1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "object/camera.hpp" |
18 | |
19 | #include "scripting/camera.hpp" |
20 | #include "supertux/sector.hpp" |
21 | #include "util/dynamic_scoped_ref.hpp" |
22 | #include "util/log.hpp" |
23 | |
24 | namespace scripting { |
25 | |
26 | void |
27 | Camera::reload_config() |
28 | { |
29 | SCRIPT_GUARD_VOID; |
30 | BIND_SECTOR(::Sector::get()); |
31 | object.reload_config(); |
32 | } |
33 | |
34 | void |
35 | Camera::shake(float speed, float x, float y) |
36 | { |
37 | SCRIPT_GUARD_VOID; |
38 | BIND_SECTOR(::Sector::get()); |
39 | object.shake(speed, x, y); |
40 | } |
41 | |
42 | void |
43 | Camera::set_pos(float x, float y) |
44 | { |
45 | SCRIPT_GUARD_VOID; |
46 | BIND_SECTOR(::Sector::get()); |
47 | object.scroll_to(Vector(x, y), 0.0f); |
48 | } |
49 | |
50 | void |
51 | Camera::set_mode(const std::string& mode) |
52 | { |
53 | SCRIPT_GUARD_VOID; |
54 | BIND_SECTOR(::Sector::get()); |
55 | |
56 | if (mode == "normal" ) { |
57 | object.set_mode(::Camera::Mode::NORMAL); |
58 | } else if (mode == "manual" ) { |
59 | object.set_mode(::Camera::Mode::MANUAL); |
60 | } else { |
61 | log_fatal << "Camera mode '" << mode << "' unknown." ; |
62 | } |
63 | } |
64 | |
65 | void |
66 | Camera::scroll_to(float x, float y, float scrolltime) |
67 | { |
68 | SCRIPT_GUARD_VOID; |
69 | BIND_SECTOR(::Sector::get()); |
70 | object.scroll_to(Vector(x, y), scrolltime); |
71 | } |
72 | |
73 | } // namespace scripting |
74 | |
75 | /* EOF */ |
76 | |