| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "CoreThread/BsCoreObject.h" |
| 7 | #include "Math/BsAABox.h" |
| 8 | #include "Math/BsVector3.h" |
| 9 | #include "Math/BsQuaternion.h" |
| 10 | #include "Math/BsVector3I.h" |
| 11 | #include "Scene/BsSceneActor.h" |
| 12 | |
| 13 | namespace bs |
| 14 | { |
| 15 | namespace ct |
| 16 | { |
| 17 | class RendererTask; |
| 18 | } |
| 19 | |
| 20 | /** @addtogroup Implementation |
| 21 | * @{ |
| 22 | */ |
| 23 | |
| 24 | /** Potential states the light probe can be in. */ |
| 25 | enum class LightProbeFlags |
| 26 | { |
| 27 | Empty, Clean, Dirty, Removed |
| 28 | }; |
| 29 | |
| 30 | /** @} */ |
| 31 | |
| 32 | /** @addtogroup Renderer-Internal |
| 33 | * @{ |
| 34 | */ |
| 35 | |
| 36 | namespace ct { class LightProbeVolume; } |
| 37 | |
| 38 | /** Vector representing spherical harmonic coefficients for a light probe. */ |
| 39 | struct LightProbeSHCoefficients |
| 40 | { |
| 41 | LightProbeSHCoefficients() |
| 42 | :coeffsR(), coeffsG(), coeffsB() |
| 43 | { } |
| 44 | |
| 45 | float coeffsR[9]; |
| 46 | float coeffsG[9]; |
| 47 | float coeffsB[9]; |
| 48 | }; |
| 49 | |
| 50 | /** SH coefficients for a specific light probe, and its handle. */ |
| 51 | struct LightProbeCoefficientInfo |
| 52 | { |
| 53 | UINT32 handle; |
| 54 | LightProbeSHCoefficients coefficients; |
| 55 | }; |
| 56 | |
| 57 | /** Information about a single probe in the light probe volume. */ |
| 58 | struct BS_SCRIPT_EXPORT(m:Rendering,pl:true) LightProbeInfo |
| 59 | { |
| 60 | UINT32 handle; |
| 61 | Vector3 position; |
| 62 | |
| 63 | BS_SCRIPT_EXPORT(ex:true) |
| 64 | LightProbeSHCoefficients shCoefficients; |
| 65 | }; |
| 66 | |
| 67 | /** |
| 68 | * Allows you to define a volume of light probes that will be used for indirect lighting. Lighting information in the |
| 69 | * scene will be interpolated from nearby probes to calculate the amount of indirect lighting at that position. It is |
| 70 | * up to the caller to place the light probes in areas where the lighting changes in order to yield the best results. |
| 71 | * |
| 72 | * The volume can never have less than 4 probes. |
| 73 | */ |
| 74 | class BS_CORE_EXPORT LightProbeVolume : public IReflectable, public CoreObject, public SceneActor |
| 75 | { |
| 76 | /** Internal information about a single light probe. */ |
| 77 | struct ProbeInfo |
| 78 | { |
| 79 | ProbeInfo() = default; |
| 80 | ProbeInfo(LightProbeFlags flags, const Vector3& position) |
| 81 | :flags(flags), position(position) |
| 82 | { } |
| 83 | |
| 84 | LightProbeFlags flags; |
| 85 | Vector3 position; |
| 86 | |
| 87 | /** Coefficients are only valid directly after deserialization, or after updateCoefficients() is called. */ |
| 88 | LightProbeSHCoefficients coefficients; |
| 89 | }; |
| 90 | public: |
| 91 | ~LightProbeVolume(); |
| 92 | |
| 93 | /** |
| 94 | * Adds a new probe at the specified position and returns a handle to the probe. The position is relative to |
| 95 | * the volume origin. |
| 96 | */ |
| 97 | UINT32 addProbe(const Vector3& position); |
| 98 | |
| 99 | /** Updates the position of the probe with the specified handle. */ |
| 100 | void setProbePosition(UINT32 handle, const Vector3& position); |
| 101 | |
| 102 | /** Retrieves the position of the probe with the specified handle. */ |
| 103 | Vector3 getProbePosition(UINT32 handle) const; |
| 104 | |
| 105 | /** |
| 106 | * Removes the probe with the specified handle. Note that if this is one of the last four remaining probes in the |
| 107 | * volume it cannot be removed. |
| 108 | */ |
| 109 | void removeProbe(UINT32 handle); |
| 110 | |
| 111 | /** Returns a list of positions of all light probes in the volume. */ |
| 112 | Vector<LightProbeInfo> getProbes() const; |
| 113 | |
| 114 | /** |
| 115 | * Causes the information for this specific light probe to be updated. You generally want to call this when the |
| 116 | * probe is moved or the scene around the probe changes. |
| 117 | */ |
| 118 | void renderProbe(UINT32 handle); |
| 119 | |
| 120 | /** |
| 121 | * Causes the information for all lights probes to be updated. You generally want to call this if you move the |
