| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "CoreThread/BsCoreObject.h" |
| 7 | |
| 8 | namespace bs |
| 9 | { |
| 10 | /** @addtogroup RenderAPI |
| 11 | * @{ |
| 12 | */ |
| 13 | |
| 14 | /** Descriptor structure used for initializing a GPU pipeline state. */ |
| 15 | struct PIPELINE_STATE_DESC |
| 16 | { |
| 17 | SPtr<BlendState> blendState; |
| 18 | SPtr<RasterizerState> rasterizerState; |
| 19 | SPtr<DepthStencilState> depthStencilState; |
| 20 | |
| 21 | SPtr<GpuProgram> vertexProgram; |
| 22 | SPtr<GpuProgram> fragmentProgram; |
| 23 | SPtr<GpuProgram> geometryProgram; |
| 24 | SPtr<GpuProgram> hullProgram; |
| 25 | SPtr<GpuProgram> domainProgram; |
| 26 | }; |
| 27 | |
| 28 | /** @} */ |
| 29 | |
| 30 | namespace ct |
| 31 | { |
| 32 | /** @addtogroup RenderAPI-Internal |
| 33 | * @{ |
| 34 | */ |
| 35 | |
| 36 | /** Descriptor structure used for initializing a GPU pipeline state. */ |
| 37 | struct PIPELINE_STATE_DESC |
| 38 | { |
| 39 | SPtr<BlendState> blendState; |
| 40 | SPtr<RasterizerState> rasterizerState; |
| 41 | SPtr<DepthStencilState> depthStencilState; |
| 42 | |
| 43 | SPtr<GpuProgram> vertexProgram; |
| 44 | SPtr<GpuProgram> fragmentProgram; |
| 45 | SPtr<GpuProgram> geometryProgram; |
| 46 | SPtr<GpuProgram> hullProgram; |
| 47 | SPtr<GpuProgram> domainProgram; |
| 48 | }; |
| 49 | |
| 50 | /** @} */ |
| 51 | } |
| 52 | |
| 53 | /** @addtogroup Implementation |
| 54 | * @{ |
| 55 | */ |
| 56 | |
| 57 | /** Contains all data used by a GPU pipeline state, templated so it may contain both core and sim thread data. */ |
| 58 | template<bool Core> |
| 59 | struct TGpuPipelineStateTypes |
| 60 | { }; |
| 61 | |
| 62 | template<> |
| 63 | struct TGpuPipelineStateTypes < false > |
| 64 | { |
| 65 | typedef GpuPipelineParamInfo GpuPipelineParamInfoType; |
| 66 | typedef PIPELINE_STATE_DESC StateDescType; |
| 67 | }; |
| 68 | |
| 69 | template<> |
| 70 | struct TGpuPipelineStateTypes < true > |
| 71 | { |
| 72 | typedef ct::GpuPipelineParamInfo GpuPipelineParamInfoType; |
| 73 | typedef ct::PIPELINE_STATE_DESC StateDescType; |
| 74 | }; |
| 75 | |
| 76 | /** |
| 77 | * Templated version of GraphicsPipelineState so it can be used for both core and non-core versions of the pipeline |
| 78 | * state. |
| 79 | */ |
| 80 | template<bool Core> |
| 81 | class BS_CORE_EXPORT TGraphicsPipelineState |
| 82 | { |
| 83 | public: |
| 84 | using BlendStateType = SPtr<CoreVariantType<BlendState, Core>>; |
| 85 | using RasterizerStateType = SPtr<CoreVariantType<RasterizerState, Core>>; |
| 86 | using DepthStencilStateType = SPtr<CoreVariantType<DepthStencilState, Core>>; |
| 87 | using GpuProgramType = SPtr<CoreVariantType<GpuProgram, Core>>; |
| 88 | using StateDescType = typename TGpuPipelineStateTypes<Core>::StateDescType; |
| 89 | using GpuPipelineParamInfoType = typename TGpuPipelineStateTypes<Core>::GpuPipelineParamInfoType; |
| 90 | |
| 91 | virtual ~TGraphicsPipelineState() = default; |
| 92 | |
| 93 | bool hasVertexProgram() const { return mData.vertexProgram != nullptr; } |
| 94 | bool hasFragmentProgram() const { return mData.fragmentProgram != nullptr; } |
| 95 | bool hasGeometryProgram() const { return mData.geometryProgram != nullptr; } |
| 96 | bool hasHullProgram() const { return mData.hullProgram != nullptr; } |
