| 1 | //  SuperTux | 
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| 2 | //  Copyright (C) 2013 LMH <lmh.0013@gmail.com> | 
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| 3 | // | 
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| 4 | //  This program is free software: you can redistribute it and/or modify | 
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| 5 | //  it under the terms of the GNU General Public License as published by | 
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| 6 | //  the Free Software Foundation, either version 3 of the License, or | 
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| 7 | //  (at your option) any later version. | 
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| 8 | // | 
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| 9 | //  This program is distributed in the hope that it will be useful, | 
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| 10 | //  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 11 | //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 12 | //  GNU General Public License for more details. | 
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| 13 | // | 
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| 14 | //  You should have received a copy of the GNU General Public License | 
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| 15 | //  along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 16 |  | 
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| 17 | #include "object/coin_rain.hpp" | 
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| 18 |  | 
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| 19 | #include "math/random.hpp" | 
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| 20 | #include "object/coin.hpp" | 
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| 21 | #include "sprite/sprite.hpp" | 
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| 22 | #include "sprite/sprite_manager.hpp" | 
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| 23 | #include "supertux/sector.hpp" | 
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| 24 |  | 
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| 25 | static const float DROP_TIME = .1f; // time duration between "drops" of coin rain | 
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| 26 |  | 
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| 27 | CoinRain::CoinRain(const Vector& pos, bool emerge) : | 
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| 28 | sprite(SpriteManager::current()->create( "images/objects/coin/coin.sprite")), | 
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| 29 | position(pos), | 
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| 30 | emerge_distance(0), | 
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| 31 | timer(), | 
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| 32 | counter(0), | 
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| 33 | drop(0) | 
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| 34 | { | 
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| 35 | if (emerge) { | 
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| 36 | emerge_distance = static_cast<float>(sprite->get_height()); | 
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| 37 | } | 
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| 38 | } | 
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| 39 |  | 
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| 40 | void | 
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| 41 | CoinRain::update(float dt_sec) | 
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| 42 | { | 
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| 43 | // first a single (untouchable) coin flies up above the sector | 
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| 44 | if (position.y > -32){ | 
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| 45 | float dist = -500 * dt_sec; | 
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| 46 | position.y += dist; | 
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| 47 | emerge_distance += dist; | 
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| 48 | } // then the first collectable coin drops from one of ten random positions | 
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| 49 | else if (counter==0){ | 
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| 50 | drop = gameRandom.rand(10); | 
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| 51 | Sector::get().add<HeavyCoin>(Vector(position.x + 32.0f * static_cast<float>((drop < 5) ? -drop - 1 : drop - 4), -32.0f), | 
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| 52 | Vector(0, 0)); | 
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| 53 | counter++; | 
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| 54 | timer.start(DROP_TIME); | 
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| 55 | } // finally the remainder of the coins drop in a determined but appears to be a random order | 
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| 56 | else if (timer.check()){ | 
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| 57 | if (counter<10){ | 
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| 58 | drop += 7; | 
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| 59 | if (drop >= 10) drop -=10; | 
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| 60 | Sector::get().add<HeavyCoin>(Vector(position.x + 32.0f * static_cast<float>((drop < 5) ? -drop - 1 : drop - 4), -32.0f), | 
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| 61 | Vector(0, 0)); | 
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| 62 | counter++; | 
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| 63 | timer.start(DROP_TIME); | 
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| 64 | } else { | 
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| 65 | remove_me(); | 
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| 66 | } | 
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| 67 | } | 
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| 68 | } | 
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| 69 |  | 
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| 70 | void | 
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| 71 | CoinRain::draw(DrawingContext& context) | 
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| 72 | { | 
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| 73 | int layer; | 
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| 74 | if (emerge_distance > 0) { | 
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| 75 | layer = LAYER_OBJECTS - 5; | 
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| 76 | } else { | 
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| 77 | layer = LAYER_OBJECTS + 5; | 
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| 78 | } | 
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| 79 | sprite->draw(context.color(), position, layer); | 
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| 80 | } | 
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| 81 |  | 
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| 82 | /* EOF */ | 
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| 83 |  | 
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