1// SuperTux
2// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef HEADER_SUPERTUX_OBJECT_FLOWER_HPP
18#define HEADER_SUPERTUX_OBJECT_FLOWER_HPP
19
20#include "sprite/sprite.hpp"
21#include "supertux/moving_object.hpp"
22#include "supertux/player_status.hpp"
23
24class Flower final : public MovingObject
25{
26 friend class FlipLevelTransformer;
27
28public:
29 Flower(BonusType type);
30 virtual bool is_saveable() const override {
31 return false;
32 }
33
34 virtual void update(float dt_sec) override;
35 virtual void draw(DrawingContext& context) override;
36 virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
37
38private:
39 BonusType type;
40 SpritePtr sprite;
41 Flip flip;
42
43 SpritePtr lightsprite;
44
45private:
46 Flower(const Flower&) = delete;
47 Flower& operator=(const Flower&) = delete;
48};
49
50#endif
51
52/* EOF */
53