| 97 | bool hasDomainProgram() const { return mData.domainProgram != nullptr; } |
| 98 | |
| 99 | BlendStateType getBlendState() const { return mData.blendState; } |
| 100 | RasterizerStateType getRasterizerState() const { return mData.rasterizerState; } |
| 101 | DepthStencilStateType getDepthStencilState() const { return mData.depthStencilState; } |
| 102 | |
| 103 | const GpuProgramType& getVertexProgram() const { return mData.vertexProgram; } |
| 104 | const GpuProgramType& getFragmentProgram() const { return mData.fragmentProgram; } |
| 105 | const GpuProgramType& getGeometryProgram() const { return mData.geometryProgram; } |
| 106 | const GpuProgramType& getHullProgram() const { return mData.hullProgram; } |
| 107 | const GpuProgramType& getDomainProgram() const { return mData.domainProgram; } |
| 108 | |
| 109 | /** Returns an object containing meta-data for parameters of all GPU programs used in this pipeline state. */ |
| 110 | const SPtr<GpuPipelineParamInfoType>& getParamInfo() const { return mParamInfo; } |
| 111 | |
| 112 | protected: |
| 113 | TGraphicsPipelineState() = default; |
| 114 | TGraphicsPipelineState(const StateDescType& desc); |
| 115 | |
| 116 | StateDescType mData; |
| 117 | SPtr<GpuPipelineParamInfoType> mParamInfo; |
| 118 | }; |
| 119 | |
| 120 | /** |
| 121 | * Templated version of ComputePipelineState so it can be used for both core and non-core versions of the pipeline |
| 122 | * state. |
| 123 | */ |
| 124 | template<bool Core> |
| 125 | class BS_CORE_EXPORT TComputePipelineState |
| 126 | { |
| 127 | public: |
| 128 | using GpuProgramType = SPtr<CoreVariantType<GpuProgram, Core>>; |
| 129 | using GpuPipelineParamInfoType = typename TGpuPipelineStateTypes<Core>::GpuPipelineParamInfoType; |
| 130 | |
| 131 | virtual ~TComputePipelineState() { } |
| 132 | |
| 133 | const GpuProgramType& getProgram() const { return mProgram; } |
| 134 | |
| 135 | /** Returns an object containing meta-data for parameters of the GPU program used in this pipeline state. */ |
| 136 | const SPtr<GpuPipelineParamInfoType>& getParamInfo() const { return mParamInfo; } |
| 137 | |
| 138 | protected: |
| 139 | TComputePipelineState(); |
| 140 | TComputePipelineState(const GpuProgramType& program); |
| 141 | |
| 142 | GpuProgramType mProgram; |
| 143 | SPtr<GpuPipelineParamInfoType> mParamInfo; |
| 144 | }; |
| 145 | |
| 146 | /** @} */ |
| 147 | |
| 148 | /** @addtogroup RenderAPI |
| 149 | * @{ |
| 150 | */ |
| 151 | |
| 152 | /** |
| 153 | * Describes the state of the GPU pipeline that determines how are primitives rendered. It consists of programmable |
| 154 | * states (vertex, fragment, geometry, etc. GPU programs), as well as a set of fixed states (blend, rasterizer, |
| 155 | * depth-stencil). Once created the state is immutable, and can be bound to RenderAPI for rendering. |
| 156 | */ |
| 157 | class BS_CORE_EXPORT GraphicsPipelineState : public CoreObject, public TGraphicsPipelineState<false> |
| 158 | { |
| 159 | public: |
| 160 | virtual ~GraphicsPipelineState() { } |
| 161 | |
| 162 | /** |
| 163 | * Retrieves a core implementation of the pipeline object usable only from the core thread. |
| 164 | * |
| 165 | * @note Core thread only. |
| 166 | */ |
| 167 | SPtr<ct::GraphicsPipelineState> getCore() const; |
| 168 | |
