| 1 | /* |
| 2 | Stockfish, a UCI chess playing engine derived from Glaurung 2.1 |
| 3 | Copyright (C) 2004-2008 Tord Romstad (Glaurung author) |
| 4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
| 5 | Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad |
| 6 | |
| 7 | Stockfish is free software: you can redistribute it and/or modify |
| 8 | it under the terms of the GNU General Public License as published by |
| 9 | the Free Software Foundation, either version 3 of the License, or |
| 10 | (at your option) any later version. |
| 11 | |
| 12 | Stockfish is distributed in the hope that it will be useful, |
| 13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 15 | GNU General Public License for more details. |
| 16 | |
| 17 | You should have received a copy of the GNU General Public License |
| 18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 19 | */ |
| 20 | |
| 21 | #include <cassert> |
| 22 | |
| 23 | #include <algorithm> // For std::count |
| 24 | #include "movegen.h" |
| 25 | #include "search.h" |
| 26 | #include "thread.h" |
| 27 | #include "uci.h" |
| 28 | #include "syzygy/tbprobe.h" |
| 29 | #include "tt.h" |
| 30 | |
| 31 | ThreadPool Threads; // Global object |
| 32 | |
| 33 | |
| 34 | /// Thread constructor launches the thread and waits until it goes to sleep |
| 35 | /// in idle_loop(). Note that 'searching' and 'exit' should be already set. |
| 36 | |
| 37 | Thread::Thread(size_t n) : idx(n), stdThread(&Thread::idle_loop, this) { |
| 38 | |
| 39 | wait_for_search_finished(); |
| 40 | } |
| 41 | |
| 42 | |
| 43 | /// Thread destructor wakes up the thread in idle_loop() and waits |
| 44 | /// for its termination. Thread should be already waiting. |
| 45 | |
| 46 | Thread::~Thread() { |
| 47 | |
| 48 | assert(!searching); |
| 49 | |
| 50 | exit = true; |
| 51 | start_searching(); |
| 52 | stdThread.join(); |
| 53 | } |
| 54 | |
| 55 | |
| 56 | /// Thread::clear() reset histories, usually before a new game |
| 57 | |
| 58 | void Thread::clear() { |
| 59 | |
| 60 | counterMoves.fill(MOVE_NONE); |
| 61 | mainHistory.fill(0); |
| 62 | captureHistory.fill(0); |
| 63 | |
| 64 | for (auto& to : continuationHistory) |
| 65 | for (auto& h : to) |
| 66 | h->fill(0); |
| 67 | |
| 68 | continuationHistory[NO_PIECE][0]->fill(Search::CounterMovePruneThreshold - 1); |
| 69 | } |
| 70 | |
| 71 | /// Thread::start_searching() wakes up the thread that will start the search |
| 72 | |
| 73 | void Thread::start_searching() { |
| 74 | |
| 75 | std::lock_guard<Mutex> lk(mutex); |
| 76 | searching = true; |
| 77 | cv.notify_one(); // Wake up the thread in idle_loop() |
| 78 | } |
| 79 | |
| 80 | |
| 81 | /// Thread::wait_for_search_finished() blocks on the condition variable |
| 82 | /// until the thread has finished searching. |
| 83 | |
| 84 | void Thread::wait_for_search_finished() { |
| 85 | |
| 86 | std::unique_lock<Mutex> lk(mutex); |
| 87 | cv.wait(lk, [&]{ return !searching; }); |
| 88 | } |
| 89 | |
| 90 | |
| 91 | /// Thread::idle_loop() is where the thread is parked, blocked on the |
| 92 | /// condition variable, when it has no work to do. |
| 93 | |
| 94 | void Thread::idle_loop() { |
| 95 | |
| 96 | // If OS already scheduled us on a different group than 0 then don't overwrite |
| 97 | // the choice, eventually we are one of many one-threaded processes running on |
| 98 | // some Windows NUMA hardware, for instance in fishtest. To make it simple, |
| 99 | // just check if running threads are below a threshold, in this case all this |
| 100 | // NUMA machinery is not needed. |
| 101 | if (Options["Threads" ] > 8) |
| 102 | WinProcGroup::bindThisThread(idx); |
| 103 | |
| 104 | while (true) |
| 105 | { |
