| 1 | // SuperTux |
| 2 | // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmail.com> |
| 3 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
| 4 | // |
| 5 | // This program is free software: you can redistribute it and/or modify |
| 6 | // it under the terms of the GNU General Public License as published by |
| 7 | // the Free Software Foundation, either version 3 of the License, or |
| 8 | // (at your option) any later version. |
| 9 | // |
| 10 | // This program is distributed in the hope that it will be useful, |
| 11 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 13 | // GNU General Public License for more details. |
| 14 | // |
| 15 | // You should have received a copy of the GNU General Public License |
| 16 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 17 | |
| 18 | #include "worldmap/level_tile.hpp" |
| 19 | |
| 20 | #include <physfs.h> |
| 21 | |
| 22 | #include "sprite/sprite.hpp" |
| 23 | #include "sprite/sprite_manager.hpp" |
| 24 | #include "util/file_system.hpp" |
| 25 | #include "util/log.hpp" |
| 26 | #include "util/reader_mapping.hpp" |
| 27 | #include "worldmap/worldmap.hpp" |
| 28 | |
| 29 | namespace worldmap { |
| 30 | |
| 31 | LevelTile::LevelTile(const std::string& basedir, const ReaderMapping& mapping) : |
| 32 | GameObject(mapping), |
| 33 | m_pos(), |
| 34 | m_basedir(basedir), |
| 35 | m_level_filename(), |
| 36 | m_title(), |
| 37 | m_auto_play(false), |
| 38 | m_target_time(), |
| 39 | m_extro_script(), |
| 40 | m_solved(false), |
| 41 | m_perfect(false), |
| 42 | m_statistics(), |
| 43 | m_sprite(), |
| 44 | m_title_color(WorldMap::level_title_color) |
| 45 | { |
| 46 | if (!mapping.get("level" , m_level_filename)) { |
| 47 | // Hack for backward compatibility with 0.5.x level |
| 48 | m_level_filename = m_name; |
| 49 | } |
| 50 | |
| 51 | mapping.get("x" , m_pos.x); |
| 52 | mapping.get("y" , m_pos.y); |
| 53 | mapping.get("auto-play" , m_auto_play); |
| 54 | |
| 55 | std::string spritefile = "images/worldmap/common/leveldot.sprite" ; |
| 56 | mapping.get("sprite" , spritefile); |
| 57 | m_sprite = SpriteManager::current()->create(spritefile); |
| 58 | |
| 59 | mapping.get("extro-script" , m_extro_script); |
| 60 | |
| 61 | std::vector<float> vColor; |
| 62 | if (mapping.get("color" , vColor)) { |
| 63 | m_title_color = Color(vColor); |
| 64 | } |
| 65 | |
| 66 | if (m_basedir == "./" ) { |
| 67 | m_basedir = "" ; |
| 68 | } |
| 69 | |
| 70 | if (!PHYSFS_exists(FileSystem::join(m_basedir, m_level_filename).c_str())) |
| 71 | { |
| 72 | log_warning << "level file '" << m_level_filename |
| 73 | << "' does not exist and will not be added to the worldmap" << std::endl; |
| 74 | return; |
| 75 | } |
| 76 | } |
| 77 | |
| 78 | LevelTile::~LevelTile() |
| 79 | { |
| 80 | } |
| 81 | |
| 82 | void |
| 83 | LevelTile::draw(DrawingContext& context) |
| 84 | { |
| 85 | m_sprite->draw(context.color(), m_pos * 32 + Vector(16, 16), LAYER_OBJECTS - 1); |
| 86 | } |
| 87 | |
| 88 | void |
| 89 | LevelTile::update(float ) |
| 90 | { |
| 91 | } |
| 92 | |
| 93 | void |
| 94 | LevelTile::update_sprite_action() |
| 95 | { |
| 96 | if (!m_solved) { |
| 97 | m_sprite->set_action("default" ); |
| 98 | } else { |
| 99 | m_sprite->set_action((m_sprite->has_action("perfect" ) && m_perfect) ? "perfect" : "solved" ); |
| 100 | } |
| 101 | } |
| 102 | |
| 103 | void |
| 104 | LevelTile::set_solved(bool v) |
| 105 | { |
| 106 | m_solved = v; |
| 107 | update_sprite_action(); |
| 108 | } |
| 109 | |
| 110 | void |
| 111 | LevelTile::set_perfect(bool v) |
| 112 | { |
| 113 | m_perfect = v; |
| 114 | update_sprite_action(); |
| 115 | } |
| 116 | |
| 117 | } // namespace worldmap |
| 118 | |
| 119 | /* EOF */ |
| 120 | |