1 | /* |
2 | * Copyright 2016 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #include "include/core/SkPaint.h" |
9 | #include "src/shaders/gradients/Sk4fGradientBase.h" |
10 | #include <functional> |
11 | |
12 | namespace { |
13 | |
14 | Sk4f pack_color(const SkColor4f& c4f, bool premul, const Sk4f& component_scale) { |
15 | Sk4f pm4f = premul |
16 | ? Sk4f::Load(c4f.premul().vec()) |
17 | : Sk4f::Load(c4f.vec()); |
18 | |
19 | if (premul) { |
20 | // If the stops are premul, we clamp them to gamut now. |
21 | // If the stops are unpremul, the colors will eventually go through Sk4f_toL32(), |
22 | // which ends up clamping to gamut then. |
23 | pm4f = Sk4f::Max(0, Sk4f::Min(pm4f, pm4f[3])); |
24 | } |
25 | |
26 | return pm4f * component_scale; |
27 | } |
28 | |
29 | class IntervalIterator { |
30 | public: |
31 | IntervalIterator(const SkGradientShaderBase& shader, bool reverse) |
32 | : fShader(shader) |
33 | , fFirstPos(reverse ? SK_Scalar1 : 0) |
34 | , fBegin(reverse ? shader.fColorCount - 1 : 0) |
35 | , fAdvance(reverse ? -1 : 1) { |
36 | SkASSERT(shader.fColorCount > 0); |
37 | } |
38 | |
39 | void iterate(const SkColor4f* colors, |
40 | std::function<void(const SkColor4f&, const SkColor4f&, |
41 | SkScalar, SkScalar)> func) const { |
42 | if (!fShader.fOrigPos) { |
43 | this->iterateImplicitPos(colors, func); |
44 | return; |
45 | } |
46 | |
47 | const int end = fBegin + fAdvance * (fShader.fColorCount - 1); |
48 | int prev = fBegin; |
49 | SkScalar prevPos = fFirstPos; |
50 | |
51 | do { |
52 | const int curr = prev + fAdvance; |
53 | SkASSERT(curr >= 0 && curr < fShader.fColorCount); |
54 | |
55 | const SkScalar currPos = fShader.fOrigPos[curr]; |
56 | if (currPos != prevPos) { |
57 | SkASSERT((currPos - prevPos > 0) == (fAdvance > 0)); |
58 | func(colors[prev], colors[curr], prevPos, currPos); |
59 | } |
60 | |
61 | prev = curr; |
62 | prevPos = currPos; |
63 | } while (prev != end); |
64 | } |
65 | |
66 | private: |
67 | void iterateImplicitPos(const SkColor4f* colors, |
68 | std::function<void(const SkColor4f&, const SkColor4f&, |
69 | SkScalar, SkScalar)> func) const { |
70 | // When clients don't provide explicit color stop positions (fPos == nullptr), |
71 | // the color stops are distributed evenly across the unit interval |
72 | // (implicit positioning). |
73 | const SkScalar dt = fAdvance * SK_Scalar1 / (fShader.fColorCount - 1); |
74 | const int end = fBegin + fAdvance * (fShader.fColorCount - 2); |
75 | int prev = fBegin; |
76 | SkScalar prevPos = fFirstPos; |
77 | |
78 | while (prev != end) { |
79 | const int curr = prev + fAdvance; |
80 | SkASSERT(curr >= 0 && curr < fShader.fColorCount); |
81 | |
82 | const SkScalar currPos = prevPos + dt; |
83 | func(colors[prev], colors[curr], prevPos, currPos); |
84 | prev = curr; |
85 | prevPos = currPos; |
86 | } |
87 | |
88 | // emit the last interval with a pinned end position, to avoid precision issues |
89 | func(colors[prev], colors[prev + fAdvance], prevPos, 1 - fFirstPos); |
90 | } |
91 | |
92 | const SkGradientShaderBase& fShader; |
93 | const SkScalar fFirstPos; |
94 | const int fBegin; |
95 | const int fAdvance; |
96 | }; |
97 | |
98 | void addMirrorIntervals(const SkGradientShaderBase& shader, |
99 | const SkColor4f* colors, |
100 | const Sk4f& componentScale, |
101 | bool premulColors, bool reverse, |
102 | Sk4fGradientIntervalBuffer::BufferType* buffer) { |
103 | const IntervalIterator iter(shader, reverse); |
104 | iter.iterate(colors, [&] (const SkColor4f& c0, const SkColor4f& c1, SkScalar t0, SkScalar t1) { |
105 | SkASSERT(buffer->empty() || buffer->back().fT1 == 2 - t0); |
106 | |
107 | const auto mirror_t0 = 2 - t0; |
108 | const auto mirror_t1 = 2 - t1; |
109 | // mirror_p1 & mirror_p1 may collapse for very small values - recheck to avoid |
110 | // triggering Interval asserts. |
111 | if (mirror_t0 != mirror_t1) { |
112 | buffer->emplace_back(pack_color(c0, premulColors, componentScale), mirror_t0, |
