| 1 | // SuperTux |
|---|---|
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #ifndef HEADER_SUPERTUX_OBJECT_SCRIPTED_OBJECT_HPP |
| 18 | #define HEADER_SUPERTUX_OBJECT_SCRIPTED_OBJECT_HPP |
| 19 | |
| 20 | #include "object/moving_sprite.hpp" |
| 21 | #include "scripting/scripted_object.hpp" |
| 22 | #include "squirrel/exposed_object.hpp" |
| 23 | #include "supertux/physic.hpp" |
| 24 | |
| 25 | class ScriptedObject final : |
| 26 | public MovingSprite, |
| 27 | public ExposedObject<ScriptedObject, scripting::ScriptedObject> |
| 28 | { |
| 29 | public: |
| 30 | ScriptedObject(const ReaderMapping& mapping); |
| 31 | |
| 32 | virtual void update(float dt_sec) override; |
| 33 | virtual void draw(DrawingContext& context) override; |
| 34 | |
| 35 | virtual void collision_solid(const CollisionHit& hit) override; |
| 36 | virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override; |
| 37 | |
| 38 | virtual std::string get_class() const override { return "scriptedobject"; } |
| 39 | virtual std::string get_display_name() const override { return _("Scripted Object"); } |
| 40 | |
| 41 | virtual ObjectSettings get_settings() override; |
| 42 | |
| 43 | // --- scripting Interface stuff --- |
| 44 | void set_action(const std::string& animation); |
| 45 | std::string get_action() const; |
| 46 | |
| 47 | void move(float x, float y); |
| 48 | float get_pos_x() const; |
| 49 | float get_pos_y() const; |
| 50 | void set_velocity(float x, float y); |
| 51 | float get_velocity_x() const; |
| 52 | float get_velocity_y() const; |
| 53 | void set_visible(bool visible); |
| 54 | bool is_visible() const; |
| 55 | void set_solid(bool solid); |
| 56 | bool is_solid() const; |
| 57 | void enable_gravity(bool f); |
| 58 | bool gravity_enabled() const; |
| 59 | |
| 60 | private: |
| 61 | Physic physic; |
| 62 | bool solid; |
| 63 | bool physic_enabled; |
| 64 | bool visible; |
| 65 | std::string hit_script; |
| 66 | bool new_vel_set; |
| 67 | Vector new_vel; |
| 68 | Vector new_size; |
| 69 | |
| 70 | private: |
| 71 | ScriptedObject(const ScriptedObject&) = delete; |
| 72 | ScriptedObject& operator=(const ScriptedObject&) = delete; |
| 73 | }; |
| 74 | |
| 75 | #endif |
| 76 | |
| 77 | /* EOF */ |
| 78 |