| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "GUI/BsGUIInputSelection.h" |
| 4 | #include "Image/BsSpriteTexture.h" |
| 5 | #include "2D/BsImageSprite.h" |
| 6 | #include "GUI/BsGUIElement.h" |
| 7 | #include "GUI/BsGUIManager.h" |
| 8 | |
| 9 | namespace bs |
| 10 | { |
| 11 | GUIInputSelection::~GUIInputSelection() |
| 12 | { |
| 13 | for(auto& sprite : mSprites) |
| 14 | bs_delete(sprite); |
| 15 | } |
| 16 | |
| 17 | void GUIInputSelection::updateSprite() |
| 18 | { |
| 19 | mSelectionRects = getSelectionRects(); |
| 20 | |
| 21 | INT32 diff = (INT32)(mSprites.size() - mSelectionRects.size()); |
| 22 | |
| 23 | if(diff > 0) |
| 24 | { |
| 25 | for(UINT32 i = (UINT32)mSelectionRects.size(); i < (UINT32)mSprites.size(); i++) |
| 26 | bs_delete(mSprites[i]); |
| 27 | |
| 28 | mSprites.erase(mSprites.begin() + mSelectionRects.size(), mSprites.end()); |
| 29 | } |
| 30 | else if(diff < 0) |
| 31 | { |
| 32 | for(INT32 i = diff; i < 0; i++) |
| 33 | { |
| 34 | ImageSprite* newSprite = bs_new<ImageSprite>(); |
| 35 | mSprites.push_back(newSprite); |
| 36 | } |
| 37 | } |
| 38 | |
| 39 | const GUIWidget* widget = nullptr; |
| 40 | if (mElement != nullptr) |
| 41 | widget = mElement->_getParentWidget(); |
| 42 | |
| 43 | UINT32 idx = 0; |
| 44 | for(auto& sprite : mSprites) |
| 45 | { |
| 46 | IMAGE_SPRITE_DESC desc; |
| 47 | desc.width = mSelectionRects[idx].width; |
| 48 | desc.height = mSelectionRects[idx].height; |
| 49 | desc.texture = GUIManager::instance().getTextSelectionTexture(); |
| 50 | |
| 51 | sprite->update(desc, (UINT64)widget); |
| 52 | idx++; |
| 53 | } |
| 54 | } |
| 55 | |
| 56 | Vector2I GUIInputSelection::getSelectionSpriteOffset(UINT32 spriteIdx) const |
| 57 | { |
| 58 | return Vector2I(mSelectionRects[spriteIdx].x, mSelectionRects[spriteIdx].y) + getTextOffset(); |
| 59 | } |
| 60 | |
| 61 | Rect2I GUIInputSelection::getSelectionSpriteClipRect(UINT32 spriteIdx, const Rect2I& parentClipRect) const |
| 62 | { |
| 63 | Vector2I selectionOffset(mSelectionRects[spriteIdx].x, mSelectionRects[spriteIdx].y); |
| 64 | Vector2I clipOffset = selectionOffset + mElement->_getTextInputOffset(); |
| 65 | |
| 66 | Rect2I clipRect(-clipOffset.x, -clipOffset.y, mTextDesc.width, mTextDesc.height); |
| 67 | |
| 68 | Rect2I localParentCliprect = parentClipRect; |
| 69 | |
| 70 | // Move parent rect to our space |
| 71 | localParentCliprect.x += mElement->_getTextInputOffset().x + clipRect.x; |
| 72 | localParentCliprect.y += mElement->_getTextInputOffset().y + clipRect.y; |
| 73 | |
| 74 | // Clip our rectangle so its not larger then the parent |
| 75 | clipRect.clip(localParentCliprect); |
| 76 | |
| 77 | // Increase clip size by 1, so we can fit the caret in case it is fully at the end of the text |
| 78 | clipRect.width += 1; |
| 79 | |
| 80 | return clipRect; |
| 81 | } |
