| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// | 
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| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// | 
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| 3 | #include "BsGLTextureManager.h" | 
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| 4 | #include "RenderAPI/BsRenderAPI.h" | 
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| 5 | #include "BsGLRenderTexture.h" | 
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| 6 | #include "BsGLPixelFormat.h" | 
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| 7 |  | 
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| 8 | namespace bs | 
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| 9 | { | 
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| 10 | GLTextureManager::GLTextureManager(ct::GLSupport& support) | 
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| 11 | :TextureManager(), mGLSupport(support) | 
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| 12 | { | 
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| 13 |  | 
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| 14 | } | 
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| 15 |  | 
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| 16 | SPtr<RenderTexture> GLTextureManager::createRenderTextureImpl(const RENDER_TEXTURE_DESC& desc) | 
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| 17 | { | 
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| 18 | GLRenderTexture* tex = new (bs_alloc<GLRenderTexture>()) GLRenderTexture(desc); | 
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| 19 |  | 
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| 20 | return bs_core_ptr<GLRenderTexture>(tex); | 
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| 21 | } | 
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| 22 |  | 
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| 23 | PixelFormat GLTextureManager::getNativeFormat(TextureType ttype, PixelFormat format, int usage, bool hwGamma) | 
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| 24 | { | 
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| 25 | // Check if this is a valid rendertarget format | 
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| 26 | if(usage & TU_RENDERTARGET) | 
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| 27 | return ct::GLRTTManager::instance().getSupportedAlternative(format); | 
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| 28 |  | 
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| 29 | return ct::GLPixelUtil::getClosestSupportedPF(format, ttype, usage); | 
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| 30 | } | 
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| 31 |  | 
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| 32 | namespace ct | 
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| 33 | { | 
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| 34 | GLTextureManager::GLTextureManager(GLSupport& support) | 
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| 35 | :mGLSupport(support) | 
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| 36 | { } | 
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| 37 |  | 
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| 38 | SPtr<Texture> GLTextureManager::createTextureInternal(const TEXTURE_DESC& desc, | 
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| 39 | const SPtr<PixelData>& initialData, GpuDeviceFlags deviceMask) | 
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| 40 | { | 
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| 41 | GLTexture* tex = new (bs_alloc<GLTexture>()) GLTexture(mGLSupport, desc, initialData, deviceMask); | 
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| 42 |  | 
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| 43 | SPtr<GLTexture> texPtr = bs_shared_ptr<GLTexture>(tex); | 
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| 44 | texPtr->_setThisPtr(texPtr); | 
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| 45 |  | 
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| 46 | return texPtr; | 
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| 47 | } | 
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| 48 |  | 
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| 49 | SPtr<RenderTexture> GLTextureManager::createRenderTextureInternal(const RENDER_TEXTURE_DESC& desc, | 
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| 50 | UINT32 deviceIdx) | 
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| 51 | { | 
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| 52 | SPtr<GLRenderTexture> texPtr = bs_shared_ptr_new<GLRenderTexture>(desc, deviceIdx); | 
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| 53 | texPtr->_setThisPtr(texPtr); | 
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| 54 |  | 
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| 55 | return texPtr; | 
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| 56 | } | 
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| 57 | } | 
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| 58 | } | 
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