| 1 | //  SuperTux | 
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| 2 | //  Copyright (C) 2006 Matthias Braun <matze@braunis.de> | 
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| 3 | // | 
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| 4 | //  This program is free software: you can redistribute it and/or modify | 
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| 5 | //  it under the terms of the GNU General Public License as published by | 
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| 6 | //  the Free Software Foundation, either version 3 of the License, or | 
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| 7 | //  (at your option) any later version. | 
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| 8 | // | 
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| 9 | //  This program is distributed in the hope that it will be useful, | 
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| 10 | //  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 11 | //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 12 | //  GNU General Public License for more details. | 
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| 13 | // | 
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| 14 | //  You should have received a copy of the GNU General Public License | 
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| 15 | //  along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 16 |  | 
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| 17 | #include "object/background.hpp" | 
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| 18 |  | 
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| 19 | #include "editor/editor.hpp" | 
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| 20 | #include "supertux/d_scope.hpp" | 
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| 21 | #include "supertux/globals.hpp" | 
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| 22 | #include "util/reader.hpp" | 
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| 23 | #include "util/reader_mapping.hpp" | 
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| 24 | #include "util/writer.hpp" | 
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| 25 | #include "video/drawing_context.hpp" | 
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| 26 | #include "video/surface.hpp" | 
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| 27 |  | 
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| 28 | Background::Background() : | 
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| 29 | ExposedObject<Background, scripting::Background>(this), | 
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| 30 | m_alignment(NO_ALIGNMENT), | 
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| 31 | m_fill(false), | 
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| 32 | m_layer(LAYER_BACKGROUND0), | 
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| 33 | m_imagefile_top(), | 
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| 34 | m_imagefile(), | 
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| 35 | m_imagefile_bottom(), | 
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| 36 | m_pos(), | 
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| 37 | m_parallax_speed(), | 
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| 38 | m_scroll_speed(), | 
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| 39 | m_scroll_offset(), | 
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| 40 | m_image_top(), | 
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| 41 | m_image(), | 
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| 42 | m_image_bottom(), | 
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| 43 | m_has_pos_x(false), | 
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| 44 | m_has_pos_y(false), | 
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| 45 | m_blend(), | 
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| 46 | m_target(DrawingTarget::COLORMAP) | 
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| 47 | { | 
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| 48 | } | 
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| 49 |  | 
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| 50 | Background::Background(const ReaderMapping& reader) : | 
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| 51 | GameObject(reader), | 
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| 52 | ExposedObject<Background, scripting::Background>(this), | 
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| 53 | m_alignment(NO_ALIGNMENT), | 
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| 54 | m_fill(false), | 
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| 55 | m_layer(LAYER_BACKGROUND0), | 
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| 56 | m_imagefile_top(), | 
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| 57 | m_imagefile(), | 
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| 58 | m_imagefile_bottom(), | 
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| 59 | m_pos(), | 
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| 60 | m_parallax_speed(1.0f, 1.0f), | 
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| 61 | m_scroll_speed(), | 
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| 62 | m_scroll_offset(), | 
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| 63 | m_image_top(), | 
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| 64 | m_image(), | 
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| 65 | m_image_bottom(), | 
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| 66 | m_has_pos_x(false), | 
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| 67 | m_has_pos_y(false), | 
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| 68 | m_blend(), | 
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| 69 | m_target(DrawingTarget::COLORMAP) | 
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| 70 | { | 
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| 71 | // read position, defaults to (0,0) | 
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| 72 | float px = 0; | 
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| 73 | float py = 0; | 
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| 74 | m_has_pos_x = reader.get( "x", px); | 
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| 75 | m_has_pos_y = reader.get( "y", py); | 
