| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "object/scripted_object.hpp" |
| 18 | |
| 19 | #include "editor/editor.hpp" |
| 20 | #include "math/random.hpp" |
| 21 | #include "object/player.hpp" |
| 22 | #include "sprite/sprite.hpp" |
| 23 | #include "supertux/sector.hpp" |
| 24 | #include "util/reader.hpp" |
| 25 | #include "util/reader_mapping.hpp" |
| 26 | |
| 27 | ScriptedObject::ScriptedObject(const ReaderMapping& mapping) : |
| 28 | MovingSprite(mapping, "images/objects/bonus_block/brick.sprite" , LAYER_OBJECTS, COLGROUP_MOVING_STATIC), |
| 29 | ExposedObject<ScriptedObject, scripting::ScriptedObject>(this), |
| 30 | physic(), |
| 31 | solid(), |
| 32 | physic_enabled(), |
| 33 | visible(), |
| 34 | hit_script(), |
| 35 | new_vel_set(false), |
| 36 | new_vel(), |
| 37 | new_size() |
| 38 | { |
| 39 | m_default_sprite_name = {}; |
| 40 | |
| 41 | if (!Editor::is_active()) { |
| 42 | if (m_name.empty()) { |
| 43 | m_name = "unnamed" + std::to_string(graphicsRandom.rand()); |
| 44 | log_warning << "Scripted object must have a name specified, setting to: " << m_name << std::endl; |
| 45 | } |
| 46 | } |
| 47 | |
| 48 | mapping.get("solid" , solid, true); |
| 49 | mapping.get("physic-enabled" , physic_enabled, true); |
| 50 | mapping.get("visible" , visible, true); |
| 51 | mapping.get("hit-script" , hit_script, "" ); |
| 52 | m_layer = reader_get_layer(mapping, LAYER_OBJECTS); |
| 53 | if ( solid ){ |
| 54 | set_group( COLGROUP_MOVING_STATIC ); |
| 55 | } else { |
| 56 | set_group( COLGROUP_DISABLED ); |
| 57 | } |
| 58 | } |
| 59 | ObjectSettings |
| 60 | ScriptedObject::get_settings() |
| 61 | { |
| 62 | new_size.x = m_col.m_bbox.get_width(); |
| 63 | new_size.y = m_col.m_bbox.get_height(); |
| 64 | |
| 65 | ObjectSettings result = MovingSprite::get_settings(); |
| 66 | |
| 67 | result.add_int(_("Z-pos" ), &m_layer, "z-pos" , LAYER_OBJECTS); |
| 68 | //result.add_float("width", &new_size.x, "width", OPTION_HIDDEN); |
| 69 | //result.add_float("height", &new_size.y, "height", OPTION_HIDDEN); |
| 70 | result.add_bool(_("Solid" ), &solid, "solid" , true); |
| 71 | result.add_bool(_("Physics enabled" ), &physic_enabled, "physic-enabled" , true); |
| 72 | result.add_bool(_("Visible" ), &visible, "visible" , true); |
| 73 | result.add_text(_("Hit script" ), &hit_script, "hit-script" ); |
| 74 | |
| 75 | result.reorder({"z-pos" , "visible" , "physic-enabled" , "solid" , "name" , "sprite" , "script" , "button" , "x" , "y" }); |
| 76 | |
| 77 | return result; |
| 78 | } |
| 79 | |
| 80 | void |
| 81 | ScriptedObject::move(float x, float y) |
| 82 | { |
| 83 | m_col.m_bbox.move(Vector(x, y)); |
| 84 | } |
| 85 | |
| 86 | float |
| 87 | ScriptedObject::get_pos_x() const |
| 88 | { |
| 89 | return get_pos().x; |
| 90 | } |
| 91 | |
| 92 | float |
| 93 | ScriptedObject::get_pos_y() const |
| 94 | { |
| 95 | return get_pos().y; |
| 96 | } |
| 97 | |
| 98 | void |
| 99 | ScriptedObject::set_velocity(float x, float y) |
| 100 | { |
