| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "BsOAAudioSource.h" |
| 4 | #include "BsOAAudio.h" |
| 5 | #include "BsOAAudioClip.h" |
| 6 | #include "AL/al.h" |
| 7 | |
| 8 | namespace bs |
| 9 | { |
| 10 | OAAudioSource::OAAudioSource() |
| 11 | :mStreamBuffers(), mBusyBuffers() |
| 12 | { |
| 13 | gOAAudio()._registerSource(this); |
| 14 | rebuild(); |
| 15 | } |
| 16 | |
| 17 | OAAudioSource::~OAAudioSource() |
| 18 | { |
| 19 | clear(); |
| 20 | gOAAudio()._unregisterSource(this); |
| 21 | } |
| 22 | |
| 23 | void OAAudioSource::setClip(const HAudioClip& clip) |
| 24 | { |
| 25 | stop(); |
| 26 | |
| 27 | Lock lock(mMutex); |
| 28 | AudioSource::setClip(clip); |
| 29 | |
| 30 | applyClip(); |
| 31 | } |
| 32 | |
| 33 | void OAAudioSource::setTransform(const Transform& transform) |
| 34 | { |
| 35 | AudioSource::setTransform(transform); |
| 36 | |
| 37 | auto& contexts = gOAAudio()._getContexts(); |
| 38 | UINT32 numContexts = (UINT32)contexts.size(); |
| 39 | for (UINT32 i = 0; i < numContexts; i++) |
| 40 | { |
| 41 | if (contexts.size() > 1) |
| 42 | alcMakeContextCurrent(contexts[i]); |
| 43 | |
| 44 | if (is3D()) |
| 45 | { |
| 46 | Vector3 position = transform.getPosition(); |
| 47 | alSource3f(mSourceIDs[i], AL_POSITION, position.x, position.y, position.z); |
| 48 | } |
| 49 | else |
| 50 | alSource3f(mSourceIDs[i], AL_POSITION, 0.0f, 0.0f, 0.0f); |
| 51 | } |
| 52 | } |
| 53 | |
| 54 | void OAAudioSource::setVelocity(const Vector3& velocity) |
| 55 | { |
| 56 | AudioSource::setVelocity(velocity); |
| 57 | |
| 58 | auto& contexts = gOAAudio()._getContexts(); |
| 59 | UINT32 numContexts = (UINT32)contexts.size(); |
| 60 | for (UINT32 i = 0; i < numContexts; i++) |
| 61 | { |
| 62 | if (contexts.size() > 1) |
| 63 | alcMakeContextCurrent(contexts[i]); |
| 64 | |
| 65 | if (is3D()) |
| 66 | alSource3f(mSourceIDs[i], AL_VELOCITY, velocity.x, velocity.y, velocity.z); |
| 67 | else |
| 68 | alSource3f(mSourceIDs[i], AL_VELOCITY, 0.0f, 0.0f, 0.0f); |
| 69 | } |
| 70 | } |
| 71 | |
| 72 | void OAAudioSource::setVolume(float volume) |
| 73 | { |
| 74 | AudioSource::setVolume(volume); |
| 75 | |
| 76 | auto& contexts = gOAAudio()._getContexts(); |
| 77 | UINT32 numContexts = (UINT32)contexts.size(); |
| 78 | for (UINT32 i = 0; i < numContexts; i++) |
| 79 | { |
| 80 | if (contexts.size() > 1) |
| 81 | alcMakeContextCurrent(contexts[i]); |
| 82 | |
| 83 | alSourcef(mSourceIDs[i], AL_GAIN, mVolume); |
| 84 | } |
| 85 | } |
| 86 | |
| 87 | void OAAudioSource::setPitch(float pitch) |
| 88 | { |
| 89 | AudioSource::setPitch(pitch); |
| 90 | |
| 91 | auto& contexts = gOAAudio()._getContexts(); |
| 92 | UINT32 numContexts = (UINT32)contexts.size(); |
| 93 | for (UINT32 i = 0; i < numContexts; i++) |
| 94 | { |
| 95 | if (contexts.size() > 1) |
| 96 | alcMakeContextCurrent(contexts[i]); |
| 97 | |
| 98 | alSourcef(mSourceIDs[i], AL_PITCH, pitch); |
| 99 | } |
| 100 | } |
| 101 | |
| 102 | void OAAudioSource::setIsLooping(bool loop) |
