| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Resources/BsResource.h" |
| 7 | #include "Math/BsBounds.h" |
| 8 | #include "RenderAPI/BsSubMesh.h" |
| 9 | |
| 10 | namespace bs |
| 11 | { |
| 12 | /** @addtogroup Resources |
| 13 | * @{ |
| 14 | */ |
| 15 | |
| 16 | /** |
| 17 | * Planned usage for the mesh. These options usually affect performance and you should specify static if you don't plan |
| 18 | * on modifying the mesh often, otherwise specify dynamic. |
| 19 | */ |
| 20 | enum BS_SCRIPT_EXPORT(m:Rendering) MeshUsage |
| 21 | { |
| 22 | /** Specify for a mesh that is not often updated from the CPU. */ |
| 23 | MU_STATIC BS_SCRIPT_EXPORT(n:Static) = 1 << 0, |
| 24 | |
| 25 | /** Specify for a mesh that is often updated from the CPU. */ |
| 26 | MU_DYNAMIC BS_SCRIPT_EXPORT(n:Dynamic) = 1 << 1, |
| 27 | /** |
| 28 | * All mesh data will also be cached in CPU memory, making it available for fast read access from the CPU. Can be |
| 29 | * combined with other usage flags. |
| 30 | */ |
| 31 | MU_CPUCACHED BS_SCRIPT_EXPORT(n:CPUCached) = 0x1000, |
| 32 | }; |
| 33 | |
| 34 | /** Properties of a Mesh. Shared between sim and core thread versions of a Mesh. */ |
| 35 | class BS_CORE_EXPORT MeshProperties |
| 36 | { |
| 37 | public: |
| 38 | MeshProperties(); |
| 39 | MeshProperties(UINT32 numVertices, UINT32 numIndices, DrawOperationType drawOp); |
| 40 | MeshProperties(UINT32 numVertices, UINT32 numIndices, const Vector<SubMesh>& subMeshes); |
| 41 | |
| 42 | /** |
| 43 | * Retrieves a sub-mesh containing data used for rendering a certain portion of this mesh. If no sub-meshes are |
| 44 | * specified manually a special sub-mesh containing all indices is returned. |
| 45 | */ |
| 46 | const SubMesh& getSubMesh(UINT32 subMeshIdx = 0) const; |
| 47 | |
| 48 | /** Retrieves a total number of sub-meshes in this mesh. */ |
| 49 | UINT32 getNumSubMeshes() const; |
| 50 | |
| 51 | /** Returns maximum number of vertices the mesh may store. */ |
| 52 | UINT32 getNumVertices() const { return mNumVertices; } |
| 53 | |
| 54 | /** Returns maximum number of indices the mesh may store. */ |
| 55 | UINT32 getNumIndices() const { return mNumIndices; } |
| 56 | |
| 57 | /** Returns bounds of the geometry contained in the vertex buffers for all sub-meshes. */ |
| 58 | const Bounds& getBounds() const { return mBounds; } |
| 59 | |
| 60 | protected: |
| 61 | friend class MeshBase; |
| 62 | friend class ct::MeshBase; |
| 63 | friend class Mesh; |
| 64 | friend class ct::Mesh; |
| 65 | friend class TransientMesh; |
| 66 | friend class ct::TransientMesh; |
| 67 | friend class MeshBaseRTTI; |
| 68 | |
| 69 | Vector<SubMesh> mSubMeshes; |
| 70 | UINT32 mNumVertices; |
| 71 | UINT32 mNumIndices; |
| 72 | Bounds mBounds; |
| 73 | }; |
| 74 | |
| 75 | /** @} */ |
| 76 | |
| 77 | /** @addtogroup Implementation |
| 78 | * @{ |
| 79 | */ |
| 80 | |
| 81 | /** |
| 82 | * Base class all mesh implementations derive from. Meshes hold geometry information, normally in the form of one or |
| 83 | * several index or vertex buffers. Different mesh implementations might choose to manage those buffers differently. |
| 84 | * |
| 85 | * @note Sim thread. |
| 86 | */ |
| 87 | class BS_CORE_EXPORT MeshBase : public Resource |
| 88 | { |
| 89 | public: |
| 90 | /** |
| 91 | * Constructs a new mesh with no sub-meshes. |
| 92 | * |
| 93 | * @param[in] numVertices Number of vertices in the mesh. |
| 94 | * @param[in] numIndices Number of indices in the mesh. |
| 95 | * @param[in] drawOp Determines how should the provided indices be interpreted by the pipeline. Default |
| 96 | * option is triangles, where three indices represent a single triangle. |
| 97 | */ |
| 98 | MeshBase(UINT32 numVertices, UINT32 numIndices, DrawOperationType drawOp = DOT_TRIANGLE_LIST); |
| 99 | |
