| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Mesh/BsMeshHeap.h" |
| 4 | #include "CoreThread/BsCoreThread.h" |
| 5 | #include "Mesh/BsTransientMesh.h" |
| 6 | #include "Managers/BsHardwareBufferManager.h" |
| 7 | #include "RenderAPI/BsVertexDataDesc.h" |
| 8 | #include "RenderAPI/BsVertexData.h" |
| 9 | #include "Mesh/BsMeshData.h" |
| 10 | #include "Math/BsMath.h" |
| 11 | #include "RenderAPI/BsEventQuery.h" |
| 12 | #include "RenderAPI/BsRenderAPI.h" |
| 13 | |
| 14 | namespace bs |
| 15 | { |
| 16 | MeshHeap::MeshHeap(UINT32 numVertices, UINT32 numIndices, |
| 17 | const SPtr<VertexDataDesc>& vertexDesc, IndexType indexType) |
| 18 | :mNumVertices(numVertices), mNumIndices(numIndices), mVertexDesc(vertexDesc), mIndexType(indexType), mNextFreeId(0) |
| 19 | { |
| 20 | } |
| 21 | |
| 22 | SPtr<MeshHeap> MeshHeap::create(UINT32 numVertices, UINT32 numIndices, const SPtr<VertexDataDesc>& vertexDesc, |
| 23 | IndexType indexType) |
| 24 | { |
| 25 | MeshHeap* meshHeap = new (bs_alloc<MeshHeap>()) MeshHeap(numVertices, numIndices, vertexDesc, indexType); |
| 26 | SPtr<MeshHeap> meshHeapPtr = bs_core_ptr<MeshHeap>(meshHeap); |
| 27 | |
| 28 | meshHeapPtr->_setThisPtr(meshHeapPtr); |
| 29 | meshHeapPtr->initialize(); |
| 30 | |
| 31 | return meshHeapPtr; |
| 32 | } |
| 33 | |
| 34 | SPtr<TransientMesh> MeshHeap::alloc(const SPtr<MeshData>& meshData, DrawOperationType drawOp) |
| 35 | { |
| 36 | UINT32 meshIdx = mNextFreeId++; |
| 37 | |
| 38 | SPtr<MeshHeap> thisPtr = std::static_pointer_cast<MeshHeap>(getThisPtr()); |
| 39 | TransientMesh* transientMesh = new (bs_alloc<TransientMesh>()) TransientMesh(thisPtr, meshIdx, |
| 40 | meshData->getNumVertices(), meshData->getNumIndices(), drawOp); |
| 41 | SPtr<TransientMesh> transientMeshPtr = bs_core_ptr<TransientMesh>(transientMesh); |
| 42 | |
| 43 | transientMeshPtr->_setThisPtr(transientMeshPtr); |
| 44 | transientMeshPtr->initialize(); |
| 45 | |
| 46 | mMeshes[meshIdx] = transientMeshPtr; |
| 47 | |
| 48 | queueGpuCommand(getCore(), std::bind(&ct::MeshHeap::alloc, getCore().get(), transientMeshPtr->getCore(), meshData)); |
| 49 | |
| 50 | return transientMeshPtr; |
| 51 | } |
| 52 | |
| 53 | void MeshHeap::dealloc(const SPtr<TransientMesh>& mesh) |
| 54 | { |
| 55 | auto iterFind = mMeshes.find(mesh->mId); |
| 56 | if(iterFind == mMeshes.end()) |
| 57 | return; |
| 58 | |
| 59 | mesh->markAsDestroyed(); |
| 60 | mMeshes.erase(iterFind); |
| 61 | |
| 62 | queueGpuCommand(getCore(), std::bind(&ct::MeshHeap::dealloc, getCore().get(), mesh->getCore())); |
| 63 | } |
| 64 | |
| 65 | SPtr<ct::MeshHeap> MeshHeap::getCore() const |
| 66 | { |
| 67 | return std::static_pointer_cast<ct::MeshHeap>(mCoreSpecific); |
| 68 | } |
| 69 | |
| 70 | SPtr<ct::CoreObject> MeshHeap::createCore() const |
| 71 | { |
| 72 | ct::MeshHeap* obj = new (bs_alloc<ct::MeshHeap>()) ct::MeshHeap(mNumVertices, mNumIndices, |
| 73 | mVertexDesc, mIndexType, GDF_DEFAULT); |
| 74 | |
| 75 | SPtr<ct::MeshHeap> corePtr = bs_shared_ptr<ct::MeshHeap>(obj); |