| 103 | { |
| 104 | AudioSource::setIsLooping(loop); |
| 105 | |
| 106 | // When streaming we handle looping manually |
| 107 | if (requiresStreaming()) |
| 108 | loop = false; |
| 109 | |
| 110 | auto& contexts = gOAAudio()._getContexts(); |
| 111 | UINT32 numContexts = (UINT32)contexts.size(); |
| 112 | for (UINT32 i = 0; i < numContexts; i++) |
| 113 | { |
| 114 | if (contexts.size() > 1) |
| 115 | alcMakeContextCurrent(contexts[i]); |
| 116 | |
| 117 | alSourcei(mSourceIDs[i], AL_LOOPING, loop); |
| 118 | } |
| 119 | } |
| 120 | |
| 121 | void OAAudioSource::setPriority(INT32 priority) |
| 122 | { |
| 123 | AudioSource::setPriority(priority); |
| 124 | |
| 125 | // Do nothing, OpenAL doesn't support priorities (perhaps emulate the behaviour by manually disabling sources?) |
| 126 | } |
| 127 | |
| 128 | void OAAudioSource::setMinDistance(float distance) |
| 129 | { |
| 130 | AudioSource::setMinDistance(distance); |
| 131 | |
| 132 | auto& contexts = gOAAudio()._getContexts(); |
| 133 | UINT32 numContexts = (UINT32)contexts.size(); |
| 134 | for (UINT32 i = 0; i < numContexts; i++) |
| 135 | { |
| 136 | if (contexts.size() > 1) |
| 137 | alcMakeContextCurrent(contexts[i]); |
| 138 | |
| 139 | alSourcef(mSourceIDs[i], AL_REFERENCE_DISTANCE, distance); |
| 140 | } |
| 141 | } |
| 142 | |
| 143 | void OAAudioSource::setAttenuation(float attenuation) |
| 144 | { |
| 145 | AudioSource::setAttenuation(attenuation); |
| 146 | |
| 147 | auto& contexts = gOAAudio()._getContexts(); |
| 148 | UINT32 numContexts = (UINT32)contexts.size(); |
| 149 | for (UINT32 i = 0; i < numContexts; i++) |
| 150 | { |
| 151 | if (contexts.size() > 1) |
| 152 | alcMakeContextCurrent(contexts[i]); |
| 153 | |
| 154 | alSourcef(mSourceIDs[i], AL_ROLLOFF_FACTOR, attenuation); |
| 155 | } |
| 156 | } |
| 157 | |
| 158 | void OAAudioSource::play() |
| 159 | { |
| 160 | if (mGloballyPaused) |
| 161 | return; |
| 162 | |
| 163 | if(requiresStreaming()) |
| 164 | { |
| 165 | Lock lock(mMutex); |
| 166 | |
| 167 | if (!mIsStreaming) |
| 168 | { |
| 169 | startStreaming(); |
| 170 | streamUnlocked(); // Stream first block on this thread to ensure something can play right away |
| 171 | } |
| 172 | } |
| 173 | |
| 174 | auto& contexts = gOAAudio()._getContexts(); |
| 175 | UINT32 numContexts = (UINT32)contexts.size(); |
| 176 | for (UINT32 i = 0; i < numContexts; i++) |
| 177 | { |
| 178 | if (contexts.size() > 1) |
| 179 | alcMakeContextCurrent(contexts[i]); |
| 180 | |
| 181 | alSourcePlay(mSourceIDs[i]); |
| 182 | |
| 183 | // Non-3D clips need to play only on a single source |
| 184 | // Note: I'm still creating sourcs objects (and possibly queuing streaming buffers) for these non-playing |
| 185 | // sources. It would be possible to optimize them out at cost of more complexity. At this time it doesn't feel |
| 186 | // worth it. |
| 187 | if(!is3D()) |
| 188 | break; |
| 189 | } |
| 190 | } |
| 191 | |
| 192 | void OAAudioSource::pause() |