| 82 | |
| 83 | Vector<Rect2I> GUIInputSelection::getSelectionRects() const |
| 84 | { |
| 85 | Vector<Rect2I> selectionRects; |
| 86 | |
| 87 | if(mSelectionStart == mSelectionEnd) |
| 88 | return selectionRects; |
| 89 | |
| 90 | UINT32 startLine = getLineForChar(mSelectionStart); |
| 91 | |
| 92 | UINT32 endLine = startLine; |
| 93 | if(mSelectionEnd > 0) |
| 94 | endLine = getLineForChar(mSelectionEnd - 1, true); |
| 95 | |
| 96 | { |
| 97 | const GUIInputLineDesc& lineDesc = getLineDesc(startLine); |
| 98 | |
| 99 | UINT32 startCharIdx = mSelectionStart; |
| 100 | |
| 101 | UINT32 endCharIdx = mSelectionEnd - 1; |
| 102 | if(startLine != endLine) |
| 103 | { |
| 104 | endCharIdx = lineDesc.getEndChar(false); |
| 105 | if(endCharIdx > 0) |
| 106 | endCharIdx = endCharIdx - 1; |
| 107 | } |
| 108 | |
| 109 | if(!isNewlineChar(startCharIdx) && !isNewlineChar(endCharIdx)) |
| 110 | { |
| 111 | Rect2I startChar = getLocalCharRect(startCharIdx); |
| 112 | Rect2I endChar = getLocalCharRect(endCharIdx); |
| 113 | |
| 114 | Rect2I selectionRect; |
| 115 | selectionRect.x = startChar.x; |
| 116 | selectionRect.y = lineDesc.getLineYStart(); |
| 117 | selectionRect.height = lineDesc.getLineHeight(); |
| 118 | selectionRect.width = (endChar.x + endChar.width) - startChar.x; |
| 119 | |
| 120 | selectionRects.push_back(selectionRect); |
| 121 | } |
| 122 | } |
| 123 | |
| 124 | for(UINT32 i = startLine + 1; i < endLine; i++) |
| 125 | { |
| 126 | const GUIInputLineDesc& lineDesc = getLineDesc(i); |
| 127 | if(lineDesc.getStartChar() == lineDesc.getEndChar() || isNewlineChar(lineDesc.getStartChar())) |
| 128 | continue; |
| 129 | |
| 130 | UINT32 endCharIdx = lineDesc.getEndChar(false); |
| 131 | if(endCharIdx > 0) |
| 132 | endCharIdx = endCharIdx - 1; |
| 133 | |
| 134 | Rect2I startChar = getLocalCharRect(lineDesc.getStartChar()); |
| 135 | Rect2I endChar = getLocalCharRect(endCharIdx); |
| 136 | |
| 137 | Rect2I selectionRect; |
| 138 | selectionRect.x = startChar.x; |
| 139 | selectionRect.y = lineDesc.getLineYStart(); |
| 140 | selectionRect.height = lineDesc.getLineHeight(); |
| 141 | selectionRect.width = (endChar.x + endChar.width) - startChar.x; |
| 142 | |
| 143 | selectionRects.push_back(selectionRect); |
| 144 | } |
| 145 | |
| 146 | if(startLine != endLine) |
| 147 | { |
| 148 | const GUIInputLineDesc& lineDesc = getLineDesc(endLine); |
| 149 | |
| 150 | if(lineDesc.getStartChar() != lineDesc.getEndChar() && !isNewlineChar(lineDesc.getStartChar())) |
| 151 | { |
| 152 | UINT32 endCharIdx = mSelectionEnd - 1; |
| 153 | |
| 154 | if(!isNewlineChar(endCharIdx)) |
| 155 | { |
| 156 | Rect2I startChar = getLocalCharRect(lineDesc.getStartChar()); |
| 157 | Rect2I endChar = getLocalCharRect(endCharIdx); |
| 158 | |
| 159 | Rect2I selectionRect; |
| 160 | selectionRect.x = startChar.x; |