| 76 | obj->_setThisPtr(corePtr); |
| 77 | |
| 78 | return corePtr; |
| 79 | } |
| 80 | |
| 81 | namespace ct |
| 82 | { |
| 83 | const float MeshHeap::GrowPercent = 1.5f; |
| 84 | |
| 85 | MeshHeap::MeshHeap(UINT32 numVertices, UINT32 numIndices, |
| 86 | const SPtr<VertexDataDesc>& vertexDesc, IndexType indexType, GpuDeviceFlags deviceMask) |
| 87 | : mNumVertices(numVertices), mNumIndices(numIndices), mCPUIndexData(nullptr), mVertexDesc(vertexDesc) |
| 88 | , mIndexType(indexType), mDeviceMask(deviceMask), mNextQueryId(0) |
| 89 | { |
| 90 | for (UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++) |
| 91 | { |
| 92 | mCPUVertexData.push_back(nullptr); |
| 93 | } |
| 94 | } |
| 95 | |
| 96 | MeshHeap::~MeshHeap() |
| 97 | { |
| 98 | THROW_IF_NOT_CORE_THREAD; |
| 99 | |
| 100 | for (auto& cpuVertBuffer : mCPUVertexData) |
| 101 | bs_free(cpuVertBuffer); |
| 102 | |
| 103 | if (mCPUIndexData != nullptr) |
| 104 | bs_free(mCPUIndexData); |
| 105 | |
| 106 | mVertexData = nullptr; |
| 107 | mIndexBuffer = nullptr; |
| 108 | mVertexDesc = nullptr; |
| 109 | } |
| 110 | |
| 111 | void MeshHeap::initialize() |
| 112 | { |
| 113 | THROW_IF_NOT_CORE_THREAD; |
| 114 | |
| 115 | growVertexBuffer(mNumVertices); |
| 116 | growIndexBuffer(mNumIndices); |
| 117 | |
| 118 | CoreObject::initialize(); |
| 119 | } |
| 120 | |
| 121 | void MeshHeap::alloc(SPtr<TransientMesh> mesh, const SPtr<MeshData>& meshData) |
| 122 | { |
| 123 | // Find free vertex chunk and grow if needed |
| 124 | UINT32 smallestVertFit = 0; |
| 125 | UINT32 smallestVertFitIdx = 0; |
| 126 | |
| 127 | while (smallestVertFit == 0) |
| 128 | { |
| 129 | UINT32 curIdx = 0; |
| 130 | for (auto& chunkIdx : mFreeVertChunks) |
| 131 | { |
| 132 | ChunkData& chunk = mVertChunks[chunkIdx]; |
| 133 | |
| 134 | if (chunk.size >= meshData->getNumVertices() && (chunk.size < smallestVertFit || smallestVertFit == 0)) |
| 135 | { |
| 136 | smallestVertFit = chunk.size; |
| 137 | smallestVertFitIdx = curIdx; |
| 138 | } |
| 139 | |
| 140 | curIdx++; |
| 141 | } |
| 142 | |
| 143 | if (smallestVertFit > 0) |
| 144 | break; |
| 145 | |
| 146 | UINT32 newNumVertices = mNumVertices; |
| 147 | while (newNumVertices < (mNumVertices + meshData->getNumVertices())) |
| 148 | { |
| 149 | newNumVertices = Math::roundToInt(newNumVertices * GrowPercent); |
| 150 | } |
| 151 | |
| 152 | growVertexBuffer(newNumVertices); |
| 153 | } |
| 154 | |
| 155 | // Find free index chunk and grow if needed |
| 156 | UINT32 smallestIdxFit = 0; |
| 157 | UINT32 smallestIdxFitIdx = 0; |
| 158 | |
| 159 | while (smallestIdxFit == 0) |
| 160 | { |
| 161 | UINT32 curIdx = 0; |
| 162 | for (auto& chunkIdx : mFreeIdxChunks) |
| 163 | { |
| 164 | ChunkData& chunk = mIdxChunks[chunkIdx]; |
| 165 | |
| 166 | if (chunk.size >= meshData->getNumIndices() && (chunk.size < smallestIdxFit || smallestIdxFit == 0)) |
| 167 | { |
| 168 | smallestIdxFit = chunk.size; |
| 169 | smallestIdxFitIdx = curIdx; |
| 170 | } |
| 171 | |
| 172 | curIdx++; |
| 173 | } |
| 174 | |
| 175 | if (smallestIdxFit > 0) |