| 122 | * entire light volume or the scene around the volume changes. |
| 123 | */ |
| 124 | void renderProbes(); |
| 125 | |
| 126 | /** |
| 127 | * Resizes the light probe grid and inserts new light probes, if the new size is larger than previous size. |
| 128 | * New probes are inserted in a grid pattern matching the new size and density parameters. |
| 129 | * |
| 130 | * Note that shrinking the volume will not remove light probes. In order to remove probes outside of the new volume |
| 131 | * call clip(). |
| 132 | * |
| 133 | * Resize will not change the positions of current light probes. If you wish to reset all probes to the currently |
| 134 | * set grid position, call reset(). |
| 135 | |
| 136 | * @param[in] volume Axis aligned volume to be covered by the light probes. |
| 137 | * @param[in] cellCount Number of grid cells to split the volume into. Minimum number of 1, in which case each |
| 138 | * corner of the volume is represented by a single probe. Higher values subdivide the |
| 139 | * volume in an uniform way. |
| 140 | */ |
| 141 | void resize(const AABox& volume, const Vector3I& cellCount = Vector3I(1, 1, 1)); |
| 142 | |
| 143 | /** Removes any probes outside of the current grid volume. */ |
| 144 | void clip(); |
| 145 | |
| 146 | /** |
| 147 | * Resets all probes to match the original grid pattern. This will reset probe positions, as well as add/remove |
| 148 | * probes as necessary, essentially losing any custom changes to the probes. |
| 149 | */ |
| 150 | void reset(); |
| 151 | |
| 152 | /** Returns the volume that's used for adding probes in a uniform grid pattern. */ |
| 153 | const AABox& getGridVolume() const { return mVolume; } |
| 154 | |
| 155 | /** Returns the cell count that's used for determining the density of probes within a grid volume. */ |
| 156 | const Vector3I& getCellCount() const { return mCellCount; } |
| 157 | |
| 158 | /** Retrieves an implementation of the object usable only from the core thread. */ |
| 159 | SPtr<ct::LightProbeVolume> getCore() const; |
| 160 | |
| 161 | /** |
| 162 | * Creates a new light volume with probes aligned in a grid pattern. |
| 163 | * |
| 164 | * @param[in] volume Axis aligned volume to be covered by the light probes. |
| 165 | * @param[in] cellCount Number of grid cells to split the volume into. Minimum number of 1, in which case each |
| 166 | * corner of the volume is represented by a single probe. Higher values subdivide the |
| 167 | * volume in an uniform way. |
| 168 | */ |
| 169 | static SPtr<LightProbeVolume> create(const AABox& volume = AABox::UNIT_BOX, |
| 170 | const Vector3I& cellCount = Vector3I(1, 1, 1)); |
| 171 | protected: |
| 172 | friend class ct::LightProbeVolume; |
| 173 | |
| 174 | LightProbeVolume(const AABox& volume, const Vector3I& cellCount); |
| 175 | |
| 176 | /** Renders the light probe data on the core thread. */ |
| 177 | void runRenderProbeTask(); |
| 178 | |
| 179 | /** |
| 180 | * Fetches latest SH coefficient data from the core thread. Note this method will block the caller thread until |
| 181 | * the data is fetched from the core thread. It will also force any in-progress light probe updates to finish. |
| 182 | */ |
| 183 | void updateCoefficients(); |
| 184 | |
| 185 | /** @copydoc CoreObject::createCore */ |
| 186 | SPtr<ct::CoreObject> createCore() const override; |
| 187 | |
| 188 | /** @copydoc SceneActor::_markCoreDirty */ |
| 189 | void _markCoreDirty(ActorDirtyFlag dirtFlags = ActorDirtyFlag::Everything) override; |
| 190 | |
| 191 | /** @copydoc CoreObject::syncToCore */ |
| 192 | CoreSyncData syncToCore(FrameAlloc* allocator) override; |
| 193 | |
| 194 | /** Creates a light volume with without initializing it. Used for serialization. */ |
| 195 | static SPtr<LightProbeVolume> createEmpty(); |
| 196 | |
| 197 | private: |
| 198 | UnorderedMap<UINT32, ProbeInfo> mProbes; |
| 199 | AABox mVolume = AABox::UNIT_BOX; |
| 200 | Vector3I mCellCount = { 1, 1, 1 }; |
| 201 | |
| 202 | UINT32 mNextProbeId = 0; |
| 203 | SPtr<ct::RendererTask> mRendererTask; |
| 204 | |
| 205 | /************************************************************************/ |
| 206 | /* RTTI */ |
| 207 | /************************************************************************/ |
