| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "RenderAPI/BsVertexBuffer.h" |
| 4 | #include "Managers/BsHardwareBufferManager.h" |
| 5 | #include "Profiling/BsRenderStats.h" |
| 6 | #include "RenderAPI/BsGpuBuffer.h" |
| 7 | |
| 8 | namespace bs |
| 9 | { |
| 10 | void checkValidDesc(const VERTEX_BUFFER_DESC& desc) |
| 11 | { |
| 12 | if(desc.vertexSize == 0) |
| 13 | BS_EXCEPT(InvalidParametersException, "Vertex buffer vertex size is not allowed to be zero." ); |
| 14 | |
| 15 | if(desc.numVerts == 0) |
| 16 | BS_EXCEPT(InvalidParametersException, "Vertex buffer vertex count is not allowed to be zero." ); |
| 17 | } |
| 18 | |
| 19 | VertexBufferProperties::VertexBufferProperties(UINT32 numVertices, UINT32 vertexSize) |
| 20 | :mNumVertices(numVertices), mVertexSize(vertexSize) |
| 21 | { } |
| 22 | |
| 23 | VertexBuffer::VertexBuffer(const VERTEX_BUFFER_DESC& desc) |
| 24 | : mProperties(desc.numVerts, desc.vertexSize), mUsage(desc.usage), mStreamOut(desc.streamOut) |
| 25 | { |
| 26 | #if BS_DEBUG_MODE |
| 27 | checkValidDesc(desc); |
| 28 | #endif |
| 29 | } |
| 30 | |
| 31 | SPtr<ct::CoreObject> VertexBuffer::createCore() const |
| 32 | { |
| 33 | VERTEX_BUFFER_DESC desc; |
| 34 | desc.vertexSize = mProperties.mVertexSize; |
| 35 | desc.numVerts = mProperties.mNumVertices; |
| 36 | desc.usage = mUsage; |
| 37 | desc.streamOut = mStreamOut; |
| 38 | |
| 39 | return ct::HardwareBufferManager::instance().createVertexBufferInternal(desc); |
| 40 | } |
| 41 | |
| 42 | SPtr<ct::VertexBuffer> VertexBuffer::getCore() const |
| 43 | { |
| 44 | return std::static_pointer_cast<ct::VertexBuffer>(mCoreSpecific); |
| 45 | } |
| 46 | |
| 47 | SPtr<VertexBuffer> VertexBuffer::create(const VERTEX_BUFFER_DESC& desc) |
| 48 | { |
| 49 | return HardwareBufferManager::instance().createVertexBuffer(desc); |
| 50 | } |
| 51 | |
| 52 | namespace ct |
| 53 | { |
| 54 | VertexBuffer::VertexBuffer(const VERTEX_BUFFER_DESC& desc, GpuDeviceFlags deviceMask) |
| 55 | :HardwareBuffer(desc.vertexSize * desc.numVerts, desc.usage, deviceMask), mProperties(desc.numVerts, desc.vertexSize) |
| 56 | { |
| 57 | #if BS_DEBUG_MODE |
| 58 | checkValidDesc(desc); |
| 59 | #endif |
| 60 | } |
| 61 | |
| 62 | VertexBuffer::~VertexBuffer() |
| 63 | { |
| 64 | if(mBuffer && !mSharedBuffer) |
| 65 | mBufferDeleter(mBuffer); |
| 66 | |
| 67 | BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_VertexBuffer); |
| 68 | } |
| 69 | |
| 70 | void VertexBuffer::initialize() |
| 71 | { |
| 72 | BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_VertexBuffer); |
| 73 | CoreObject::initialize(); |
| 74 | } |
| 75 | |
| 76 | void* VertexBuffer::map(UINT32 offset, UINT32 length, GpuLockOptions options, UINT32 deviceIdx, UINT32 queueIdx) |
| 77 | { |
| 78 | #if BS_PROFILING_ENABLED |
| 79 | if (options == GBL_READ_ONLY || options == GBL_READ_WRITE) |
| 80 | { |
| 81 | BS_INC_RENDER_STAT_CAT(ResRead, RenderStatObject_VertexBuffer); |
| 82 | } |
| 83 | |
| 84 | if (options == GBL_READ_WRITE || options == GBL_WRITE_ONLY || options == GBL_WRITE_ONLY_DISCARD || options == GBL_WRITE_ONLY_NO_OVERWRITE) |