| 193 | { |
| 194 | auto& contexts = gOAAudio()._getContexts(); |
| 195 | UINT32 numContexts = (UINT32)contexts.size(); |
| 196 | for (UINT32 i = 0; i < numContexts; i++) |
| 197 | { |
| 198 | if (contexts.size() > 1) |
| 199 | alcMakeContextCurrent(contexts[i]); |
| 200 | |
| 201 | alSourcePause(mSourceIDs[i]); |
| 202 | } |
| 203 | } |
| 204 | |
| 205 | void OAAudioSource::stop() |
| 206 | { |
| 207 | auto& contexts = gOAAudio()._getContexts(); |
| 208 | UINT32 numContexts = (UINT32)contexts.size(); |
| 209 | for (UINT32 i = 0; i < numContexts; i++) |
| 210 | { |
| 211 | if (contexts.size() > 1) |
| 212 | alcMakeContextCurrent(contexts[i]); |
| 213 | |
| 214 | alSourceStop(mSourceIDs[i]); |
| 215 | alSourcef(mSourceIDs[i], AL_SEC_OFFSET, 0.0f); |
| 216 | } |
| 217 | |
| 218 | { |
| 219 | Lock lock(mMutex); |
| 220 | |
| 221 | mStreamProcessedPosition = 0; |
| 222 | mStreamQueuedPosition = 0; |
| 223 | |
| 224 | if (mIsStreaming) |
| 225 | stopStreaming(); |
| 226 | } |
| 227 | } |
| 228 | |
| 229 | void OAAudioSource::setGlobalPause(bool pause) |
| 230 | { |
| 231 | if (mGloballyPaused == pause) |
| 232 | return; |
| 233 | |
| 234 | mGloballyPaused = pause; |
| 235 | |
| 236 | if (getState() == AudioSourceState::Playing) |
| 237 | { |
| 238 | if (pause) |
| 239 | { |
| 240 | auto& contexts = gOAAudio()._getContexts(); |
| 241 | UINT32 numContexts = (UINT32)contexts.size(); |
| 242 | for (UINT32 i = 0; i < numContexts; i++) |
| 243 | { |
| 244 | if (contexts.size() > 1) |
| 245 | alcMakeContextCurrent(contexts[i]); |
| 246 | |
| 247 | alSourcePause(mSourceIDs[i]); |
| 248 | } |
| 249 | } |
| 250 | else |
| 251 | { |
| 252 | play(); |
| 253 | } |
| 254 | } |
| 255 | } |
| 256 | |
| 257 | void OAAudioSource::setTime(float time) |
| 258 | { |
| 259 | if (!mAudioClip.isLoaded()) |
| 260 | return; |
| 261 | |
| 262 | AudioSourceState state = getState(); |
| 263 | stop(); |
| 264 | |
| 265 | bool needsStreaming = requiresStreaming(); |
| 266 | float clipTime; |
| 267 | { |
| 268 | Lock lock(mMutex); |
| 269 | |
| 270 | if (!needsStreaming) |
| 271 | clipTime = time; |
| 272 | else |
| 273 | { |
| 274 | if (mAudioClip.isLoaded()) |
| 275 | mStreamProcessedPosition = (UINT32)(time * mAudioClip->getFrequency() * mAudioClip->getNumChannels()); |
| 276 | else |
| 277 | mStreamProcessedPosition = 0; |
| 278 | |
| 279 | mStreamQueuedPosition = mStreamProcessedPosition; |
| 280 | clipTime = 0.0f; |
| 281 | } |
| 282 | } |
| 283 | |
| 284 | auto& contexts = gOAAudio()._getContexts(); |
| 285 | UINT32 numContexts = (UINT32)contexts.size(); |
| 286 | for (UINT32 i = 0; i < numContexts; i++) |
| 287 | { |
| 288 | if (contexts.size() > 1) |
| 289 | alcMakeContextCurrent(contexts[i]); |
| 290 | |
| 291 | alSourcef(mSourceIDs[i], AL_SEC_OFFSET, clipTime); |
| 292 | } |
| 293 | |
| 294 | if (state != AudioSourceState::Stopped) |
| 295 | play(); |
| 296 | |
| 297 | if (state == AudioSourceState::Paused) |
| 298 | pause(); |
| 299 | } |
