1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #include "RenderAPI/BsRenderTexture.h" |
4 | #include "Error/BsException.h" |
5 | #include "Image/BsTexture.h" |
6 | #include "Managers/BsTextureManager.h" |
7 | #include "Resources/BsResources.h" |
8 | #include "CoreThread/BsCoreThread.h" |
9 | #include <Private/RTTI/BsRenderTargetRTTI.h> |
10 | |
11 | namespace bs |
12 | { |
13 | RenderTextureProperties::RenderTextureProperties(const RENDER_TEXTURE_DESC& desc, bool requiresFlipping) |
14 | { |
15 | UINT32 firstIdx = (UINT32)-1; |
16 | bool requiresHwGamma = false; |
17 | for (UINT32 i = 0; i < BS_MAX_MULTIPLE_RENDER_TARGETS; i++) |
18 | { |
19 | HTexture texture = desc.colorSurfaces[i].texture; |
20 | |
21 | if (!texture.isLoaded()) |
22 | continue; |
23 | |
24 | if (firstIdx == (UINT32)-1) |
25 | firstIdx = i; |
26 | |
27 | requiresHwGamma |= texture->getProperties().isHardwareGammaEnabled(); |
28 | } |
29 | |
30 | if (firstIdx == (UINT32)-1) |
31 | { |
32 | HTexture texture = desc.depthStencilSurface.texture; |
33 | if (texture.isLoaded()) |
34 | { |
35 | const TextureProperties& texProps = texture->getProperties(); |
36 | construct(&texProps, desc.depthStencilSurface.numFaces, desc.depthStencilSurface.mipLevel, |
37 | requiresFlipping, false); |
38 | } |
39 | } |
40 | else |
41 | { |
42 | HTexture texture = desc.colorSurfaces[firstIdx].texture; |
43 | |
44 | const TextureProperties& texProps = texture->getProperties(); |
45 | construct(&texProps, desc.colorSurfaces[firstIdx].numFaces, desc.colorSurfaces[firstIdx].mipLevel, |
46 | requiresFlipping, requiresHwGamma); |
47 | } |
48 | } |
49 | |
50 | RenderTextureProperties::RenderTextureProperties(const ct::RENDER_TEXTURE_DESC& desc, bool requiresFlipping) |
51 | { |
52 | UINT32 firstIdx = (UINT32)-1; |
53 | bool requiresHwGamma = false; |
54 | for (UINT32 i = 0; i < BS_MAX_MULTIPLE_RENDER_TARGETS; i++) |
55 | { |
56 | SPtr<ct::Texture> texture = desc.colorSurfaces[i].texture; |
57 | |
58 | if (texture == nullptr) |
59 | continue; |
60 | |
61 | if (firstIdx == (UINT32)-1) |
62 | firstIdx = i; |
63 | |
64 | requiresHwGamma |= texture->getProperties().isHardwareGammaEnabled(); |
65 | } |
66 | |
67 | if(firstIdx == (UINT32)-1) |
68 | { |
69 | SPtr<ct::Texture> texture = desc.depthStencilSurface.texture; |
70 | if(texture != nullptr) |
71 | { |
72 | const TextureProperties& texProps = texture->getProperties(); |
73 | construct(&texProps, desc.depthStencilSurface.numFaces, desc.depthStencilSurface.mipLevel, |
74 | requiresFlipping, false); |
75 | } |
76 | } |
77 | else |
78 | { |
79 | SPtr<ct::Texture> texture = desc.colorSurfaces[firstIdx].texture; |
80 | |
81 | const TextureProperties& texProps = texture->getProperties(); |
82 | construct(&texProps, desc.colorSurfaces[firstIdx].numFaces, desc.colorSurfaces[firstIdx].mipLevel, |
83 | requiresFlipping, requiresHwGamma); |
84 | } |
85 | } |
86 | |
87 | void RenderTextureProperties::construct(const TextureProperties* textureProps, UINT32 numSlices, |
88 | UINT32 mipLevel, bool requiresFlipping, bool hwGamma) |
89 | { |
90 | if (textureProps != nullptr) |
91 | { |
92 | PixelUtil::getSizeForMipLevel(textureProps->getWidth(), textureProps->getHeight(), textureProps->getDepth(), |
93 | mipLevel, width, height, numSlices); |
94 | |
