| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "object/background.hpp" |
| 18 | |
| 19 | #include "editor/editor.hpp" |
| 20 | #include "supertux/d_scope.hpp" |
| 21 | #include "supertux/globals.hpp" |
| 22 | #include "util/reader.hpp" |
| 23 | #include "util/reader_mapping.hpp" |
| 24 | #include "util/writer.hpp" |
| 25 | #include "video/drawing_context.hpp" |
| 26 | #include "video/surface.hpp" |
| 27 | |
| 28 | Background::Background() : |
| 29 | ExposedObject<Background, scripting::Background>(this), |
| 30 | m_alignment(NO_ALIGNMENT), |
| 31 | m_fill(false), |
| 32 | m_layer(LAYER_BACKGROUND0), |
| 33 | m_imagefile_top(), |
| 34 | m_imagefile(), |
| 35 | m_imagefile_bottom(), |
| 36 | m_pos(), |
| 37 | m_parallax_speed(), |
| 38 | m_scroll_speed(), |
| 39 | m_scroll_offset(), |
| 40 | m_image_top(), |
| 41 | m_image(), |
| 42 | m_image_bottom(), |
| 43 | m_has_pos_x(false), |
| 44 | m_has_pos_y(false), |
| 45 | m_blend(), |
| 46 | m_target(DrawingTarget::COLORMAP) |
| 47 | { |
| 48 | } |
| 49 | |
| 50 | Background::Background(const ReaderMapping& reader) : |
| 51 | GameObject(reader), |
| 52 | ExposedObject<Background, scripting::Background>(this), |
| 53 | m_alignment(NO_ALIGNMENT), |
| 54 | m_fill(false), |
| 55 | m_layer(LAYER_BACKGROUND0), |
| 56 | m_imagefile_top(), |
| 57 | m_imagefile(), |
| 58 | m_imagefile_bottom(), |
| 59 | m_pos(), |
| 60 | m_parallax_speed(1.0f, 1.0f), |
| 61 | m_scroll_speed(), |
| 62 | m_scroll_offset(), |
| 63 | m_image_top(), |
| 64 | m_image(), |
| 65 | m_image_bottom(), |
| 66 | m_has_pos_x(false), |
| 67 | m_has_pos_y(false), |
| 68 | m_blend(), |
| 69 | m_target(DrawingTarget::COLORMAP) |
| 70 | { |
| 71 | // read position, defaults to (0,0) |
| 72 | float px = 0; |
| 73 | float py = 0; |
| 74 | m_has_pos_x = reader.get("x" , px); |
| 75 | m_has_pos_y = reader.get("y" , py); |
| 76 | m_pos = Vector(px,py); |
| 77 | |
| 78 | reader.get("fill" , m_fill); |
| 79 | |
| 80 | std::string alignment_str; |
| 81 | if (reader.get("alignment" , alignment_str)) |
| 82 | { |
| 83 | if (alignment_str == "left" ) |
| 84 | { |
| 85 | m_alignment = LEFT_ALIGNMENT; |
| 86 | } |
| 87 | else if (alignment_str == "right" ) |
| 88 | { |
| 89 | m_alignment = RIGHT_ALIGNMENT; |
| 90 | } |
| 91 | else if (alignment_str == "top" ) |
| 92 | { |
| 93 | m_alignment = TOP_ALIGNMENT; |
| 94 | } |
| 95 | else if (alignment_str == "bottom" ) |
| 96 | { |
| 97 | m_alignment = BOTTOM_ALIGNMENT; |
| 98 | } |
| 99 | else if (alignment_str == "none" ) |
| 100 | { |
| 101 | m_alignment = NO_ALIGNMENT; |
| 102 | } |
| 103 | else |
| 104 | { |
| 105 | log_warning << "Background: invalid alignment: '" << alignment_str << "'" << std::endl; |
| 106 | m_alignment = NO_ALIGNMENT; |
| 107 | } |
| 108 | } |
| 109 | |
| 110 | reader.get("scroll-offset-x" , m_scroll_offset.x, 0.0f); |
| 111 | reader.get("scroll-offset-y" , m_scroll_offset.y, 0.0f); |
| 112 | |
| 113 | reader.get("scroll-speed-x" , m_scroll_speed.x, 0.0f); |
| 114 | reader.get("scroll-speed-y" , m_scroll_speed.y, 0.0f); |
| 115 | |
| 116 | m_layer = reader_get_layer(reader, LAYER_BACKGROUND0); |
| 117 | |
