1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsCorePrerequisites.h" |
6 | #include "Reflection/BsIReflectable.h" |
7 | #include "CoreThread/BsCoreObject.h" |
8 | #include "Math/BsVector2.h" |
9 | #include "Scene/BsSceneActor.h" |
10 | #include "Math/BsBounds.h" |
11 | |
12 | namespace bs |
13 | { |
14 | /** @addtogroup Implementation |
15 | * @{ |
16 | */ |
17 | |
18 | /** Base class for both core and sim thread implementations of Decal. */ |
19 | class BS_CORE_EXPORT DecalBase : public SceneActor |
20 | { |
21 | public: |
22 | DecalBase(); |
23 | DecalBase(const Vector2& size, float maxDistance); |
24 | virtual ~DecalBase() = default; |
25 | |
26 | /** Size of the decal in world space units. */ |
27 | void setSize(const Vector2& size) { mSize = size; _markCoreDirty(); updateBounds(); } |
28 | |
29 | /** @copydoc setSize */ |
30 | Vector2 getSize() const |
31 | { |
32 | return Vector2(mSize.x * mTransform.getScale().x, mSize.y * mTransform.getScale().y); |
33 | } |
34 | |
35 | /** Determines the maximum distance (from its origin) at which the decal is displayed. */ |
36 | void setMaxDistance(float distance) { mMaxDistance = distance; _markCoreDirty(); updateBounds(); } |
37 | |
38 | /** @copydoc getSize */ |
39 | float getMaxDistance() const { return mMaxDistance * mTransform.getScale().z; } |
40 | |
41 | /** |
42 | * Bitfield that allows you to mask on which objects will the decal be projected onto. Only objects with the |
43 | * matching layers will be projected onto. Note that decal layer mask only supports 32-bits and objects with |
44 | * layers in bits >= 32 will always be projected onto. |
45 | */ |
46 | void setLayerMask(UINT32 mask) { mLayerMask = mask; _markCoreDirty(); } |
47 | |
48 | /** @copydoc setLayerMask */ |
49 | UINT32 getLayerMask() const { return mLayerMask; } |
50 | |
51 | /** |
52 | * Determines the layer that controls whether a system is considered visible in a specific camera. Layer must match |
53 | * camera layer bitfield in order for the camera to render the decal. |
54 | */ |
55 | void setLayer(UINT64 layer); |
56 | |
57 | /** @copydoc setLayer() */ |
58 | UINT64 getLayer() const { return mLayer; } |
59 | |
60 | /** Gets world bounds of this object. */ |
61 | Bounds getBounds() const { return mBounds; } |
62 | |
63 | /** Returns the transform matrix that is applied to the object when its being rendered. */ |
64 | Matrix4 getMatrix() const { return mTfrmMatrix; } |
65 | |
66 | /** |
67 | * Returns the transform matrix that is applied to the object when its being rendered. This transform matrix does |
68 | * not include scale values. |
69 | */ |
70 | Matrix4 getMatrixNoScale() const { return mTfrmMatrixNoScale; } |
71 | |
72 | /** @copydoc SceneActor::setTransform */ |
73 | void setTransform(const Transform& transform) override; |
74 | protected: |
75 | /** Updates the internal bounds for the decal. Call this whenever a property affecting the bounds changes. */ |
76 | void updateBounds(); |
77 | |
78 | Vector2 mSize = Vector2::ONE; |
79 | float mMaxDistance = 10.0f; |
80 | UINT64 mLayer = 1; |
81 | UINT32 mLayerMask = 0xFFFFFFFF; |
82 | Matrix4 mTfrmMatrix = BsIdentity; |
83 | Matrix4 mTfrmMatrixNoScale = BsIdentity; |
84 | |
85 | Bounds mBounds; |
86 | }; |
87 | |
88 | /** Templated base class for both core and sim thread implementations of Decal. */ |
89 | template<bool Core> |
90 | class BS_CORE_EXPORT TDecal : public DecalBase |
91 | { |
92 | public: |
93 | using MaterialType = CoreVariantHandleType<Material, Core>; |
94 | |
95 | TDecal() = default; |
96 | TDecal(const MaterialType& material, const Vector2& size, float maxDistance) |
97 | :DecalBase(size, maxDistance), mMaterial(material) |
98 | { } |
99 | virtual ~TDecal() = default; |
100 | |
101 | /** Determines the material to use when rendering the decal. */ |
