| 1 | /* | 
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| 2 | * Copyright 2016 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #include "include/core/SkPaint.h" | 
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| 9 | #include "src/shaders/gradients/Sk4fGradientBase.h" | 
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| 10 | #include <functional> | 
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| 11 |  | 
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| 12 | namespace { | 
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| 13 |  | 
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| 14 | Sk4f pack_color(const SkColor4f& c4f, bool premul, const Sk4f& component_scale) { | 
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| 15 | Sk4f pm4f = premul | 
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| 16 | ? Sk4f::Load(c4f.premul().vec()) | 
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| 17 | : Sk4f::Load(c4f.vec()); | 
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| 18 |  | 
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| 19 | if (premul) { | 
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| 20 | // If the stops are premul, we clamp them to gamut now. | 
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| 21 | // If the stops are unpremul, the colors will eventually go through Sk4f_toL32(), | 
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| 22 | // which ends up clamping to gamut then. | 
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| 23 | pm4f = Sk4f::Max(0, Sk4f::Min(pm4f, pm4f[3])); | 
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| 24 | } | 
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| 25 |  | 
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| 26 | return pm4f * component_scale; | 
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| 27 | } | 
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| 28 |  | 
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| 29 | class IntervalIterator { | 
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| 30 | public: | 
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| 31 | IntervalIterator(const SkGradientShaderBase& shader, bool reverse) | 
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| 32 | : fShader(shader) | 
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| 33 | , fFirstPos(reverse ? SK_Scalar1 : 0) | 
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| 34 | , fBegin(reverse ? shader.fColorCount - 1 : 0) | 
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| 35 | , fAdvance(reverse ? -1 : 1) { | 
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| 36 | SkASSERT(shader.fColorCount > 0); | 
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| 37 | } | 
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| 38 |  | 
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| 39 | void iterate(const SkColor4f* colors, | 
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| 40 | std::function<void(const SkColor4f&, const SkColor4f&, | 
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| 41 | SkScalar, SkScalar)> func) const { | 
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| 42 | if (!fShader.fOrigPos) { | 
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| 43 | this->iterateImplicitPos(colors, func); | 
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| 44 | return; | 
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| 45 | } | 
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| 46 |  | 
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| 47 | const int end = fBegin + fAdvance * (fShader.fColorCount - 1); | 
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| 48 | int prev = fBegin; | 
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| 49 | SkScalar prevPos = fFirstPos; | 
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| 50 |  | 
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| 51 | do { | 
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| 52 | const int curr = prev + fAdvance; | 
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| 53 | SkASSERT(curr >= 0 && curr < fShader.fColorCount); | 
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| 54 |  | 
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| 55 | const SkScalar currPos = fShader.fOrigPos[curr]; | 
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| 56 | if (currPos != prevPos) { | 
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| 57 | SkASSERT((currPos - prevPos > 0) == (fAdvance > 0)); | 
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| 58 | func(colors[prev], colors[curr], prevPos, currPos); | 
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| 59 | } | 
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| 60 |  | 
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| 61 | prev = curr; | 
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| 62 | prevPos = currPos; | 
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| 63 | } while (prev != end); | 
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| 64 | } | 
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| 65 |  | 
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| 66 | private: | 
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| 67 | void iterateImplicitPos(const SkColor4f* colors, | 
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| 68 | std::function<void(const SkColor4f&, const SkColor4f&, | 
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| 69 | SkScalar, SkScalar)> func) const { | 
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| 70 | // When clients don't provide explicit color stop positions (fPos == nullptr), | 
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| 71 | // the color stops are distributed evenly across the unit interval | 
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| 72 | // (implicit positioning). | 
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| 73 | const SkScalar dt = fAdvance * SK_Scalar1 / (fShader.fColorCount - 1); | 
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| 74 | const int end = fBegin + fAdvance * (fShader.fColorCount - 2); | 
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| 75 | int prev = fBegin; | 
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| 76 | SkScalar prevPos = fFirstPos; | 
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| 77 |  | 
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| 78 | while (prev != end) { | 
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| 79 | const int curr = prev + fAdvance; | 
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| 80 | SkASSERT(curr >= 0 && curr < fShader.fColorCount); | 
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| 81 |  | 
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| 82 | const SkScalar currPos = prevPos + dt; | 
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| 83 | func(colors[prev], colors[curr], prevPos, currPos); | 
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| 84 | prev = curr; | 
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| 85 | prevPos = currPos; | 
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| 86 | } | 
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| 87 |  | 