| 101 | new_vel = Vector(x, y); |
| 102 | new_vel_set = true; |
| 103 | } |
| 104 | |
| 105 | float |
| 106 | ScriptedObject::get_velocity_x() const |
| 107 | { |
| 108 | return physic.get_velocity_x(); |
| 109 | } |
| 110 | |
| 111 | float |
| 112 | ScriptedObject::get_velocity_y() const |
| 113 | { |
| 114 | return physic.get_velocity_y(); |
| 115 | } |
| 116 | |
| 117 | void |
| 118 | ScriptedObject::set_visible(bool visible_) |
| 119 | { |
| 120 | visible = visible_; |
| 121 | } |
| 122 | |
| 123 | bool |
| 124 | ScriptedObject::is_visible() const |
| 125 | { |
| 126 | return visible; |
| 127 | } |
| 128 | |
| 129 | void |
| 130 | ScriptedObject::set_solid(bool solid_) |
| 131 | { |
| 132 | solid = solid_; |
| 133 | if ( solid ){ |
| 134 | set_group( COLGROUP_MOVING_STATIC ); |
| 135 | } else { |
| 136 | set_group( COLGROUP_DISABLED ); |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | bool |
| 141 | ScriptedObject::is_solid() const |
| 142 | { |
| 143 | return solid; |
| 144 | } |
| 145 | |
| 146 | bool |
| 147 | ScriptedObject::gravity_enabled() const |
| 148 | { |
| 149 | return physic.gravity_enabled(); |
| 150 | } |
| 151 | |
| 152 | void |
| 153 | ScriptedObject::enable_gravity(bool f) |
| 154 | { |
| 155 | physic.enable_gravity(f); |
| 156 | } |
| 157 | |
| 158 | void |
| 159 | ScriptedObject::set_action(const std::string& animation) |
| 160 | { |
| 161 | m_sprite->set_action(animation); |
| 162 | } |
| 163 | |
| 164 | std::string |
| 165 | ScriptedObject::get_action() const |
| 166 | { |
| 167 | return m_sprite->get_action(); |
| 168 | } |
| 169 | |
| 170 | void |
| 171 | ScriptedObject::update(float dt_sec) |
| 172 | { |
| 173 | if (!physic_enabled) |
| 174 | return; |
| 175 | |
| 176 | if (new_vel_set) { |
| 177 | physic.set_velocity(new_vel.x, new_vel.y); |
| 178 | new_vel_set = false; |
| 179 | } |
| 180 | m_col.m_movement = physic.get_movement(dt_sec); |
| 181 | } |
| 182 | |
| 183 | void |
| 184 | ScriptedObject::draw(DrawingContext& context) |
| 185 | { |
| 186 | if (!visible) |
| 187 | return; |
| 188 | |
| 189 | m_sprite->draw(context.color(), get_pos(), m_layer); |
| 190 | } |
| 191 | |
| 192 | void |
| 193 | ScriptedObject::collision_solid(const CollisionHit& hit) |
| 194 | { |
| 195 | if (!physic_enabled) |
| 196 | return; |
| 197 | |
| 198 | if (hit.bottom) { |
| 199 | if (physic.get_velocity_y() > 0) |
| 200 | physic.set_velocity_y(0); |
| 201 | } else if (hit.top) { |
| 202 | physic.set_velocity_y(.1f); |
| 203 | } |
| 204 | |
| 205 | if (hit.left || hit.right) { |
| 206 | physic.set_velocity_x(0); |
| 207 | } |
| 208 | } |
| 209 | |
| 210 | HitResponse |
| 211 | ScriptedObject::collision(GameObject& other, const CollisionHit& ) |
| 212 | { |
| 213 | auto player = dynamic_cast<Player*> (&other); |
| 214 | if (player && !hit_script.empty()) { |
| 215 | Sector::get().run_script(hit_script, "hit-script" ); |
| 216 | } |
| 217 | |
| 218 | return FORCE_MOVE; |
| 219 | } |
| 220 | |
| 221 | /* EOF */ |
| 222 | |