | // fCubicInstanceBuffer instead of a bounding box. | 
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| 80 | // | 
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| 81 | // If fFillPathShader is not null and fStencilPathShader *is* null, then the vertex data | 
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| 82 | // contains non-overlapping path geometry that can be drawn directly to the final render target. | 
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| 83 | // We only need to stencil curves from fCubicInstanceBuffer, and then draw the rest of the path | 
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| 84 | // directly. | 
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| 85 | GrStencilPathShader* fStencilPathShader = nullptr; | 
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| 86 | GrFillPathShader* fFillPathShader = nullptr; | 
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| 87 |  | 
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| 88 | // The "path vertex data" is made up of cubic wedges or inner polygon triangles (either red book | 
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| 89 | // style or fully tessellated). The geometry is generated by | 
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| 90 | // GrPathParser::EmitCenterWedgePatches, GrPathParser::EmitInnerPolygonTriangles, | 
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| 91 | // or GrTriangulator::PathToTriangles. | 
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| 92 | sk_sp<const GrBuffer> fPathVertexBuffer; | 
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| 93 | int fBasePathVertex; | 
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| 94 | int fPathVertexCount; | 
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| 95 |  | 
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| 96 | // The cubic instance buffer defines standalone cubics to tessellate into the stencil buffer, in | 
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| 97 | // addition to the above path geometry. | 
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| 98 | sk_sp<const GrBuffer> fCubicInstanceBuffer; | 
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| 99 | int fBaseCubicInstance; | 
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| 100 | int fCubicInstanceCount; | 
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| 101 |  | 
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| 102 | friend class GrOpMemoryPool;  // For ctor. | 
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| 103 | }; | 
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| 104 |  | 
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| 105 | GR_MAKE_BITFIELD_CLASS_OPS(GrTessellatePathOp::Flags); | 
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| 106 |  | 
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| 107 | #endif | 
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| 108 |  | 
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