1 | /* |
2 | Stockfish, a UCI chess playing engine derived from Glaurung 2.1 |
3 | Copyright (C) 2004-2008 Tord Romstad (Glaurung author) |
4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
5 | Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad |
6 | |
7 | Stockfish is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | |
12 | Stockfish is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | |
17 | You should have received a copy of the GNU General Public License |
18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | */ |
20 | |
21 | #ifndef THREAD_H_INCLUDED |
22 | #define THREAD_H_INCLUDED |
23 | |
24 | #include <atomic> |
25 | #include <condition_variable> |
26 | #include <mutex> |
27 | #include <thread> |
28 | #include <vector> |
29 | |
30 | #include "material.h" |
31 | #include "movepick.h" |
32 | #include "pawns.h" |
33 | #include "position.h" |
34 | #include "search.h" |
35 | #include "thread_win32_osx.h" |
36 | |
37 | |
38 | /// Thread class keeps together all the thread-related stuff. We use |
39 | /// per-thread pawn and material hash tables so that once we get a |
40 | /// pointer to an entry its life time is unlimited and we don't have |
41 | /// to care about someone changing the entry under our feet. |
42 | |
43 | class Thread { |
44 | |
45 | Mutex mutex; |
46 | ConditionVariable cv; |
47 | size_t idx; |
48 | bool exit = false, searching = true; // Set before starting std::thread |
49 | NativeThread stdThread; |
50 | |
51 | public: |
52 | explicit Thread(size_t); |
53 | virtual ~Thread(); |
54 | virtual void search(); |
55 | void clear(); |
56 | void idle_loop(); |
57 | void start_searching(); |
58 | void wait_for_search_finished(); |
59 | |
60 | Pawns::Table pawnsTable; |
61 | Material::Table materialTable; |
62 | size_t pvIdx, pvLast, shuffleExts; |
63 | int selDepth, nmpMinPly; |
64 | Color nmpColor; |
65 | std::atomic<uint64_t> nodes, tbHits, bestMoveChanges; |
66 | |
67 | Position rootPos; |
68 | Search::RootMoves rootMoves; |
69 | Depth rootDepth, completedDepth; |
70 | CounterMoveHistory counterMoves; |
71 | ButterflyHistory mainHistory; |
72 | CapturePieceToHistory captureHistory; |
73 | ContinuationHistory continuationHistory; |
74 | Score contempt; |
75 | }; |
76 | |
77 | |
78 | /// MainThread is a derived class specific for main thread |
79 | |
80 | struct MainThread : public Thread { |
81 | |
82 | using Thread::Thread; |
83 | |
84 | void search() override; |
85 | void check_time(); |
86 | |
87 | double previousTimeReduction; |
88 | Value previousScore; |
89 | int callsCnt; |
90 | bool stopOnPonderhit; |
91 | std::atomic_bool ponder; |
92 | }; |
93 | |
94 | |
95 | /// ThreadPool struct handles all the threads-related stuff like init, starting, |
96 | /// parking and, most importantly, launching a thread. All the access to threads |
97 | /// is done through this class. |
98 | |
99 | struct ThreadPool : public std::vector<Thread*> { |
100 | |
101 | void start_thinking(Position&, StateListPtr&, const Search::LimitsType&, bool = false); |
102 | void clear(); |
103 | void set(size_t); |
104 | |
105 | MainThread* main() const { return static_cast<MainThread*>(front()); } |
106 | uint64_t nodes_searched() const { return accumulate(&Thread::nodes); } |
107 | uint64_t tb_hits() const { return accumulate(&Thread::tbHits); } |
108 | |
109 | std::atomic_bool stop; |
110 | |
111 | private: |
112 | StateListPtr setupStates; |
113 | |
114 | uint64_t accumulate(std::atomic<uint64_t> Thread::* member) const { |
115 | |
116 | uint64_t sum = 0; |
117 | for (Thread* th : *this) |
118 | sum += (th->*member).load(std::memory_order_relaxed); |
119 | return sum; |
120 | } |
121 | }; |
122 | |
123 | extern ThreadPool Threads; |
124 | |
125 | #endif // #ifndef THREAD_H_INCLUDED |
126 | |