1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "object/background.hpp" |
18 | |
19 | #include "editor/editor.hpp" |
20 | #include "supertux/d_scope.hpp" |
21 | #include "supertux/globals.hpp" |
22 | #include "util/reader.hpp" |
23 | #include "util/reader_mapping.hpp" |
24 | #include "util/writer.hpp" |
25 | #include "video/drawing_context.hpp" |
26 | #include "video/surface.hpp" |
27 | |
28 | Background::Background() : |
29 | ExposedObject<Background, scripting::Background>(this), |
30 | m_alignment(NO_ALIGNMENT), |
31 | m_fill(false), |
32 | m_layer(LAYER_BACKGROUND0), |
33 | m_imagefile_top(), |
34 | m_imagefile(), |
35 | m_imagefile_bottom(), |
36 | m_pos(), |
37 | m_parallax_speed(), |
38 | m_scroll_speed(), |
39 | m_scroll_offset(), |
40 | m_image_top(), |
41 | m_image(), |
42 | m_image_bottom(), |
43 | m_has_pos_x(false), |
44 | m_has_pos_y(false), |
45 | m_blend(), |
46 | m_target(DrawingTarget::COLORMAP) |
47 | { |
48 | } |
49 | |
50 | Background::Background(const ReaderMapping& reader) : |
51 | GameObject(reader), |
52 | ExposedObject<Background, scripting::Background>(this), |
53 | m_alignment(NO_ALIGNMENT), |
54 | m_fill(false), |
55 | m_layer(LAYER_BACKGROUND0), |
56 | m_imagefile_top(), |
57 | m_imagefile(), |
58 | m_imagefile_bottom(), |
59 | m_pos(), |
60 | m_parallax_speed(1.0f, 1.0f), |
61 | m_scroll_speed(), |
62 | m_scroll_offset(), |
63 | m_image_top(), |
64 | m_image(), |
65 | m_image_bottom(), |
66 | m_has_pos_x(false), |
67 | m_has_pos_y(false), |
68 | m_blend(), |
69 | m_target(DrawingTarget::COLORMAP) |
70 | { |
71 | // read position, defaults to (0,0) |
72 | float px = 0; |
73 | float py = 0; |
74 | m_has_pos_x = reader.get("x" , px); |
75 | m_has_pos_y = reader.get("y" , py); |
76 | m_pos = Vector(px,py); |
77 | |
78 | reader.get("fill" , m_fill); |
79 | |
80 | std::string alignment_str; |
81 | if (reader.get("alignment" , alignment_str)) |
82 | { |
83 | if (alignment_str == "left" ) |
84 | { |
85 | m_alignment = LEFT_ALIGNMENT; |
86 | } |
87 | else if (alignment_str == "right" ) |
88 | { |
89 | m_alignment = RIGHT_ALIGNMENT; |
90 | } |
91 | else if (alignment_str == "top" ) |
92 | { |
93 | m_alignment = TOP_ALIGNMENT; |
94 | } |
95 | else if (alignment_str == "bottom" ) |
96 | { |
97 | m_alignment = BOTTOM_ALIGNMENT; |
98 | } |
99 | else if (alignment_str == "none" ) |
100 | { |
101 | m_alignment = NO_ALIGNMENT; |
102 | } |
103 | else |
104 | { |
105 | log_warning << "Background: invalid alignment: '" << alignment_str << "'" << std::endl; |
106 | m_alignment = NO_ALIGNMENT; |
107 | } |
108 | } |
109 | |
110 | reader.get("scroll-offset-x" , m_scroll_offset.x, 0.0f); |
111 | reader.get("scroll-offset-y" , m_scroll_offset.y, 0.0f); |
112 | |
113 | reader.get("scroll-speed-x" , m_scroll_speed.x, 0.0f); |
114 | reader.get("scroll-speed-y" , m_scroll_speed.y, 0.0f); |
115 | |
116 | m_layer = reader_get_layer(reader, LAYER_BACKGROUND0); |
117 | |
118 | reader.get("image" , m_imagefile, "images/background/transparent_up.png" ); |
119 | m_image = Surface::from_file(m_imagefile); |
120 | |
121 | if(!reader.get("speed-x" , m_parallax_speed.x)) |
122 | { |
123 | // for backward compatibilty |
124 | reader.get("speed" , m_parallax_speed.x, 0.5f); |
125 | }; |
126 | |
127 | reader.get("speed-y" , m_parallax_speed.y, m_parallax_speed.x); |
128 | |
129 | if (reader.get("image-top" , m_imagefile_top)) { |
130 | m_image_top = Surface::from_file(m_imagefile_top); |
131 | } else { |
132 | if (!Editor::is_active()) { |
133 | m_imagefile_top = m_imagefile; |
134 | } |
135 | } |
136 | |
137 | if (reader.get("image-bottom" , m_imagefile_bottom)) { |
138 | m_image_bottom = Surface::from_file(m_imagefile_bottom); |
139 | } else { |
140 | if (!Editor::is_active()) { |
141 | m_imagefile_bottom = m_imagefile; |
142 | } |
143 | } |
144 | |
145 | reader.get_custom("blend" , m_blend, Blend_from_string); |
146 | reader.get_custom("target" , m_target, DrawingTarget_from_string); |