102 | void setMaterial(const MaterialType& material) { mMaterial = material; _markCoreDirty(); } |
103 | |
104 | /** @copydoc setMaterial */ |
105 | const MaterialType& getMaterial() const { return mMaterial; } |
106 | |
107 | /** Enumerates all the fields in the type and executes the specified processor action for each field. */ |
108 | template<class P> |
109 | void rttiEnumFields(P p); |
110 | |
111 | protected: |
112 | MaterialType mMaterial; |
113 | }; |
114 | |
115 | /** @} */ |
116 | /** @addtogroup Renderer-Internal |
117 | * @{ |
118 | */ |
119 | |
120 | namespace ct { class Decal; } |
121 | |
122 | /** |
123 | * Specifies a decal that will be projected onto scene geometry. User can set the material to use when rendering |
124 | * the decal, as well as control decal orientation and size. |
125 | */ |
126 | class BS_CORE_EXPORT Decal : public IReflectable, public CoreObject, public TDecal<false> |
127 | { |
128 | public: |
129 | /** Retrieves an implementation of the decal usable only from the core thread. */ |
130 | SPtr<ct::Decal> getCore() const; |
131 | |
132 | /** |
133 | * Creates a new decal. |
134 | * |
135 | * @param[in] material Material to use when rendering the decal. |
136 | * @param[in] size Size of the decal in world units. |
137 | * @param[in] maxDistance Maximum distance at which will the decal be visible (from the current decal origin, |
138 | * along the negative Z axis). |
139 | * @returns New decal object. |
140 | */ |
141 | static SPtr<Decal> create(const HMaterial& material, const Vector2& size = Vector2::ONE, float maxDistance = 10.0f); |
142 | |
143 | protected: |
144 | Decal(const HMaterial& material, const Vector2& size, float maxDistance); |
145 | |
146 | /** @copydoc CoreObject::createCore */ |
147 | SPtr<ct::CoreObject> createCore() const override; |
148 | |
149 | /** @copydoc CoreObject::getCoreDependencies */ |
150 | void getCoreDependencies(Vector<CoreObject*>& dependencies) override; |
151 | |
152 | /** @copydoc DecalBase::_markCoreDirty */ |
153 | void _markCoreDirty(ActorDirtyFlag flags = ActorDirtyFlag::Everything) override; |
154 | |
155 | /** @copydoc CoreObject::syncToCore */ |
156 | CoreSyncData syncToCore(FrameAlloc* allocator) override; |
157 | |
158 | /** Creates the object with without initializing it. Used for serialization. */ |
159 | static SPtr<Decal> createEmpty(); |
160 | |
161 | /************************************************************************/ |
162 | /* RTTI */ |
163 | /************************************************************************/ |
164 | public: |
165 | friend class DecalRTTI; |
166 | static RTTITypeBase* getRTTIStatic(); |
167 | RTTITypeBase* getRTTI() const override; |
168 | |
169 | protected: |
170 | Decal() = default; // Serialization only |
171 | }; |
172 | |
173 | namespace ct |
174 | { |
175 | /** Core thread version of a bs::Decal */ |
176 | class BS_CORE_EXPORT Decal : public CoreObject, public TDecal<true> |
177 | { |
178 | public: |
179 | ~Decal(); |
180 | |
181 | /** Sets an ID that can be used for uniquely identifying this object by the renderer. */ |
182 | void setRendererId(UINT32 id) { mRendererId = id; } |
183 | |
184 | /** Retrieves an ID that can be used for uniquely identifying this object by the renderer. */ |
185 | UINT32 getRendererId() const { return mRendererId; } |
186 | |
187 | protected: |
188 | friend class bs::Decal; |
189 | |
190 | Decal(const SPtr<Material>& material, const Vector2& size, float maxDistance); |
191 | |
192 | /** @copydoc CoreObject::initialize */ |
193 | void initialize() override; |
194 | |
195 | /** @copydoc CoreObject::syncToCore */ |
196 | void syncToCore(const CoreSyncData& data) override; |
197 | |
198 | UINT32 mRendererId = 0; |
199 | }; |
200 | } |
201 | |
202 | /** @} */ |
203 | } |
204 | |