| 300 | |
| 301 | float OAAudioSource::getTime() const |
| 302 | { |
| 303 | Lock lock(mMutex); |
| 304 | |
| 305 | auto& contexts = gOAAudio()._getContexts(); |
| 306 | |
| 307 | if (contexts.size() > 1) |
| 308 | alcMakeContextCurrent(contexts[0]); |
| 309 | |
| 310 | bool needsStreaming = requiresStreaming(); |
| 311 | float time; |
| 312 | if (!needsStreaming) |
| 313 | { |
| 314 | alGetSourcef(mSourceIDs[0], AL_SEC_OFFSET, &time); |
| 315 | return time; |
| 316 | } |
| 317 | else |
| 318 | { |
| 319 | float timeOffset = 0.0f; |
| 320 | if (mAudioClip.isLoaded()) |
| 321 | timeOffset = (float)mStreamProcessedPosition / mAudioClip->getFrequency() / mAudioClip->getNumChannels(); |
| 322 | |
| 323 | // When streaming, the returned offset is relative to the last queued buffer |
| 324 | alGetSourcef(mSourceIDs[0], AL_SEC_OFFSET, &time); |
| 325 | return timeOffset + time; |
| 326 | } |
| 327 | } |
| 328 | |
| 329 | AudioSourceState OAAudioSource::getState() const |
| 330 | { |
| 331 | ALint state; |
| 332 | alGetSourcei(mSourceIDs[0], AL_SOURCE_STATE, &state); |
| 333 | |
| 334 | switch(state) |
| 335 | { |
| 336 | case AL_PLAYING: |
| 337 | return AudioSourceState::Playing; |
| 338 | case AL_PAUSED: |
| 339 | return AudioSourceState::Paused; |
| 340 | case AL_INITIAL: |
| 341 | case AL_STOPPED: |
| 342 | default: |
| 343 | return AudioSourceState::Stopped; |
| 344 | } |
| 345 | } |
| 346 | |
| 347 | void OAAudioSource::clear() |
| 348 | { |
| 349 | mSavedState = getState(); |
| 350 | mSavedTime = getTime(); |
| 351 | stop(); |
| 352 | |
| 353 | auto& contexts = gOAAudio()._getContexts(); |
| 354 | UINT32 numContexts = (UINT32)contexts.size(); |
| 355 | |
| 356 | Lock lock(mMutex); |
| 357 | for (UINT32 i = 0; i < numContexts; i++) |
| 358 | { |
| 359 | if (contexts.size() > 1) |
| 360 | alcMakeContextCurrent(contexts[i]); |
| 361 | |
| 362 | alSourcei(mSourceIDs[i], AL_BUFFER, 0); |
| 363 | alDeleteSources(1, &mSourceIDs[i]); |
| 364 | } |
| 365 | |
| 366 | mSourceIDs.clear(); |
| 367 | } |
| 368 | |
| 369 | void OAAudioSource::rebuild() |
| 370 | { |
| 371 | auto& contexts = gOAAudio()._getContexts(); |
| 372 | UINT32 numContexts = (UINT32)contexts.size(); |
| 373 | |
| 374 | { |
| 375 | Lock lock(mMutex); |
| 376 | |
| 377 | for (UINT32 i = 0; i < numContexts; i++) |
| 378 | { |
| 379 | if (contexts.size() > 1) |
| 380 | alcMakeContextCurrent(contexts[i]); |
| 381 | |
| 382 | UINT32 source = 0; |
| 383 | alGenSources(1, &source); |
| 384 | |
| 385 | mSourceIDs.push_back(source); |
| 386 | } |
| 387 | } |
| 388 | |
| 389 | for (UINT32 i = 0; i < numContexts; i++) |
| 390 | { |
| 391 | if (contexts.size() > 1) |
| 392 | alcMakeContextCurrent(contexts[i]); |
| 393 | |
| 394 | alSourcef(mSourceIDs[i], AL_PITCH, mPitch); |
| 395 | alSourcef(mSourceIDs[i], AL_REFERENCE_DISTANCE, mMinDistance); |
| 396 | alSourcef(mSourceIDs[i], AL_ROLLOFF_FACTOR, mAttenuation); |
| 397 | |
| 398 | if(requiresStreaming()) |
