| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxanimevalclassic.h |
| 13 | #ifndef _FBXSDK_SCENE_ANIMATION_EVALUATOR_CLASSIC_H_ |
| 14 | #define _FBXSDK_SCENE_ANIMATION_EVALUATOR_CLASSIC_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/core/fbxobject.h> |
| 19 | #include <fbxsdk/scene/animation/fbxanimevaluator.h> |
| 20 | #include <fbxsdk/scene/animation/fbxanimlayer.h> |
| 21 | |
| 22 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 23 | |
| 24 | /** An evaluator implementation that behaves like the original FBX SDK (2010 and previous) evaluation system. |
| 25 | * |
| 26 | * It works by implementing the abstract class FbxAnimEvaluator, which is used as the main interface for evaluators. |
| 27 | * \note While this class can be instanced at any time, it is preferable to access the evaluator via the function |
| 28 | * FbxScene::GetEvaluator(), which will automatically return the default evaluator used in the current FBX SDK. |
| 29 | * This is very useful because it will allow the user to use the very same evaluator used by the FBX SDK internally. |
| 30 | * \see FbxAnimEvaluator, FbxScene |
| 31 | */ |
| 32 | class FBXSDK_DLL FbxAnimEvalClassic : public FbxAnimEvaluator |
| 33 | { |
| 34 | FBXSDK_OBJECT_DECLARE(FbxAnimEvalClassic, FbxAnimEvaluator); |
| 35 | |
| 36 | enum EBlendType {eSimple, eRotation, eScaling}; |
| 37 | |
| 38 | /** Calculate values of properties LclTranslation, LclRotation, LclScaling of a node at the specified time |
| 39 | * and update the mLT, mLR, mLT fields of the node's NodeEvalState. |
| 40 | * \param pResult The NodeEvalState to update. |
| 41 | * \param pNode The node to evaluate. |
| 42 | * \param pTime The time used for evaluate. If FBXSDK_TIME_INFINITE is used, this returns the default value, without animation curves evaluation. |
| 43 | * \param pStack The current animation stack used by the evaluator. |
| 44 | * \remarks Values of properties LclTranslation, LclRotation, LclScaling will be updated to pResult->mLT, pResult->mLR, pResult->mLS. |
| 45 | * The translation, rotation and scaling limits are taken into consideration. |
| 46 | * Only LclTranslation, LclRotation and LclScaling are taken into accounts, no other transform, such as pivot, offset are calculated here. |
| 47 | */ |
| 48 | void ComputeTRSLocal(FbxNodeEvalState* pResult, FbxNode* pNode, const FbxTime& pTime, FbxAnimStack* pStack); |
| 49 | |
| 50 | /** Calculate global transform of a node at the specified time and update the mGX field of the node's NodeEvalState. |
| 51 | * \param pResult The NodeEvalState to update. |
| 52 | * \param pNode The node to evaluate. |
| 53 | * \param pTime The time used for evaluate. If FBXSDK_TIME_INFINITE is used, this returns the default value, without animation curves evaluation. |
| 54 | * \param pStack The current animation stack used by the evaluator. |
| 55 | * \param pPivotSet The pivot set to take into account. |
| 56 | * \param pApplyTarget Applies the necessary transform to align into the target node |
| 57 | * \remarks Calculated global transform will be updated to pResult->mGX. |
| 58 | * ComputeGlobalTransform must be called after the call to ComputeTRSLocal, there is a dependency. |
| 59 | * All transforms are taken into account, including: |
| 60 | * Transform = Translation * RotationOffset* RotationPivot* PreRotation * LocalRotation* PostRotation * RotationPivotInverse* ScalingOffset* ScalingPivot* LocalScaling* ScalingPivotInverse |
| 61 | * Also,the translation, rotation and scaling limits are taken into consideration. |
| 62 | */ |
| 63 | void ComputeGlobalTransform(FbxNodeEvalState* pResult, FbxNode* pNode, const FbxTime& pTime, FbxAnimStack* pStack, FbxNode::EPivotSet pPivotSet, bool pApplyTarget); |
| 64 | |
| 65 | /** Calculate local transform of a node at the specified time and update the mLX field of the node's NodeEvalState. |
| 66 | * \param pResult The NodeEvalState to update. |
