| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Mesh/BsMeshBase.h" |
| 7 | |
| 8 | namespace bs |
| 9 | { |
| 10 | /** @addtogroup Resources |
| 11 | * @{ |
| 12 | */ |
| 13 | |
| 14 | /** |
| 15 | * Represents a single mesh entry in the MeshHeap. This can be used as a normal mesh but due to the nature of the |
| 16 | * mesh heap it is not the type of mesh you should use for storing static data. |
| 17 | * |
| 18 | * Transient meshes don't keep internal index/vertex buffers but instead use the ones provided by their parent mesh heap. |
| 19 | * |
| 20 | * @note Sim thread. |
| 21 | */ |
| 22 | class BS_CORE_EXPORT TransientMesh : public MeshBase |
| 23 | { |
| 24 | public: |
| 25 | virtual ~TransientMesh(); |
| 26 | |
| 27 | /** Retrieves a core implementation of a mesh usable only from the core thread. */ |
| 28 | SPtr<ct::TransientMesh> getCore() const; |
| 29 | |
| 30 | protected: |
| 31 | friend class MeshHeap; |
| 32 | |
| 33 | /** |
| 34 | * Constructs a new transient mesh. |
| 35 | * |
| 36 | * @see MeshHeap::alloc |
| 37 | */ |
| 38 | TransientMesh(const SPtr<MeshHeap>& parentHeap, UINT32 id, UINT32 numVertices, |
| 39 | UINT32 numIndices, DrawOperationType drawOp = DOT_TRIANGLE_LIST); |
| 40 | |
| 41 | /** Marks the mesh as destroyed so we know that we don't need to destroy it ourselves. */ |
| 42 | void markAsDestroyed() { mIsDestroyed = true; } |
| 43 | |
| 44 | /** @copydoc MeshBase::createCore */ |
| 45 | SPtr<ct::CoreObject> createCore() const override; |
| 46 | |
| 47 | protected: |
| 48 | bool mIsDestroyed; |
| 49 | SPtr<MeshHeap> mParentHeap; |
| 50 | UINT32 mId; |
| 51 | }; |
| 52 | |
| 53 | /** @} */ |
| 54 | |
| 55 | namespace ct |
| 56 | { |
| 57 | /** @addtogroup Resources-Internal |
| 58 | * @{ |
| 59 | */ |
| 60 | |
| 61 | /** |
| 62 | * Core thread portion of a bs::TransientMesh. |
| 63 | * |
| 64 | * @note Core thread. |
| 65 | */ |
| 66 | class BS_CORE_EXPORT TransientMesh : public MeshBase |
| 67 | { |
| 68 | public: |
| 69 | TransientMesh(const SPtr<MeshHeap>& parentHeap, UINT32 id, UINT32 numVertices, |
| 70 | UINT32 numIndices, const Vector<SubMesh>& subMeshes); |
| 71 | |
| 72 | /** @copydoc MeshBase::getVertexData */ |
| 73 | SPtr<VertexData> getVertexData() const override; |
| 74 | |
| 75 | /** @copydoc MeshBase::getIndexBuffer */ |
| 76 | SPtr<IndexBuffer> getIndexBuffer() const override; |
| 77 | |
| 78 | /** @copydoc MeshBase::getVertexDesc */ |
| 79 | SPtr<VertexDataDesc> getVertexDesc() const override; |
| 80 | |
| 81 | /** Returns the ID that uniquely identifies this mesh in the parent heap. */ |
| 82 | UINT32 getMeshHeapId() const { return mId; } |
| 83 | |
| 84 | /** @copydoc MeshBase::getVertexOffset */ |
| 85 | UINT32 getVertexOffset() const override; |
| 86 | |
| 87 | /** @copydoc MeshBase::getIndexOffset */ |
| 88 | UINT32 getIndexOffset() const override; |
| 89 | |
| 90 | /** @copydoc MeshBase::_notifyUsedOnGPU */ |
| 91 | void _notifyUsedOnGPU() override; |
| 92 | |
| 93 | protected: |
| 94 | friend class bs::TransientMesh; |
| 95 | |
| 96 | SPtr<MeshHeap> mParentHeap; |
| 97 | UINT32 mId; |
| 98 | }; |
| 99 | |
| 100 | /** @} */ |
| 101 | } |
| 102 | } |