| 399 | alSourcei(mSourceIDs[i], AL_LOOPING, false); |
| 400 | else |
| 401 | alSourcei(mSourceIDs[i], AL_LOOPING, mLoop); |
| 402 | |
| 403 | if (is3D()) |
| 404 | { |
| 405 | Vector3 position = mTransform.getPosition(); |
| 406 | |
| 407 | alSourcei(mSourceIDs[i], AL_SOURCE_RELATIVE, false); |
| 408 | alSource3f(mSourceIDs[i], AL_POSITION, position.x, position.y, position.z); |
| 409 | alSource3f(mSourceIDs[i], AL_VELOCITY, mVelocity.x, mVelocity.y, mVelocity.z); |
| 410 | } |
| 411 | else |
| 412 | { |
| 413 | alSourcei(mSourceIDs[i], AL_SOURCE_RELATIVE, true); |
| 414 | alSource3f(mSourceIDs[i], AL_POSITION, 0.0f, 0.0f, 0.0f); |
| 415 | alSource3f(mSourceIDs[i], AL_VELOCITY, 0.0f, 0.0f, 0.0f); |
| 416 | } |
| 417 | |
| 418 | { |
| 419 | Lock lock(mMutex); |
| 420 | |
| 421 | if (!mIsStreaming) |
| 422 | { |
| 423 | UINT32 oaBuffer = 0; |
| 424 | if (mAudioClip.isLoaded()) |
| 425 | { |
| 426 | OAAudioClip* oaClip = static_cast<OAAudioClip*>(mAudioClip.get()); |
| 427 | oaBuffer = oaClip->_getOpenALBuffer(); |
| 428 | } |
| 429 | |
| 430 | alSourcei(mSourceIDs[i], AL_BUFFER, oaBuffer); |
| 431 | } |
| 432 | } |
| 433 | } |
| 434 | |
| 435 | setTime(mSavedTime); |
| 436 | |
| 437 | if (mSavedState != AudioSourceState::Stopped) |
| 438 | play(); |
| 439 | |
| 440 | if (mSavedState == AudioSourceState::Paused) |
| 441 | pause(); |
| 442 | } |
| 443 | |
| 444 | void OAAudioSource::startStreaming() |
| 445 | { |
| 446 | assert(!mIsStreaming); |
| 447 | |
| 448 | alGenBuffers(StreamBufferCount, mStreamBuffers); |
| 449 | gOAAudio().startStreaming(this); |
| 450 | |
| 451 | memset(&mBusyBuffers, 0, sizeof(mBusyBuffers)); |
| 452 | mIsStreaming = true; |
| 453 | } |
| 454 | |
| 455 | void OAAudioSource::stopStreaming() |
| 456 | { |
| 457 | assert(mIsStreaming); |
| 458 | |
| 459 | mIsStreaming = false; |
| 460 | gOAAudio().stopStreaming(this); |
| 461 | |
| 462 | auto& contexts = gOAAudio()._getContexts(); |
| 463 | UINT32 numContexts = (UINT32)contexts.size(); |
| 464 | for (UINT32 i = 0; i < numContexts; i++) |
| 465 | { |
| 466 | if (contexts.size() > 1) |
| 467 | alcMakeContextCurrent(contexts[i]); |
| 468 | |
| 469 | INT32 numQueuedBuffers; |
| 470 | alGetSourcei(mSourceIDs[i], AL_BUFFERS_QUEUED, &numQueuedBuffers); |
| 471 | |
| 472 | UINT32 buffer; |
| 473 | for (INT32 j = 0; j < numQueuedBuffers; j++) |
| 474 | alSourceUnqueueBuffers(mSourceIDs[i], 1, &buffer); |
| 475 | } |
| 476 | |
| 477 | alDeleteBuffers(StreamBufferCount, mStreamBuffers); |
| 478 | } |
| 479 | |
| 480 | void OAAudioSource::stream() |
| 481 | { |
| 482 | Lock lock(mMutex); |
| 483 | |
| 484 | streamUnlocked(); |
| 485 | } |
| 486 | |
| 487 | void OAAudioSource::streamUnlocked() |
| 488 | { |
| 489 | AudioDataInfo info; |
| 490 | info.bitDepth = mAudioClip->getBitDepth(); |
| 491 | info.numChannels = mAudioClip->getNumChannels(); |
| 492 | info.sampleRate = mAudioClip->getFrequency(); |
| 493 | info.numSamples = 0; |
| 494 | |
| 495 | UINT32 totalNumSamples = mAudioClip->getNumSamples(); |