| 67 | * \param pNode The node to evaluate. |
| 68 | * \param pTime The time used for evaluate. If FBXSDK_TIME_INFINITE is used, this returns the default value, without animation curves evaluation. |
| 69 | * \param pStack The current animation stack used by the evaluator. |
| 70 | * \param pPivotSet The pivot set to take into account. |
| 71 | * \param pApplyTarget Applies the necessary transform to align into the target node |
| 72 | * \remarks Calculated local transform will be updated to pResult->mLX. |
| 73 | * ComputeLocalTransform must be called after the call to ComputeGlobalTransform, there is a dependency. |
| 74 | * The local transform matrix is calculated in this way: ParentGlobal.Inverse() * Global, all transforms such as pre/post rotation are taken into consideration. |
| 75 | * To get values of properties LclTranslation, LclRotaion and LclScaling at the specified time, please use ComputeTRSLocal. |
| 76 | * Also,the translation, rotation and scaling limits are taken into consideration. |
| 77 | */ |
| 78 | void ComputeLocalTransform(FbxNodeEvalState* pResult, FbxNode* pNode, const FbxTime& pTime, FbxAnimStack* pStack, FbxNode::EPivotSet pPivotSet, bool pApplyTarget); |
| 79 | |
| 80 | /** Check if the property has corresponding animation curve node on the specified animation layer. |
| 81 | * \param pProperty The property to check. |
| 82 | * \param pAnimLayer The animation layer to check on. |
| 83 | * \return \c true if pProperty has corresponding animation curve node on pAnimLayer, \c false otherwise. |
| 84 | */ |
| 85 | bool HasAnimationCurveNode(FbxProperty& pProperty, FbxAnimLayer* pAnimLayer); |
| 86 | |
| 87 | /** Calculate values of properties LclTranslation, LclRotation, LclScaling of a node at the specified time on certain animation layer. |
| 88 | * \param pResult The NodeEvalState to update. |
| 89 | * \param pNode The node to evaluate. |
| 90 | * \param pLT To take the calculated value of LclTranslation. |
| 91 | * \param pLR To take the calculated value of LclRotation. |
| 92 | * \param pLS To take the calculated value of LclScaling. |
| 93 | * \param pTime The time used for evaluate. |
| 94 | * \param pLayer The current animation layer used to do the calculation. |
| 95 | * \param pBlend if \c false, only animation on current layer will be taken into account, and pResult->mCurveNode will be updated accordingly. |
| 96 | if \c true, the value on this animation layer will be blended with current value of pLT, pLR and pLS. |
| 97 | * \remarks The usual usage of this function is to call it on the first animation layer with out blending, then call it repeatedly on other |
| 98 | * animation layers with blending to get the blended value of pLT, pLR and pLS of all animation layers. |
| 99 | */ |
| 100 | void ComputeTRSAnimationLayer(FbxNodeEvalState* pResult, FbxNode* pNode, FbxVector4& pLT, FbxVector4& pLR, FbxVector4& pLS, const FbxTime& pTime, FbxAnimLayer* pLayer, bool pBlend); |
| 101 | |
| 102 | /** Blend value of a property on certain animation layer to pResult. |
| 103 | * \param pResult The blended value of the property. |
| 104 | * \param pResultSize The elements number of the property value. |
| 105 | * \param pProperty The property to be blended. |
| 106 | * \param pEvalState An auxiliary parameter, the NodeEvalState to get rotation order for eRotation type blending. |
| 107 | * \param pTime The time used for evaluate. |
| 108 | * \param pLayer The current animation layer used to do the calculation. |
| 109 | * \param pType There are three blend types, eSimple, eRotation, eScaling |
| 110 | * \remarks The blended value will be kept in pResult. |
| 111 | */ |
| 112 | void BlendPropertyEvalWithLayer(double* pResult, int pResultSize, FbxProperty& pProperty, FbxNodeEvalState* pEvalState, const FbxTime& pTime, FbxAnimLayer* pLayer, EBlendType pType); |
| 113 | |
| 114 | /** Blends two arrays of values in a simple weighted linear blending way. |