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| 88 | // emit the last interval with a pinned end position, to avoid precision issues | 
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| 89 | func(colors[prev], colors[prev + fAdvance], prevPos, 1 - fFirstPos); | 
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| 90 | } | 
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| 91 |  | 
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| 92 | const SkGradientShaderBase& fShader; | 
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| 93 | const SkScalar              fFirstPos; | 
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| 94 | const int                   fBegin; | 
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| 95 | const int                   fAdvance; | 
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| 96 | }; | 
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| 97 |  | 
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| 98 | void addMirrorIntervals(const SkGradientShaderBase& shader, | 
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| 99 | const SkColor4f* colors, | 
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| 100 | const Sk4f& componentScale, | 
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| 101 | bool premulColors, bool reverse, | 
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| 102 | Sk4fGradientIntervalBuffer::BufferType* buffer) { | 
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| 103 | const IntervalIterator iter(shader, reverse); | 
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| 104 | iter.iterate(colors, [&] (const SkColor4f& c0, const SkColor4f& c1, SkScalar t0, SkScalar t1) { | 
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| 105 | SkASSERT(buffer->empty() || buffer->back().fT1 == 2 - t0); | 
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| 106 |  | 
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| 107 | const auto mirror_t0 = 2 - t0; | 
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| 108 | const auto mirror_t1 = 2 - t1; | 
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| 109 | // mirror_p1 & mirror_p1 may collapse for very small values - recheck to avoid | 
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| 110 | // triggering Interval asserts. | 
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| 111 | if (mirror_t0 != mirror_t1) { | 
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| 112 | buffer->emplace_back(pack_color(c0, premulColors, componentScale), mirror_t0, | 
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| 113 | pack_color(c1, premulColors, componentScale), mirror_t1); | 
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| 114 | } | 
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| 115 | }); | 
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| 116 | } | 
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| 117 |  | 
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| 118 | } // anonymous namespace | 
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| 119 |  | 
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| 120 | Sk4fGradientInterval::Sk4fGradientInterval(const Sk4f& c0, SkScalar t0, | 
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| 121 | const Sk4f& c1, SkScalar t1) | 
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| 122 | : fT0(t0) | 
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| 123 | , fT1(t1) { | 
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| 124 | SkASSERT(t0 != t1); | 
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| 125 | // Either p0 or p1 can be (-)inf for synthetic clamp edge intervals. | 
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| 126 | SkASSERT(SkScalarIsFinite(t0) || SkScalarIsFinite(t1)); | 
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| 127 |  | 
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| 128 | const auto dt = t1 - t0; | 
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| 129 |  | 
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| 130 | // Clamp edge intervals are always zero-ramp. | 
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| 131 | SkASSERT(SkScalarIsFinite(dt) || (c0 == c1).allTrue()); | 
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| 132 | SkASSERT(SkScalarIsFinite(t0) || (c0 == c1).allTrue()); | 
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| 133 | const Sk4f   dc = SkScalarIsFinite(dt) ? (c1 - c0) / dt : 0; | 
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| 134 | const Sk4f bias = c0 - (SkScalarIsFinite(t0) ? t0 * dc : 0); | 
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| 135 |  | 
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| 136 | bias.store(fCb.vec()); | 
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| 137 | dc.store(fCg.vec()); | 
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| 138 | } | 
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| 139 |  | 
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| 140 | void Sk4fGradientIntervalBuffer::init(const SkGradientShaderBase& shader, SkColorSpace* dstCS, | 
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| 141 | SkTileMode tileMode, bool premulColors, | 
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| 142 | SkScalar alpha, bool reverse) { | 
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| 143 | // The main job here is to build a specialized interval list: a different | 
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| 144 | // representation of the color stops data, optimized for efficient scan line | 
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| 145 | // access during shading. | 
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| 146 | // | 
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| 147 | //   [{P0,C0} , {P1,C1}) [{P1,C2} , {P2,c3}) ... [{Pn,C2n} , {Pn+1,C2n+1}) | 
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| 148 | // | 
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| 149 | // The list may be inverted when requested (such that e.g. points are sorted | 
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| 150 | // in increasing x order when dx < 0). | 
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| 151 | // | 
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| 152 | // Note: the current representation duplicates pos data; we could refactor to | 
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| 153 | //       avoid this if interval storage size becomes a concern. | 
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| 154 | // | 
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| 155 | // Aside from reordering, we also perform two more pre-processing steps at | 
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| 156 | // this stage: | 
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| 157 | // | 
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| 158 | //   1) scale the color components depending on paint alpha and the requested | 
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| 159 | //      interpolation space (note: the interval color storage is SkPMColor4f, but | 