| 169 | /** @copydoc RenderStateManager::createGraphicsPipelineState */ |
| 170 | static SPtr<GraphicsPipelineState> create(const PIPELINE_STATE_DESC& desc); |
| 171 | protected: |
| 172 | friend class RenderStateManager; |
| 173 | |
| 174 | GraphicsPipelineState(const PIPELINE_STATE_DESC& desc); |
| 175 | |
| 176 | /** @copydoc CoreObject::createCore */ |
| 177 | virtual SPtr<ct::CoreObject> createCore() const; |
| 178 | }; |
| 179 | |
| 180 | /** |
| 181 | * Describes the state of the GPU pipeline that determines how are compute programs executed. It consists of |
| 182 | * of a single programmable state (GPU program). Once created the state is immutable, and can be bound to RenderAPI for |
| 183 | * use. |
| 184 | */ |
| 185 | class BS_CORE_EXPORT ComputePipelineState : public CoreObject, public TComputePipelineState<false> |
| 186 | { |
| 187 | public: |
| 188 | virtual ~ComputePipelineState() { } |
| 189 | |
| 190 | /** |
| 191 | * Retrieves a core implementation of the pipeline object usable only from the core thread. |
| 192 | * |
| 193 | * @note Core thread only. |
| 194 | */ |
| 195 | SPtr<ct::ComputePipelineState> getCore() const; |
| 196 | |
| 197 | /** @copydoc RenderStateManager::createComputePipelineState */ |
| 198 | static SPtr<ComputePipelineState> create(const SPtr<GpuProgram>& program); |
| 199 | protected: |
| 200 | friend class RenderStateManager; |
| 201 | |
| 202 | ComputePipelineState(const SPtr<GpuProgram>& program); |
| 203 | |
| 204 | /** @copydoc CoreObject::createCore */ |
| 205 | virtual SPtr<ct::CoreObject> createCore() const; |
| 206 | }; |
| 207 | |
| 208 | /** @} */ |
| 209 | |
| 210 | namespace ct |
| 211 | { |
| 212 | /** @addtogroup RenderAPI-Internal |
| 213 | * @{ |
| 214 | */ |
| 215 | |
| 216 | /** Core thread version of a bs::GraphicsPipelineState. */ |
| 217 | class BS_CORE_EXPORT GraphicsPipelineState : public CoreObject, public TGraphicsPipelineState<true> |
| 218 | { |
| 219 | public: |
| 220 | GraphicsPipelineState(const PIPELINE_STATE_DESC& desc, GpuDeviceFlags deviceMask); |
| 221 | virtual ~GraphicsPipelineState() { } |
| 222 | |
| 223 | /** @copydoc CoreObject::initialize() */ |
| 224 | void initialize() override; |
| 225 | |
| 226 | /** @copydoc RenderStateManager::createGraphicsPipelineState */ |
| 227 | static SPtr<GraphicsPipelineState> create(const PIPELINE_STATE_DESC& desc, |
| 228 | GpuDeviceFlags deviceMask = GDF_DEFAULT); |
| 229 | |
| 230 | protected: |
| 231 | GpuDeviceFlags mDeviceMask; |
| 232 | }; |
| 233 | |
| 234 | /** Core thread version of a bs::ComputePipelineState. */ |
| 235 | class BS_CORE_EXPORT ComputePipelineState : public CoreObject, public TComputePipelineState<true> |
| 236 | { |
| 237 | public: |
| 238 | ComputePipelineState(const SPtr<GpuProgram>& program, GpuDeviceFlags deviceMask); |
| 239 | virtual ~ComputePipelineState() { } |
| 240 | |
| 241 | /** @copydoc CoreObject::initialize() */ |
| 242 | void initialize() override; |
| 243 | |
| 244 | /** @copydoc RenderStateManager::createComputePipelineState */ |
| 245 | static SPtr<ComputePipelineState> create(const SPtr<GpuProgram>& program, |
| 246 | GpuDeviceFlags deviceMask = GDF_DEFAULT); |
| 247 | |
| 248 | protected: |
| 249 | GpuDeviceFlags mDeviceMask; |
| 250 | }; |
| 251 | |
| 252 | /** @} */ |
| 253 | } |
| 254 | } |