| 1 | /* |
| 2 | Stockfish, a UCI chess playing engine derived from Glaurung 2.1 |
| 3 | Copyright (C) 2004-2008 Tord Romstad (Glaurung author) |
| 4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
| 5 | Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad |
| 6 | |
| 7 | Stockfish is free software: you can redistribute it and/or modify |
| 8 | it under the terms of the GNU General Public License as published by |
| 9 | the Free Software Foundation, either version 3 of the License, or |
| 10 | (at your option) any later version. |
| 11 | |
| 12 | Stockfish is distributed in the hope that it will be useful, |
| 13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 15 | GNU General Public License for more details. |
| 16 | |
| 17 | You should have received a copy of the GNU General Public License |
| 18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 19 | */ |
| 20 | |
| 21 | #ifndef THREAD_H_INCLUDED |
| 22 | #define THREAD_H_INCLUDED |
| 23 | |
| 24 | #include <atomic> |
| 25 | #include <condition_variable> |
| 26 | #include <mutex> |
| 27 | #include <thread> |
| 28 | #include <vector> |
| 29 | |
| 30 | #include "material.h" |
| 31 | #include "movepick.h" |
| 32 | #include "pawns.h" |
| 33 | #include "position.h" |
| 34 | #include "search.h" |
| 35 | #include "thread_win32_osx.h" |
| 36 | |
| 37 | |
| 38 | /// Thread class keeps together all the thread-related stuff. We use |
| 39 | /// per-thread pawn and material hash tables so that once we get a |
| 40 | /// pointer to an entry its life time is unlimited and we don't have |
| 41 | /// to care about someone changing the entry under our feet. |
| 42 | |
| 43 | class Thread { |
| 44 | |
| 45 | Mutex mutex; |
| 46 | ConditionVariable cv; |
| 47 | size_t idx; |
| 48 | bool exit = false, searching = true; // Set before starting std::thread |
| 49 | NativeThread stdThread; |
| 50 | |
| 51 | public: |
| 52 | explicit Thread(size_t); |
| 53 | virtual ~Thread(); |
| 54 | virtual void search(); |
| 55 | void clear(); |
| 56 | void idle_loop(); |
| 57 | void start_searching(); |
| 58 | void wait_for_search_finished(); |
| 59 | |
| 60 | Pawns::Table pawnsTable; |
| 61 | Material::Table materialTable; |
| 62 | size_t pvIdx, pvLast, shuffleExts; |
| 63 | int selDepth, nmpMinPly; |
| 64 | Color nmpColor; |
| 65 | std::atomic<uint64_t> nodes, tbHits, bestMoveChanges; |
| 66 | |
| 67 | Position rootPos; |
| 68 | Search::RootMoves rootMoves; |
| 69 | Depth rootDepth, completedDepth; |
| 70 | CounterMoveHistory counterMoves; |
| 71 | ButterflyHistory mainHistory; |
| 72 | CapturePieceToHistory captureHistory; |
| 73 | ContinuationHistory continuationHistory; |
| 74 | Score contempt; |
| 75 | }; |
| 76 | |
| 77 | |
| 78 | /// MainThread is a derived class specific for main thread |
| 79 | |
| 80 | struct MainThread : public Thread { |
| 81 | |
| 82 | using Thread::Thread; |
| 83 | |
| 84 | void search() override; |
| 85 | void check_time(); |
| 86 | |
| 87 | double previousTimeReduction; |
| 88 | Value previousScore; |
| 89 | int callsCnt; |
| 90 | bool stopOnPonderhit; |
| 91 | std::atomic_bool ponder; |
| 92 | }; |
| 93 | |
| 94 | |
| 95 | /// ThreadPool struct handles all the threads-related stuff like init, starting, |
| 96 | /// parking and, most importantly, launching a thread. All the access to threads |
| 97 | /// is done through this class. |
| 98 | |
| 99 | struct ThreadPool : public std::vector<Thread*> { |
| 100 | |
| 101 | void start_thinking(Position&, StateListPtr&, const Search::LimitsType&, bool = false); |
| 102 | void clear(); |
| 103 | void set(size_t); |
| 104 | |
| 105 | MainThread* main() const { return static_cast<MainThread*>(front()); } |
| 106 | uint64_t nodes_searched() const { return accumulate(&Thread::nodes); } |
| 107 | uint64_t tb_hits() const { return accumulate(&Thread::tbHits); } |
| 108 | |
| 109 | std::atomic_bool stop; |
| 110 | |
| 111 | private: |
| 112 | StateListPtr setupStates; |
| 113 | |
| 114 | uint64_t accumulate(std::atomic<uint64_t> Thread::* member) const { |
| 115 | |
| 116 | uint64_t sum = 0; |
| 117 | for (Thread* th : *this) |
| 118 | sum += (th->*member).load(std::memory_order_relaxed); |
| 119 | return sum; |
| 120 | } |
| 121 | }; |
| 122 | |
| 123 | extern ThreadPool Threads; |
| 124 | |
| 125 | #endif // #ifndef THREAD_H_INCLUDED |
| 126 | |