95 | numSlices *= numSlices; |
96 | multisampleCount = textureProps->getNumSamples(); |
97 | } |
98 | |
99 | isWindow = false; |
100 | requiresTextureFlipping = requiresFlipping; |
101 | this->hwGamma = hwGamma; |
102 | } |
103 | |
104 | SPtr<RenderTexture> RenderTexture::create(const TEXTURE_DESC& desc, |
105 | bool createDepth, PixelFormat depthStencilFormat) |
106 | { |
107 | return TextureManager::instance().createRenderTexture(desc, createDepth, depthStencilFormat); |
108 | } |
109 | |
110 | SPtr<RenderTexture> RenderTexture::create(const RENDER_TEXTURE_DESC& desc) |
111 | { |
112 | return TextureManager::instance().createRenderTexture(desc); |
113 | } |
114 | |
115 | SPtr<ct::RenderTexture> RenderTexture::getCore() const |
116 | { |
117 | return std::static_pointer_cast<ct::RenderTexture>(mCoreSpecific); |
118 | } |
119 | |
120 | RenderTexture::RenderTexture(const RENDER_TEXTURE_DESC& desc) |
121 | :mDesc(desc) |
122 | { |
123 | for (UINT32 i = 0; i < BS_MAX_MULTIPLE_RENDER_TARGETS; i++) |
124 | { |
125 | if (desc.colorSurfaces[i].texture != nullptr) |
126 | mBindableColorTex[i] = desc.colorSurfaces[i].texture; |
127 | } |
128 | |
129 | if (desc.depthStencilSurface.texture != nullptr) |
130 | mBindableDepthStencilTex = desc.depthStencilSurface.texture; |
131 | } |
132 | |
133 | SPtr<ct::CoreObject> RenderTexture::createCore() const |
134 | { |
135 | ct::RENDER_TEXTURE_DESC coreDesc; |
136 | |
137 | for (UINT32 i = 0; i < BS_MAX_MULTIPLE_RENDER_TARGETS; i++) |
138 | { |
139 | ct::RENDER_SURFACE_DESC surfaceDesc; |
140 | if (mDesc.colorSurfaces[i].texture.isLoaded()) |
141 | surfaceDesc.texture = mDesc.colorSurfaces[i].texture->getCore(); |
142 | |
143 | surfaceDesc.face = mDesc.colorSurfaces[i].face; |
144 | surfaceDesc.numFaces = mDesc.colorSurfaces[i].numFaces; |
145 | surfaceDesc.mipLevel = mDesc.colorSurfaces[i].mipLevel; |
146 | |
147 | coreDesc.colorSurfaces[i] = surfaceDesc; |
148 | } |
149 | |
150 | if (mDesc.depthStencilSurface.texture.isLoaded()) |
151 | coreDesc.depthStencilSurface.texture = mDesc.depthStencilSurface.texture->getCore(); |
152 | |
153 | coreDesc.depthStencilSurface.face = mDesc.depthStencilSurface.face; |
154 | coreDesc.depthStencilSurface.numFaces = mDesc.depthStencilSurface.numFaces; |
155 | coreDesc.depthStencilSurface.mipLevel = mDesc.depthStencilSurface.mipLevel; |
156 | |
157 | return ct::TextureManager::instance().createRenderTextureInternal(coreDesc); |
158 | } |
159 | |
160 | CoreSyncData RenderTexture::syncToCore(FrameAlloc* allocator) |
161 | { |
162 | UINT32 size = sizeof(RenderTextureProperties); |
163 | UINT8* buffer = allocator->alloc(size); |
164 | |
165 | RenderTextureProperties& props = const_cast<RenderTextureProperties&>(getProperties()); |
166 | |
167 | memcpy(buffer, (void*)&props, size); |
168 | return CoreSyncData(buffer, size); |
169 | } |
170 | |
171 | const RenderTextureProperties& RenderTexture::getProperties() const |
172 | { |
173 | return static_cast<const RenderTextureProperties&>(getPropertiesInternal()); |
174 | } |
175 | |
176 | /************************************************************************/ |
177 | /* SERIALIZATION */ |
178 | /************************************************************************/ |
179 | |
180 | RTTITypeBase* RenderTexture::getRTTIStatic() |