| 496 | |
| 497 | // Note: It is safe to access contexts here only because it is guaranteed by the OAAudio manager that it will always |
| 498 | // stop all streaming before changing contexts. Otherwise a mutex lock would be needed for every context access. |
| 499 | auto& contexts = gOAAudio()._getContexts(); |
| 500 | UINT32 numContexts = (UINT32)contexts.size(); |
| 501 | for (UINT32 i = 0; i < numContexts; i++) |
| 502 | { |
| 503 | if (contexts.size() > 1) |
| 504 | alcMakeContextCurrent(contexts[i]); |
| 505 | |
| 506 | INT32 numProcessedBuffers = 0; |
| 507 | alGetSourcei(mSourceIDs[i], AL_BUFFERS_PROCESSED, &numProcessedBuffers); |
| 508 | |
| 509 | for (INT32 j = numProcessedBuffers; j > 0; j--) |
| 510 | { |
| 511 | UINT32 buffer; |
| 512 | alSourceUnqueueBuffers(mSourceIDs[i], 1, &buffer); |
| 513 | |
| 514 | INT32 bufferIdx = -1; |
| 515 | for (UINT32 k = 0; k < StreamBufferCount; k++) |
| 516 | { |
| 517 | if (buffer == mStreamBuffers[k]) |
| 518 | { |
| 519 | bufferIdx = k; |
| 520 | break; |
| 521 | } |
| 522 | } |
| 523 | |
| 524 | // Possibly some buffer from previous playback remained unqueued, in which case ignore it |
| 525 | if (bufferIdx == -1) |
| 526 | continue; |
| 527 | |
| 528 | mBusyBuffers[bufferIdx] &= ~(1 << bufferIdx); |
| 529 | |
| 530 | // Check if all sources are done with this buffer |
| 531 | if (mBusyBuffers[bufferIdx] != 0) |
| 532 | break; |
| 533 | |
| 534 | INT32 bufferSize; |
| 535 | INT32 bufferBits; |
| 536 | |
| 537 | alGetBufferi(buffer, AL_SIZE, &bufferSize); |
| 538 | alGetBufferi(buffer, AL_BITS, &bufferBits); |
| 539 | |
| 540 | if (bufferBits == 0) |
| 541 | { |
| 542 | LOGERR("Error decoding stream." ); |
| 543 | return; |
| 544 | } |
| 545 | else |
| 546 | { |
| 547 | UINT32 bytesPerSample = bufferBits / 8; |
| 548 | mStreamProcessedPosition += bufferSize / bytesPerSample; |
| 549 | } |
| 550 | |
| 551 | if (mStreamProcessedPosition == totalNumSamples) // Reached the end |
| 552 | { |
| 553 | mStreamProcessedPosition = 0; |
| 554 | |
| 555 | if (!mLoop) // Variable used on both threads and not thread safe, but it doesn't matter |
| 556 | { |
| 557 | stopStreaming(); |
| 558 | return; |
| 559 | } |
| 560 | } |
| 561 | } |
| 562 | } |
| 563 | |
| 564 | for(UINT32 i = 0; i < StreamBufferCount; i++) |
| 565 | { |
| 566 | if (mBusyBuffers[i] != 0) |
| 567 | continue; |
| 568 | |
| 569 | if (fillBuffer(mStreamBuffers[i], info, totalNumSamples)) |
| 570 | { |
| 571 | for (auto& source : mSourceIDs) |
| 572 | alSourceQueueBuffers(source, 1, &mStreamBuffers[i]); |
| 573 | |
| 574 | mBusyBuffers[i] |= 1 << i; |
| 575 | } |
| 576 | else |
| 577 | break; |
| 578 | } |
| 579 | } |
| 580 | |
| 581 | bool OAAudioSource::fillBuffer(UINT32 buffer, AudioDataInfo& info, UINT32 maxNumSamples) |
| 582 | { |
| 583 | UINT32 numRemainingSamples = maxNumSamples - mStreamQueuedPosition; |
| 584 | if (numRemainingSamples == 0) // Reached the end |
| 585 | { |
