1 | /* |
2 | Stockfish, a UCI chess playing engine derived from Glaurung 2.1 |
3 | Copyright (C) 2004-2008 Tord Romstad (Glaurung author) |
4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
5 | Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad |
6 | |
7 | Stockfish is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | |
12 | Stockfish is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | |
17 | You should have received a copy of the GNU General Public License |
18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | */ |
20 | |
21 | #include <cassert> |
22 | |
23 | #include <algorithm> // For std::count |
24 | #include "movegen.h" |
25 | #include "search.h" |
26 | #include "thread.h" |
27 | #include "uci.h" |
28 | #include "syzygy/tbprobe.h" |
29 | #include "tt.h" |
30 | |
31 | ThreadPool Threads; // Global object |
32 | |
33 | |
34 | /// Thread constructor launches the thread and waits until it goes to sleep |
35 | /// in idle_loop(). Note that 'searching' and 'exit' should be already set. |
36 | |
37 | Thread::Thread(size_t n) : idx(n), stdThread(&Thread::idle_loop, this) { |
38 | |
39 | wait_for_search_finished(); |
40 | } |
41 | |
42 | |
43 | /// Thread destructor wakes up the thread in idle_loop() and waits |
44 | /// for its termination. Thread should be already waiting. |
45 | |
46 | Thread::~Thread() { |
47 | |
48 | assert(!searching); |
49 | |
50 | exit = true; |
51 | start_searching(); |
52 | stdThread.join(); |
53 | } |
54 | |
55 | |
56 | /// Thread::clear() reset histories, usually before a new game |
57 | |
58 | void Thread::clear() { |
59 | |
60 | counterMoves.fill(MOVE_NONE); |
61 | mainHistory.fill(0); |
62 | captureHistory.fill(0); |
63 | |
64 | for (auto& to : continuationHistory) |
65 | for (auto& h : to) |
66 | h->fill(0); |
67 | |
68 | continuationHistory[NO_PIECE][0]->fill(Search::CounterMovePruneThreshold - 1); |
69 | } |
70 | |
71 | /// Thread::start_searching() wakes up the thread that will start the search |
72 | |
73 | void Thread::start_searching() { |
74 | |
75 | std::lock_guard<Mutex> lk(mutex); |
76 | searching = true; |
77 | cv.notify_one(); // Wake up the thread in idle_loop() |
78 | } |
79 | |
80 | |
81 | /// Thread::wait_for_search_finished() blocks on the condition variable |
82 | /// until the thread has finished searching. |
83 | |
84 | void Thread::wait_for_search_finished() { |
85 | |
86 | std::unique_lock<Mutex> lk(mutex); |
87 | cv.wait(lk, [&]{ return !searching; }); |
88 | } |
89 | |
90 | |
91 | /// Thread::idle_loop() is where the thread is parked, blocked on the |
92 | /// condition variable, when it has no work to do. |
93 | |
94 | void Thread::idle_loop() { |
95 | |
96 | // If OS already scheduled us on a different group than 0 then don't overwrite |
97 | // the choice, eventually we are one of many one-threaded processes running on |
98 | // some Windows NUMA hardware, for instance in fishtest. To make it simple, |
99 | // just check if running threads are below a threshold, in this case all this |
100 | // NUMA machinery is not needed. |
101 | if (Options["Threads" ] > 8) |
102 | WinProcGroup::bindThisThread(idx); |
103 | |
104 | while (true) |
105 | { |
106 | std::unique_lock<Mutex> lk(mutex); |
107 | searching = false; |
108 | cv.notify_one(); // Wake up anyone waiting for search finished |
109 | cv.wait(lk, [&]{ return searching; }); |
110 | |
111 | if (exit) |
112 | return; |
113 | |
114 | lk.unlock(); |
115 | |
116 | search(); |
117 | } |
118 | } |
119 | |
120 | /// ThreadPool::set() creates/destroys threads to match the requested number. |
121 | /// Created and launched threads will immediately go to sleep in idle_loop. |
122 | /// Upon resizing, threads are recreated to allow for binding if necessary. |
123 | |
124 | void ThreadPool::set(size_t requested) { |
125 | |
126 | if (size() > 0) { // destroy any existing thread(s) |
127 | main()->wait_for_search_finished(); |
128 | |
129 | while (size() > 0) |
130 | delete back(), pop_back(); |
131 | } |
132 | |
133 | if (requested > 0) { // create new thread(s) |
134 | push_back(new MainThread(0)); |
135 | |
136 | while (size() < requested) |
137 | push_back(new Thread(size())); |
138 | clear(); |
139 | |
140 | // Reallocate the hash with the new threadpool size |
141 | TT.resize(Options["Hash" ]); |
142 | } |
143 | } |
144 | |
145 | /// ThreadPool::clear() sets threadPool data to initial values. |
146 | |
147 | void ThreadPool::clear() { |
148 | |
149 | for (Thread* th : *this) |
150 | th->clear(); |
151 | |
152 | main()->callsCnt = 0; |
153 | main()->previousScore = VALUE_INFINITE; |
154 | main()->previousTimeReduction = 1.0; |
155 | } |
156 | |
157 | /// ThreadPool::start_thinking() wakes up main thread waiting in idle_loop() and |
158 | /// returns immediately. Main thread will wake up other threads and start the search. |
159 | |
160 | void ThreadPool::start_thinking(Position& pos, StateListPtr& states, |
161 | const Search::LimitsType& limits, bool ponderMode) { |
162 | |
163 | main()->wait_for_search_finished(); |
164 | |
165 | main()->stopOnPonderhit = stop = false; |
166 | main()->ponder = ponderMode; |
167 | Search::Limits = limits; |
168 | Search::RootMoves rootMoves; |
169 | |
170 | for (const auto& m : MoveList<LEGAL>(pos)) |
171 | if ( limits.searchmoves.empty() |
172 | || std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m)) |
173 | rootMoves.emplace_back(m); |
174 | |
175 | if (!rootMoves.empty()) |
176 | Tablebases::rank_root_moves(pos, rootMoves); |
177 | |
178 | // After ownership transfer 'states' becomes empty, so if we stop the search |
179 | // and call 'go' again without setting a new position states.get() == NULL. |
180 | assert(states.get() || setupStates.get()); |
181 | |
182 | if (states.get()) |
183 | setupStates = std::move(states); // Ownership transfer, states is now empty |
184 | |
185 | // We use Position::set() to set root position across threads. But there are |
186 | // some StateInfo fields (previous, pliesFromNull, capturedPiece) that cannot |
187 | // be deduced from a fen string, so set() clears them and to not lose the info |
188 | // we need to backup and later restore setupStates->back(). Note that setupStates |
189 | // is shared by threads but is accessed in read-only mode. |
190 | StateInfo tmp = setupStates->back(); |
191 | |
192 | for (Thread* th : *this) |
193 | { |
194 | th->shuffleExts = th->nodes = th->tbHits = th->nmpMinPly = 0; |
195 | th->rootDepth = th->completedDepth = DEPTH_ZERO; |
196 | th->rootMoves = rootMoves; |
197 | th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th); |
198 | } |
199 | |
200 | setupStates->back() = tmp; |
201 | |
202 | main()->start_searching(); |
203 | } |
204 | |