| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// | 
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| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// | 
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| 3 | #include "RenderAPI/BsVertexBuffer.h" | 
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| 4 | #include "Managers/BsHardwareBufferManager.h" | 
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| 5 | #include "Profiling/BsRenderStats.h" | 
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| 6 | #include "RenderAPI/BsGpuBuffer.h" | 
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| 7 |  | 
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| 8 | namespace bs | 
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| 9 | { | 
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| 10 | void checkValidDesc(const VERTEX_BUFFER_DESC& desc) | 
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| 11 | { | 
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| 12 | if(desc.vertexSize == 0) | 
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| 13 | BS_EXCEPT(InvalidParametersException, "Vertex buffer vertex size is not allowed to be zero."); | 
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| 14 |  | 
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| 15 | if(desc.numVerts == 0) | 
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| 16 | BS_EXCEPT(InvalidParametersException, "Vertex buffer vertex count is not allowed to be zero."); | 
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| 17 | } | 
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| 18 |  | 
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| 19 | VertexBufferProperties::VertexBufferProperties(UINT32 numVertices, UINT32 vertexSize) | 
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| 20 | :mNumVertices(numVertices), mVertexSize(vertexSize) | 
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| 21 | { } | 
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| 22 |  | 
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| 23 | VertexBuffer::VertexBuffer(const VERTEX_BUFFER_DESC& desc) | 
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| 24 | : mProperties(desc.numVerts, desc.vertexSize), mUsage(desc.usage), mStreamOut(desc.streamOut) | 
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| 25 | { | 
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| 26 | #if BS_DEBUG_MODE | 
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| 27 | checkValidDesc(desc); | 
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| 28 | #endif | 
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| 29 | } | 
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| 30 |  | 
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| 31 | SPtr<ct::CoreObject> VertexBuffer::createCore() const | 
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| 32 | { | 
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| 33 | VERTEX_BUFFER_DESC desc; | 
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| 34 | desc.vertexSize = mProperties.mVertexSize; | 
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| 35 | desc.numVerts = mProperties.mNumVertices; | 
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| 36 | desc.usage = mUsage; | 
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| 37 | desc.streamOut = mStreamOut; | 
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| 38 |  | 
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| 39 | return ct::HardwareBufferManager::instance().createVertexBufferInternal(desc); | 
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| 40 | } | 
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| 41 |  | 
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| 42 | SPtr<ct::VertexBuffer> VertexBuffer::getCore() const | 
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| 43 | { | 
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| 44 | return std::static_pointer_cast<ct::VertexBuffer>(mCoreSpecific); | 
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| 45 | } | 
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| 46 |  | 
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| 47 | SPtr<VertexBuffer> VertexBuffer::create(const VERTEX_BUFFER_DESC& desc) | 
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| 48 | { | 
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| 49 | return HardwareBufferManager::instance().createVertexBuffer(desc); | 
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| 50 | } | 
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| 51 |  | 
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| 52 | namespace ct | 
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| 53 | { | 
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| 54 | VertexBuffer::VertexBuffer(const VERTEX_BUFFER_DESC& desc, GpuDeviceFlags deviceMask) | 
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| 55 | :HardwareBuffer(desc.vertexSize * desc.numVerts, desc.usage, deviceMask), mProperties(desc.numVerts, desc.vertexSize) | 
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| 56 | { | 
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| 57 | #if BS_DEBUG_MODE | 
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| 58 | checkValidDesc(desc); | 
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| 59 | #endif | 
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| 60 | } | 
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| 61 |  | 
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| 62 | VertexBuffer::~VertexBuffer() | 
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| 63 | { | 
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| 64 | if(mBuffer && !mSharedBuffer) | 
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| 65 | mBufferDeleter(mBuffer); | 
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| 66 |  | 
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| 67 | BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_VertexBuffer); | 
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| 68 | } | 
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| 69 |  | 
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| 70 | void VertexBuffer::initialize() | 
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| 71 | { | 
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| 72 | BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_VertexBuffer); | 
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| 73 | CoreObject::initialize(); | 
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| 74 | } | 
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| 75 |  | 
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| 76 | void* VertexBuffer::map(UINT32 offset, UINT32 length, GpuLockOptions options, UINT32 deviceIdx, UINT32 queueIdx) | 
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| 77 | { | 
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| 78 | #if BS_PROFILING_ENABLED | 
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| 79 | if (options == GBL_READ_ONLY || options == GBL_READ_WRITE) | 
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| 80 | { | 
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| 81 | BS_INC_RENDER_STAT_CAT(ResRead, RenderStatObject_VertexBuffer); | 
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| 82 | } | 
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| 83 |  | 
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| 84 | if (options == GBL_READ_WRITE || options == GBL_WRITE_ONLY || options == GBL_WRITE_ONLY_DISCARD || options == GBL_WRITE_ONLY_NO_OVERWRITE) | 
