| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxtrimnurbssurface.h |
| 13 | #ifndef _FBXSDK_SCENE_GEOMETRY_TRIM_NURBS_SURFACE_H_ |
| 14 | #define _FBXSDK_SCENE_GEOMETRY_TRIM_NURBS_SURFACE_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/scene/geometry/fbxgeometry.h> |
| 19 | #include <fbxsdk/scene/geometry/fbxnurbscurve.h> |
| 20 | #include <fbxsdk/scene/geometry/fbxnurbssurface.h> |
| 21 | |
| 22 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 23 | |
| 24 | /** FbxBoundary describes a trimming boundary for a trimmed NURBS object. |
| 25 | * Note:Outer boundaries run counter-clockwise in UV space and inner |
| 26 | * boundaries run clockwise. An outer boundary represents the outer edges |
| 27 | * of the trimmed surface whereas the inner boundaries define "holes" in |
| 28 | * the surface. |
| 29 | */ |
| 30 | class FBXSDK_DLL FbxBoundary : public FbxGeometry |
| 31 | { |
| 32 | FBXSDK_OBJECT_DECLARE(FbxBoundary, FbxGeometry); |
| 33 | |
| 34 | public: |
| 35 | |
| 36 | //! Properties |
| 37 | static const char* sOuterFlag; |
| 38 | |
| 39 | /** This property handles outer flag. |
| 40 | * |
| 41 | * Default value is false. |
| 42 | */ |
| 43 | FbxPropertyT<FbxBool> OuterFlag; |
| 44 | |
| 45 | /** Adds an edge to this boundary. |
| 46 | * \param pCurve The curve to be appended to the end of this boundary |
| 47 | */ |
| 48 | void AddCurve( FbxNurbsCurve* pCurve ); |
| 49 | |
| 50 | /** Returns the number of edges within this boundary. |
| 51 | * \return The number of edges within this boundary |
| 52 | */ |
| 53 | int GetCurveCount() const; |
| 54 | |
| 55 | /** Returns the edge at the specified index. |
| 56 | * \param pIndex The specified index, no bound checking is done. |
| 57 | * \return The edge at the specified index if |
| 58 | * pIndex is in the range [0, GetEdgeCount() ), |
| 59 | * otherwise the return value is undefined. |
| 60 | */ |
| 61 | FbxNurbsCurve* GetCurve( int pIndex ); |
| 62 | |
| 63 | /** Returns the edge at the specified index. |
| 64 | * \param pIndex The specified index, no bound checking is done. |
| 65 | * \return The edge at the specified index if |
| 66 | * pIndex is in the range [0, GetEdgeCount() ), |
| 67 | * otherwise, the return value is undefined. |
| 68 | */ |
| 69 | const FbxNurbsCurve* GetCurve( int pIndex ) const; |
| 70 | |
| 71 | |
| 72 | //! Returns the type of node attribute. |
| 73 | virtual FbxNodeAttribute::EType GetAttributeType() const; |
| 74 | |
| 75 | /** Detects if the point is in the boundary's control hull. |
| 76 | * \param pPoint The point to be detected. |
| 77 | * \return \c True if the point is in the boundary's control hull, returns \c false if it is not in the control hull. |
| 78 | */ |
| 79 | bool IsPointInControlHull(const FbxVector4& pPoint ); |
| 80 | |
| 81 | /** Computes the origin point in the boundary |
| 82 | * \return The origin point. |
| 83 | */ |
| 84 | FbxVector4 ComputePointInBoundary(); |
| 85 | |
| 86 | /***************************************************************************************************************************** |
| 87 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
| 88 | *****************************************************************************************************************************/ |
| 89 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
| 90 | virtual FbxObject& Copy(const FbxObject& pObject); |
| 91 | |
| 92 | void ClearCurves(); |
| 93 | void CopyCurves( FbxBoundary const& pOther ); |
| 94 | bool IsValid(bool mustClosed = true); |