113 | pack_color(c1, premulColors, componentScale), mirror_t1); |
114 | } |
115 | }); |
116 | } |
117 | |
118 | } // anonymous namespace |
119 | |
120 | Sk4fGradientInterval::Sk4fGradientInterval(const Sk4f& c0, SkScalar t0, |
121 | const Sk4f& c1, SkScalar t1) |
122 | : fT0(t0) |
123 | , fT1(t1) { |
124 | SkASSERT(t0 != t1); |
125 | // Either p0 or p1 can be (-)inf for synthetic clamp edge intervals. |
126 | SkASSERT(SkScalarIsFinite(t0) || SkScalarIsFinite(t1)); |
127 | |
128 | const auto dt = t1 - t0; |
129 | |
130 | // Clamp edge intervals are always zero-ramp. |
131 | SkASSERT(SkScalarIsFinite(dt) || (c0 == c1).allTrue()); |
132 | SkASSERT(SkScalarIsFinite(t0) || (c0 == c1).allTrue()); |
133 | const Sk4f dc = SkScalarIsFinite(dt) ? (c1 - c0) / dt : 0; |
134 | const Sk4f bias = c0 - (SkScalarIsFinite(t0) ? t0 * dc : 0); |
135 | |
136 | bias.store(fCb.vec()); |
137 | dc.store(fCg.vec()); |
138 | } |
139 | |
140 | void Sk4fGradientIntervalBuffer::init(const SkGradientShaderBase& shader, SkColorSpace* dstCS, |
141 | SkTileMode tileMode, bool premulColors, |
142 | SkScalar alpha, bool reverse) { |
143 | // The main job here is to build a specialized interval list: a different |
144 | // representation of the color stops data, optimized for efficient scan line |
145 | // access during shading. |
146 | // |
147 | // [{P0,C0} , {P1,C1}) [{P1,C2} , {P2,c3}) ... [{Pn,C2n} , {Pn+1,C2n+1}) |
148 | // |
149 | // The list may be inverted when requested (such that e.g. points are sorted |
150 | // in increasing x order when dx < 0). |
151 | // |
152 | // Note: the current representation duplicates pos data; we could refactor to |
153 | // avoid this if interval storage size becomes a concern. |
154 | // |
155 | // Aside from reordering, we also perform two more pre-processing steps at |
156 | // this stage: |
157 | // |
158 | // 1) scale the color components depending on paint alpha and the requested |
159 | // interpolation space (note: the interval color storage is SkPMColor4f, but |
160 | // that doesn't necessarily mean the colors are premultiplied; that |
161 | // property is tracked in fColorsArePremul) |
162 | // |
163 | // 2) inject synthetic intervals to support tiling. |
164 | // |
165 | // * for kRepeat, no extra intervals are needed - the iterator just |
166 | // wraps around at the end: |
167 | // |
168 | // ->[P0,P1)->..[Pn-1,Pn)-> |
169 | // |
170 | // * for kClamp, we add two "infinite" intervals before/after: |
171 | // |
172 | // [-/+inf , P0)->[P0 , P1)->..[Pn-1 , Pn)->[Pn , +/-inf) |
173 | // |
174 | // (the iterator should never run off the end in this mode) |
175 | // |
176 | // * for kMirror, we extend the range to [0..2] and add a flipped |
177 | // interval series - then the iterator operates just as in the |
178 | // kRepeat case: |
179 | // |
180 | // ->[P0,P1)->..[Pn-1,Pn)->[2 - Pn,2 - Pn-1)->..[2 - P1,2 - P0)-> |
181 | // |
182 | // TODO: investigate collapsing intervals << 1px. |
183 | |
184 | const auto count = shader.fColorCount; |
185 | |
186 | SkASSERT(count > 0); |
187 | |
188 | fIntervals.reset(); |
189 | |
190 | const Sk4f componentScale = premulColors |
191 | ? Sk4f(alpha) |
192 | : Sk4f(1.0f, 1.0f, 1.0f, alpha); |
193 | const int first_index = reverse ? count - 1 : 0; |
194 | const int last_index = count - 1 - first_index; |
195 | const SkScalar first_pos = reverse ? SK_Scalar1 : 0; |
196 | const SkScalar last_pos = SK_Scalar1 - first_pos; |
197 | |
198 | // Transform all of the colors to destination color space |
199 | SkColor4fXformer xformedColors(shader.fOrigColors4f, count, shader.fColorSpace.get(), dstCS); |
200 | |
201 | if (tileMode == SkTileMode::kClamp) { |
202 | // synthetic edge interval: -/+inf .. P0 |
203 | const Sk4f clamp_color = pack_color(xformedColors.fColors[first_index], |
204 | premulColors, componentScale); |
205 | const SkScalar clamp_pos = reverse ? SK_ScalarInfinity : SK_ScalarNegativeInfinity; |
