1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #include "RenderAPI/BsVertexBuffer.h" |
4 | #include "Managers/BsHardwareBufferManager.h" |
5 | #include "Profiling/BsRenderStats.h" |
6 | #include "RenderAPI/BsGpuBuffer.h" |
7 | |
8 | namespace bs |
9 | { |
10 | void checkValidDesc(const VERTEX_BUFFER_DESC& desc) |
11 | { |
12 | if(desc.vertexSize == 0) |
13 | BS_EXCEPT(InvalidParametersException, "Vertex buffer vertex size is not allowed to be zero." ); |
14 | |
15 | if(desc.numVerts == 0) |
16 | BS_EXCEPT(InvalidParametersException, "Vertex buffer vertex count is not allowed to be zero." ); |
17 | } |
18 | |
19 | VertexBufferProperties::VertexBufferProperties(UINT32 numVertices, UINT32 vertexSize) |
20 | :mNumVertices(numVertices), mVertexSize(vertexSize) |
21 | { } |
22 | |
23 | VertexBuffer::VertexBuffer(const VERTEX_BUFFER_DESC& desc) |
24 | : mProperties(desc.numVerts, desc.vertexSize), mUsage(desc.usage), mStreamOut(desc.streamOut) |
25 | { |
26 | #if BS_DEBUG_MODE |
27 | checkValidDesc(desc); |
28 | #endif |
29 | } |
30 | |
31 | SPtr<ct::CoreObject> VertexBuffer::createCore() const |
32 | { |
33 | VERTEX_BUFFER_DESC desc; |
34 | desc.vertexSize = mProperties.mVertexSize; |
35 | desc.numVerts = mProperties.mNumVertices; |
36 | desc.usage = mUsage; |
37 | desc.streamOut = mStreamOut; |
38 | |
39 | return ct::HardwareBufferManager::instance().createVertexBufferInternal(desc); |
40 | } |
41 | |
42 | SPtr<ct::VertexBuffer> VertexBuffer::getCore() const |
43 | { |
44 | return std::static_pointer_cast<ct::VertexBuffer>(mCoreSpecific); |
45 | } |
46 | |
47 | SPtr<VertexBuffer> VertexBuffer::create(const VERTEX_BUFFER_DESC& desc) |
48 | { |
49 | return HardwareBufferManager::instance().createVertexBuffer(desc); |
50 | } |
51 | |
52 | namespace ct |
53 | { |
54 | VertexBuffer::VertexBuffer(const VERTEX_BUFFER_DESC& desc, GpuDeviceFlags deviceMask) |
55 | :HardwareBuffer(desc.vertexSize * desc.numVerts, desc.usage, deviceMask), mProperties(desc.numVerts, desc.vertexSize) |
56 | { |
57 | #if BS_DEBUG_MODE |
58 | checkValidDesc(desc); |
59 | #endif |
60 | } |
61 | |
62 | VertexBuffer::~VertexBuffer() |
63 | { |
64 | if(mBuffer && !mSharedBuffer) |
65 | mBufferDeleter(mBuffer); |
66 | |
67 | BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_VertexBuffer); |
68 | } |
69 | |
70 | void VertexBuffer::initialize() |
71 | { |
72 | BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_VertexBuffer); |
73 | CoreObject::initialize(); |
74 | } |
75 | |
76 | void* VertexBuffer::map(UINT32 offset, UINT32 length, GpuLockOptions options, UINT32 deviceIdx, UINT32 queueIdx) |
77 | { |
78 | #if BS_PROFILING_ENABLED |
79 | if (options == GBL_READ_ONLY || options == GBL_READ_WRITE) |
80 | { |
81 | BS_INC_RENDER_STAT_CAT(ResRead, RenderStatObject_VertexBuffer); |
82 | } |
83 | |
84 | if (options == GBL_READ_WRITE || options == GBL_WRITE_ONLY || options == GBL_WRITE_ONLY_DISCARD || options == GBL_WRITE_ONLY_NO_OVERWRITE) |