| 176 | break; |
| 177 | |
| 178 | UINT32 newNumIndices = mNumIndices; |
| 179 | while (newNumIndices < (mNumIndices + meshData->getNumIndices())) |
| 180 | { |
| 181 | newNumIndices = Math::roundToInt(newNumIndices * GrowPercent); |
| 182 | } |
| 183 | |
| 184 | growIndexBuffer(newNumIndices); |
| 185 | } |
| 186 | |
| 187 | UINT32 freeVertChunkIdx = 0; |
| 188 | UINT32 freeIdxChunkIdx = 0; |
| 189 | |
| 190 | auto freeVertIter = mFreeVertChunks.begin(); |
| 191 | freeVertChunkIdx = (*freeVertIter); |
| 192 | for (UINT32 i = 0; i < smallestVertFitIdx; i++) |
| 193 | { |
| 194 | freeVertIter++; |
| 195 | freeVertChunkIdx = (*freeVertIter); |
| 196 | } |
| 197 | |
| 198 | mFreeVertChunks.erase(freeVertIter); |
| 199 | |
| 200 | auto freeIdxIter = mFreeIdxChunks.begin(); |
| 201 | freeIdxChunkIdx = (*freeIdxIter); |
| 202 | for (UINT32 i = 0; i < smallestIdxFitIdx; i++) |
| 203 | { |
| 204 | freeIdxIter++; |
| 205 | freeIdxChunkIdx = (*freeIdxIter); |
| 206 | } |
| 207 | |
| 208 | mFreeIdxChunks.erase(freeIdxIter); |
| 209 | |
| 210 | ChunkData& vertChunk = mVertChunks[freeVertChunkIdx]; |
| 211 | ChunkData& idxChunk = mIdxChunks[freeIdxChunkIdx]; |
| 212 | |
| 213 | UINT32 vertChunkStart = vertChunk.start; |
| 214 | UINT32 idxChunkStart = idxChunk.start; |
| 215 | |
| 216 | UINT32 remainingNumVerts = vertChunk.size - meshData->getNumVertices(); |
| 217 | UINT32 remainingNumIdx = idxChunk.size - meshData->getNumIndices(); |
| 218 | |
| 219 | vertChunk.size = meshData->getNumVertices(); |
| 220 | idxChunk.size = meshData->getNumIndices(); |
| 221 | |
| 222 | if (remainingNumVerts > 0) |
| 223 | { |
| 224 | if (!mEmptyVertChunks.empty()) |
| 225 | { |
| 226 | UINT32 emptyChunkIdx = mEmptyVertChunks.top(); |
| 227 | ChunkData& emptyChunk = mVertChunks[emptyChunkIdx]; |
| 228 | mEmptyVertChunks.pop(); |
| 229 | |
| 230 | emptyChunk.start = vertChunkStart + meshData->getNumVertices(); |
| 231 | emptyChunk.size = remainingNumVerts; |
| 232 | } |
| 233 | else |
| 234 | { |
| 235 | ChunkData newChunk; |
| 236 | newChunk.size = remainingNumVerts; |
| 237 | newChunk.start = vertChunkStart + meshData->getNumVertices(); |
| 238 | |
| 239 | mVertChunks.push_back(newChunk); |
| 240 | mFreeVertChunks.push_back((UINT32)(mVertChunks.size() - 1)); |
| 241 | } |
| 242 | } |
| 243 | |
| 244 | if (remainingNumIdx > 0) |
| 245 | { |
| 246 | if (!mEmptyIdxChunks.empty()) |
| 247 | { |
| 248 | UINT32 emptyChunkIdx = mEmptyIdxChunks.top(); |
| 249 | ChunkData& emptyChunk = mIdxChunks[emptyChunkIdx]; |
| 250 | mEmptyIdxChunks.pop(); |
| 251 | |
| 252 | emptyChunk.start = idxChunkStart + meshData->getNumIndices(); |
| 253 | emptyChunk.size = remainingNumIdx; |
| 254 | } |
| 255 | else |
| 256 | { |
| 257 | ChunkData newChunk; |
| 258 | newChunk.size = remainingNumIdx; |
| 259 | newChunk.start = idxChunkStart + meshData->getNumIndices(); |
| 260 | |
| 261 | mIdxChunks.push_back(newChunk); |
| 262 | mFreeIdxChunks.push_back((UINT32)(mIdxChunks.size() - 1)); |
| 263 | } |
| 264 | } |
| 265 | |