181 | { |
182 | return RenderTextureRTTI::instance(); |
183 | } |
184 | |
185 | RTTITypeBase* RenderTexture::getRTTI() const |
186 | { |
187 | return RenderTexture::getRTTIStatic(); |
188 | } |
189 | |
190 | namespace ct |
191 | { |
192 | RenderTexture::RenderTexture(const RENDER_TEXTURE_DESC& desc, UINT32 deviceIdx) |
193 | :mDesc(desc) |
194 | { } |
195 | |
196 | void RenderTexture::initialize() |
197 | { |
198 | RenderTarget::initialize(); |
199 | |
200 | for (UINT32 i = 0; i < BS_MAX_MULTIPLE_RENDER_TARGETS; i++) |
201 | { |
202 | if (mDesc.colorSurfaces[i].texture != nullptr) |
203 | { |
204 | SPtr<Texture> texture = mDesc.colorSurfaces[i].texture; |
205 | |
206 | if ((texture->getProperties().getUsage() & TU_RENDERTARGET) == 0) |
207 | BS_EXCEPT(InvalidParametersException, "Provided texture is not created with render target usage." ); |
208 | |
209 | mColorSurfaces[i] = texture->requestView(mDesc.colorSurfaces[i].mipLevel, 1, |
210 | mDesc.colorSurfaces[i].face, mDesc.colorSurfaces[i].numFaces, GVU_RENDERTARGET); |
211 | } |
212 | } |
213 | |
214 | if (mDesc.depthStencilSurface.texture != nullptr) |
215 | { |
216 | SPtr<Texture> texture = mDesc.depthStencilSurface.texture; |
217 | |
218 | if ((texture->getProperties().getUsage() & TU_DEPTHSTENCIL) == 0) |
219 | BS_EXCEPT(InvalidParametersException, "Provided texture is not created with depth stencil usage." ); |
220 | |
221 | mDepthStencilSurface = texture->requestView(mDesc.depthStencilSurface.mipLevel, 1, |
222 | mDesc.depthStencilSurface.face, mDesc.depthStencilSurface.numFaces, GVU_DEPTHSTENCIL); |
223 | } |
224 | |
225 | throwIfBuffersDontMatch(); |
226 | } |
227 | |
228 | SPtr<RenderTexture> RenderTexture::create(const RENDER_TEXTURE_DESC& desc, UINT32 deviceIdx) |
229 | { |
230 | return TextureManager::instance().createRenderTexture(desc, deviceIdx); |
231 | } |
232 | |
233 | void RenderTexture::syncToCore(const CoreSyncData& data) |
234 | { |
235 | RenderTextureProperties& props = const_cast<RenderTextureProperties&>(getProperties()); |
236 | props = data.getData<RenderTextureProperties>(); |
237 | } |
238 | |
239 | const RenderTextureProperties& RenderTexture::getProperties() const |
240 | { |
241 | return static_cast<const RenderTextureProperties&>(getPropertiesInternal()); |
242 | } |
243 | |
244 | void RenderTexture::throwIfBuffersDontMatch() const |
245 | { |
246 | UINT32 firstSurfaceIdx = (UINT32)-1; |
247 | for (UINT32 i = 0; i < BS_MAX_MULTIPLE_RENDER_TARGETS; i++) |
248 | { |
249 | if (mColorSurfaces[i] == nullptr) |
250 | continue; |
251 | |
252 | if (firstSurfaceIdx == (UINT32)-1) |
253 | { |
254 | firstSurfaceIdx = i; |
255 | continue; |
256 | } |
257 | |
258 | const TextureProperties& curTexProps = mDesc.colorSurfaces[i].texture->getProperties(); |
259 | const TextureProperties& firstTexProps = mDesc.colorSurfaces[firstSurfaceIdx].texture->getProperties(); |
260 | |
261 | UINT32 curMsCount = curTexProps.getNumSamples(); |
262 | UINT32 firstMsCount = firstTexProps.getNumSamples(); |
263 | |
264 | UINT32 curNumSlices = mColorSurfaces[i]->getNumArraySlices(); |
265 | UINT32 firstNumSlices = mColorSurfaces[firstSurfaceIdx]->getNumArraySlices(); |
266 | |
267 | if (curMsCount == 0) |
268 | curMsCount = 1; |
269 | |
270 | if (firstMsCount == 0) |