| 586 | if (mLoop) |
| 587 | { |
| 588 | mStreamQueuedPosition = 0; |
| 589 | numRemainingSamples = maxNumSamples; |
| 590 | } |
| 591 | else // If not looping, don't queue any more buffers, we're done |
| 592 | return false; |
| 593 | } |
| 594 | |
| 595 | // Read audio data |
| 596 | UINT32 numSamples = std::min(numRemainingSamples, info.sampleRate * info.numChannels); // 1 second of data |
| 597 | UINT32 sampleBufferSize = numSamples * (info.bitDepth / 8); |
| 598 | |
| 599 | UINT8* samples = (UINT8*)bs_stack_alloc(sampleBufferSize); |
| 600 | |
| 601 | OAAudioClip* audioClip = static_cast<OAAudioClip*>(mAudioClip.get()); |
| 602 | |
| 603 | audioClip->getSamples(samples, mStreamQueuedPosition, numSamples); |
| 604 | mStreamQueuedPosition += numSamples; |
| 605 | |
| 606 | info.numSamples = numSamples; |
| 607 | gOAAudio()._writeToOpenALBuffer(buffer, samples, info); |
| 608 | |
| 609 | bs_stack_free(samples); |
| 610 | |
| 611 | return true; |
| 612 | } |
| 613 | |
| 614 | void OAAudioSource::applyClip() |
| 615 | { |
| 616 | auto& contexts = gOAAudio()._getContexts(); |
| 617 | UINT32 numContexts = (UINT32)contexts.size(); |
| 618 | for (UINT32 i = 0; i < numContexts; i++) |
| 619 | { |
| 620 | if (contexts.size() > 1) |
| 621 | alcMakeContextCurrent(contexts[i]); |
| 622 | |
| 623 | alSourcei(mSourceIDs[i], AL_SOURCE_RELATIVE, !is3D()); |
| 624 | |
| 625 | if (!requiresStreaming()) |
| 626 | { |
| 627 | UINT32 oaBuffer = 0; |
| 628 | if (mAudioClip.isLoaded()) |
| 629 | { |
| 630 | OAAudioClip* oaClip = static_cast<OAAudioClip*>(mAudioClip.get()); |
| 631 | oaBuffer = oaClip->_getOpenALBuffer(); |
| 632 | } |
| 633 | |
| 634 | alSourcei(mSourceIDs[i], AL_BUFFER, oaBuffer); |
| 635 | } |
| 636 | } |
| 637 | |
| 638 | // Looping is influenced by streaming mode, so re-apply it in case it changed |
| 639 | setIsLooping(mLoop); |
| 640 | } |
| 641 | |
| 642 | void OAAudioSource::onClipChanged() |
| 643 | { |
| 644 | AudioSourceState state = getState(); |
| 645 | float savedTime = getTime(); |
| 646 | |
| 647 | stop(); |
| 648 | |
| 649 | { |
| 650 | Lock lock(mMutex); |
| 651 | applyClip(); |
| 652 | } |
| 653 | |
| 654 | setTime(savedTime); |
| 655 | |
| 656 | if (state != AudioSourceState::Stopped) |
| 657 | play(); |
| 658 | |
| 659 | if (state == AudioSourceState::Paused) |
| 660 | pause(); |
| 661 | } |
| 662 | |
| 663 | bool OAAudioSource::is3D() const |
| 664 | { |
| 665 | if (!mAudioClip.isLoaded()) |
| 666 | return true; |
| 667 | |
| 668 | return mAudioClip->is3D(); |
| 669 | } |
| 670 | |
| 671 | bool OAAudioSource::requiresStreaming() const |
| 672 | { |
| 673 | if (!mAudioClip.isLoaded()) |
| 674 | return false; |
| 675 | |
| 676 | AudioReadMode readMode = mAudioClip->getReadMode(); |
| 677 | bool isCompressed = readMode == AudioReadMode::LoadCompressed && mAudioClip->getFormat() != AudioFormat::PCM; |
| 678 | |
| 679 | return (readMode == AudioReadMode::Stream) || isCompressed; |
| 680 | } |
| 681 | } |
| 682 | |