| 100 | /** |
| 101 | * Constructs a new mesh with one or multiple sub-meshes. (When using just one sub-mesh it is equivalent to using |
| 102 | * the other overload). |
| 103 | * |
| 104 | * @param[in] numVertices Number of vertices in the mesh. |
| 105 | * @param[in] numIndices Number of indices in the mesh. |
| 106 | * @param[in] subMeshes Defines how are indices separated into sub-meshes, and how are those sub-meshes |
| 107 | * rendered. |
| 108 | */ |
| 109 | MeshBase(UINT32 numVertices, UINT32 numIndices, const Vector<SubMesh>& subMeshes); |
| 110 | |
| 111 | virtual ~MeshBase(); |
| 112 | |
| 113 | /** Returns properties that contain information about the mesh. */ |
| 114 | const MeshProperties& getProperties() const { return mProperties; } |
| 115 | |
| 116 | /** Retrieves a core implementation of a mesh usable only from the core thread. */ |
| 117 | SPtr<ct::MeshBase> getCore() const; |
| 118 | |
| 119 | protected: |
| 120 | /** @copydoc CoreObject::syncToCore */ |
| 121 | CoreSyncData syncToCore(FrameAlloc* allocator) override; |
| 122 | |
| 123 | MeshProperties mProperties; |
| 124 | |
| 125 | /************************************************************************/ |
| 126 | /* SERIALIZATION */ |
| 127 | /************************************************************************/ |
| 128 | private: |
| 129 | MeshBase() { } // Serialization only |
| 130 | |
| 131 | public: |
| 132 | friend class MeshBaseRTTI; |
| 133 | static RTTITypeBase* getRTTIStatic(); |
| 134 | RTTITypeBase* getRTTI() const override; |
| 135 | }; |
| 136 | |
| 137 | namespace ct |
| 138 | { |
| 139 | /** |
| 140 | * Core version of a class used as a basis for all implemenations of meshes. |
| 141 | * |
| 142 | * @see bs::MeshBase |
| 143 | * |
| 144 | * @note Core thread. |
| 145 | */ |
| 146 | class BS_CORE_EXPORT MeshBase : public CoreObject |
| 147 | { |
| 148 | public: |
| 149 | MeshBase(UINT32 numVertices, UINT32 numIndices, const Vector<SubMesh>& subMeshes); |
| 150 | virtual ~MeshBase() { } |
| 151 | |
| 152 | /** Get vertex data used for rendering. */ |
| 153 | virtual SPtr<VertexData> getVertexData() const = 0; |
| 154 | |
| 155 | /** Get index data used for rendering. */ |
| 156 | virtual SPtr<IndexBuffer> getIndexBuffer() const = 0; |
| 157 | |
| 158 | /** |
| 159 | * Returns an offset into the vertex buffers that is returned by getVertexData() that signifies where this meshes |
| 160 | * vertices begin. |
| 161 | * |
| 162 | * @note Used when multiple meshes share the same buffers. |
| 163 | */ |
| 164 | virtual UINT32 getVertexOffset() const { return 0; } |
| 165 | |
| 166 | /** |
| 167 | * Returns an offset into the index buffer that is returned by getIndexData() that signifies where this meshes |
| 168 | * indices begin. |
| 169 | * |
| 170 | * @note Used when multiple meshes share the same buffers. |
| 171 | */ |
| 172 | virtual UINT32 getIndexOffset() const { return 0; } |
| 173 | |
| 174 | /** Returns a structure that describes how are the vertices stored in the mesh's vertex buffer. */ |
| 175 | virtual SPtr<VertexDataDesc> getVertexDesc() const = 0; |
| 176 | |
| 177 | /** |
| 178 | * Called whenever this mesh starts being used on the GPU. |
| 179 | * |
| 180 | * @note Needs to be called after all commands referencing this mesh have been sent to the GPU. |
| 181 | */ |
| 182 | virtual void _notifyUsedOnGPU() { } |
| 183 | |
| 184 | /** Returns properties that contain information about the mesh. */ |
| 185 | const MeshProperties& getProperties() const { return mProperties; } |
| 186 | |
| 187 | protected: |
| 188 | /** @copydoc CoreObject::syncToCore */ |
| 189 | void syncToCore(const CoreSyncData& data) override; |
| 190 | |
| 191 | MeshProperties mProperties; |
| 192 | }; |
| 193 | } |
| 194 | |
| 195 | /** @} */ |
| 196 | } |