| 1 | // Aseprite |
| 2 | // Copyright (C) 2020-2021 Igara Studio S.A. |
| 3 | // Copyright (C) 2001-2018 David Capello |
| 4 | // |
| 5 | // This program is distributed under the terms of |
| 6 | // the End-User License Agreement for Aseprite. |
| 7 | |
| 8 | #ifdef HAVE_CONFIG_H |
| 9 | #include "config.h" |
| 10 | #endif |
| 11 | |
| 12 | #include "app/app.h" |
| 13 | #include "app/commands/command.h" |
| 14 | #include "app/context_access.h" |
| 15 | #include "app/doc_undo.h" |
| 16 | #include "app/ini_file.h" |
| 17 | #include "app/modules/editors.h" |
| 18 | #include "app/modules/gui.h" |
| 19 | #include "app/modules/palettes.h" |
| 20 | #include "app/pref/preferences.h" |
| 21 | #include "app/ui/editor/editor.h" |
| 22 | #include "app/ui/status_bar.h" |
| 23 | #include "base/thread.h" |
| 24 | #include "doc/sprite.h" |
| 25 | #include "ui/manager.h" |
| 26 | #include "ui/system.h" |
| 27 | |
| 28 | #ifdef ENABLE_UI |
| 29 | #include "app/ui/timeline/timeline.h" |
| 30 | #endif |
| 31 | |
| 32 | namespace app { |
| 33 | |
| 34 | class UndoCommand : public Command { |
| 35 | public: |
| 36 | enum Type { Undo, Redo }; |
| 37 | |
| 38 | UndoCommand(Type type); |
| 39 | |
| 40 | protected: |
| 41 | bool onEnabled(Context* context) override; |
| 42 | void onExecute(Context* context) override; |
| 43 | |
| 44 | private: |
| 45 | Type m_type; |
| 46 | }; |
| 47 | |
| 48 | UndoCommand::UndoCommand(Type type) |
| 49 | : Command((type == Undo ? CommandId::Undo(): |
| 50 | CommandId::Redo()), CmdUIOnlyFlag) |
| 51 | , m_type(type) |
| 52 | { |
| 53 | } |
| 54 | |
| 55 | bool UndoCommand::onEnabled(Context* context) |
| 56 | { |
| 57 | const ContextReader reader(context); |
| 58 | const Doc* doc(reader.document()); |
| 59 | return |
| 60 | doc && |
| 61 | ((m_type == Undo ? doc->undoHistory()->canUndo(): |
| 62 | doc->undoHistory()->canRedo())); |
| 63 | } |
| 64 | |
| 65 | void UndoCommand::onExecute(Context* context) |
| 66 | { |
| 67 | ContextWriter writer(context); |
| 68 | Doc* document(writer.document()); |
| 69 | DocUndo* undo = document->undoHistory(); |
| 70 | |
| 71 | #ifdef ENABLE_UI |
| 72 | Sprite* sprite = document->sprite(); |
| 73 | SpritePosition spritePosition; |
| 74 | const bool gotoModified = |
| 75 | (Preferences::instance().undo.gotoModified() && |
| 76 | context->isUIAvailable() && current_editor); |
| 77 | if (gotoModified) { |
| 78 | SpritePosition currentPosition(writer.site()->layer(), |
| 79 | writer.site()->frame()); |
| 80 | |
| 81 | if (m_type == Undo) |
| 82 | spritePosition = undo->nextUndoSpritePosition(); |
| 83 | else |
| 84 | spritePosition = undo->nextRedoSpritePosition(); |
| 85 | |
| 86 | if (spritePosition != currentPosition) { |
| 87 | Layer* selectLayer = spritePosition.layer(); |
| 88 | if (selectLayer) |
| 89 | current_editor->setLayer(selectLayer); |
| 90 | current_editor->setFrame(spritePosition.frame()); |
| 91 | |
| 92 | // Draw the current layer/frame (which is not undone yet) so the |
| 93 | // user can see the doUndo/doRedo effect. |