| 266 | AllocatedData newAllocData; |
| 267 | newAllocData.vertChunkIdx = freeVertChunkIdx; |
| 268 | newAllocData.idxChunkIdx = freeIdxChunkIdx; |
| 269 | newAllocData.useFlags = UseFlags::GPUFree; |
| 270 | newAllocData.eventQueryIdx = createEventQuery(); |
| 271 | newAllocData.mesh = mesh; |
| 272 | |
| 273 | mMeshAllocData[mesh->getMeshHeapId()] = newAllocData; |
| 274 | |
| 275 | // Actually copy data |
| 276 | for (UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++) |
| 277 | { |
| 278 | if (!mVertexDesc->hasStream(i)) |
| 279 | continue; |
| 280 | |
| 281 | if (!meshData->getVertexDesc()->hasStream(i)) |
| 282 | continue; |
| 283 | |
| 284 | // Ensure vertex sizes match |
| 285 | UINT32 vertSize = mVertexData->vertexDeclaration->getProperties().getVertexSize(i); |
| 286 | UINT32 otherVertSize = meshData->getVertexDesc()->getVertexStride(i); |
| 287 | if (otherVertSize != vertSize) |
| 288 | { |
| 289 | BS_EXCEPT(InvalidParametersException, "Provided vertex size for stream " + toString(i) + " doesn't match meshes vertex size. Needed: " + |
| 290 | toString(vertSize) + ". Got: " + toString(otherVertSize)); |
| 291 | } |
| 292 | |
| 293 | SPtr<VertexBuffer> vertexBuffer = mVertexData->getBuffer(i); |
| 294 | |
| 295 | UINT8* vertDest = mCPUVertexData[i] + vertChunkStart * vertSize; |
| 296 | memcpy(vertDest, meshData->getStreamData(i), meshData->getNumVertices() * vertSize); |
| 297 | |
| 298 | vertexBuffer->writeData(vertChunkStart * vertSize, meshData->getNumVertices() * vertSize, vertDest, BTW_NO_OVERWRITE); |
| 299 | } |
| 300 | |
| 301 | const IndexBufferProperties& ibProps = mIndexBuffer->getProperties(); |
| 302 | |
| 303 | UINT32 idxSize = ibProps.getIndexSize(); |
| 304 | |
| 305 | // Ensure index sizes match |
| 306 | if (meshData->getIndexElementSize() != idxSize) |
| 307 | { |
| 308 | BS_EXCEPT(InvalidParametersException, "Provided index size doesn't match meshes index size. Needed: " + |
| 309 | toString(idxSize) + ". Got: " + toString(meshData->getIndexElementSize())); |
| 310 | } |
| 311 | |
| 312 | UINT8* idxDest = mCPUIndexData + idxChunkStart * idxSize; |
| 313 | memcpy(idxDest, meshData->getIndexData(), meshData->getNumIndices() * idxSize); |
| 314 | mIndexBuffer->writeData(idxChunkStart * idxSize, meshData->getNumIndices() * idxSize, idxDest, BTW_NO_OVERWRITE); |
| 315 | } |
| 316 | |
| 317 | void MeshHeap::dealloc(SPtr<TransientMesh> mesh) |
| 318 | { |
| 319 | auto findIter = mMeshAllocData.find(mesh->getMeshHeapId()); |
| 320 | assert(findIter != mMeshAllocData.end()); |
| 321 | |
| 322 | AllocatedData& allocData = findIter->second; |
| 323 | if (allocData.useFlags == UseFlags::GPUFree) |
| 324 | { |
| 325 | allocData.useFlags = UseFlags::Free; |
| 326 | freeEventQuery(allocData.eventQueryIdx); |
| 327 | |
| 328 | mFreeVertChunks.push_back(allocData.vertChunkIdx); |
| 329 | mFreeIdxChunks.push_back(allocData.idxChunkIdx); |
| 330 | |
| 331 | mergeWithNearbyChunks(allocData.vertChunkIdx, allocData.idxChunkIdx); |
| 332 | |
| 333 | mMeshAllocData.erase(findIter); |