206 | fIntervals.emplace_back(clamp_color, clamp_pos, |
207 | clamp_color, first_pos); |
208 | } else if (tileMode == SkTileMode::kMirror && reverse) { |
209 | // synthetic mirror intervals injected before main intervals: (2 .. 1] |
210 | addMirrorIntervals(shader, xformedColors.fColors, componentScale, premulColors, false, |
211 | &fIntervals); |
212 | } |
213 | |
214 | const IntervalIterator iter(shader, reverse); |
215 | iter.iterate(xformedColors.fColors, |
216 | [&] (const SkColor4f& c0, const SkColor4f& c1, SkScalar t0, SkScalar t1) { |
217 | SkASSERT(fIntervals.empty() || fIntervals.back().fT1 == t0); |
218 | |
219 | fIntervals.emplace_back(pack_color(c0, premulColors, componentScale), t0, |
220 | pack_color(c1, premulColors, componentScale), t1); |
221 | }); |
222 | |
223 | if (tileMode == SkTileMode::kClamp) { |
224 | // synthetic edge interval: Pn .. +/-inf |
225 | const Sk4f clamp_color = pack_color(xformedColors.fColors[last_index], |
226 | premulColors, componentScale); |
227 | const SkScalar clamp_pos = reverse ? SK_ScalarNegativeInfinity : SK_ScalarInfinity; |
228 | fIntervals.emplace_back(clamp_color, last_pos, |
229 | clamp_color, clamp_pos); |
230 | } else if (tileMode == SkTileMode::kMirror && !reverse) { |
231 | // synthetic mirror intervals injected after main intervals: [1 .. 2) |
232 | addMirrorIntervals(shader, xformedColors.fColors, componentScale, premulColors, true, |
233 | &fIntervals); |
234 | } |
235 | } |
236 | |
237 | const Sk4fGradientInterval* Sk4fGradientIntervalBuffer::find(SkScalar t) const { |
238 | // Binary search. |
239 | const auto* i0 = fIntervals.begin(); |
240 | const auto* i1 = fIntervals.end() - 1; |
241 | |
242 | while (i0 != i1) { |
243 | SkASSERT(i0 < i1); |
244 | SkASSERT(t >= i0->fT0 && t <= i1->fT1); |
245 | |
246 | const auto* i = i0 + ((i1 - i0) >> 1); |
247 | |
248 | if (t > i->fT1) { |
249 | i0 = i + 1; |
250 | } else { |
251 | i1 = i; |
252 | } |
253 | } |
254 | |
255 | SkASSERT(i0->contains(t)); |
256 | return i0; |
257 | } |
258 | |
259 | const Sk4fGradientInterval* Sk4fGradientIntervalBuffer::findNext( |
260 | SkScalar t, const Sk4fGradientInterval* prev, bool increasing) const { |
261 | |
262 | SkASSERT(!prev->contains(t)); |
263 | SkASSERT(prev >= fIntervals.begin() && prev < fIntervals.end()); |
264 | SkASSERT(t >= fIntervals.front().fT0 && t <= fIntervals.back().fT1); |
265 | |
266 | const auto* i = prev; |
267 | |
268 | // Use the |increasing| signal to figure which direction we should search for |
269 | // the next interval, then perform a linear search. |
270 | if (increasing) { |
271 | do { |
272 | i += 1; |
273 | if (i >= fIntervals.end()) { |
274 | i = fIntervals.begin(); |
275 | } |
276 | } while (!i->contains(t)); |
277 | } else { |
278 | do { |
279 | i -= 1; |
280 | if (i < fIntervals.begin()) { |
281 | i = fIntervals.end() - 1; |
282 | } |
283 | } while (!i->contains(t)); |
284 | } |
285 | |
286 | return i; |
287 | } |
288 | |
289 | SkGradientShaderBase:: |
290 | GradientShaderBase4fContext::GradientShaderBase4fContext(const SkGradientShaderBase& shader, |
291 | const ContextRec& rec) |
292 | : INHERITED(shader, rec) |
293 | , fFlags(this->INHERITED::getFlags()) |
294 | , fDither(rec.fPaint->isDither()) |
295 | { |
296 | const SkMatrix& inverse = this->getTotalInverse(); |
297 | fDstToPos.setConcat(shader.fPtsToUnit, inverse); |
298 | SkASSERT(!fDstToPos.hasPerspective()); |
299 | fDstToPosProc = SkMatrixPriv::GetMapXYProc(fDstToPos); |
300 | |
301 | if (shader.fColorsAreOpaque && this->getPaintAlpha() == SK_AlphaOPAQUE) { |
302 | fFlags |= kOpaqueAlpha_Flag; |
303 | } |
304 | |
305 | fColorsArePremul = |
306 | (shader.fGradFlags & SkGradientShader::kInterpolateColorsInPremul_Flag) |
307 | || shader.fColorsAreOpaque; |
308 | } |
309 | |
310 | bool SkGradientShaderBase:: |
311 | GradientShaderBase4fContext::isValid() const { |
312 | return fDstToPos.isFinite(); |
313 | } |
314 | |