| 208 | public: |
| 209 | friend class LightProbeVolumeRTTI; |
| 210 | static RTTITypeBase* getRTTIStatic(); |
| 211 | RTTITypeBase* getRTTI() const override; |
| 212 | |
| 213 | protected: |
| 214 | LightProbeVolume() = default; // Serialization only |
| 215 | }; |
| 216 | |
| 217 | namespace ct |
| 218 | { |
| 219 | /** Information about a single light probe in a light probe volume. */ |
| 220 | struct LightProbeInfo |
| 221 | { |
| 222 | /** Unique handle representing the probe. Always remains the same. */ |
| 223 | UINT32 handle; |
| 224 | |
| 225 | /** Flags representing the current state of the probe. */ |
| 226 | LightProbeFlags flags; |
| 227 | |
| 228 | /** Index into the GPU buffer where probe coefficients are stored. -1 if not assigned. Transient. */ |
| 229 | UINT32 bufferIdx; |
| 230 | }; |
| 231 | |
| 232 | /** Core thread usable version of bs::LightProbeVolume. */ |
| 233 | class BS_CORE_EXPORT LightProbeVolume : public CoreObject, public SceneActor |
| 234 | { |
| 235 | public: |
| 236 | ~LightProbeVolume(); |
| 237 | |
| 238 | /** Sets an ID that can be used for uniquely identifying this object by the renderer. */ |
| 239 | void setRendererId(UINT32 id) { mRendererId = id; } |
| 240 | |
| 241 | /** Retrieves an ID that can be used for uniquely identifying this object by the renderer. */ |
| 242 | UINT32 getRendererId() const { return mRendererId; } |
| 243 | |
| 244 | /** Returns the number of light probes that are active. */ |
| 245 | UINT32 getNumActiveProbes() const { return (UINT32)mProbeMap.size(); } |
| 246 | |
| 247 | /** Returns a list of positions for all light probes. Only the first getNumActiveProbes() entries are active. */ |
| 248 | const Vector<Vector3>& getLightProbePositions() const { return mProbePositions; } |
| 249 | |
| 250 | /** |
| 251 | * Returns non-positional information about all light probes. Only the first getNumActiveProbes() entries are |
| 252 | * active. |
| 253 | */ |
| 254 | const Vector<LightProbeInfo>& getLightProbeInfos() const { return mProbeInfos; } |
| 255 | |
| 256 | /** Populates the vector with SH coefficients for each light probe. Involves reading the GPU buffer. */ |
| 257 | void getProbeCoefficients(Vector<LightProbeCoefficientInfo>& output) const; |
| 258 | |
| 259 | /** Returns the texture containing SH coefficients for all probes in the volume. */ |
| 260 | SPtr<Texture> getCoefficientsTexture() const { return mCoefficients; } |
| 261 | protected: |
| 262 | friend class bs::LightProbeVolume; |
| 263 | |
| 264 | LightProbeVolume(const UnorderedMap<UINT32, bs::LightProbeVolume::ProbeInfo>& probes); |
| 265 | |
| 266 | /** @copydoc CoreObject::initialize */ |
| 267 | void initialize() override; |
| 268 | |
| 269 | /** @copydoc CoreObject::syncToCore */ |
| 270 | void syncToCore(const CoreSyncData& data) override; |
| 271 | |
| 272 | /** |
| 273 | * Renders dirty probes and updates their SH coefficients in the local GPU buffer. |
| 274 | * |
| 275 | * @param[in] maxProbes Maximum number of probes to render. Set to zero to render all dirty probes. Limiting the |
| 276 | * number of probes allows the rendering to be distributed over multiple frames. |
| 277 | * @return True if there are no more dirty probes to process. |
| 278 | */ |
| 279 | bool renderProbes(UINT32 maxProbes); |
| 280 | |
| 281 | /** |
| 282 | * Resizes the internal texture that stores light probe SH coefficients, to the specified size (in the number |
| 283 | * of probes). |
| 284 | */ |
| 285 | void resizeCoefficientTexture(UINT32 count); |
| 286 | |
| 287 | UINT32 mRendererId = 0; |
| 288 | UnorderedMap<UINT32, UINT32> mProbeMap; // Map from static indices to compact list of probes |
| 289 | UINT32 mFirstDirtyProbe = 0; |
| 290 | |
| 291 | Vector<Vector3> mProbePositions; |
| 292 | Vector<LightProbeInfo> mProbeInfos; |
| 293 | |
| 294 | // Contains SH coefficients for the probes |
| 295 | SPtr<Texture> mCoefficients; |
| 296 | UINT32 mCoeffBufferSize = 0; |
| 297 | |
| 298 | // Temporary until initialization |
| 299 | Vector<LightProbeSHCoefficients> mInitCoefficients; |
| 300 | }; |
| 301 | } |
| 302 | |
| 303 | /** @} */ |
| 304 | } |
| 305 | |