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| 85 | { | 
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| 86 | BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_VertexBuffer); | 
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| 87 | } | 
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| 88 | #endif | 
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| 89 |  | 
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| 90 | return mBuffer->lock(offset, length, options, deviceIdx, queueIdx); | 
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| 91 | } | 
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| 92 |  | 
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| 93 | void VertexBuffer::unmap() | 
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| 94 | { | 
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| 95 | mBuffer->unlock(); | 
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| 96 | } | 
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| 97 |  | 
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| 98 | void VertexBuffer::readData(UINT32 offset, UINT32 length, void* dest, UINT32 deviceIdx, UINT32 queueIdx) | 
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| 99 | { | 
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| 100 | mBuffer->readData(offset, length, dest, deviceIdx, queueIdx); | 
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| 101 | BS_INC_RENDER_STAT_CAT(ResRead, RenderStatObject_VertexBuffer); | 
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| 102 | } | 
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| 103 |  | 
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| 104 | void VertexBuffer::writeData(UINT32 offset, UINT32 length, const void* source, BufferWriteType writeFlags, | 
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| 105 | UINT32 queueIdx) | 
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| 106 | { | 
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| 107 | mBuffer->writeData(offset, length, source, writeFlags, queueIdx); | 
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| 108 | BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_VertexBuffer); | 
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| 109 | } | 
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| 110 |  | 
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| 111 | void VertexBuffer::copyData(HardwareBuffer& srcBuffer, UINT32 srcOffset, | 
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| 112 | UINT32 dstOffset, UINT32 length, bool discardWholeBuffer, const SPtr<CommandBuffer>& commandBuffer) | 
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| 113 | { | 
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| 114 | auto& srcVertexBuffer = static_cast<VertexBuffer&>(srcBuffer); | 
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| 115 | mBuffer->copyData(*srcVertexBuffer.mBuffer, srcOffset, dstOffset, length, discardWholeBuffer, commandBuffer); | 
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| 116 | } | 
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| 117 |  | 
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| 118 | SPtr<GpuBuffer> VertexBuffer::getLoadStore(GpuBufferType type, GpuBufferFormat format, UINT32 elementSize) | 
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| 119 | { | 
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| 120 | if((mUsage & GBU_LOADSTORE) != GBU_LOADSTORE) | 
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| 121 | return nullptr; | 
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| 122 |  | 
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| 123 | for(const auto& entry : mLoadStoreViews) | 
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| 124 | { | 
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| 125 | const GpuBufferProperties& props = entry->getProperties(); | 
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| 126 | if(props.getType() == type) | 
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| 127 | { | 
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| 128 | if(type == GBT_STANDARD && props.getFormat() == format) | 
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| 129 | return entry; | 
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| 130 |  | 
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| 131 | if(type == GBT_STRUCTURED && props.getElementSize() == elementSize) | 
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| 132 | return entry; | 
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| 133 | } | 
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| 134 | } | 
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| 135 |  | 
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| 136 | UINT32 elemSize = type == GBT_STANDARD ? bs::GpuBuffer::getFormatSize(format) : elementSize; | 
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| 137 | if((mBuffer->getSize() % elemSize) != 0) | 
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| 138 | { | 
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| 139 | LOGERR( "Size of the buffer isn't divisible by individual element size provided for the buffer view."); | 
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| 140 | return nullptr; | 
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| 141 | } | 
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| 142 |  | 
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| 143 | GPU_BUFFER_DESC desc; | 
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| 144 | desc.type = type; | 
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| 145 | desc.format = format; | 
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| 146 | desc.usage = mUsage; | 
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| 147 | desc.elementSize = elementSize; | 
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| 148 | desc.elementCount = mBuffer->getSize() / elemSize; | 
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| 149 |  | 
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| 150 | if(!mSharedBuffer) | 
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| 151 | mSharedBuffer = bs_shared_ptr(mBuffer, mBufferDeleter); | 
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| 152 |  | 
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| 153 | SPtr<GpuBuffer> newView = GpuBuffer::create(desc, mSharedBuffer); | 
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| 154 | mLoadStoreViews.push_back(newView); | 
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| 155 |  | 
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| 156 | return newView; | 
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| 157 | } | 
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| 158 |  | 
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| 159 | SPtr<VertexBuffer> VertexBuffer::create(const VERTEX_BUFFER_DESC& desc, GpuDeviceFlags deviceMask) | 
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| 160 | { | 
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| 161 | return HardwareBufferManager::instance().createVertexBuffer(desc, deviceMask); | 
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| 162 | } | 
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| 163 | } | 
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| 164 | } | 
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| 165 |  | 
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