| 106 | std::unique_lock<Mutex> lk(mutex); |
| 107 | searching = false; |
| 108 | cv.notify_one(); // Wake up anyone waiting for search finished |
| 109 | cv.wait(lk, [&]{ return searching; }); |
| 110 | |
| 111 | if (exit) |
| 112 | return; |
| 113 | |
| 114 | lk.unlock(); |
| 115 | |
| 116 | search(); |
| 117 | } |
| 118 | } |
| 119 | |
| 120 | /// ThreadPool::set() creates/destroys threads to match the requested number. |
| 121 | /// Created and launched threads will immediately go to sleep in idle_loop. |
| 122 | /// Upon resizing, threads are recreated to allow for binding if necessary. |
| 123 | |
| 124 | void ThreadPool::set(size_t requested) { |
| 125 | |
| 126 | if (size() > 0) { // destroy any existing thread(s) |
| 127 | main()->wait_for_search_finished(); |
| 128 | |
| 129 | while (size() > 0) |
| 130 | delete back(), pop_back(); |
| 131 | } |
| 132 | |
| 133 | if (requested > 0) { // create new thread(s) |
| 134 | push_back(new MainThread(0)); |
| 135 | |
| 136 | while (size() < requested) |
| 137 | push_back(new Thread(size())); |
| 138 | clear(); |
| 139 | |
| 140 | // Reallocate the hash with the new threadpool size |
| 141 | TT.resize(Options["Hash" ]); |
| 142 | } |
| 143 | } |
| 144 | |
| 145 | /// ThreadPool::clear() sets threadPool data to initial values. |
| 146 | |
| 147 | void ThreadPool::clear() { |
| 148 | |
| 149 | for (Thread* th : *this) |
| 150 | th->clear(); |
| 151 | |
| 152 | main()->callsCnt = 0; |
| 153 | main()->previousScore = VALUE_INFINITE; |
| 154 | main()->previousTimeReduction = 1.0; |
| 155 | } |
| 156 | |
| 157 | /// ThreadPool::start_thinking() wakes up main thread waiting in idle_loop() and |
| 158 | /// returns immediately. Main thread will wake up other threads and start the search. |
| 159 | |
| 160 | void ThreadPool::start_thinking(Position& pos, StateListPtr& states, |
| 161 | const Search::LimitsType& limits, bool ponderMode) { |
| 162 | |
| 163 | main()->wait_for_search_finished(); |
| 164 | |
| 165 | main()->stopOnPonderhit = stop = false; |
| 166 | main()->ponder = ponderMode; |
| 167 | Search::Limits = limits; |
| 168 | Search::RootMoves rootMoves; |
| 169 | |
| 170 | for (const auto& m : MoveList<LEGAL>(pos)) |
| 171 | if ( limits.searchmoves.empty() |
| 172 | || std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m)) |
| 173 | rootMoves.emplace_back(m); |
| 174 | |
| 175 | if (!rootMoves.empty()) |
| 176 | Tablebases::rank_root_moves(pos, rootMoves); |
| 177 | |
| 178 | // After ownership transfer 'states' becomes empty, so if we stop the search |
| 179 | // and call 'go' again without setting a new position states.get() == NULL. |
| 180 | assert(states.get() || setupStates.get()); |
| 181 | |
| 182 | if (states.get()) |
| 183 | setupStates = std::move(states); // Ownership transfer, states is now empty |
| 184 | |
| 185 | // We use Position::set() to set root position across threads. But there are |
| 186 | // some StateInfo fields (previous, pliesFromNull, capturedPiece) that cannot |
| 187 | // be deduced from a fen string, so set() clears them and to not lose the info |
| 188 | // we need to backup and later restore setupStates->back(). Note that setupStates |
| 189 | // is shared by threads but is accessed in read-only mode. |
| 190 | StateInfo tmp = setupStates->back(); |
| 191 | |
| 192 | for (Thread* th : *this) |
| 193 | { |
| 194 | th->shuffleExts = th->nodes = th->tbHits = th->nmpMinPly = 0; |
| 195 | th->rootDepth = th->completedDepth = DEPTH_ZERO; |
| 196 | th->rootMoves = rootMoves; |
| 197 | th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th); |
| 198 | } |
| 199 | |
| 200 | setupStates->back() = tmp; |
| 201 | |
| 202 | main()->start_searching(); |
| 203 | } |
| 204 | |