| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Reflection/BsIReflectable.h" |
| 7 | #include "CoreThread/BsCoreObject.h" |
| 8 | #include "Math/BsVector2.h" |
| 9 | #include "Scene/BsSceneActor.h" |
| 10 | #include "Math/BsBounds.h" |
| 11 | |
| 12 | namespace bs |
| 13 | { |
| 14 | /** @addtogroup Implementation |
| 15 | * @{ |
| 16 | */ |
| 17 | |
| 18 | /** Base class for both core and sim thread implementations of Decal. */ |
| 19 | class BS_CORE_EXPORT DecalBase : public SceneActor |
| 20 | { |
| 21 | public: |
| 22 | DecalBase(); |
| 23 | DecalBase(const Vector2& size, float maxDistance); |
| 24 | virtual ~DecalBase() = default; |
| 25 | |
| 26 | /** Size of the decal in world space units. */ |
| 27 | void setSize(const Vector2& size) { mSize = size; _markCoreDirty(); updateBounds(); } |
| 28 | |
| 29 | /** @copydoc setSize */ |
| 30 | Vector2 getSize() const |
| 31 | { |
| 32 | return Vector2(mSize.x * mTransform.getScale().x, mSize.y * mTransform.getScale().y); |
| 33 | } |
| 34 | |
| 35 | /** Determines the maximum distance (from its origin) at which the decal is displayed. */ |
| 36 | void setMaxDistance(float distance) { mMaxDistance = distance; _markCoreDirty(); updateBounds(); } |
| 37 | |
| 38 | /** @copydoc getSize */ |
| 39 | float getMaxDistance() const { return mMaxDistance * mTransform.getScale().z; } |
| 40 | |
| 41 | /** |
| 42 | * Bitfield that allows you to mask on which objects will the decal be projected onto. Only objects with the |
| 43 | * matching layers will be projected onto. Note that decal layer mask only supports 32-bits and objects with |
| 44 | * layers in bits >= 32 will always be projected onto. |
| 45 | */ |
| 46 | void setLayerMask(UINT32 mask) { mLayerMask = mask; _markCoreDirty(); } |
| 47 | |
| 48 | /** @copydoc setLayerMask */ |
| 49 | UINT32 getLayerMask() const { return mLayerMask; } |
| 50 | |
| 51 | /** |
| 52 | * Determines the layer that controls whether a system is considered visible in a specific camera. Layer must match |
| 53 | * camera layer bitfield in order for the camera to render the decal. |
| 54 | */ |
| 55 | void setLayer(UINT64 layer); |
| 56 | |
| 57 | /** @copydoc setLayer() */ |
| 58 | UINT64 getLayer() const { return mLayer; } |
| 59 | |
| 60 | /** Gets world bounds of this object. */ |
| 61 | Bounds getBounds() const { return mBounds; } |
| 62 | |
| 63 | /** Returns the transform matrix that is applied to the object when its being rendered. */ |
| 64 | Matrix4 getMatrix() const { return mTfrmMatrix; } |
| 65 | |
| 66 | /** |
| 67 | * Returns the transform matrix that is applied to the object when its being rendered. This transform matrix does |
| 68 | * not include scale values. |
| 69 | */ |
| 70 | Matrix4 getMatrixNoScale() const { return mTfrmMatrixNoScale; } |
| 71 | |
| 72 | /** @copydoc SceneActor::setTransform */ |
| 73 | void setTransform(const Transform& transform) override; |
| 74 | protected: |
| 75 | /** Updates the internal bounds for the decal. Call this whenever a property affecting the bounds changes. */ |
| 76 | void updateBounds(); |
| 77 | |
| 78 | Vector2 mSize = Vector2::ONE; |
| 79 | float mMaxDistance = 10.0f; |
| 80 | UINT64 mLayer = 1; |
| 81 | UINT32 mLayerMask = 0xFFFFFFFF; |
| 82 | Matrix4 mTfrmMatrix = BsIdentity; |
| 83 | Matrix4 mTfrmMatrixNoScale = BsIdentity; |
| 84 | |
| 85 | Bounds mBounds; |
| 86 | }; |
| 87 | |
| 88 | /** Templated base class for both core and sim thread implementations of Decal. */ |
| 89 | template<bool Core> |
| 90 | class BS_CORE_EXPORT TDecal : public DecalBase |
| 91 | { |
| 92 | public: |
| 93 | using MaterialType = CoreVariantHandleType<Material, Core>; |
| 94 | |
| 95 | TDecal() = default; |
| 96 | TDecal(const MaterialType& material, const Vector2& size, float maxDistance) |
| 97 | :DecalBase(size, maxDistance), mMaterial(material) |
| 98 | { } |
| 99 | virtual ~TDecal() = default; |
| 100 | |
| 101 | /** Determines the material to use when rendering the decal. */ |