| 334 | } |
| 335 | else if (allocData.useFlags == UseFlags::Used) |
| 336 | allocData.useFlags = UseFlags::CPUFree; |
| 337 | } |
| 338 | |
| 339 | void MeshHeap::growVertexBuffer(UINT32 numVertices) |
| 340 | { |
| 341 | mNumVertices = numVertices; |
| 342 | mVertexData = SPtr<VertexData>(bs_new<VertexData>()); |
| 343 | |
| 344 | mVertexData->vertexCount = mNumVertices; |
| 345 | mVertexData->vertexDeclaration = VertexDeclaration::create(mVertexDesc, mDeviceMask); |
| 346 | |
| 347 | // Create buffers and copy data |
| 348 | for (UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++) |
| 349 | { |
| 350 | if (!mVertexDesc->hasStream(i)) |
| 351 | continue; |
| 352 | |
| 353 | UINT32 vertSize = mVertexData->vertexDeclaration->getProperties().getVertexSize(i); |
| 354 | |
| 355 | VERTEX_BUFFER_DESC desc; |
| 356 | desc.vertexSize = vertSize; |
| 357 | desc.numVerts = mVertexData->vertexCount; |
| 358 | desc.usage = GBU_DYNAMIC; |
| 359 | |
| 360 | SPtr<VertexBuffer> vertexBuffer = VertexBuffer::create(desc, mDeviceMask); |
| 361 | mVertexData->setBuffer(i, vertexBuffer); |
| 362 | |
| 363 | // Copy all data to the new buffer |
| 364 | UINT8* oldBuffer = mCPUVertexData[i]; |
| 365 | UINT8* buffer = (UINT8*)bs_alloc(vertSize * numVertices); |
| 366 | |
| 367 | UINT32 destOffset = 0; |
| 368 | if (oldBuffer != nullptr) |
| 369 | { |
| 370 | for (auto& allocData : mMeshAllocData) |
| 371 | { |
| 372 | ChunkData& oldChunk = mVertChunks[allocData.second.vertChunkIdx]; |
| 373 | |
| 374 | UINT8* oldData = oldBuffer + oldChunk.start * vertSize; |
| 375 | memcpy(buffer + destOffset * vertSize, oldData, oldChunk.size * vertSize); |
| 376 | |
| 377 | destOffset += oldChunk.size; |
| 378 | } |
| 379 | |
| 380 | bs_free(oldBuffer); |
| 381 | } |
| 382 | |
| 383 | if (destOffset > 0) |
| 384 | vertexBuffer->writeData(0, destOffset * vertSize, buffer, BTW_NO_OVERWRITE); |
| 385 | |
| 386 | mCPUVertexData[i] = buffer; |
| 387 | } |
| 388 | |
| 389 | // Reorder chunks |
| 390 | UINT32 destOffset = 0; |
| 391 | Vector<ChunkData> newVertChunks; |
| 392 | List<UINT32> freeVertChunks; |
| 393 | |
| 394 | for (auto& allocData : mMeshAllocData) |
| 395 | { |
| 396 | ChunkData& oldChunk = mVertChunks[allocData.second.vertChunkIdx]; |
| 397 | |
| 398 | ChunkData newChunk; |
| 399 | newChunk.start = destOffset; |
| 400 | newChunk.size = oldChunk.size; |
| 401 | |
| 402 | allocData.second.vertChunkIdx = (UINT32)newVertChunks.size(); |
| 403 | newVertChunks.push_back(newChunk); |
| 404 | |
| 405 | destOffset += oldChunk.size; |
| 406 | } |
| 407 | |
| 408 | // Add free chunk |
| 409 | if (destOffset != mNumVertices) |
| 410 | { |
| 411 | ChunkData newChunk; |
| 412 | newChunk.start = destOffset; |
| 413 | newChunk.size = mNumVertices - destOffset; |
| 414 | |
| 415 | newVertChunks.push_back(newChunk); |
| 416 | freeVertChunks.push_back((UINT32)(newVertChunks.size() - 1)); |
| 417 | } |
| 418 | |
| 419 | mVertChunks = newVertChunks; |
| 420 | mFreeVertChunks = freeVertChunks; |
| 421 | |
