| 1 | //  SuperTux | 
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| 2 | //  Copyright (C) 2006 Matthias Braun <matze@braunis.de> | 
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| 3 | // | 
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| 4 | //  This program is free software: you can redistribute it and/or modify | 
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| 5 | //  it under the terms of the GNU General Public License as published by | 
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| 6 | //  the Free Software Foundation, either version 3 of the License, or | 
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| 7 | //  (at your option) any later version. | 
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| 8 | // | 
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| 9 | //  This program is distributed in the hope that it will be useful, | 
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| 10 | //  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 11 | //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 12 | //  GNU General Public License for more details. | 
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| 13 | // | 
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| 14 | //  You should have received a copy of the GNU General Public License | 
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| 15 | //  along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 16 |  | 
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| 17 | #include "badguy/fish.hpp" | 
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| 18 |  | 
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| 19 | #include "sprite/sprite.hpp" | 
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| 20 | #include "supertux/tile.hpp" | 
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| 21 |  | 
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| 22 | static const float FISH_JUMP_POWER = -600; | 
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| 23 | static const float FISH_WAIT_TIME = 1; | 
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| 24 |  | 
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| 25 | Fish::Fish(const ReaderMapping& reader) : | 
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| 26 | BadGuy(reader, "images/creatures/fish/fish.sprite", LAYER_TILES-1), | 
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| 27 | waiting(), | 
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| 28 | stop_y(0) | 
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| 29 | { | 
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| 30 | m_physic.enable_gravity(true); | 
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| 31 | } | 
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| 32 |  | 
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| 33 | void | 
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| 34 | Fish::collision_solid(const CollisionHit& chit) | 
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| 35 | { | 
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| 36 | hit(chit); | 
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| 37 | } | 
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| 38 |  | 
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| 39 | HitResponse | 
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| 40 | Fish::collision_badguy(BadGuy& , const CollisionHit& chit) | 
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| 41 | { | 
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| 42 | return hit(chit); | 
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| 43 | } | 
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| 44 |  | 
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| 45 | void | 
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| 46 | Fish::draw(DrawingContext& context) | 
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| 47 | { | 
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| 48 | if (waiting.started()) | 
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| 49 | return; | 
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| 50 |  | 
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| 51 | BadGuy::draw(context); | 
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| 52 | } | 
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| 53 |  | 
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| 54 | HitResponse | 
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| 55 | Fish::hit(const CollisionHit& hit_) | 
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| 56 | { | 
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| 57 | if (hit_.top) { | 
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| 58 | m_physic.set_velocity_y(0); | 
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| 59 | } | 
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| 60 |  | 
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| 61 | return CONTINUE; | 
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| 62 | } | 
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| 63 |  | 
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| 64 | void | 
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| 65 | Fish::collision_tile(uint32_t tile_attributes) | 
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| 66 | { | 
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| 67 | if ((tile_attributes & Tile::WATER) && (m_physic.get_velocity_y() >= 0)) { | 
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| 68 |  | 
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| 69 | // initialize stop position if uninitialized | 
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| 70 | if (stop_y == 0) stop_y = get_pos().y + m_col.m_bbox.get_height(); | 
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| 71 |  | 
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| 72 | // stop when we have reached the stop position | 
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| 73 | if (get_pos().y >= stop_y) { | 
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| 74 | if (!m_frozen) | 
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| 75 | start_waiting(); | 
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| 76 | m_col.m_movement = Vector(0, 0); | 
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| 77 | } | 
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| 78 |  | 
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| 79 | } | 
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| 80 | if ((!(tile_attributes & Tile::WATER) || m_frozen) && (tile_attributes & Tile::HURTS)) { | 
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| 81 | kill_fall(); | 
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| 82 | } | 
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| 83 | } | 
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| 84 |  | 
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| 85 | void | 
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| 86 | Fish::active_update(float dt_sec) | 
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| 87 | { | 
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| 88 | BadGuy::active_update(dt_sec); | 
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| 89 |  | 
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| 90 | // waited long enough? | 
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| 91 | if (waiting.check()) { | 
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| 92 | jump(); | 
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| 93 | } | 
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| 94 |  | 
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| 95 | // set sprite | 
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| 96 | if (!m_frozen) | 
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| 97 | m_sprite->set_action(m_physic.get_velocity_y() < 0 ? "normal": "down"); | 
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| 98 |  | 
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| 99 | // we can't afford flying out of the tilemap, 'cause the engine would remove us. | 
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| 100 | if ((get_pos().y - 31.8f) < 0) // too high, let us fall | 
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| 101 | { | 
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| 102 | m_physic.set_velocity_y(0); | 
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| 103 | m_physic.enable_gravity(true); | 
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| 104 | } | 
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| 105 |  | 
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| 106 | if (m_ignited) | 
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| 107 | remove_me(); | 
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| 108 | } | 
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| 109 |  | 
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| 110 | void | 
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| 111 | Fish::start_waiting() | 
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| 112 | { | 
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| 113 | waiting.start(FISH_WAIT_TIME); | 
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| 114 | set_colgroup_active(COLGROUP_DISABLED); | 
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| 115 | m_physic.enable_gravity(false); | 
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| 116 | m_physic.set_velocity_y(0); | 
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| 117 | } | 
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| 118 |  | 
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| 119 | void | 
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| 120 | Fish::jump() | 
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| 121 | { | 
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| 122 | m_physic.set_velocity_y(FISH_JUMP_POWER); | 
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| 123 | m_physic.enable_gravity(true); | 
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| 124 | set_colgroup_active(COLGROUP_MOVING); | 
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| 125 | } | 
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| 126 |  | 
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| 127 | void | 
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| 128 | Fish::freeze() | 
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| 129 | { | 
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| 130 | BadGuy::freeze(); | 
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| 131 | m_sprite->set_action(m_physic.get_velocity_y() < 0 ? "iced": "iced-down"); | 
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| 132 | m_sprite->set_color(Color(1.0f, 1.0f, 1.0f)); | 
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| 133 | waiting.stop(); | 
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| 134 | } | 
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| 135 |  | 
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| 136 | void | 
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| 137 | Fish::unfreeze() | 
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| 138 | { // does this happen at all? (or do fishes die when they fall frozen?) | 
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| 139 | BadGuy::unfreeze(); | 
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| 140 | start_waiting(); | 
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| 141 | } | 
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| 142 |  | 
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| 143 | void | 
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| 144 | Fish::kill_fall() | 
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| 145 | { | 
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| 146 | m_sprite->set_action( "normal"); | 
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| 147 | BadGuy::kill_fall(); | 
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| 148 | } | 
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| 149 |  | 
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| 150 | bool | 
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| 151 | Fish::is_freezable() const | 
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| 152 | { | 
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| 153 | return true; | 
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| 154 | } | 
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| 155 |  | 
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| 156 | /* EOF */ | 
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| 157 |  | 
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