| 118 | reader.get("image" , m_imagefile, "images/background/transparent_up.png" ); |
| 119 | m_image = Surface::from_file(m_imagefile); |
| 120 | |
| 121 | if(!reader.get("speed-x" , m_parallax_speed.x)) |
| 122 | { |
| 123 | // for backward compatibilty |
| 124 | reader.get("speed" , m_parallax_speed.x, 0.5f); |
| 125 | }; |
| 126 | |
| 127 | reader.get("speed-y" , m_parallax_speed.y, m_parallax_speed.x); |
| 128 | |
| 129 | if (reader.get("image-top" , m_imagefile_top)) { |
| 130 | m_image_top = Surface::from_file(m_imagefile_top); |
| 131 | } else { |
| 132 | if (!Editor::is_active()) { |
| 133 | m_imagefile_top = m_imagefile; |
| 134 | } |
| 135 | } |
| 136 | |
| 137 | if (reader.get("image-bottom" , m_imagefile_bottom)) { |
| 138 | m_image_bottom = Surface::from_file(m_imagefile_bottom); |
| 139 | } else { |
| 140 | if (!Editor::is_active()) { |
| 141 | m_imagefile_bottom = m_imagefile; |
| 142 | } |
| 143 | } |
| 144 | |
| 145 | reader.get_custom("blend" , m_blend, Blend_from_string); |
| 146 | reader.get_custom("target" , m_target, DrawingTarget_from_string); |
| 147 | } |
| 148 | |
| 149 | Background::~Background() |
| 150 | { |
| 151 | } |
| 152 | |
| 153 | ObjectSettings |
| 154 | Background::get_settings() |
| 155 | { |
| 156 | ObjectSettings result = GameObject::get_settings(); |
| 157 | |
| 158 | result.add_float(_("X" ), &m_pos.x, "x" , 0.0f, OPTION_HIDDEN); |
| 159 | result.add_float(_("Y" ), &m_pos.y, "y" , 0.0f, OPTION_HIDDEN); |
| 160 | |
| 161 | result.add_bool(_("Fill" ), &m_fill, "fill" , false); |
| 162 | result.add_int(_("Z-pos" ), &m_layer, "z-pos" , LAYER_BACKGROUND0); |
| 163 | result.add_enum(_("Alignment" ), reinterpret_cast<int*>(&m_alignment), |
| 164 | {_("none" ), _("left" ), _("right" ), _("top" ), _("bottom" )}, |
| 165 | {"none" , "left" , "right" , "top" , "bottom" }, |
| 166 | static_cast<int>(NO_ALIGNMENT), "alignment" ); |
| 167 | result.add_float(_("Scroll offset x" ), &m_scroll_offset.x, "scroll-offset-x" , 0.0f); |
| 168 | result.add_float(_("Scroll offset y" ), &m_scroll_offset.y, "scroll-offset-y" , 0.0f); |
| 169 | result.add_float(_("Scroll speed x" ), &m_scroll_speed.x, "scroll-speed-x" , 0.0f); |
| 170 | result.add_float(_("Scroll speed y" ), &m_scroll_speed.y, "scroll-speed-y" , 0.0f); |
| 171 | result.add_float(_("Parallax Speed x" ), &m_parallax_speed.x, "speed" , boost::none); |
| 172 | result.add_float(_("Parallax Speed y" ), &m_parallax_speed.y, "speed-y" , m_parallax_speed.x); |
| 173 | result.add_surface(_("Top image" ), &m_imagefile_top, "image-top" , std::string()); |
| 174 | result.add_surface(_("Image" ), &m_imagefile, "image" ); |
| 175 | result.add_surface(_("Bottom image" ), &m_imagefile_bottom, "image-bottom" , std::string()); |
| 176 | result.add_enum(_("Draw target" ), reinterpret_cast<int*>(&m_target), |
| 177 | {_("Normal" ), _("Lightmap" )}, |
| 178 | {"normal" , "lightmap" }, |
| 179 | static_cast<int>(DrawingTarget::COLORMAP), |
| 180 | "target" ); |
| 181 | |
| 182 | result.reorder({"x" , "y" , "alignment" , "scroll-speed-x" , "scroll-speed-y" , "speed" , "speed-y" , "fill" , "target" , "image-top" , "image" , "image-bottom" , "z-pos" }); |
