| 1 | // SuperTux | 
|---|---|
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> | 
| 3 | // | 
| 4 | // This program is free software: you can redistribute it and/or modify | 
| 5 | // it under the terms of the GNU General Public License as published by | 
| 6 | // the Free Software Foundation, either version 3 of the License, or | 
| 7 | // (at your option) any later version. | 
| 8 | // | 
| 9 | // This program is distributed in the hope that it will be useful, | 
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of | 
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | 
| 12 | // GNU General Public License for more details. | 
| 13 | // | 
| 14 | // You should have received a copy of the GNU General Public License | 
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. | 
| 16 | |
| 17 | #ifndef HEADER_SUPERTUX_OBJECT_SCRIPTED_OBJECT_HPP | 
| 18 | #define HEADER_SUPERTUX_OBJECT_SCRIPTED_OBJECT_HPP | 
| 19 | |
| 20 | #include "object/moving_sprite.hpp" | 
| 21 | #include "scripting/scripted_object.hpp" | 
| 22 | #include "squirrel/exposed_object.hpp" | 
| 23 | #include "supertux/physic.hpp" | 
| 24 | |
| 25 | class ScriptedObject final : | 
| 26 | public MovingSprite, | 
| 27 | public ExposedObject<ScriptedObject, scripting::ScriptedObject> | 
| 28 | { | 
| 29 | public: | 
| 30 | ScriptedObject(const ReaderMapping& mapping); | 
| 31 | |
| 32 | virtual void update(float dt_sec) override; | 
| 33 | virtual void draw(DrawingContext& context) override; | 
| 34 | |
| 35 | virtual void collision_solid(const CollisionHit& hit) override; | 
| 36 | virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override; | 
| 37 | |
| 38 | virtual std::string get_class() const override { return "scriptedobject"; } | 
| 39 | virtual std::string get_display_name() const override { return _( "Scripted Object"); } | 
| 40 | |
| 41 | virtual ObjectSettings get_settings() override; | 
| 42 | |
| 43 | // --- scripting Interface stuff --- | 
| 44 | void set_action(const std::string& animation); | 
| 45 | std::string get_action() const; | 
| 46 | |
| 47 | void move(float x, float y); | 
| 48 | float get_pos_x() const; | 
| 49 | float get_pos_y() const; | 
| 50 | void set_velocity(float x, float y); | 
| 51 | float get_velocity_x() const; | 
| 52 | float get_velocity_y() const; | 
| 53 | void set_visible(bool visible); | 
| 54 | bool is_visible() const; | 
| 55 | void set_solid(bool solid); | 
| 56 | bool is_solid() const; | 
| 57 | void enable_gravity(bool f); | 
| 58 | bool gravity_enabled() const; | 
| 59 | |
| 60 | private: | 
| 61 | Physic physic; | 
| 62 | bool solid; | 
| 63 | bool physic_enabled; | 
| 64 | bool visible; | 
| 65 | std::string hit_script; | 
| 66 | bool new_vel_set; | 
| 67 | Vector new_vel; | 
| 68 | Vector new_size; | 
| 69 | |
| 70 | private: | 
| 71 | ScriptedObject(const ScriptedObject&) = delete; | 
| 72 | ScriptedObject& operator=(const ScriptedObject&) = delete; | 
| 73 | }; | 
| 74 | |
| 75 | #endif | 
| 76 | |
| 77 | /* EOF */ | 
| 78 | 
