| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "badguy/sspiky.hpp" |
| 18 | |
| 19 | #include "object/player.hpp" |
| 20 | #include "sprite/sprite.hpp" |
| 21 | |
| 22 | SSpiky::SSpiky(const ReaderMapping& reader) : |
| 23 | WalkingBadguy(reader, "images/creatures/spiky/sleepingspiky.sprite" , "left" , "right" ), state(SSPIKY_SLEEPING) |
| 24 | { |
| 25 | walk_speed = 80; |
| 26 | max_drop_height = 600; |
| 27 | } |
| 28 | |
| 29 | void |
| 30 | SSpiky::initialize() |
| 31 | { |
| 32 | state = SSPIKY_SLEEPING; |
| 33 | m_physic.set_velocity_x(0); |
| 34 | m_sprite->set_action(m_dir == Direction::LEFT ? "sleeping-left" : "sleeping-right" ); |
| 35 | } |
| 36 | |
| 37 | void |
| 38 | SSpiky::collision_solid(const CollisionHit& hit) |
| 39 | { |
| 40 | if (state != SSPIKY_WALKING) { |
| 41 | BadGuy::collision_solid(hit); |
| 42 | return; |
| 43 | } |
| 44 | WalkingBadguy::collision_solid(hit); |
| 45 | } |
| 46 | |
| 47 | HitResponse |
| 48 | SSpiky::collision_badguy(BadGuy& badguy, const CollisionHit& hit) |
| 49 | { |
| 50 | if (state != SSPIKY_WALKING) { |
| 51 | return BadGuy::collision_badguy(badguy, hit); |
| 52 | } |
| 53 | return WalkingBadguy::collision_badguy(badguy, hit); |
| 54 | } |
| 55 | |
| 56 | void |
| 57 | SSpiky::active_update(float dt_sec) { |
| 58 | |
| 59 | if (state == SSPIKY_WALKING) { |
| 60 | WalkingBadguy::active_update(dt_sec); |
| 61 | return; |
| 62 | } |
| 63 | |
| 64 | if (state == SSPIKY_SLEEPING) { |
| 65 | |
| 66 | Player* player = get_nearest_player(); |
| 67 | if (player) { |
| 68 | Rectf pb = player->get_bbox(); |
| 69 | |
| 70 | bool inReach_left = (pb.get_right() >= m_col.m_bbox.get_right()-((m_dir == Direction::LEFT) ? 256 : 0)); |
| 71 | bool inReach_right = (pb.get_left() <= m_col.m_bbox.get_left()+((m_dir == Direction::RIGHT) ? 256 : 0)); |
| 72 | bool inReach_top = (pb.get_bottom() >= m_col.m_bbox.get_top()); |
| 73 | bool inReach_bottom = (pb.get_top() <= m_col.m_bbox.get_bottom()); |
| 74 | |
| 75 | if (inReach_left && inReach_right && inReach_top && inReach_bottom) { |
| 76 | // wake up |
| 77 | m_sprite->set_action(m_dir == Direction::LEFT ? "waking-left" : "waking-right" , 1); |
| 78 | state = SSPIKY_WAKING; |
| 79 | } |
| 80 | } |
| 81 | |
| 82 | BadGuy::active_update(dt_sec); |
| 83 | } |
| 84 | |
| 85 | if (state == SSPIKY_WAKING) { |
| 86 | if (m_sprite->animation_done()) { |
| 87 | // start walking |
| 88 | state = SSPIKY_WALKING; |
| 89 | WalkingBadguy::initialize(); |
| 90 | } |
| 91 | |
| 92 | BadGuy::active_update(dt_sec); |
| 93 | } |
| 94 | } |
| 95 | |
| 96 | void |
| 97 | SSpiky::freeze() |
| 98 | { |
| 99 | WalkingBadguy::freeze(); |
| 100 | state = SSPIKY_WALKING; // if we get hit while sleeping, wake up :) |
| 101 | } |
| 102 | |
| 103 | bool |
| 104 | SSpiky::is_freezable() const |
| 105 | { |
| 106 | return true; |
| 107 | } |
| 108 | |
| 109 | bool |
| 110 | SSpiky::is_flammable() const |
| 111 | { |
| 112 | return state != SSPIKY_SLEEPING; |
| 113 | } |
| 114 | |
| 115 | /* EOF */ |
| 116 | |