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| 160 | //      that doesn't necessarily mean the colors are premultiplied; that | 
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| 161 | //      property is tracked in fColorsArePremul) | 
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| 162 | // | 
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| 163 | //   2) inject synthetic intervals to support tiling. | 
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| 164 | // | 
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| 165 | //      * for kRepeat, no extra intervals are needed - the iterator just | 
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| 166 | //        wraps around at the end: | 
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| 167 | // | 
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| 168 | //          ->[P0,P1)->..[Pn-1,Pn)-> | 
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| 169 | // | 
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| 170 | //      * for kClamp, we add two "infinite" intervals before/after: | 
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| 171 | // | 
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| 172 | //          [-/+inf , P0)->[P0 , P1)->..[Pn-1 , Pn)->[Pn , +/-inf) | 
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| 173 | // | 
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| 174 | //        (the iterator should never run off the end in this mode) | 
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| 175 | // | 
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| 176 | //      * for kMirror, we extend the range to [0..2] and add a flipped | 
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| 177 | //        interval series - then the iterator operates just as in the | 
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| 178 | //        kRepeat case: | 
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| 179 | // | 
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| 180 | //          ->[P0,P1)->..[Pn-1,Pn)->[2 - Pn,2 - Pn-1)->..[2 - P1,2 - P0)-> | 
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| 181 | // | 
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| 182 | // TODO: investigate collapsing intervals << 1px. | 
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| 183 |  | 
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| 184 | const auto count = shader.fColorCount; | 
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| 185 |  | 
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| 186 | SkASSERT(count > 0); | 
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| 187 |  | 
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| 188 | fIntervals.reset(); | 
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| 189 |  | 
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| 190 | const Sk4f componentScale = premulColors | 
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| 191 | ? Sk4f(alpha) | 
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| 192 | : Sk4f(1.0f, 1.0f, 1.0f, alpha); | 
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| 193 | const int first_index = reverse ? count - 1 : 0; | 
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| 194 | const int last_index = count - 1 - first_index; | 
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| 195 | const SkScalar first_pos = reverse ? SK_Scalar1 : 0; | 
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| 196 | const SkScalar last_pos = SK_Scalar1 - first_pos; | 
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| 197 |  | 
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| 198 | // Transform all of the colors to destination color space | 
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| 199 | SkColor4fXformer xformedColors(shader.fOrigColors4f, count, shader.fColorSpace.get(), dstCS); | 
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| 200 |  | 
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| 201 | if (tileMode == SkTileMode::kClamp) { | 
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| 202 | // synthetic edge interval: -/+inf .. P0 | 
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| 203 | const Sk4f clamp_color = pack_color(xformedColors.fColors[first_index], | 
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| 204 | premulColors, componentScale); | 
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| 205 | const SkScalar clamp_pos = reverse ? SK_ScalarInfinity : SK_ScalarNegativeInfinity; | 
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| 206 | fIntervals.emplace_back(clamp_color, clamp_pos, | 
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| 207 | clamp_color, first_pos); | 
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| 208 | } else if (tileMode == SkTileMode::kMirror && reverse) { | 
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| 209 | // synthetic mirror intervals injected before main intervals: (2 .. 1] | 
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| 210 | addMirrorIntervals(shader, xformedColors.fColors, componentScale, premulColors, false, | 
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| 211 | &fIntervals); | 
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| 212 | } | 
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| 213 |  | 
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| 214 | const IntervalIterator iter(shader, reverse); | 
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| 215 | iter.iterate(xformedColors.fColors, | 
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| 216 | [&] (const SkColor4f& c0, const SkColor4f& c1, SkScalar t0, SkScalar t1) { | 
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| 217 | SkASSERT(fIntervals.empty() || fIntervals.back().fT1 == t0); | 
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| 218 |  | 
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| 219 | fIntervals.emplace_back(pack_color(c0, premulColors, componentScale), t0, | 
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| 220 | pack_color(c1, premulColors, componentScale), t1); | 
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| 221 | }); | 
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| 222 |  | 
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| 223 | if (tileMode == SkTileMode::kClamp) { | 
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| 224 | // synthetic edge interval: Pn .. +/-inf | 
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| 225 | const Sk4f clamp_color = pack_color(xformedColors.fColors[last_index], | 
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| 226 | premulColors, componentScale); | 
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| 227 | const SkScalar clamp_pos = reverse ? SK_ScalarNegativeInfinity : SK_ScalarInfinity; | 
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| 228 | fIntervals.emplace_back(clamp_color, last_pos, | 
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| 229 | clamp_color, clamp_pos); | 
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| 230 | } else if (tileMode == SkTileMode::kMirror && !reverse) { | 
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| 231 | // synthetic mirror intervals injected after main intervals: [1 .. 2) | 