| 183 | |
| 184 | result.add_remove(); |
| 185 | |
| 186 | return result; |
| 187 | } |
| 188 | |
| 189 | void |
| 190 | Background::after_editor_set() |
| 191 | { |
| 192 | m_image_top = Surface::from_file(m_imagefile_top); |
| 193 | m_image = Surface::from_file(m_imagefile); |
| 194 | m_image_bottom = Surface::from_file(m_imagefile_bottom); |
| 195 | } |
| 196 | |
| 197 | void |
| 198 | Background::update(float dt_sec) |
| 199 | { |
| 200 | m_scroll_offset += m_scroll_speed * dt_sec; |
| 201 | } |
| 202 | |
| 203 | void |
| 204 | Background::set_image(const std::string& name) |
| 205 | { |
| 206 | m_imagefile = name; |
| 207 | m_image = Surface::from_file(name); |
| 208 | } |
| 209 | |
| 210 | void |
| 211 | Background::set_images(const std::string& name_top, |
| 212 | const std::string& name_middle, |
| 213 | const std::string& name_bottom) |
| 214 | { |
| 215 | m_image_top = Surface::from_file(name_top); |
| 216 | m_imagefile_top = name_top; |
| 217 | |
| 218 | m_image = Surface::from_file(name_middle); |
| 219 | m_imagefile = name_middle; |
| 220 | |
| 221 | m_image_bottom = Surface::from_file(name_bottom); |
| 222 | m_imagefile_bottom = name_bottom; |
| 223 | } |
| 224 | |
| 225 | void |
| 226 | Background::set_speed(float speed) |
| 227 | { |
| 228 | m_parallax_speed.x = speed; |
| 229 | m_parallax_speed.y = speed; |
| 230 | } |
| 231 | |
| 232 | void |
| 233 | Background::draw_image(DrawingContext& context, const Vector& pos_) |
| 234 | { |
| 235 | const Sizef level(d_gameobject_manager->get_width(), d_gameobject_manager->get_height()); |
| 236 | const Sizef screen(static_cast<float>(context.get_width()), |
| 237 | static_cast<float>(context.get_height())); |
| 238 | const Sizef parallax_image_size((1.0f - m_parallax_speed.x) * screen.width + level.width * m_parallax_speed.x, |
| 239 | (1.0f - m_parallax_speed.y) * screen.height + level.height * m_parallax_speed.y); |
| 240 | |
| 241 | const Rectf cliprect = context.get_cliprect(); |
| 242 | const float img_w = static_cast<float>(m_image->get_width()); |
| 243 | const float img_h = static_cast<float>(m_image->get_height()); |
| 244 | |
| 245 | const float img_w_2 = img_w / 2.0f; |
| 246 | const float img_h_2 = img_h / 2.0f; |
| 247 | |
| 248 | const int start_x = static_cast<int>(floorf((cliprect.get_left() - (pos_.x - img_w /2.0f)) / img_w)); |
| 249 | const int end_x = static_cast<int>(ceilf((cliprect.get_right() - (pos_.x + img_w /2.0f)) / img_w)) + 1; |
| 250 | const int start_y = static_cast<int>(floorf((cliprect.get_top() - (pos_.y - img_h/2.0f)) / img_h)); |
| 251 | const int end_y = static_cast<int>(ceilf((cliprect.get_bottom() - (pos_.y + img_h/2.0f)) / img_h)) + 1; |
| 252 | |
| 253 | Canvas& canvas = context.get_canvas(m_target); |
| 254 | |
| 255 | if (m_fill) |
| 256 | { |
| 257 | Rectf dstrect(Vector(pos_.x - static_cast<float>(context.get_width()) / 2.0f, |
| 258 | pos_.y - static_cast<float>(context.get_height()) / 2.0f), |
| 259 | Sizef(static_cast<float>(context.get_width()), |
| 260 | static_cast<float>(context.get_height()))); |
| 261 | canvas.draw_surface_scaled(m_image, dstrect, m_layer); |