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| 76 | m_pos = Vector(px,py); | 
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| 77 |  | 
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| 78 | reader.get( "fill", m_fill); | 
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| 79 |  | 
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| 80 | std::string alignment_str; | 
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| 81 | if (reader.get( "alignment", alignment_str)) | 
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| 82 | { | 
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| 83 | if (alignment_str == "left") | 
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| 84 | { | 
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| 85 | m_alignment = LEFT_ALIGNMENT; | 
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| 86 | } | 
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| 87 | else if (alignment_str == "right") | 
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| 88 | { | 
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| 89 | m_alignment = RIGHT_ALIGNMENT; | 
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| 90 | } | 
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| 91 | else if (alignment_str == "top") | 
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| 92 | { | 
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| 93 | m_alignment = TOP_ALIGNMENT; | 
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| 94 | } | 
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| 95 | else if (alignment_str == "bottom") | 
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| 96 | { | 
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| 97 | m_alignment = BOTTOM_ALIGNMENT; | 
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| 98 | } | 
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| 99 | else if (alignment_str == "none") | 
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| 100 | { | 
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| 101 | m_alignment = NO_ALIGNMENT; | 
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| 102 | } | 
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| 103 | else | 
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| 104 | { | 
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| 105 | log_warning << "Background: invalid alignment: '"<< alignment_str << "'"<< std::endl; | 
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| 106 | m_alignment = NO_ALIGNMENT; | 
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| 107 | } | 
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| 108 | } | 
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| 109 |  | 
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| 110 | reader.get( "scroll-offset-x", m_scroll_offset.x, 0.0f); | 
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| 111 | reader.get( "scroll-offset-y", m_scroll_offset.y, 0.0f); | 
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| 112 |  | 
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| 113 | reader.get( "scroll-speed-x", m_scroll_speed.x, 0.0f); | 
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| 114 | reader.get( "scroll-speed-y", m_scroll_speed.y, 0.0f); | 
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| 115 |  | 
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| 116 | m_layer = reader_get_layer(reader, LAYER_BACKGROUND0); | 
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| 117 |  | 
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| 118 | reader.get( "image", m_imagefile, "images/background/transparent_up.png"); | 
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| 119 | m_image = Surface::from_file(m_imagefile); | 
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| 120 |  | 
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| 121 | if(!reader.get( "speed-x", m_parallax_speed.x)) | 
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| 122 | { | 
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| 123 | // for backward compatibilty | 
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| 124 | reader.get( "speed", m_parallax_speed.x, 0.5f); | 
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| 125 | }; | 
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| 126 |  | 
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| 127 | reader.get( "speed-y", m_parallax_speed.y, m_parallax_speed.x); | 
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| 128 |  | 
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| 129 | if (reader.get( "image-top", m_imagefile_top)) { | 
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| 130 | m_image_top = Surface::from_file(m_imagefile_top); | 
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| 131 | } else { | 
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| 132 | if (!Editor::is_active()) { | 
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| 133 | m_imagefile_top = m_imagefile; | 
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| 134 | } | 
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| 135 | } | 
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| 136 |  | 
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| 137 | if (reader.get( "image-bottom", m_imagefile_bottom)) { | 
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| 138 | m_image_bottom = Surface::from_file(m_imagefile_bottom); | 
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| 139 | } else { | 
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| 140 | if (!Editor::is_active()) { | 
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| 141 | m_imagefile_bottom = m_imagefile; | 
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| 142 | } | 
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| 143 | } | 
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| 144 |  | 
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| 145 | reader.get_custom( "blend", m_blend, Blend_from_string); | 
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| 146 | reader.get_custom( "target", m_target, DrawingTarget_from_string); | 
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| 147 | } | 
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| 148 |  | 
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| 149 | Background::~Background() | 