| 102 | void setMaterial(const MaterialType& material) { mMaterial = material; _markCoreDirty(); } |
| 103 | |
| 104 | /** @copydoc setMaterial */ |
| 105 | const MaterialType& getMaterial() const { return mMaterial; } |
| 106 | |
| 107 | /** Enumerates all the fields in the type and executes the specified processor action for each field. */ |
| 108 | template<class P> |
| 109 | void rttiEnumFields(P p); |
| 110 | |
| 111 | protected: |
| 112 | MaterialType mMaterial; |
| 113 | }; |
| 114 | |
| 115 | /** @} */ |
| 116 | /** @addtogroup Renderer-Internal |
| 117 | * @{ |
| 118 | */ |
| 119 | |
| 120 | namespace ct { class Decal; } |
| 121 | |
| 122 | /** |
| 123 | * Specifies a decal that will be projected onto scene geometry. User can set the material to use when rendering |
| 124 | * the decal, as well as control decal orientation and size. |
| 125 | */ |
| 126 | class BS_CORE_EXPORT Decal : public IReflectable, public CoreObject, public TDecal<false> |
| 127 | { |
| 128 | public: |
| 129 | /** Retrieves an implementation of the decal usable only from the core thread. */ |
| 130 | SPtr<ct::Decal> getCore() const; |
| 131 | |
| 132 | /** |
| 133 | * Creates a new decal. |
| 134 | * |
| 135 | * @param[in] material Material to use when rendering the decal. |
| 136 | * @param[in] size Size of the decal in world units. |
| 137 | * @param[in] maxDistance Maximum distance at which will the decal be visible (from the current decal origin, |
| 138 | * along the negative Z axis). |
| 139 | * @returns New decal object. |
| 140 | */ |
| 141 | static SPtr<Decal> create(const HMaterial& material, const Vector2& size = Vector2::ONE, float maxDistance = 10.0f); |
| 142 | |
| 143 | protected: |
| 144 | Decal(const HMaterial& material, const Vector2& size, float maxDistance); |
| 145 | |
| 146 | /** @copydoc CoreObject::createCore */ |
| 147 | SPtr<ct::CoreObject> createCore() const override; |
| 148 | |
| 149 | /** @copydoc CoreObject::getCoreDependencies */ |
| 150 | void getCoreDependencies(Vector<CoreObject*>& dependencies) override; |
| 151 | |
| 152 | /** @copydoc DecalBase::_markCoreDirty */ |
| 153 | void _markCoreDirty(ActorDirtyFlag flags = ActorDirtyFlag::Everything) override; |
| 154 | |
| 155 | /** @copydoc CoreObject::syncToCore */ |
| 156 | CoreSyncData syncToCore(FrameAlloc* allocator) override; |
| 157 | |
| 158 | /** Creates the object with without initializing it. Used for serialization. */ |
| 159 | static SPtr<Decal> createEmpty(); |
| 160 | |
| 161 | /************************************************************************/ |
| 162 | /* RTTI */ |
| 163 | /************************************************************************/ |
| 164 | public: |
| 165 | friend class DecalRTTI; |
| 166 | static RTTITypeBase* getRTTIStatic(); |
| 167 | RTTITypeBase* getRTTI() const override; |
| 168 | |
| 169 | protected: |
| 170 | Decal() = default; // Serialization only |
| 171 | }; |
| 172 | |
| 173 | namespace ct |
| 174 | { |
| 175 | /** Core thread version of a bs::Decal */ |
| 176 | class BS_CORE_EXPORT Decal : public CoreObject, public TDecal<true> |
| 177 | { |
| 178 | public: |
| 179 | ~Decal(); |
| 180 | |
| 181 | /** Sets an ID that can be used for uniquely identifying this object by the renderer. */ |
| 182 | void setRendererId(UINT32 id) { mRendererId = id; } |
| 183 | |
| 184 | /** Retrieves an ID that can be used for uniquely identifying this object by the renderer. */ |
| 185 | UINT32 getRendererId() const { return mRendererId; } |
| 186 | |
| 187 | protected: |
| 188 | friend class bs::Decal; |
| 189 | |
| 190 | Decal(const SPtr<Material>& material, const Vector2& size, float maxDistance); |
| 191 | |
| 192 | /** @copydoc CoreObject::initialize */ |
| 193 | void initialize() override; |
| 194 | |
| 195 | /** @copydoc CoreObject::syncToCore */ |
| 196 | void syncToCore(const CoreSyncData& data) override; |
| 197 | |
| 198 | UINT32 mRendererId = 0; |
| 199 | }; |
| 200 | } |
| 201 | |
| 202 | /** @} */ |
| 203 | } |
| 204 | |