| 422 | while (!mEmptyVertChunks.empty()) |
| 423 | mEmptyVertChunks.pop(); |
| 424 | } |
| 425 | |
| 426 | void MeshHeap::growIndexBuffer(UINT32 numIndices) |
| 427 | { |
| 428 | mNumIndices = numIndices; |
| 429 | |
| 430 | INDEX_BUFFER_DESC ibDesc; |
| 431 | ibDesc.indexType = mIndexType; |
| 432 | ibDesc.numIndices = mNumIndices; |
| 433 | ibDesc.usage = GBU_DYNAMIC; |
| 434 | |
| 435 | mIndexBuffer = IndexBuffer::create(ibDesc, mDeviceMask); |
| 436 | |
| 437 | const IndexBufferProperties& ibProps = mIndexBuffer->getProperties(); |
| 438 | |
| 439 | // Copy all data to the new buffer |
| 440 | UINT32 idxSize = ibProps.getIndexSize(); |
| 441 | |
| 442 | UINT8* oldBuffer = mCPUIndexData; |
| 443 | UINT8* buffer = (UINT8*)bs_alloc(idxSize * numIndices); |
| 444 | |
| 445 | UINT32 destOffset = 0; |
| 446 | if (oldBuffer != nullptr) |
| 447 | { |
| 448 | for (auto& allocData : mMeshAllocData) |
| 449 | { |
| 450 | ChunkData& oldChunk = mIdxChunks[allocData.second.idxChunkIdx]; |
| 451 | |
| 452 | UINT8* oldData = oldBuffer + oldChunk.start * idxSize; |
| 453 | memcpy(buffer + destOffset * idxSize, oldData, oldChunk.size * idxSize); |
| 454 | |
| 455 | destOffset += oldChunk.size; |
| 456 | } |
| 457 | |
| 458 | bs_free(oldBuffer); |
| 459 | } |
| 460 | |
| 461 | if (destOffset > 0) |
| 462 | mIndexBuffer->writeData(0, destOffset * idxSize, buffer, BTW_NO_OVERWRITE); |
| 463 | |
| 464 | mCPUIndexData = buffer; |
| 465 | |
| 466 | // Reorder chunks |
| 467 | destOffset = 0; |
| 468 | Vector<ChunkData> newIdxChunks; |
| 469 | List<UINT32> freeIdxChunks; |
| 470 | |
| 471 | for (auto& allocData : mMeshAllocData) |
| 472 | { |
| 473 | ChunkData& oldChunk = mIdxChunks[allocData.second.idxChunkIdx]; |
| 474 | |
| 475 | ChunkData newChunk; |
| 476 | newChunk.start = destOffset; |
| 477 | newChunk.size = oldChunk.size; |
| 478 | |
| 479 | allocData.second.idxChunkIdx = (UINT32)newIdxChunks.size(); |
| 480 | newIdxChunks.push_back(newChunk); |
| 481 | |
| 482 | destOffset += oldChunk.size; |
| 483 | } |
| 484 | |
| 485 | // Add free chunk |
| 486 | if (destOffset != mNumIndices) |
| 487 | { |
| 488 | ChunkData newChunk; |
| 489 | newChunk.start = destOffset; |
| 490 | newChunk.size = mNumIndices - destOffset; |
| 491 | |
| 492 | newIdxChunks.push_back(newChunk); |
| 493 | freeIdxChunks.push_back((UINT32)(newIdxChunks.size() - 1)); |
| 494 | } |
| 495 | |
| 496 | mIdxChunks = newIdxChunks; |
| 497 | mFreeIdxChunks = freeIdxChunks; |
| 498 | |
| 499 | while (!mEmptyIdxChunks.empty()) |
| 500 | mEmptyIdxChunks.pop(); |
| 501 | } |
| 502 | |
| 503 | UINT32 MeshHeap::createEventQuery() |
| 504 | { |
| 505 | UINT32 idx = 0; |
| 506 | if (mFreeEventQueries.size() > 0) |
| 507 | { |
| 508 | idx = mFreeEventQueries.top(); |
| 509 | mFreeEventQueries.pop(); |
| 510 | } |
| 511 | else |
| 512 | { |
| 513 | QueryData newQuery; |
| 514 | newQuery.query = EventQuery::create(); |
| 515 | newQuery.queryId = 0; |
| 516 | |
| 517 | mEventQueries.push_back(newQuery); |
| 518 | idx = (UINT32)(mEventQueries.size() - 1); |