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| 150 | { | 
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| 151 | } | 
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| 152 |  | 
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| 153 | ObjectSettings | 
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| 154 | Background::get_settings() | 
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| 155 | { | 
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| 156 | ObjectSettings result = GameObject::get_settings(); | 
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| 157 |  | 
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| 158 | result.add_float(_( "X"), &m_pos.x, "x", 0.0f, OPTION_HIDDEN); | 
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| 159 | result.add_float(_( "Y"), &m_pos.y, "y", 0.0f, OPTION_HIDDEN); | 
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| 160 |  | 
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| 161 | result.add_bool(_( "Fill"), &m_fill, "fill", false); | 
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| 162 | result.add_int(_( "Z-pos"), &m_layer, "z-pos", LAYER_BACKGROUND0); | 
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| 163 | result.add_enum(_( "Alignment"), reinterpret_cast<int*>(&m_alignment), | 
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| 164 | {_( "none"), _( "left"), _( "right"), _( "top"), _( "bottom")}, | 
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| 165 | { "none", "left", "right", "top", "bottom"}, | 
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| 166 | static_cast<int>(NO_ALIGNMENT), "alignment"); | 
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| 167 | result.add_float(_( "Scroll offset x"), &m_scroll_offset.x, "scroll-offset-x", 0.0f); | 
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| 168 | result.add_float(_( "Scroll offset y"), &m_scroll_offset.y, "scroll-offset-y", 0.0f); | 
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| 169 | result.add_float(_( "Scroll speed x"), &m_scroll_speed.x, "scroll-speed-x", 0.0f); | 
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| 170 | result.add_float(_( "Scroll speed y"), &m_scroll_speed.y, "scroll-speed-y", 0.0f); | 
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| 171 | result.add_float(_( "Parallax Speed x"), &m_parallax_speed.x, "speed", boost::none); | 
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| 172 | result.add_float(_( "Parallax Speed y"), &m_parallax_speed.y, "speed-y", m_parallax_speed.x); | 
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| 173 | result.add_surface(_( "Top image"), &m_imagefile_top, "image-top", std::string()); | 
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| 174 | result.add_surface(_( "Image"), &m_imagefile, "image"); | 
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| 175 | result.add_surface(_( "Bottom image"), &m_imagefile_bottom, "image-bottom", std::string()); | 
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| 176 | result.add_enum(_( "Draw target"), reinterpret_cast<int*>(&m_target), | 
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| 177 | {_( "Normal"), _( "Lightmap")}, | 
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| 178 | { "normal", "lightmap"}, | 
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| 179 | static_cast<int>(DrawingTarget::COLORMAP), | 
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| 180 | "target"); | 
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| 181 |  | 
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| 182 | result.reorder({ "x", "y", "alignment", "scroll-speed-x", "scroll-speed-y", "speed", "speed-y", "fill", "target", "image-top", "image", "image-bottom", "z-pos"}); | 
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| 183 |  | 
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| 184 | result.add_remove(); | 
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| 185 |  | 
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| 186 | return result; | 
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| 187 | } | 
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| 188 |  | 
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| 189 | void | 
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| 190 | Background::after_editor_set() | 
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| 191 | { | 
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| 192 | m_image_top = Surface::from_file(m_imagefile_top); | 
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| 193 | m_image = Surface::from_file(m_imagefile); | 
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| 194 | m_image_bottom = Surface::from_file(m_imagefile_bottom); | 
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| 195 | } | 
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| 196 |  | 
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| 197 | void | 
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| 198 | Background::update(float dt_sec) | 
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| 199 | { | 
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| 200 | m_scroll_offset += m_scroll_speed * dt_sec; | 
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| 201 | } | 
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| 202 |  | 
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| 203 | void | 
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| 204 | Background::set_image(const std::string& name) | 
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| 205 | { | 
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| 206 | m_imagefile = name; | 
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| 207 | m_image = Surface::from_file(name); | 
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| 208 | } | 
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| 209 |  | 
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| 210 | void | 
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| 211 | Background::set_images(const std::string& name_top, | 
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| 212 | const std::string& name_middle, | 
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| 213 | const std::string& name_bottom) | 
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| 214 | { | 
