| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // Copyright (C) 2010 Florian Forster <supertux at octo.it> |
| 4 | // |
| 5 | // This program is free software: you can redistribute it and/or modify |
| 6 | // it under the terms of the GNU General Public License as published by |
| 7 | // the Free Software Foundation, either version 3 of the License, or |
| 8 | // (at your option) any later version. |
| 9 | // |
| 10 | // This program is distributed in the hope that it will be useful, |
| 11 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 13 | // GNU General Public License for more details. |
| 14 | // |
| 15 | // You should have received a copy of the GNU General Public License |
| 16 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 17 | |
| 18 | #include "badguy/short_fuse.hpp" |
| 19 | |
| 20 | #include "object/bullet.hpp" |
| 21 | #include "object/explosion.hpp" |
| 22 | #include "object/player.hpp" |
| 23 | #include "sprite/sprite_manager.hpp" |
| 24 | #include "supertux/sector.hpp" |
| 25 | #include "util/reader_mapping.hpp" |
| 26 | |
| 27 | ShortFuse::ShortFuse(const ReaderMapping& reader) : |
| 28 | WalkingBadguy(reader, "images/creatures/short_fuse/short_fuse.sprite" , "left" , "right" ) |
| 29 | { |
| 30 | walk_speed = 100; |
| 31 | max_drop_height = -1; |
| 32 | |
| 33 | //Check if we need another sprite |
| 34 | if ( !reader.get( "sprite" , m_sprite_name ) ){ |
| 35 | return; |
| 36 | } |
| 37 | if (m_sprite_name.empty()) { |
| 38 | m_sprite_name = "images/creatures/short_fuse/short_fuse.sprite" ; |
| 39 | return; |
| 40 | } |
| 41 | //Replace sprite |
| 42 | m_sprite = SpriteManager::current()->create( m_sprite_name ); |
| 43 | } |
| 44 | |
| 45 | void |
| 46 | ShortFuse::explode() |
| 47 | { |
| 48 | if (!is_valid()) |
| 49 | return; |
| 50 | |
| 51 | auto& explosion = Sector::get().add<Explosion>(get_bbox().get_middle()); |
| 52 | explosion.hurts(false); |
| 53 | explosion.pushes(true); |
| 54 | |
| 55 | run_dead_script(); |
| 56 | remove_me(); |
| 57 | } |
| 58 | |
| 59 | bool |
| 60 | ShortFuse::collision_squished(GameObject& obj) |
| 61 | { |
| 62 | if (!is_valid ()) |
| 63 | return true; |
| 64 | |
| 65 | auto player = dynamic_cast<Player*>(&obj); |
| 66 | if (player) |
| 67 | player->bounce(*this); |
| 68 | |
| 69 | explode (); |
| 70 | |
| 71 | return true; |
| 72 | } |
| 73 | |
| 74 | HitResponse |
| 75 | ShortFuse::collision_player (Player& player, const CollisionHit&) |
| 76 | { |
| 77 | player.bounce (*this); |
| 78 | explode (); |
| 79 | return ABORT_MOVE; |
| 80 | } |
| 81 | |
| 82 | HitResponse |
| 83 | ShortFuse::collision_bullet (Bullet& bullet, const CollisionHit& ) |
| 84 | { |
| 85 | // All bullets cause the unstable short fuse to explode |
| 86 | bullet.remove_me(); |
| 87 | explode(); |
| 88 | return ABORT_MOVE; |
| 89 | } |
| 90 | |
| 91 | void |
| 92 | ShortFuse::kill_fall() |
| 93 | { |
| 94 | explode (); |
| 95 | } |
| 96 | |
| 97 | void |
| 98 | ShortFuse::ignite() |
| 99 | { |
| 100 | kill_fall(); |
| 101 | } |
| 102 | |
| 103 | /* EOF */ |
| 104 | |