271 | firstMsCount = 1; |
272 | |
273 | if (curTexProps.getWidth() != firstTexProps.getWidth() || |
274 | curTexProps.getHeight() != firstTexProps.getHeight() || |
275 | curTexProps.getDepth() != firstTexProps.getDepth() || |
276 | curMsCount != firstMsCount || |
277 | curNumSlices != firstNumSlices) |
278 | { |
279 | String errorInfo = "\nWidth: " + toString(curTexProps.getWidth()) + "/" + toString(firstTexProps.getWidth()); |
280 | errorInfo += "\nHeight: " + toString(curTexProps.getHeight()) + "/" + toString(firstTexProps.getHeight()); |
281 | errorInfo += "\nDepth: " + toString(curTexProps.getDepth()) + "/" + toString(firstTexProps.getDepth()); |
282 | errorInfo += "\nNum. slices: " + toString(curNumSlices) + "/" + toString(firstNumSlices); |
283 | errorInfo += "\nMultisample Count: " + toString(curMsCount) + "/" + toString(firstMsCount); |
284 | |
285 | BS_EXCEPT(InvalidParametersException, "Provided color textures don't match!" + errorInfo); |
286 | } |
287 | } |
288 | |
289 | if (firstSurfaceIdx != (UINT32)-1) |
290 | { |
291 | const TextureProperties& firstTexProps = mDesc.colorSurfaces[firstSurfaceIdx].texture->getProperties(); |
292 | SPtr<TextureView> firstSurfaceView = mColorSurfaces[firstSurfaceIdx]; |
293 | |
294 | UINT32 numSlices; |
295 | if (firstTexProps.getTextureType() == TEX_TYPE_3D) |
296 | numSlices = firstTexProps.getDepth(); |
297 | else |
298 | numSlices = firstTexProps.getNumFaces(); |
299 | |
300 | if ((firstSurfaceView->getFirstArraySlice() + firstSurfaceView->getNumArraySlices()) > numSlices) |
301 | { |
302 | BS_EXCEPT(InvalidParametersException, "Provided number of faces is out of range. Face: " + |
303 | toString(firstSurfaceView->getFirstArraySlice() + firstSurfaceView->getNumArraySlices()) + ". Max num faces: " + toString(numSlices)); |
304 | } |
305 | |
306 | if (firstSurfaceView->getMostDetailedMip() > firstTexProps.getNumMipmaps()) |
307 | { |
308 | BS_EXCEPT(InvalidParametersException, "Provided number of mip maps is out of range. Mip level: " + |
309 | toString(firstSurfaceView->getMostDetailedMip()) + ". Max num mipmaps: " + toString(firstTexProps.getNumMipmaps())); |
310 | } |
311 | |
312 | if (mDepthStencilSurface == nullptr) |
313 | return; |
314 | |
315 | const TextureProperties& depthTexProps = mDesc.depthStencilSurface.texture->getProperties(); |
316 | UINT32 depthMsCount = depthTexProps.getNumSamples(); |
317 | UINT32 colorMsCount = firstTexProps.getNumSamples(); |
318 | |
319 | if (depthMsCount == 0) |
320 | depthMsCount = 1; |
321 | |
322 | if (colorMsCount == 0) |
323 | colorMsCount = 1; |
324 | |
325 | if (depthTexProps.getWidth() != firstTexProps.getWidth() || |
326 | depthTexProps.getHeight() != firstTexProps.getHeight() || |
327 | depthMsCount != colorMsCount) |
328 | { |
329 | String errorInfo = "\nWidth: " + toString(depthTexProps.getWidth()) + "/" + toString(firstTexProps.getWidth()); |
330 | errorInfo += "\nHeight: " + toString(depthTexProps.getHeight()) + "/" + toString(firstTexProps.getHeight()); |
331 | errorInfo += "\nMultisample Count: " + toString(depthMsCount) + "/" + toString(colorMsCount); |
332 | |
333 | BS_EXCEPT(InvalidParametersException, "Provided texture and depth stencil buffer don't match!" + errorInfo); |
334 | } |
335 | } |
336 | } |
337 | } |
338 | } |
339 | |