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| 215 | m_image_top = Surface::from_file(name_top); | 
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| 216 | m_imagefile_top = name_top; | 
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| 217 |  | 
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| 218 | m_image = Surface::from_file(name_middle); | 
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| 219 | m_imagefile = name_middle; | 
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| 220 |  | 
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| 221 | m_image_bottom = Surface::from_file(name_bottom); | 
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| 222 | m_imagefile_bottom = name_bottom; | 
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| 223 | } | 
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| 224 |  | 
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| 225 | void | 
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| 226 | Background::set_speed(float speed) | 
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| 227 | { | 
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| 228 | m_parallax_speed.x = speed; | 
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| 229 | m_parallax_speed.y = speed; | 
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| 230 | } | 
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| 231 |  | 
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| 232 | void | 
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| 233 | Background::draw_image(DrawingContext& context, const Vector& pos_) | 
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| 234 | { | 
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| 235 | const Sizef level(d_gameobject_manager->get_width(), d_gameobject_manager->get_height()); | 
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| 236 | const Sizef screen(static_cast<float>(context.get_width()), | 
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| 237 | static_cast<float>(context.get_height())); | 
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| 238 | const Sizef parallax_image_size((1.0f - m_parallax_speed.x) * screen.width + level.width * m_parallax_speed.x, | 
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| 239 | (1.0f - m_parallax_speed.y) * screen.height + level.height * m_parallax_speed.y); | 
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| 240 |  | 
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| 241 | const Rectf cliprect = context.get_cliprect(); | 
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| 242 | const float img_w = static_cast<float>(m_image->get_width()); | 
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| 243 | const float img_h = static_cast<float>(m_image->get_height()); | 
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| 244 |  | 
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| 245 | const float img_w_2 = img_w / 2.0f; | 
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| 246 | const float img_h_2 = img_h / 2.0f; | 
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| 247 |  | 
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| 248 | const int start_x = static_cast<int>(floorf((cliprect.get_left() - (pos_.x - img_w /2.0f)) / img_w)); | 
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| 249 | const int end_x   = static_cast<int>(ceilf((cliprect.get_right() - (pos_.x + img_w /2.0f)) / img_w)) + 1; | 
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| 250 | const int start_y = static_cast<int>(floorf((cliprect.get_top() - (pos_.y - img_h/2.0f)) / img_h)); | 
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| 251 | const int end_y   = static_cast<int>(ceilf((cliprect.get_bottom() - (pos_.y + img_h/2.0f)) / img_h)) + 1; | 
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| 252 |  | 
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| 253 | Canvas& canvas = context.get_canvas(m_target); | 
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| 254 |  | 
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| 255 | if (m_fill) | 
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| 256 | { | 
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| 257 | Rectf dstrect(Vector(pos_.x - static_cast<float>(context.get_width()) / 2.0f, | 
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| 258 | pos_.y - static_cast<float>(context.get_height()) / 2.0f), | 
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| 259 | Sizef(static_cast<float>(context.get_width()), | 
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| 260 | static_cast<float>(context.get_height()))); | 
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| 261 | canvas.draw_surface_scaled(m_image, dstrect, m_layer); | 
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| 262 | } | 
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| 263 | else | 
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| 264 | { | 
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| 265 | switch (m_alignment) | 
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| 266 | { | 
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| 267 | case LEFT_ALIGNMENT: | 
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| 268 | for (int y = start_y; y < end_y; ++y) | 
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| 269 | { | 
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| 270 | Vector p(pos_.x - parallax_image_size.width / 2.0f, | 
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| 271 | pos_.y + static_cast<float>(y) * img_h - img_h_2); | 
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| 272 | canvas.draw_surface(m_image, p, m_layer); | 
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| 273 | } | 
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| 274 | break; | 
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| 275 |  | 
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| 276 | case RIGHT_ALIGNMENT: | 
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| 277 | for (int y = start_y; y < end_y; ++y) | 
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| 278 | { | 
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| 279 | Vector p(pos_.x + parallax_image_size.width / 2.0f - img_w, | 
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| 280 | pos_.y + static_cast<float>(y) * img_h - img_h_2); | 
