| 1 | // SuperTux |
| 2 | // Copyright (C) 2013 LMH <lmh.0013@gmail.com> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "object/coin_rain.hpp" |
| 18 | |
| 19 | #include "math/random.hpp" |
| 20 | #include "object/coin.hpp" |
| 21 | #include "sprite/sprite.hpp" |
| 22 | #include "sprite/sprite_manager.hpp" |
| 23 | #include "supertux/sector.hpp" |
| 24 | |
| 25 | static const float DROP_TIME = .1f; // time duration between "drops" of coin rain |
| 26 | |
| 27 | CoinRain::CoinRain(const Vector& pos, bool emerge) : |
| 28 | sprite(SpriteManager::current()->create("images/objects/coin/coin.sprite" )), |
| 29 | position(pos), |
| 30 | emerge_distance(0), |
| 31 | timer(), |
| 32 | counter(0), |
| 33 | drop(0) |
| 34 | { |
| 35 | if (emerge) { |
| 36 | emerge_distance = static_cast<float>(sprite->get_height()); |
| 37 | } |
| 38 | } |
| 39 | |
| 40 | void |
| 41 | CoinRain::update(float dt_sec) |
| 42 | { |
| 43 | // first a single (untouchable) coin flies up above the sector |
| 44 | if (position.y > -32){ |
| 45 | float dist = -500 * dt_sec; |
| 46 | position.y += dist; |
| 47 | emerge_distance += dist; |
| 48 | } // then the first collectable coin drops from one of ten random positions |
| 49 | else if (counter==0){ |
| 50 | drop = gameRandom.rand(10); |
| 51 | Sector::get().add<HeavyCoin>(Vector(position.x + 32.0f * static_cast<float>((drop < 5) ? -drop - 1 : drop - 4), -32.0f), |
| 52 | Vector(0, 0)); |
| 53 | counter++; |
| 54 | timer.start(DROP_TIME); |
| 55 | } // finally the remainder of the coins drop in a determined but appears to be a random order |
| 56 | else if (timer.check()){ |
| 57 | if (counter<10){ |
| 58 | drop += 7; |
| 59 | if (drop >= 10) drop -=10; |
| 60 | Sector::get().add<HeavyCoin>(Vector(position.x + 32.0f * static_cast<float>((drop < 5) ? -drop - 1 : drop - 4), -32.0f), |
| 61 | Vector(0, 0)); |
| 62 | counter++; |
| 63 | timer.start(DROP_TIME); |
| 64 | } else { |
| 65 | remove_me(); |
| 66 | } |
| 67 | } |
| 68 | } |
| 69 | |
| 70 | void |
| 71 | CoinRain::draw(DrawingContext& context) |
| 72 | { |
| 73 | int layer; |
| 74 | if (emerge_distance > 0) { |
| 75 | layer = LAYER_OBJECTS - 5; |
| 76 | } else { |
| 77 | layer = LAYER_OBJECTS + 5; |
| 78 | } |
| 79 | sprite->draw(context.color(), position, layer); |
| 80 | } |
| 81 | |
| 82 | /* EOF */ |
| 83 | |