| 115 | * \param pResult The first array of values to be blended. |
| 116 | * \param pResultSize The number of elements of the first value to be blended. |
| 117 | * \param pApply The second array of values to be blended. |
| 118 | * \param pApplySize The number of elements of the second value to be blended. |
| 119 | * \param pWeight The weight used to blend. |
| 120 | * \param pBlendMode The blend mode to use. |
| 121 | * \see BlendMode |
| 122 | * \remarks The blended value will be kept in pResult. |
| 123 | */ |
| 124 | void BlendSimple(double* pResult, int pResultSize, double* pApply, int pApplySize, double pWeight, FbxAnimLayer::EBlendMode pBlendMode); |
| 125 | |
| 126 | /** Blends two arrays of values representing rotations. |
| 127 | * \param pResult The first array of values to be blended. |
| 128 | * \param pResultSize The number of elements of the first value to be blended. |
| 129 | * \param pApply The second array of values to be blended. |
| 130 | * \param pApplySize The number of elements of the second value to be blended. |
| 131 | * \param pWeight The weight used to blend. |
| 132 | * \param pBlendMode The blend mode to use. |
| 133 | * \param pRotAccuMode The rotation accumulation mode. |
| 134 | * \param pRotationOrder The rotation order to be used for blending. |
| 135 | * \remarks The blended value will be kept in pResult. And this blend should not be used with anything other than rotations. |
| 136 | * \see BlendMode, RotationAccumulationMode |
| 137 | */ |
| 138 | void BlendRotation(double* pResult, int pResultSize, double* pApply, int pApplySize, double pWeight, FbxAnimLayer::EBlendMode pBlendMode, FbxAnimLayer::ERotationAccumulationMode pRotAccuMode, int pRotationOrder); |
| 139 | |
| 140 | /** Blends two arrays of values representing scaling transforms. |
| 141 | * \param pResult The first array of values to be blended. |
| 142 | * \param pResultSize The number of elements of the first value to be blended. |
| 143 | * \param pApply The second array of values to be blended. |
| 144 | * \param pApplySize The number of elements of the second value to be blended. |
| 145 | * \param pWeight The weight used to blend. |
| 146 | * \param pBlendMode The blend mode to use. |
| 147 | * \param pScaleAccuMode The scaling accumulation mode. |
| 148 | * \remarks The blended value will be kept in pResult.And this blend should not be used with anything other than scaling transform. |
| 149 | * \see BlendMode, ScaleAccumulationMode. |
| 150 | */ |
| 151 | void BlendScaling(double* pResult, int pResultSize, double* pApply, int pApplySize, double pWeight, FbxAnimLayer::EBlendMode pBlendMode, FbxAnimLayer::EScaleAccumulationMode pScaleAccuMode); |
| 152 | |
| 153 | /***************************************************************************************************************************** |
| 154 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
| 155 | *****************************************************************************************************************************/ |
| 156 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
| 157 | protected: |
| 158 | virtual void Construct(const FbxObject* pFrom); |
| 159 | virtual void Destruct(bool pRecursive); |
| 160 | |
| 161 | virtual void EvaluateNodeTransform(FbxNodeEvalState* pResult, FbxNode* pNode, const FbxTime& pTime, FbxNode::EPivotSet pPivotSet, bool pApplyTarget); |
| 162 | virtual void EvaluatePropertyValue(FbxPropertyEvalState* pResult, FbxProperty& pProperty, const FbxTime& pTime); |
| 163 | |
| 164 | private: |
| 165 | double* mPropertyValues; |
| 166 | int mPropertySize; |
| 167 | |
| 168 | double* mCurveNodeEvalValues; |
| 169 | int mCurveNodeEvalSize; |
| 170 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
| 171 | }; |
| 172 | |
| 173 | #include <fbxsdk/fbxsdk_nsend.h> |
| 174 | |
| 175 | #endif /* _FBXSDK_SCENE_ANIMATION_EVALUATOR_CLASSIC_H_ */ |
| 176 | |