| 262 | } |
| 263 | else |
| 264 | { |
| 265 | switch (m_alignment) |
| 266 | { |
| 267 | case LEFT_ALIGNMENT: |
| 268 | for (int y = start_y; y < end_y; ++y) |
| 269 | { |
| 270 | Vector p(pos_.x - parallax_image_size.width / 2.0f, |
| 271 | pos_.y + static_cast<float>(y) * img_h - img_h_2); |
| 272 | canvas.draw_surface(m_image, p, m_layer); |
| 273 | } |
| 274 | break; |
| 275 | |
| 276 | case RIGHT_ALIGNMENT: |
| 277 | for (int y = start_y; y < end_y; ++y) |
| 278 | { |
| 279 | Vector p(pos_.x + parallax_image_size.width / 2.0f - img_w, |
| 280 | pos_.y + static_cast<float>(y) * img_h - img_h_2); |
| 281 | canvas.draw_surface(m_image, p, m_layer); |
| 282 | } |
| 283 | break; |
| 284 | |
| 285 | case TOP_ALIGNMENT: |
| 286 | for (int x = start_x; x < end_x; ++x) |
| 287 | { |
| 288 | Vector p(pos_.x + static_cast<float>(x) * img_w - img_w_2, |
| 289 | pos_.y - parallax_image_size.height / 2.0f); |
| 290 | canvas.draw_surface(m_image, p, m_layer); |
| 291 | } |
| 292 | break; |
| 293 | |
| 294 | case BOTTOM_ALIGNMENT: |
| 295 | for (int x = start_x; x < end_x; ++x) |
| 296 | { |
| 297 | Vector p(pos_.x + static_cast<float>(x) * img_w - img_w_2, |
| 298 | pos_.y - img_h + parallax_image_size.height / 2.0f); |
| 299 | canvas.draw_surface(m_image, p, m_layer); |
| 300 | } |
| 301 | break; |
| 302 | |
| 303 | case NO_ALIGNMENT: |
| 304 | for (int y = start_y; y < end_y; ++y) |
| 305 | for (int x = start_x; x < end_x; ++x) |
| 306 | { |
| 307 | Vector p(pos_.x + static_cast<float>(x) * img_w - img_w_2, |
| 308 | pos_.y + static_cast<float>(y) * img_h - img_h_2); |
| 309 | |
| 310 | if (m_image_top.get() != nullptr && (y < 0)) |
| 311 | { |
| 312 | canvas.draw_surface(m_image_top, p, m_layer); |
| 313 | } |
| 314 | else if (m_image_bottom.get() != nullptr && (y > 0)) |
| 315 | { |
| 316 | canvas.draw_surface(m_image_bottom, p, m_layer); |
| 317 | } |
| 318 | else |
| 319 | { |
| 320 | canvas.draw_surface(m_image, p, m_layer); |
| 321 | } |
| 322 | } |
| 323 | break; |
| 324 | } |
| 325 | } |
| 326 | } |
| 327 | |
| 328 | void |
| 329 | Background::draw(DrawingContext& context) |
| 330 | { |
| 331 | if (Editor::is_active() && !EditorOverlayWidget::render_background) |
| 332 | return; |
| 333 | |
| 334 | if (m_image.get() == nullptr) |
| 335 | return; |
| 336 | |
| 337 | Sizef level_size(d_gameobject_manager->get_width(), |
| 338 | d_gameobject_manager->get_height()); |
| 339 | Sizef screen(static_cast<float>(context.get_width()), |
| 340 | static_cast<float>(context.get_height())); |
| 341 | Sizef translation_range = level_size - screen; |
| 342 | Vector center_offset(context.get_translation().x - translation_range.width / 2.0f, |
| 343 | context.get_translation().y - translation_range.height / 2.0f); |
| 344 | |
| 345 | Vector pos(m_has_pos_x ? m_pos.x : level_size.width / 2, |
| 346 | m_has_pos_y ? m_pos.y : level_size.height / 2); |
| 347 | draw_image(context, pos + m_scroll_offset + Vector(center_offset.x * (1.0f - m_parallax_speed.x), |
| 348 | center_offset.y * (1.0f - m_parallax_speed.y))); |
| 349 | } |
| 350 | |
| 351 | /* EOF */ |
| 352 | |