1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "badguy/sspiky.hpp" |
18 | |
19 | #include "object/player.hpp" |
20 | #include "sprite/sprite.hpp" |
21 | |
22 | SSpiky::SSpiky(const ReaderMapping& reader) : |
23 | WalkingBadguy(reader, "images/creatures/spiky/sleepingspiky.sprite" , "left" , "right" ), state(SSPIKY_SLEEPING) |
24 | { |
25 | walk_speed = 80; |
26 | max_drop_height = 600; |
27 | } |
28 | |
29 | void |
30 | SSpiky::initialize() |
31 | { |
32 | state = SSPIKY_SLEEPING; |
33 | m_physic.set_velocity_x(0); |
34 | m_sprite->set_action(m_dir == Direction::LEFT ? "sleeping-left" : "sleeping-right" ); |
35 | } |
36 | |
37 | void |
38 | SSpiky::collision_solid(const CollisionHit& hit) |
39 | { |
40 | if (state != SSPIKY_WALKING) { |
41 | BadGuy::collision_solid(hit); |
42 | return; |
43 | } |
44 | WalkingBadguy::collision_solid(hit); |
45 | } |
46 | |
47 | HitResponse |
48 | SSpiky::collision_badguy(BadGuy& badguy, const CollisionHit& hit) |
49 | { |
50 | if (state != SSPIKY_WALKING) { |
51 | return BadGuy::collision_badguy(badguy, hit); |
52 | } |
53 | return WalkingBadguy::collision_badguy(badguy, hit); |
54 | } |
55 | |
56 | void |
57 | SSpiky::active_update(float dt_sec) { |
58 | |
59 | if (state == SSPIKY_WALKING) { |
60 | WalkingBadguy::active_update(dt_sec); |
61 | return; |
62 | } |
63 | |
64 | if (state == SSPIKY_SLEEPING) { |
65 | |
66 | Player* player = get_nearest_player(); |
67 | if (player) { |
68 | Rectf pb = player->get_bbox(); |
69 | |
70 | bool inReach_left = (pb.get_right() >= m_col.m_bbox.get_right()-((m_dir == Direction::LEFT) ? 256 : 0)); |
71 | bool inReach_right = (pb.get_left() <= m_col.m_bbox.get_left()+((m_dir == Direction::RIGHT) ? 256 : 0)); |
72 | bool inReach_top = (pb.get_bottom() >= m_col.m_bbox.get_top()); |
73 | bool inReach_bottom = (pb.get_top() <= m_col.m_bbox.get_bottom()); |
74 | |
75 | if (inReach_left && inReach_right && inReach_top && inReach_bottom) { |
76 | // wake up |
77 | m_sprite->set_action(m_dir == Direction::LEFT ? "waking-left" : "waking-right" , 1); |
78 | state = SSPIKY_WAKING; |
79 | } |
80 | } |
81 | |
82 | BadGuy::active_update(dt_sec); |
83 | } |
84 | |
85 | if (state == SSPIKY_WAKING) { |
86 | if (m_sprite->animation_done()) { |
87 | // start walking |
88 | state = SSPIKY_WALKING; |
89 | WalkingBadguy::initialize(); |
90 | } |
91 | |
92 | BadGuy::active_update(dt_sec); |
93 | } |
94 | } |
95 | |
96 | void |
97 | SSpiky::freeze() |
98 | { |
99 | WalkingBadguy::freeze(); |
100 | state = SSPIKY_WALKING; // if we get hit while sleeping, wake up :) |
101 | } |
102 | |
103 | bool |
104 | SSpiky::is_freezable() const |
105 | { |
106 | return true; |
107 | } |
108 | |
109 | bool |
110 | SSpiky::is_flammable() const |
111 | { |
112 | return state != SSPIKY_SLEEPING; |
113 | } |
114 | |
115 | /* EOF */ |
116 | |