| 95 | bool IsCounterClockwise(); |
| 96 | |
| 97 | protected: |
| 98 | virtual void ConstructProperties(bool pForceSet); |
| 99 | |
| 100 | void Reset(); |
| 101 | bool LineSegmentIntersect(const FbxVector4 & pStart1, const FbxVector4 & pEnd1, const FbxVector4 & pStart2, const FbxVector4 & pEnd2 ) const; |
| 102 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
| 103 | }; |
| 104 | |
| 105 | |
| 106 | /** FbxTrimNurbsSurface describes a NURBS surface with regions |
| 107 | trimmed or cut away with trimming boundaries. |
| 108 | */ |
| 109 | class FBXSDK_DLL FbxTrimNurbsSurface : public FbxGeometry |
| 110 | { |
| 111 | FBXSDK_OBJECT_DECLARE(FbxTrimNurbsSurface,FbxGeometry); |
| 112 | public: |
| 113 | //! Returns the type of node attribute. |
| 114 | virtual FbxNodeAttribute::EType GetAttributeType() const; |
| 115 | |
| 116 | |
| 117 | /** Returns the number of regions on this trimmed NURBS surface. |
| 118 | * Note: There is always at least one region. |
| 119 | * \return The number of regions |
| 120 | */ |
| 121 | int GetTrimRegionCount() const; |
| 122 | |
| 123 | /** Calls this function before adding boundaries to a new trim region. |
| 124 | * The number of regions is incremented on this call. |
| 125 | */ |
| 126 | void BeginTrimRegion(); |
| 127 | |
| 128 | /** Calls this function after the last boundary for a given region is added. |
| 129 | * If no boundaries are added between the calls to BeginTrimRegion |
| 130 | * and EndTrimRegion, the last region is removed. |
| 131 | */ |
| 132 | void EndTrimRegion(); |
| 133 | |
| 134 | /** Appends a trimming boundary to the set of trimming boundaries. |
| 135 | * The first boundary specified for a given trim region should be |
| 136 | * the outer boundary. All other boundaries are inner boundaries. |
| 137 | * This must be called after a call to BeginTrimRegion(). Boundaries |
| 138 | * cannot be shared among regions. Duplicate the boundary if necessary. |
| 139 | * \param pBoundary The boundary to add. |
| 140 | * \return \c True if the boundary is added successfully. |
| 141 | * If the boundary is not added successfully, returns \c false. |
| 142 | */ |
| 143 | bool AddBoundary( FbxBoundary* pBoundary ); |
| 144 | |
| 145 | /** Returns the boundary at a given index for the specified region |
| 146 | * \param pIndex The index of the boundary to retrieve, no bound checking is done. |
| 147 | * \param pRegionIndex The index of the region which is bordered by the boundary. |
| 148 | * \return The trimming boundary at index pIndex, |
| 149 | * if pIndex is in the range [0, GetBoundaryCount() ), |
| 150 | * otherwise the result is undefined. |
| 151 | */ |
| 152 | FbxBoundary* GetBoundary( int pIndex, int pRegionIndex = 0 ); |
| 153 | |
| 154 | /** Returns the boundary at a given index for the specified region |
| 155 | * \param pIndex The index of the boundary to retrieve, no bound checking is done. |
| 156 | * \param pRegionIndex The index of the region which is bordered by the boundary. |
| 157 | * \return The trimming boundary at index pIndex, |
| 158 | * if pIndex is in the range [0, GetBoundaryCount() ), |
| 159 | * otherwise the result is undefined. |
| 160 | */ |
| 161 | const FbxBoundary* GetBoundary( int pIndex, int pRegionIndex = 0 ) const; |
| 162 | |
| 163 | /** Returns the number of boundaries for a given region. |
| 164 | * \param pRegionIndex The index of the region. |
| 165 | * \return The number of trim boundaries for the given region. |
| 166 | */ |
| 167 | int GetBoundaryCount(int pRegionIndex = 0) const; |