147 | } |
148 | |
149 | Background::~Background() |
150 | { |
151 | } |
152 | |
153 | ObjectSettings |
154 | Background::get_settings() |
155 | { |
156 | ObjectSettings result = GameObject::get_settings(); |
157 | |
158 | result.add_float(_("X" ), &m_pos.x, "x" , 0.0f, OPTION_HIDDEN); |
159 | result.add_float(_("Y" ), &m_pos.y, "y" , 0.0f, OPTION_HIDDEN); |
160 | |
161 | result.add_bool(_("Fill" ), &m_fill, "fill" , false); |
162 | result.add_int(_("Z-pos" ), &m_layer, "z-pos" , LAYER_BACKGROUND0); |
163 | result.add_enum(_("Alignment" ), reinterpret_cast<int*>(&m_alignment), |
164 | {_("none" ), _("left" ), _("right" ), _("top" ), _("bottom" )}, |
165 | {"none" , "left" , "right" , "top" , "bottom" }, |
166 | static_cast<int>(NO_ALIGNMENT), "alignment" ); |
167 | result.add_float(_("Scroll offset x" ), &m_scroll_offset.x, "scroll-offset-x" , 0.0f); |
168 | result.add_float(_("Scroll offset y" ), &m_scroll_offset.y, "scroll-offset-y" , 0.0f); |
169 | result.add_float(_("Scroll speed x" ), &m_scroll_speed.x, "scroll-speed-x" , 0.0f); |
170 | result.add_float(_("Scroll speed y" ), &m_scroll_speed.y, "scroll-speed-y" , 0.0f); |
171 | result.add_float(_("Parallax Speed x" ), &m_parallax_speed.x, "speed" , boost::none); |
172 | result.add_float(_("Parallax Speed y" ), &m_parallax_speed.y, "speed-y" , m_parallax_speed.x); |
173 | result.add_surface(_("Top image" ), &m_imagefile_top, "image-top" , std::string()); |
174 | result.add_surface(_("Image" ), &m_imagefile, "image" ); |
175 | result.add_surface(_("Bottom image" ), &m_imagefile_bottom, "image-bottom" , std::string()); |
176 | result.add_enum(_("Draw target" ), reinterpret_cast<int*>(&m_target), |
177 | {_("Normal" ), _("Lightmap" )}, |
178 | {"normal" , "lightmap" }, |
179 | static_cast<int>(DrawingTarget::COLORMAP), |
180 | "target" ); |
181 | |
182 | result.reorder({"x" , "y" , "alignment" , "scroll-speed-x" , "scroll-speed-y" , "speed" , "speed-y" , "fill" , "target" , "image-top" , "image" , "image-bottom" , "z-pos" }); |
183 | |
184 | result.add_remove(); |
185 | |
186 | return result; |
187 | } |
188 | |
189 | void |
190 | Background::after_editor_set() |
191 | { |
192 | m_image_top = Surface::from_file(m_imagefile_top); |
193 | m_image = Surface::from_file(m_imagefile); |
194 | m_image_bottom = Surface::from_file(m_imagefile_bottom); |
195 | } |
196 | |
197 | void |
198 | Background::update(float dt_sec) |
199 | { |
200 | m_scroll_offset += m_scroll_speed * dt_sec; |
201 | } |
202 | |
203 | void |
204 | Background::set_image(const std::string& name) |
205 | { |
206 | m_imagefile = name; |
207 | m_image = Surface::from_file(name); |
208 | } |
209 | |
210 | void |
211 | Background::set_images(const std::string& name_top, |
212 | const std::string& name_middle, |
213 | const std::string& name_bottom) |
214 | { |
215 | m_image_top = Surface::from_file(name_top); |
216 | m_imagefile_top = name_top; |
217 | |
218 | m_image = Surface::from_file(name_middle); |
219 | m_imagefile = name_middle; |
220 | |
221 | m_image_bottom = Surface::from_file(name_bottom); |
222 | m_imagefile_bottom = name_bottom; |
223 | } |
224 | |
225 | void |
226 | Background::set_speed(float speed) |
227 | { |
228 | m_parallax_speed.x = speed; |
229 | m_parallax_speed.y = speed; |
230 | } |
231 | |
232 | void |
233 | Background::draw_image(DrawingContext& context, const Vector& pos_) |
234 | { |
235 | const Sizef level(d_gameobject_manager->get_width(), d_gameobject_manager->get_height()); |
236 | const Sizef screen(static_cast<float>(context.get_width()), |
237 | static_cast<float>(context.get_height())); |
238 | const Sizef parallax_image_size((1.0f - m_parallax_speed.x) * screen.width + level.width * m_parallax_speed.x, |
239 | (1.0f - m_parallax_speed.y) * screen.height + level.height * m_parallax_speed.y); |
240 | |
241 | const Rectf cliprect = context.get_cliprect(); |
242 | const float img_w = static_cast<float>(m_image->get_width()); |