| 519 | } |
| 520 | |
| 521 | return idx; |
| 522 | } |
| 523 | |
| 524 | void MeshHeap::freeEventQuery(UINT32 idx) |
| 525 | { |
| 526 | mEventQueries[idx].query->onTriggered.clear(); |
| 527 | mEventQueries[idx].queryId = 0; |
| 528 | mFreeEventQueries.push(idx); |
| 529 | } |
| 530 | |
| 531 | SPtr<VertexData> MeshHeap::getVertexData() const |
| 532 | { |
| 533 | return mVertexData; |
| 534 | } |
| 535 | |
| 536 | SPtr<IndexBuffer> MeshHeap::getIndexBuffer() const |
| 537 | { |
| 538 | return mIndexBuffer; |
| 539 | } |
| 540 | |
| 541 | SPtr<VertexDataDesc> MeshHeap::getVertexDesc() const |
| 542 | { |
| 543 | return mVertexDesc; |
| 544 | } |
| 545 | |
| 546 | UINT32 MeshHeap::getVertexOffset(UINT32 meshId) const |
| 547 | { |
| 548 | auto findIter = mMeshAllocData.find(meshId); |
| 549 | assert(findIter != mMeshAllocData.end()); |
| 550 | |
| 551 | UINT32 chunkIdx = findIter->second.vertChunkIdx; |
| 552 | return mVertChunks[chunkIdx].start; |
| 553 | } |
| 554 | |
| 555 | UINT32 MeshHeap::getIndexOffset(UINT32 meshId) const |
| 556 | { |
| 557 | auto findIter = mMeshAllocData.find(meshId); |
| 558 | assert(findIter != mMeshAllocData.end()); |
| 559 | |
| 560 | UINT32 chunkIdx = findIter->second.idxChunkIdx; |
| 561 | return mIdxChunks[chunkIdx].start; |
| 562 | } |
| 563 | |
| 564 | void MeshHeap::notifyUsedOnGPU(UINT32 meshId) |
| 565 | { |
| 566 | auto findIter = mMeshAllocData.find(meshId); |
| 567 | assert(findIter != mMeshAllocData.end()); |
| 568 | |
| 569 | AllocatedData& allocData = findIter->second; |
| 570 | assert(allocData.useFlags != UseFlags::Free); |
| 571 | |
| 572 | if (allocData.useFlags == UseFlags::GPUFree) |
| 573 | allocData.useFlags = UseFlags::Used; |
| 574 | |
| 575 | SPtr<MeshHeap> thisPtr = std::static_pointer_cast<MeshHeap>(getThisPtr()); |
| 576 | |
| 577 | QueryData& queryData = mEventQueries[allocData.eventQueryIdx]; |
| 578 | queryData.queryId = mNextQueryId++; |
| 579 | queryData.query->onTriggered.clear(); |
| 580 | queryData.query->onTriggered.connect(std::bind(&MeshHeap::queryTriggered, thisPtr, meshId, queryData.queryId)); |
| 581 | queryData.query->begin(); |
| 582 | } |
| 583 | |
| 584 | // Note: Need to use a shared ptr here to ensure MeshHeap doesn't get deallocated sometime during this callback |
| 585 | void MeshHeap::queryTriggered(SPtr<MeshHeap> thisPtr, UINT32 meshId, UINT32 queryId) |
| 586 | { |
| 587 | auto findIter = thisPtr->mMeshAllocData.find(meshId); |
| 588 | assert(findIter != thisPtr->mMeshAllocData.end()); |
| 589 | |
| 590 | AllocatedData& allocData = findIter->second; |
| 591 | |
| 592 | // If query ids don't match then it means there either a more recent query or |
| 593 | // the buffer was discarded and we are not interested in query result |
| 594 | QueryData& queryData = thisPtr->mEventQueries[allocData.eventQueryIdx]; |
| 595 | if (queryId == queryData.queryId) |
| 596 | { |
| 597 | assert(allocData.useFlags != UseFlags::Free && allocData.useFlags != UseFlags::GPUFree); |
| 598 | |