| 168 | |
| 169 | /** Sets the NURBS surface that is trimmed by the trimming boundaries. |
| 170 | * \param pNurbs The NURBS surface to be trimmed. |
| 171 | */ |
| 172 | void SetNurbsSurface( const FbxNurbsSurface* pNurbs ); |
| 173 | |
| 174 | /** Returns the NURBS surface that is trimmed by the trim boundaries. |
| 175 | * \return A pointer to the (untrimmed) NURBS surface. |
| 176 | */ |
| 177 | FbxNurbsSurface* GetNurbsSurface(); |
| 178 | |
| 179 | /** Returns the NURBS surface that is trimmed by the trim boundaries. |
| 180 | * \return A pointer to the (untrimmed) NURBS surface. |
| 181 | */ |
| 182 | const FbxNurbsSurface* GetNurbsSurface() const; |
| 183 | |
| 184 | /** Sets the flag which indicates whether the surface normals are flipped. |
| 185 | * You can flip the normals of the surface to reverse the surface. |
| 186 | * \param pFlip If \c true, the surface is reversed. If it is false, the surface is not reversed. |
| 187 | */ |
| 188 | inline void SetFlipNormals( bool pFlip ) { mFlipNormals = pFlip; } |
| 189 | |
| 190 | /** Checks if the normals are flipped. |
| 191 | * \return \c True if normals are flipped, returns \c false if they are not flipped. |
| 192 | */ |
| 193 | inline bool GetFlipNormals() const { return mFlipNormals; } |
| 194 | |
| 195 | virtual int GetControlPointsCount() const; |
| 196 | |
| 197 | /** Sets the control point and the normal values for a specified index. |
| 198 | * \param pCtrlPoint The value of the control point. |
| 199 | * \param pNormal The value of the normal. |
| 200 | * \param pIndex The specified index. |
| 201 | * \param pI2DSearch Unused in this implementation. |
| 202 | */ |
| 203 | virtual void SetControlPointAt(const FbxVector4 &pCtrlPoint, const FbxVector4 &pNormal , int pIndex, bool pI2DSearch = false); |
| 204 | |
| 205 | /** Sets the control point for a specified index. |
| 206 | * \param pCtrlPoint The value of the control point. |
| 207 | * \param pIndex The specified index. |
| 208 | */ |
| 209 | virtual void SetControlPointAt(const FbxVector4 &pCtrlPoint, int pIndex) { ParentClass::SetControlPointAt(pCtrlPoint, pIndex); } |
| 210 | |
| 211 | /** Returns the NURBS surface's control points. |
| 212 | * \param pStatus The FbxStatus object to hold error codes. |
| 213 | */ |
| 214 | virtual FbxVector4* GetControlPoints(FbxStatus* pStatus = NULL) const; |
| 215 | |
| 216 | /***************************************************************************************************************************** |
| 217 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
| 218 | *****************************************************************************************************************************/ |
| 219 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
| 220 | virtual FbxObject& Copy(const FbxObject& pObject); |
| 221 | |
| 222 | bool IsValid(bool mustClosed = true); |
| 223 | void ClearBoundaries(); |
| 224 | void CopyBoundaries( FbxTrimNurbsSurface const& pOther ); |
| 225 | bool IsValid(int pRegion, bool mustClosed = true); |
| 226 | void RebuildRegions(); |
| 227 | |
| 228 | protected: |
| 229 | virtual void Construct(const FbxObject* pFrom); |
| 230 | |
| 231 | private: |
| 232 | bool mFlipNormals; |
| 233 | FbxArray<int> mRegionIndices; |
| 234 | bool mNewRegion; |
| 235 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
| 236 | }; |
| 237 | |
| 238 | #include <fbxsdk/fbxsdk_nsend.h> |
| 239 | |
| 240 | #endif /* _FBXSDK_SCENE_GEOMETRY_TRIM_NURBS_SURFACE_H_ */ |
| 241 | |