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| 232 | addMirrorIntervals(shader, xformedColors.fColors, componentScale, premulColors, true, | 
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| 233 | &fIntervals); | 
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| 234 | } | 
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| 235 | } | 
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| 236 |  | 
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| 237 | const Sk4fGradientInterval* Sk4fGradientIntervalBuffer::find(SkScalar t) const { | 
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| 238 | // Binary search. | 
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| 239 | const auto* i0 = fIntervals.begin(); | 
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| 240 | const auto* i1 = fIntervals.end() - 1; | 
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| 241 |  | 
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| 242 | while (i0 != i1) { | 
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| 243 | SkASSERT(i0 < i1); | 
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| 244 | SkASSERT(t >= i0->fT0 && t <= i1->fT1); | 
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| 245 |  | 
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| 246 | const auto* i = i0 + ((i1 - i0) >> 1); | 
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| 247 |  | 
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| 248 | if (t > i->fT1) { | 
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| 249 | i0 = i + 1; | 
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| 250 | } else { | 
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| 251 | i1 = i; | 
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| 252 | } | 
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| 253 | } | 
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| 254 |  | 
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| 255 | SkASSERT(i0->contains(t)); | 
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| 256 | return i0; | 
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| 257 | } | 
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| 258 |  | 
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| 259 | const Sk4fGradientInterval* Sk4fGradientIntervalBuffer::findNext( | 
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| 260 | SkScalar t, const Sk4fGradientInterval* prev, bool increasing) const { | 
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| 261 |  | 
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| 262 | SkASSERT(!prev->contains(t)); | 
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| 263 | SkASSERT(prev >= fIntervals.begin() && prev < fIntervals.end()); | 
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| 264 | SkASSERT(t >= fIntervals.front().fT0 && t <= fIntervals.back().fT1); | 
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| 265 |  | 
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| 266 | const auto* i = prev; | 
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| 267 |  | 
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| 268 | // Use the |increasing| signal to figure which direction we should search for | 
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| 269 | // the next interval, then perform a linear search. | 
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| 270 | if (increasing) { | 
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| 271 | do { | 
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| 272 | i += 1; | 
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| 273 | if (i >= fIntervals.end()) { | 
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| 274 | i = fIntervals.begin(); | 
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| 275 | } | 
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| 276 | } while (!i->contains(t)); | 
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| 277 | } else { | 
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| 278 | do { | 
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| 279 | i -= 1; | 
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| 280 | if (i < fIntervals.begin()) { | 
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| 281 | i = fIntervals.end() - 1; | 
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| 282 | } | 
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| 283 | } while (!i->contains(t)); | 
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| 284 | } | 
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| 285 |  | 
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| 286 | return i; | 
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| 287 | } | 
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| 288 |  | 
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| 289 | SkGradientShaderBase:: | 
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| 290 | GradientShaderBase4fContext::GradientShaderBase4fContext(const SkGradientShaderBase& shader, | 
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| 291 | const ContextRec& rec) | 
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| 292 | : INHERITED(shader, rec) | 
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| 293 | , fFlags(this->INHERITED::getFlags()) | 
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| 294 | , fDither(rec.fPaint->isDither()) | 
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| 295 | { | 
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| 296 | const SkMatrix& inverse = this->getTotalInverse(); | 
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| 297 | fDstToPos.setConcat(shader.fPtsToUnit, inverse); | 
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| 298 | SkASSERT(!fDstToPos.hasPerspective()); | 
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| 299 | fDstToPosProc = SkMatrixPriv::GetMapXYProc(fDstToPos); | 
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| 300 |  | 
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| 301 | if (shader.fColorsAreOpaque && this->getPaintAlpha() == SK_AlphaOPAQUE) { | 
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| 302 | fFlags |= kOpaqueAlpha_Flag; | 
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| 303 | } | 
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| 304 |  | 
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| 305 | fColorsArePremul = | 
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| 306 | (shader.fGradFlags & SkGradientShader::kInterpolateColorsInPremul_Flag) | 
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| 307 | || shader.fColorsAreOpaque; | 
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| 308 | } | 
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| 309 |  | 
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| 310 | bool SkGradientShaderBase:: | 
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| 311 | GradientShaderBase4fContext::isValid() const { | 
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| 312 | return fDstToPos.isFinite(); | 
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| 313 | } | 
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| 314 |  | 
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