| 599 | if (allocData.useFlags == UseFlags::CPUFree) |
| 600 | { |
| 601 | allocData.useFlags = UseFlags::Free; |
| 602 | thisPtr->freeEventQuery(allocData.eventQueryIdx); |
| 603 | |
| 604 | thisPtr->mFreeVertChunks.push_back(allocData.vertChunkIdx); |
| 605 | thisPtr->mFreeIdxChunks.push_back(allocData.idxChunkIdx); |
| 606 | |
| 607 | thisPtr->mergeWithNearbyChunks(allocData.vertChunkIdx, allocData.idxChunkIdx); |
| 608 | |
| 609 | thisPtr->mMeshAllocData.erase(findIter); |
| 610 | } |
| 611 | else |
| 612 | allocData.useFlags = UseFlags::GPUFree; |
| 613 | } |
| 614 | |
| 615 | queryData.query->onTriggered.clear(); |
| 616 | } |
| 617 | |
| 618 | void MeshHeap::mergeWithNearbyChunks(UINT32 chunkVertIdx, UINT32 chunkIdxIdx) |
| 619 | { |
| 620 | // Merge vertex chunks |
| 621 | ChunkData& vertChunk = mVertChunks[chunkVertIdx]; |
| 622 | for (auto& freeChunkIdx : mFreeVertChunks) |
| 623 | { |
| 624 | if (chunkVertIdx == freeChunkIdx) |
| 625 | continue; |
| 626 | |
| 627 | ChunkData& curChunk = mVertChunks[freeChunkIdx]; |
| 628 | if (curChunk.size == 0) // Already merged |
| 629 | continue; |
| 630 | |
| 631 | bool merged = false; |
| 632 | if (curChunk.start == (vertChunk.start + vertChunk.size)) |
| 633 | { |
| 634 | vertChunk.size += curChunk.size; |
| 635 | |
| 636 | merged = true; |
| 637 | } |
| 638 | else if ((curChunk.start + curChunk.size) == vertChunk.start) |
| 639 | { |
| 640 | vertChunk.start = curChunk.start; |
| 641 | vertChunk.size += curChunk.size; |
| 642 | |
| 643 | merged = true; |
| 644 | } |
| 645 | |
| 646 | if (merged) |
| 647 | { |
| 648 | // We can't remove the chunk since that would break the indexing scheme, so |
| 649 | // mark it as empty and set size to 0. It will be reused when needed. |
| 650 | curChunk.start = 0; |
| 651 | curChunk.size = 0; |
| 652 | mEmptyVertChunks.push(freeChunkIdx); |
| 653 | } |
| 654 | } |
| 655 | |
| 656 | // Merge index chunks |
| 657 | ChunkData& idxChunk = mIdxChunks[chunkIdxIdx]; |
| 658 | for (auto& freeChunkIdx : mFreeIdxChunks) |
| 659 | { |
| 660 | if (chunkIdxIdx == freeChunkIdx) |
| 661 | continue; |
| 662 | |
| 663 | ChunkData& curChunk = mIdxChunks[freeChunkIdx]; |
| 664 | if (curChunk.size == 0) // Already merged |
| 665 | continue; |
| 666 | |
| 667 | bool merged = false; |
| 668 | if (curChunk.start == (idxChunk.start + idxChunk.size)) |
| 669 | { |
| 670 | idxChunk.size += curChunk.size; |
| 671 | |
| 672 | merged = true; |
| 673 | } |
| 674 | else if ((curChunk.start + curChunk.size) == idxChunk.start) |
| 675 | { |
| 676 | idxChunk.start = curChunk.start; |
| 677 | idxChunk.size += curChunk.size; |
| 678 | |
| 679 | merged = true; |
| 680 | } |
| 681 | |
| 682 | if (merged) |
| 683 | { |
| 684 | // We can't remove the chunk since that would break the indexing scheme, so |
| 685 | // mark it as empty and set size to 0. It will be reused when needed. |
| 686 | curChunk.start = 0; |
| 687 | curChunk.size = 0; |
| 688 | mEmptyIdxChunks.push(freeChunkIdx); |
| 689 | } |
| 690 | } |
| 691 | } |
| 692 | } |
| 693 | } |