85 | { |
86 | BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_VertexBuffer); |
87 | } |
88 | #endif |
89 | |
90 | return mBuffer->lock(offset, length, options, deviceIdx, queueIdx); |
91 | } |
92 | |
93 | void VertexBuffer::unmap() |
94 | { |
95 | mBuffer->unlock(); |
96 | } |
97 | |
98 | void VertexBuffer::readData(UINT32 offset, UINT32 length, void* dest, UINT32 deviceIdx, UINT32 queueIdx) |
99 | { |
100 | mBuffer->readData(offset, length, dest, deviceIdx, queueIdx); |
101 | BS_INC_RENDER_STAT_CAT(ResRead, RenderStatObject_VertexBuffer); |
102 | } |
103 | |
104 | void VertexBuffer::writeData(UINT32 offset, UINT32 length, const void* source, BufferWriteType writeFlags, |
105 | UINT32 queueIdx) |
106 | { |
107 | mBuffer->writeData(offset, length, source, writeFlags, queueIdx); |
108 | BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_VertexBuffer); |
109 | } |
110 | |
111 | void VertexBuffer::copyData(HardwareBuffer& srcBuffer, UINT32 srcOffset, |
112 | UINT32 dstOffset, UINT32 length, bool discardWholeBuffer, const SPtr<CommandBuffer>& commandBuffer) |
113 | { |
114 | auto& srcVertexBuffer = static_cast<VertexBuffer&>(srcBuffer); |
115 | mBuffer->copyData(*srcVertexBuffer.mBuffer, srcOffset, dstOffset, length, discardWholeBuffer, commandBuffer); |
116 | } |
117 | |
118 | SPtr<GpuBuffer> VertexBuffer::getLoadStore(GpuBufferType type, GpuBufferFormat format, UINT32 elementSize) |
119 | { |
120 | if((mUsage & GBU_LOADSTORE) != GBU_LOADSTORE) |
121 | return nullptr; |
122 | |
123 | for(const auto& entry : mLoadStoreViews) |
124 | { |
125 | const GpuBufferProperties& props = entry->getProperties(); |
126 | if(props.getType() == type) |
127 | { |
128 | if(type == GBT_STANDARD && props.getFormat() == format) |
129 | return entry; |
130 | |
131 | if(type == GBT_STRUCTURED && props.getElementSize() == elementSize) |
132 | return entry; |
133 | } |
134 | } |
135 | |
136 | UINT32 elemSize = type == GBT_STANDARD ? bs::GpuBuffer::getFormatSize(format) : elementSize; |
137 | if((mBuffer->getSize() % elemSize) != 0) |
138 | { |
139 | LOGERR("Size of the buffer isn't divisible by individual element size provided for the buffer view." ); |
140 | return nullptr; |
141 | } |
142 | |
143 | GPU_BUFFER_DESC desc; |
144 | desc.type = type; |
145 | desc.format = format; |
146 | desc.usage = mUsage; |
147 | desc.elementSize = elementSize; |
148 | desc.elementCount = mBuffer->getSize() / elemSize; |
149 | |
150 | if(!mSharedBuffer) |
151 | mSharedBuffer = bs_shared_ptr(mBuffer, mBufferDeleter); |
152 | |
153 | SPtr<GpuBuffer> newView = GpuBuffer::create(desc, mSharedBuffer); |
154 | mLoadStoreViews.push_back(newView); |
155 | |
156 | return newView; |
157 | } |
158 | |
159 | SPtr<VertexBuffer> VertexBuffer::create(const VERTEX_BUFFER_DESC& desc, GpuDeviceFlags deviceMask) |
160 | { |
161 | return HardwareBufferManager::instance().createVertexBuffer(desc, deviceMask); |
162 | } |
163 | } |
164 | } |
165 | |