| 1 | /* | 
| 2 |  * Copyright 2019 Google LLC. | 
| 3 |  * | 
| 4 |  * Use of this source code is governed by a BSD-style license that can be | 
| 5 |  * found in the LICENSE file. | 
| 6 |  */ | 
| 7 |  | 
| 8 | #ifndef GrTessellatePathOp_DEFINED | 
| 9 | #define GrTessellatePathOp_DEFINED | 
| 10 |  | 
| 11 | #include "src/gpu/ops/GrDrawOp.h" | 
| 12 |  | 
| 13 | class GrAppliedHardClip; | 
| 14 | class GrFillPathShader; | 
| 15 | class GrStencilPathShader; | 
| 16 |  | 
| 17 | // Renders paths using a hybrid Red Book "stencil, then cover" method. Curves get linearized by | 
| 18 | // GPU tessellation shaders. This Op doesn't apply analytic AA, so it requires a render target that | 
| 19 | // supports either MSAA or mixed samples if AA is desired. | 
| 20 | class GrTessellatePathOp : public GrDrawOp { | 
| 21 | public: | 
| 22 |     enum class Flags { | 
| 23 |         kNone = 0, | 
| 24 |         kStencilOnly = (1 << 0), | 
| 25 |         kWireframe = (1 << 1) | 
| 26 |     }; | 
| 27 |  | 
| 28 | private: | 
| 29 |     DEFINE_OP_CLASS_ID | 
| 30 |  | 
| 31 |     GrTessellatePathOp(const SkMatrix& viewMatrix, const SkPath& path, GrPaint&& paint, | 
| 32 |                        GrAAType aaType, Flags flags = Flags::kNone) | 
| 33 |             : GrDrawOp(ClassID()) | 
| 34 |             , fFlags(flags) | 
| 35 |             , fViewMatrix(viewMatrix) | 
| 36 |             , fPath(path) | 
| 37 |             , fAAType(aaType) | 
| 38 |             , fColor(paint.getColor4f()) | 
| 39 |             , fProcessors(std::move(paint)) { | 
| 40 |         SkRect devBounds; | 
| 41 |         fViewMatrix.mapRect(&devBounds, path.getBounds()); | 
| 42 |         this->setBounds(devBounds, HasAABloat(GrAAType::kCoverage == fAAType), IsHairline::kNo); | 
| 43 |     } | 
| 44 |  | 
| 45 |     const char* name() const override { return "GrTessellatePathOp" ; } | 
| 46 |     void visitProxies(const VisitProxyFunc& fn) const override { fProcessors.visitProxies(fn); } | 
| 47 |     GrProcessorSet::Analysis finalize(const GrCaps& caps, const GrAppliedClip* clip, | 
| 48 |                                       bool hasMixedSampledCoverage, | 
| 49 |                                       GrClampType clampType) override { | 
| 50 |         return fProcessors.finalize( | 
| 51 |                 fColor, GrProcessorAnalysisCoverage::kNone, clip, &GrUserStencilSettings::kUnused, | 
| 52 |                 hasMixedSampledCoverage, caps, clampType, &fColor); | 
| 53 |     } | 
| 54 |  | 
| 55 |     FixedFunctionFlags fixedFunctionFlags() const override; | 
| 56 |     void onPrePrepare(GrRecordingContext*, | 
| 57 |                       const GrSurfaceProxyView* writeView, | 
| 58 |                       GrAppliedClip*, | 
| 59 |                       const GrXferProcessor::DstProxyView&) override; | 
| 60 |     void onPrepare(GrOpFlushState* state) override; | 
| 61 |     void onExecute(GrOpFlushState*, const SkRect& chainBounds) override; | 
| 62 |  | 
| 63 |     void drawStencilPass(GrOpFlushState*); | 
| 64 |     void drawCoverPass(GrOpFlushState*); | 
| 65 |  | 
| 66 |     const Flags fFlags; | 
| 67 |     const SkMatrix fViewMatrix; | 
| 68 |     const SkPath fPath; | 
| 69 |     const GrAAType fAAType; | 
| 70 |     SkPMColor4f fColor; | 
| 71 |     GrProcessorSet fProcessors; | 
| 72 |  | 
| 73 |     // These path shaders get created during onPrepare for drawing the below path vertex data. | 
| 74 |     // | 
| 75 |     // If fFillPathShader is null, then we just stencil the full path using fStencilPathShader and | 
| 76 |     // fCubicInstanceBuffer, and then fill it using a simple bounding box. | 
| 77 |     // | 
| 78 |     // If fFillPathShader is not null, then we fill the path using it plus cubic hulls from | 
| 79 |     // fCubicInstanceBuffer instead of a bounding box. | 
| 80 |     // | 
| 81 |     // If fFillPathShader is not null and fStencilPathShader *is* null, then the vertex data | 
| 82 |     // contains non-overlapping path geometry that can be drawn directly to the final render target. | 
| 83 |     // We only need to stencil curves from fCubicInstanceBuffer, and then draw the rest of the path | 
| 84 |     // directly. | 
| 85 |     GrStencilPathShader* fStencilPathShader = nullptr; | 
| 86 |     GrFillPathShader* fFillPathShader = nullptr; | 
| 87 |  | 
| 88 |     // The "path vertex data" is made up of cubic wedges or inner polygon triangles (either red book | 
| 89 |     // style or fully tessellated). The geometry is generated by | 
| 90 |     // GrPathParser::EmitCenterWedgePatches, GrPathParser::EmitInnerPolygonTriangles, | 
| 91 |     // or GrTriangulator::PathToTriangles. | 
| 92 |     sk_sp<const GrBuffer> fPathVertexBuffer; | 
| 93 |     int fBasePathVertex; | 
| 94 |     int fPathVertexCount; | 
| 95 |  | 
| 96 |     // The cubic instance buffer defines standalone cubics to tessellate into the stencil buffer, in | 
| 97 |     // addition to the above path geometry. | 
| 98 |     sk_sp<const GrBuffer> fCubicInstanceBuffer; | 
| 99 |     int fBaseCubicInstance; | 
| 100 |     int fCubicInstanceCount; | 
| 101 |  | 
| 102 |     friend class GrOpMemoryPool;  // For ctor. | 
| 103 | }; | 
| 104 |  | 
| 105 | GR_MAKE_BITFIELD_CLASS_OPS(GrTessellatePathOp::Flags); | 
| 106 |  | 
| 107 | #endif | 
| 108 |  |