1 | // SuperTux |
2 | // Copyright (C) 2013 LMH <lmh.0013@gmail.com> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "object/coin_rain.hpp" |
18 | |
19 | #include "math/random.hpp" |
20 | #include "object/coin.hpp" |
21 | #include "sprite/sprite.hpp" |
22 | #include "sprite/sprite_manager.hpp" |
23 | #include "supertux/sector.hpp" |
24 | |
25 | static const float DROP_TIME = .1f; // time duration between "drops" of coin rain |
26 | |
27 | CoinRain::CoinRain(const Vector& pos, bool emerge) : |
28 | sprite(SpriteManager::current()->create("images/objects/coin/coin.sprite" )), |
29 | position(pos), |
30 | emerge_distance(0), |
31 | timer(), |
32 | counter(0), |
33 | drop(0) |
34 | { |
35 | if (emerge) { |
36 | emerge_distance = static_cast<float>(sprite->get_height()); |
37 | } |
38 | } |
39 | |
40 | void |
41 | CoinRain::update(float dt_sec) |
42 | { |
43 | // first a single (untouchable) coin flies up above the sector |
44 | if (position.y > -32){ |
45 | float dist = -500 * dt_sec; |
46 | position.y += dist; |
47 | emerge_distance += dist; |
48 | } // then the first collectable coin drops from one of ten random positions |
49 | else if (counter==0){ |
50 | drop = gameRandom.rand(10); |
51 | Sector::get().add<HeavyCoin>(Vector(position.x + 32.0f * static_cast<float>((drop < 5) ? -drop - 1 : drop - 4), -32.0f), |
52 | Vector(0, 0)); |
53 | counter++; |
54 | timer.start(DROP_TIME); |
55 | } // finally the remainder of the coins drop in a determined but appears to be a random order |
56 | else if (timer.check()){ |
57 | if (counter<10){ |
58 | drop += 7; |
59 | if (drop >= 10) drop -=10; |
60 | Sector::get().add<HeavyCoin>(Vector(position.x + 32.0f * static_cast<float>((drop < 5) ? -drop - 1 : drop - 4), -32.0f), |
61 | Vector(0, 0)); |
62 | counter++; |
63 | timer.start(DROP_TIME); |
64 | } else { |
65 | remove_me(); |
66 | } |
67 | } |
68 | } |
69 | |
70 | void |
71 | CoinRain::draw(DrawingContext& context) |
72 | { |
73 | int layer; |
74 | if (emerge_distance > 0) { |
75 | layer = LAYER_OBJECTS - 5; |
76 | } else { |
77 | layer = LAYER_OBJECTS + 5; |
78 | } |
79 | sprite->draw(context.color(), position, layer); |
80 | } |
81 | |
82 | /* EOF */ |
83 | |