| 94 | current_editor->drawSpriteClipped( |
| 95 | gfx::Region(gfx::Rect(0, 0, sprite->width(), sprite->height()))); |
| 96 | |
| 97 | current_editor->display()->flipDisplay(); |
| 98 | base::this_thread::sleep_for(0.01); |
| 99 | } |
| 100 | } |
| 101 | |
| 102 | // Get the stream to deserialize the document range after executing |
| 103 | // the undo/redo action. We cannot yet deserialize the document |
| 104 | // range because there could be inexistent layers. |
| 105 | std::istream* docRangeStream; |
| 106 | if (m_type == Undo) |
| 107 | docRangeStream = undo->nextUndoDocRange(); |
| 108 | else |
| 109 | docRangeStream = undo->nextRedoDocRange(); |
| 110 | |
| 111 | StatusBar* statusbar = StatusBar::instance(); |
| 112 | if (statusbar) { |
| 113 | std::string msg; |
| 114 | if (m_type == Undo) |
| 115 | msg = "Undid " + undo->nextUndoLabel(); |
| 116 | else |
| 117 | msg = "Redid " + undo->nextRedoLabel(); |
| 118 | if (Preferences::instance().undo.showTooltip()) |
| 119 | statusbar->showTip(1000, msg); |
| 120 | else |
| 121 | statusbar->setStatusText(0, msg); |
| 122 | } |
| 123 | #endif // ENABLE_UI |
| 124 | |
| 125 | // Effectively undo/redo. |
| 126 | if (m_type == Undo) |
| 127 | undo->undo(); |
| 128 | else |
| 129 | undo->redo(); |
| 130 | |
| 131 | #ifdef ENABLE_UI |
| 132 | // After redo/undo, we retry to change the current SpritePosition |
| 133 | // (because new frames/layers could be added, positions that we |
| 134 | // weren't able to reach before the undo). |
| 135 | if (gotoModified) { |
| 136 | Site newSite = context->activeSite(); |
| 137 | SpritePosition currentPosition( |
| 138 | newSite.layer(), |
| 139 | newSite.frame()); |
| 140 | |
| 141 | if (spritePosition != currentPosition) { |
| 142 | Layer* selectLayer = spritePosition.layer(); |
| 143 | if (selectLayer) |
| 144 | current_editor->setLayer(selectLayer); |
| 145 | current_editor->setFrame(spritePosition.frame()); |
| 146 | } |
| 147 | } |
| 148 | |
| 149 | // Update timeline range. We've to deserialize the DocRange at |
| 150 | // this point when objects (possible layers) are re-created after |
| 151 | // the undo and we can deserialize them. |
| 152 | if (docRangeStream) { |
| 153 | Timeline* timeline = App::instance()->timeline(); |
| 154 | if (timeline) { |
| 155 | DocRange docRange; |
| 156 | if (docRange.read(*docRangeStream)) |
| 157 | timeline->setRange(docRange); |
| 158 | } |
| 159 | } |
| 160 | #endif // ENABLE_UI |
| 161 | |
| 162 | document->generateMaskBoundaries(); |
| 163 | document->setExtraCel(ExtraCelRef(nullptr)); |
| 164 | |
| 165 | #ifdef ENABLE_UI |
| 166 | update_screen_for_document(document); |
| 167 | #endif |
| 168 | set_current_palette(writer.palette(), false); |
| 169 | } |
| 170 | |
| 171 | Command* CommandFactory::createUndoCommand() |
| 172 | { |
| 173 | return new UndoCommand(UndoCommand::Undo); |
| 174 | } |
| 175 | |
| 176 | Command* CommandFactory::createRedoCommand() |
| 177 | { |
| 178 | return new UndoCommand(UndoCommand::Redo); |
| 179 | } |
| 180 | |
| 181 | } // namespace app |
| 182 | |