1// SuperTux
2// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3// Copyright (C) 2010 Florian Forster <supertux at octo.it>
4//
5// This program is free software: you can redistribute it and/or modify
6// it under the terms of the GNU General Public License as published by
7// the Free Software Foundation, either version 3 of the License, or
8// (at your option) any later version.
9//
10// This program is distributed in the hope that it will be useful,
11// but WITHOUT ANY WARRANTY; without even the implied warranty of
12// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13// GNU General Public License for more details.
14//
15// You should have received a copy of the GNU General Public License
16// along with this program. If not, see <http://www.gnu.org/licenses/>.
17
18#include "badguy/short_fuse.hpp"
19
20#include "object/bullet.hpp"
21#include "object/explosion.hpp"
22#include "object/player.hpp"
23#include "sprite/sprite_manager.hpp"
24#include "supertux/sector.hpp"
25#include "util/reader_mapping.hpp"
26
27ShortFuse::ShortFuse(const ReaderMapping& reader) :
28 WalkingBadguy(reader, "images/creatures/short_fuse/short_fuse.sprite", "left", "right")
29{
30 walk_speed = 100;
31 max_drop_height = -1;
32
33 //Check if we need another sprite
34 if ( !reader.get( "sprite", m_sprite_name ) ){
35 return;
36 }
37 if (m_sprite_name.empty()) {
38 m_sprite_name = "images/creatures/short_fuse/short_fuse.sprite";
39 return;
40 }
41 //Replace sprite
42 m_sprite = SpriteManager::current()->create( m_sprite_name );
43}
44
45void
46ShortFuse::explode()
47{
48 if (!is_valid())
49 return;
50
51 auto& explosion = Sector::get().add<Explosion>(get_bbox().get_middle());
52 explosion.hurts(false);
53 explosion.pushes(true);
54
55 run_dead_script();
56 remove_me();
57}
58
59bool
60ShortFuse::collision_squished(GameObject& obj)
61{
62 if (!is_valid ())
63 return true;
64
65 auto player = dynamic_cast<Player*>(&obj);
66 if (player)
67 player->bounce(*this);
68
69 explode ();
70
71 return true;
72}
73
74HitResponse
75ShortFuse::collision_player (Player& player, const CollisionHit&)
76{
77 player.bounce (*this);
78 explode ();
79 return ABORT_MOVE;
80}
81
82HitResponse
83ShortFuse::collision_bullet (Bullet& bullet, const CollisionHit& )
84{
85 // All bullets cause the unstable short fuse to explode
86 bullet.remove_me();
87 explode();
88 return ABORT_MOVE;
89}
90
91void
92ShortFuse::kill_fall()
93{
94 explode ();
95}
96
97void
98ShortFuse::ignite()
99{
100 kill_fall();
101}
102
103/* EOF */
104