| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "Prerequisites/BsPrerequisitesUtil.h" |
| 6 | #include "Math/BsPlane.h" |
| 7 | |
| 8 | namespace bs |
| 9 | { |
| 10 | /** @addtogroup Math |
| 11 | * @{ |
| 12 | */ |
| 13 | |
| 14 | /** Clip planes that form the camera frustum (visible area). */ |
| 15 | enum FrustumPlane |
| 16 | { |
| 17 | FRUSTUM_PLANE_LEFT = 0, |
| 18 | FRUSTUM_PLANE_RIGHT = 1, |
| 19 | FRUSTUM_PLANE_TOP = 2, |
| 20 | FRUSTUM_PLANE_BOTTOM = 3, |
| 21 | FRUSTUM_PLANE_FAR = 4, |
| 22 | FRUSTUM_PLANE_NEAR = 5 |
| 23 | }; |
| 24 | |
| 25 | /** Represents a convex volume defined by planes representing the volume border. */ |
| 26 | class BS_UTILITY_EXPORT ConvexVolume |
| 27 | { |
| 28 | public: |
| 29 | ConvexVolume() = default; |
| 30 | ConvexVolume(const Vector<Plane>& planes); |
| 31 | |
| 32 | /** Creates frustum planes from the provided projection matrix. */ |
| 33 | ConvexVolume(const Matrix4& projectionMatrix, bool useNearPlane = true); |
| 34 | |
| 35 | /** |
| 36 | * Checks does the volume intersects the provided axis aligned box. |
| 37 | * This will return true if the box is fully inside the volume. |
| 38 | */ |
| 39 | bool intersects(const AABox& box) const; |
| 40 | |
| 41 | /** |
| 42 | * Checks does the volume intersects the provided sphere. |
| 43 | * This will return true if the sphere is fully inside the volume. |
| 44 | */ |
| 45 | bool intersects(const Sphere& sphere) const; |
| 46 | |
| 47 | /** |
| 48 | * Checks if the convex volume contains the provided point. |
| 49 | * |
| 50 | * @param[in] p Point to check. |
| 51 | * @param[in] expand Optional value to expand the size of the convex volume by the specified value during the |
| 52 | * check. Negative values shrink the volume. |
| 53 | */ |
| 54 | bool contains(const Vector3& p, float expand = 0.0f) const; |
| 55 | |
| 56 | /** Returns the internal set of planes that represent the volume. */ |
| 57 | Vector<Plane> getPlanes() const { return mPlanes; } |
| 58 | |
| 59 | /** Returns the specified plane that represents the volume. */ |
| 60 | const Plane& getPlane(FrustumPlane whichPlane) const; |
| 61 | |
| 62 | private: |
| 63 | Vector<Plane> mPlanes; |
| 64 | }; |
| 65 | |
| 66 | /** @} */ |
| 67 | } |
| 68 | |