| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "badguy/fish.hpp" |
| 18 | |
| 19 | #include "sprite/sprite.hpp" |
| 20 | #include "supertux/tile.hpp" |
| 21 | |
| 22 | static const float FISH_JUMP_POWER = -600; |
| 23 | static const float FISH_WAIT_TIME = 1; |
| 24 | |
| 25 | Fish::Fish(const ReaderMapping& reader) : |
| 26 | BadGuy(reader, "images/creatures/fish/fish.sprite" , LAYER_TILES-1), |
| 27 | waiting(), |
| 28 | stop_y(0) |
| 29 | { |
| 30 | m_physic.enable_gravity(true); |
| 31 | } |
| 32 | |
| 33 | void |
| 34 | Fish::collision_solid(const CollisionHit& chit) |
| 35 | { |
| 36 | hit(chit); |
| 37 | } |
| 38 | |
| 39 | HitResponse |
| 40 | Fish::collision_badguy(BadGuy& , const CollisionHit& chit) |
| 41 | { |
| 42 | return hit(chit); |
| 43 | } |
| 44 | |
| 45 | void |
| 46 | Fish::draw(DrawingContext& context) |
| 47 | { |
| 48 | if (waiting.started()) |
| 49 | return; |
| 50 | |
| 51 | BadGuy::draw(context); |
| 52 | } |
| 53 | |
| 54 | HitResponse |
| 55 | Fish::hit(const CollisionHit& hit_) |
| 56 | { |
| 57 | if (hit_.top) { |
| 58 | m_physic.set_velocity_y(0); |
| 59 | } |
| 60 | |
| 61 | return CONTINUE; |
| 62 | } |
| 63 | |
| 64 | void |
| 65 | Fish::collision_tile(uint32_t tile_attributes) |
| 66 | { |
| 67 | if ((tile_attributes & Tile::WATER) && (m_physic.get_velocity_y() >= 0)) { |
| 68 | |
| 69 | // initialize stop position if uninitialized |
| 70 | if (stop_y == 0) stop_y = get_pos().y + m_col.m_bbox.get_height(); |
| 71 | |
| 72 | // stop when we have reached the stop position |
| 73 | if (get_pos().y >= stop_y) { |
| 74 | if (!m_frozen) |
| 75 | start_waiting(); |
| 76 | m_col.m_movement = Vector(0, 0); |
| 77 | } |
| 78 | |
| 79 | } |
| 80 | if ((!(tile_attributes & Tile::WATER) || m_frozen) && (tile_attributes & Tile::HURTS)) { |
| 81 | kill_fall(); |
| 82 | } |
| 83 | } |
| 84 | |
| 85 | void |
| 86 | Fish::active_update(float dt_sec) |
| 87 | { |
| 88 | BadGuy::active_update(dt_sec); |
| 89 | |
| 90 | // waited long enough? |
| 91 | if (waiting.check()) { |
| 92 | jump(); |
| 93 | } |
| 94 | |
| 95 | // set sprite |
| 96 | if (!m_frozen) |
| 97 | m_sprite->set_action(m_physic.get_velocity_y() < 0 ? "normal" : "down" ); |
| 98 | |
| 99 | // we can't afford flying out of the tilemap, 'cause the engine would remove us. |
| 100 | if ((get_pos().y - 31.8f) < 0) // too high, let us fall |
| 101 | { |
| 102 | m_physic.set_velocity_y(0); |
| 103 | m_physic.enable_gravity(true); |
| 104 | } |
| 105 | |
| 106 | if (m_ignited) |
| 107 | remove_me(); |
| 108 | } |
| 109 | |
| 110 | void |
| 111 | Fish::start_waiting() |
| 112 | { |
| 113 | waiting.start(FISH_WAIT_TIME); |
| 114 | set_colgroup_active(COLGROUP_DISABLED); |
| 115 | m_physic.enable_gravity(false); |
| 116 | m_physic.set_velocity_y(0); |
| 117 | } |
| 118 | |
| 119 | void |
| 120 | Fish::jump() |
| 121 | { |
| 122 | m_physic.set_velocity_y(FISH_JUMP_POWER); |
| 123 | m_physic.enable_gravity(true); |
| 124 | set_colgroup_active(COLGROUP_MOVING); |
| 125 | } |
| 126 | |
| 127 | void |
| 128 | Fish::freeze() |
| 129 | { |
| 130 | BadGuy::freeze(); |
| 131 | m_sprite->set_action(m_physic.get_velocity_y() < 0 ? "iced" : "iced-down" ); |
| 132 | m_sprite->set_color(Color(1.0f, 1.0f, 1.0f)); |
| 133 | waiting.stop(); |
| 134 | } |
| 135 | |
| 136 | void |
| 137 | Fish::unfreeze() |
| 138 | { // does this happen at all? (or do fishes die when they fall frozen?) |
| 139 | BadGuy::unfreeze(); |
| 140 | start_waiting(); |
| 141 | } |
| 142 | |
| 143 | void |
| 144 | Fish::kill_fall() |
| 145 | { |
| 146 | m_sprite->set_action("normal" ); |
| 147 | BadGuy::kill_fall(); |
| 148 | } |
| 149 | |
| 150 | bool |
| 151 | Fish::is_freezable() const |
| 152 | { |
| 153 | return true; |
| 154 | } |
| 155 | |
| 156 | /* EOF */ |
| 157 | |