| 85 | { |
| 86 | BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_VertexBuffer); |
| 87 | } |
| 88 | #endif |
| 89 | |
| 90 | return mBuffer->lock(offset, length, options, deviceIdx, queueIdx); |
| 91 | } |
| 92 | |
| 93 | void VertexBuffer::unmap() |
| 94 | { |
| 95 | mBuffer->unlock(); |
| 96 | } |
| 97 | |
| 98 | void VertexBuffer::readData(UINT32 offset, UINT32 length, void* dest, UINT32 deviceIdx, UINT32 queueIdx) |
| 99 | { |
| 100 | mBuffer->readData(offset, length, dest, deviceIdx, queueIdx); |
| 101 | BS_INC_RENDER_STAT_CAT(ResRead, RenderStatObject_VertexBuffer); |
| 102 | } |
| 103 | |
| 104 | void VertexBuffer::writeData(UINT32 offset, UINT32 length, const void* source, BufferWriteType writeFlags, |
| 105 | UINT32 queueIdx) |
| 106 | { |
| 107 | mBuffer->writeData(offset, length, source, writeFlags, queueIdx); |
| 108 | BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_VertexBuffer); |
| 109 | } |
| 110 | |
| 111 | void VertexBuffer::copyData(HardwareBuffer& srcBuffer, UINT32 srcOffset, |
| 112 | UINT32 dstOffset, UINT32 length, bool discardWholeBuffer, const SPtr<CommandBuffer>& commandBuffer) |
| 113 | { |
| 114 | auto& srcVertexBuffer = static_cast<VertexBuffer&>(srcBuffer); |
| 115 | mBuffer->copyData(*srcVertexBuffer.mBuffer, srcOffset, dstOffset, length, discardWholeBuffer, commandBuffer); |
| 116 | } |
| 117 | |
| 118 | SPtr<GpuBuffer> VertexBuffer::getLoadStore(GpuBufferType type, GpuBufferFormat format, UINT32 elementSize) |
| 119 | { |
| 120 | if((mUsage & GBU_LOADSTORE) != GBU_LOADSTORE) |
| 121 | return nullptr; |
| 122 | |
| 123 | for(const auto& entry : mLoadStoreViews) |
| 124 | { |
| 125 | const GpuBufferProperties& props = entry->getProperties(); |
| 126 | if(props.getType() == type) |
| 127 | { |
| 128 | if(type == GBT_STANDARD && props.getFormat() == format) |
| 129 | return entry; |
| 130 | |
| 131 | if(type == GBT_STRUCTURED && props.getElementSize() == elementSize) |
| 132 | return entry; |
| 133 | } |
| 134 | } |
| 135 | |
| 136 | UINT32 elemSize = type == GBT_STANDARD ? bs::GpuBuffer::getFormatSize(format) : elementSize; |
| 137 | if((mBuffer->getSize() % elemSize) != 0) |
| 138 | { |
| 139 | LOGERR("Size of the buffer isn't divisible by individual element size provided for the buffer view." ); |
| 140 | return nullptr; |
| 141 | } |
| 142 | |
| 143 | GPU_BUFFER_DESC desc; |
| 144 | desc.type = type; |
| 145 | desc.format = format; |
| 146 | desc.usage = mUsage; |
| 147 | desc.elementSize = elementSize; |
| 148 | desc.elementCount = mBuffer->getSize() / elemSize; |
| 149 | |
| 150 | if(!mSharedBuffer) |
| 151 | mSharedBuffer = bs_shared_ptr(mBuffer, mBufferDeleter); |
| 152 | |
| 153 | SPtr<GpuBuffer> newView = GpuBuffer::create(desc, mSharedBuffer); |
| 154 | mLoadStoreViews.push_back(newView); |
| 155 | |
| 156 | return newView; |
| 157 | } |
| 158 | |
| 159 | SPtr<VertexBuffer> VertexBuffer::create(const VERTEX_BUFFER_DESC& desc, GpuDeviceFlags deviceMask) |
| 160 | { |
| 161 | return HardwareBufferManager::instance().createVertexBuffer(desc, deviceMask); |
| 162 | } |
| 163 | } |
| 164 | } |
| 165 | |