243 | const float img_h = static_cast<float>(m_image->get_height()); |
244 | |
245 | const float img_w_2 = img_w / 2.0f; |
246 | const float img_h_2 = img_h / 2.0f; |
247 | |
248 | const int start_x = static_cast<int>(floorf((cliprect.get_left() - (pos_.x - img_w /2.0f)) / img_w)); |
249 | const int end_x = static_cast<int>(ceilf((cliprect.get_right() - (pos_.x + img_w /2.0f)) / img_w)) + 1; |
250 | const int start_y = static_cast<int>(floorf((cliprect.get_top() - (pos_.y - img_h/2.0f)) / img_h)); |
251 | const int end_y = static_cast<int>(ceilf((cliprect.get_bottom() - (pos_.y + img_h/2.0f)) / img_h)) + 1; |
252 | |
253 | Canvas& canvas = context.get_canvas(m_target); |
254 | |
255 | if (m_fill) |
256 | { |
257 | Rectf dstrect(Vector(pos_.x - static_cast<float>(context.get_width()) / 2.0f, |
258 | pos_.y - static_cast<float>(context.get_height()) / 2.0f), |
259 | Sizef(static_cast<float>(context.get_width()), |
260 | static_cast<float>(context.get_height()))); |
261 | canvas.draw_surface_scaled(m_image, dstrect, m_layer); |
262 | } |
263 | else |
264 | { |
265 | switch (m_alignment) |
266 | { |
267 | case LEFT_ALIGNMENT: |
268 | for (int y = start_y; y < end_y; ++y) |
269 | { |
270 | Vector p(pos_.x - parallax_image_size.width / 2.0f, |
271 | pos_.y + static_cast<float>(y) * img_h - img_h_2); |
272 | canvas.draw_surface(m_image, p, m_layer); |
273 | } |
274 | break; |
275 | |
276 | case RIGHT_ALIGNMENT: |
277 | for (int y = start_y; y < end_y; ++y) |
278 | { |
279 | Vector p(pos_.x + parallax_image_size.width / 2.0f - img_w, |
280 | pos_.y + static_cast<float>(y) * img_h - img_h_2); |
281 | canvas.draw_surface(m_image, p, m_layer); |
282 | } |
283 | break; |
284 | |
285 | case TOP_ALIGNMENT: |
286 | for (int x = start_x; x < end_x; ++x) |
287 | { |
288 | Vector p(pos_.x + static_cast<float>(x) * img_w - img_w_2, |
289 | pos_.y - parallax_image_size.height / 2.0f); |
290 | canvas.draw_surface(m_image, p, m_layer); |
291 | } |
292 | break; |
293 | |
294 | case BOTTOM_ALIGNMENT: |
295 | for (int x = start_x; x < end_x; ++x) |
296 | { |
297 | Vector p(pos_.x + static_cast<float>(x) * img_w - img_w_2, |
298 | pos_.y - img_h + parallax_image_size.height / 2.0f); |
299 | canvas.draw_surface(m_image, p, m_layer); |
300 | } |
301 | break; |
302 | |
303 | case NO_ALIGNMENT: |
304 | for (int y = start_y; y < end_y; ++y) |
305 | for (int x = start_x; x < end_x; ++x) |
306 | { |
307 | Vector p(pos_.x + static_cast<float>(x) * img_w - img_w_2, |
308 | pos_.y + static_cast<float>(y) * img_h - img_h_2); |
309 | |
310 | if (m_image_top.get() != nullptr && (y < 0)) |
311 | { |
312 | canvas.draw_surface(m_image_top, p, m_layer); |
313 | } |
314 | else if (m_image_bottom.get() != nullptr && (y > 0)) |
315 | { |
316 | canvas.draw_surface(m_image_bottom, p, m_layer); |
317 | } |
318 | else |
319 | { |
320 | canvas.draw_surface(m_image, p, m_layer); |
321 | } |
322 | } |
323 | break; |
324 | } |
325 | } |
326 | } |
327 | |
328 | void |
329 | Background::draw(DrawingContext& context) |
330 | { |
331 | if (Editor::is_active() && !EditorOverlayWidget::render_background) |
332 | return; |
333 | |
334 | if (m_image.get() == nullptr) |
335 | return; |
336 | |
337 | Sizef level_size(d_gameobject_manager->get_width(), |
338 | d_gameobject_manager->get_height()); |
339 | Sizef screen(static_cast<float>(context.get_width()), |
340 | static_cast<float>(context.get_height())); |
341 | Sizef translation_range = level_size - screen; |
342 | Vector center_offset(context.get_translation().x - translation_range.width / 2.0f, |
343 | context.get_translation().y - translation_range.height / 2.0f); |
344 | |
345 | Vector pos(m_has_pos_x ? m_pos.x : level_size.width / 2, |
346 | m_has_pos_y ? m_pos.y : level_size.height / 2); |
347 | draw_image(context, pos + m_scroll_offset + Vector(center_offset.x * (1.0f - m_parallax_speed.x), |
348 | center_offset.y * (1.0f - m_parallax_speed.y))); |
349 | } |
350 | |
351 | /* EOF */ |
352 | |