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| 281 | canvas.draw_surface(m_image, p, m_layer); | 
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| 282 | } | 
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| 283 | break; | 
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| 284 |  | 
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| 285 | case TOP_ALIGNMENT: | 
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| 286 | for (int x = start_x; x < end_x; ++x) | 
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| 287 | { | 
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| 288 | Vector p(pos_.x + static_cast<float>(x) * img_w - img_w_2, | 
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| 289 | pos_.y - parallax_image_size.height / 2.0f); | 
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| 290 | canvas.draw_surface(m_image, p, m_layer); | 
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| 291 | } | 
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| 292 | break; | 
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| 293 |  | 
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| 294 | case BOTTOM_ALIGNMENT: | 
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| 295 | for (int x = start_x; x < end_x; ++x) | 
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| 296 | { | 
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| 297 | Vector p(pos_.x + static_cast<float>(x) * img_w - img_w_2, | 
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| 298 | pos_.y - img_h + parallax_image_size.height / 2.0f); | 
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| 299 | canvas.draw_surface(m_image, p, m_layer); | 
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| 300 | } | 
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| 301 | break; | 
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| 302 |  | 
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| 303 | case NO_ALIGNMENT: | 
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| 304 | for (int y = start_y; y < end_y; ++y) | 
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| 305 | for (int x = start_x; x < end_x; ++x) | 
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| 306 | { | 
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| 307 | Vector p(pos_.x + static_cast<float>(x) * img_w - img_w_2, | 
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| 308 | pos_.y + static_cast<float>(y) * img_h - img_h_2); | 
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| 309 |  | 
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| 310 | if (m_image_top.get() != nullptr && (y < 0)) | 
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| 311 | { | 
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| 312 | canvas.draw_surface(m_image_top, p, m_layer); | 
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| 313 | } | 
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| 314 | else if (m_image_bottom.get() != nullptr && (y > 0)) | 
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| 315 | { | 
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| 316 | canvas.draw_surface(m_image_bottom, p, m_layer); | 
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| 317 | } | 
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| 318 | else | 
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| 319 | { | 
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| 320 | canvas.draw_surface(m_image, p, m_layer); | 
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| 321 | } | 
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| 322 | } | 
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| 323 | break; | 
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| 324 | } | 
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| 325 | } | 
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| 326 | } | 
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| 327 |  | 
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| 328 | void | 
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| 329 | Background::draw(DrawingContext& context) | 
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| 330 | { | 
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| 331 | if (Editor::is_active() && !EditorOverlayWidget::render_background) | 
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| 332 | return; | 
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| 333 |  | 
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| 334 | if (m_image.get() == nullptr) | 
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| 335 | return; | 
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| 336 |  | 
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| 337 | Sizef level_size(d_gameobject_manager->get_width(), | 
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| 338 | d_gameobject_manager->get_height()); | 
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| 339 | Sizef screen(static_cast<float>(context.get_width()), | 
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| 340 | static_cast<float>(context.get_height())); | 
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| 341 | Sizef translation_range = level_size - screen; | 
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| 342 | Vector center_offset(context.get_translation().x - translation_range.width  / 2.0f, | 
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| 343 | context.get_translation().y - translation_range.height / 2.0f); | 
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| 344 |  | 
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| 345 | Vector pos(m_has_pos_x ? m_pos.x : level_size.width / 2, | 
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| 346 | m_has_pos_y ? m_pos.y : level_size.height / 2); | 
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| 347 | draw_image(context, pos + m_scroll_offset + Vector(center_offset.x * (1.0f - m_parallax_speed.x), | 
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| 348 | center_offset.y * (1.0f - m_parallax_speed.y))); | 
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| 349 | } | 
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| 350 |  | 
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| 351 | /* EOF */ | 
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| 352 |  | 
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