| 161 | selectionRect.y = lineDesc.getLineYStart(); |
| 162 | selectionRect.height = lineDesc.getLineHeight(); |
| 163 | selectionRect.width = (endChar.x + endChar.width) - startChar.x; |
| 164 | |
| 165 | selectionRects.push_back(selectionRect); |
| 166 | } |
| 167 | } |
| 168 | } |
| 169 | |
| 170 | return selectionRects; |
| 171 | } |
| 172 | |
| 173 | void GUIInputSelection::showSelection(UINT32 anchorCaretPos) |
| 174 | { |
| 175 | UINT32 charIdx = getCharIdxAtInputIdx(anchorCaretPos); |
| 176 | |
| 177 | mSelectionStart = charIdx; |
| 178 | mSelectionEnd = charIdx; |
| 179 | mSelectionAnchor = charIdx; |
| 180 | } |
| 181 | |
| 182 | void GUIInputSelection::clearSelectionVisuals() |
| 183 | { |
| 184 | for(auto& sprite : mSprites) |
| 185 | bs_delete(sprite); |
| 186 | |
| 187 | mSprites.clear(); |
| 188 | } |
| 189 | |
| 190 | void GUIInputSelection::selectionDragStart(UINT32 caretPos) |
| 191 | { |
| 192 | clearSelectionVisuals(); |
| 193 | |
| 194 | showSelection(caretPos); |
| 195 | mSelectionDragAnchor = caretPos; |
| 196 | } |
| 197 | |
| 198 | void GUIInputSelection::selectionDragUpdate(UINT32 caretPos) |
| 199 | { |
| 200 | if(caretPos < mSelectionDragAnchor) |
| 201 | { |
| 202 | mSelectionStart = getCharIdxAtInputIdx(caretPos); |
| 203 | mSelectionEnd = getCharIdxAtInputIdx(mSelectionDragAnchor); |
| 204 | |
| 205 | mSelectionAnchor = mSelectionStart; |
| 206 | } |
| 207 | |
| 208 | if(caretPos > mSelectionDragAnchor) |
| 209 | { |
| 210 | mSelectionStart = getCharIdxAtInputIdx(mSelectionDragAnchor); |
| 211 | mSelectionEnd = getCharIdxAtInputIdx(caretPos); |
| 212 | |
| 213 | mSelectionAnchor = mSelectionEnd; |
| 214 | } |
| 215 | |
| 216 | if(caretPos == mSelectionDragAnchor) |
| 217 | { |
| 218 | mSelectionStart = mSelectionAnchor; |
| 219 | mSelectionEnd = mSelectionAnchor; |
| 220 | } |
| 221 | } |
| 222 | |
| 223 | void GUIInputSelection::selectionDragEnd() |
| 224 | { |
| 225 | if(isSelectionEmpty()) |
| 226 | clearSelectionVisuals(); |
| 227 | } |
| 228 | |
| 229 | void GUIInputSelection::moveSelectionToCaret(UINT32 caretPos) |
| 230 | { |
| 231 | UINT32 charIdx = getCharIdxAtInputIdx(caretPos); |
| 232 | |
| 233 | if(charIdx > mSelectionAnchor) |
| 234 | { |
| 235 | mSelectionStart = mSelectionAnchor; |
| 236 | mSelectionEnd = charIdx; |
| 237 | } |
| 238 | else |
| 239 | { |
| 240 | mSelectionStart = charIdx; |
| 241 | mSelectionEnd = mSelectionAnchor; |
| 242 | } |
| 243 | |
| 244 | if(mSelectionStart == mSelectionEnd) |
| 245 | clearSelectionVisuals(); |
| 246 | } |
| 247 | |
| 248 | void GUIInputSelection::selectAll() |
| 249 | { |
| 250 | mSelectionStart = 0; |
| 251 | mSelectionEnd = mNumChars; |
| 252 | } |
| 253 | |
| 254 | bool GUIInputSelection::isSelectionEmpty() const |
| 255 | { |
| 256 | return mSelectionStart == mSelectionEnd; |
| 257 | } |
| 258 | } |