| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
|---|---|
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "BsPhysXPlaneCollider.h" |
| 4 | #include "BsPhysX.h" |
| 5 | #include "PxPhysics.h" |
| 6 | #include "BsFPhysXCollider.h" |
| 7 | |
| 8 | using namespace physx; |
| 9 | |
| 10 | namespace bs |
| 11 | { |
| 12 | PhysXPlaneCollider::PhysXPlaneCollider(PxPhysics* physx, PxScene* scene, const Vector3& position, |
| 13 | const Quaternion& rotation) |
| 14 | { |
| 15 | PxPlaneGeometry geometry; |
| 16 | |
| 17 | PxShape* shape = physx->createShape(geometry, *gPhysX().getDefaultMaterial(), true); |
| 18 | shape->setLocalPose(toPxTransform(position, rotation)); |
| 19 | shape->userData = this; |
| 20 | |
| 21 | mInternal = bs_new<FPhysXCollider>(scene, shape); |
| 22 | } |
| 23 | |
| 24 | PhysXPlaneCollider::~PhysXPlaneCollider() |
| 25 | { |
| 26 | bs_delete(mInternal); |
| 27 | } |
| 28 | |
| 29 | FPhysXCollider* PhysXPlaneCollider::getInternal() const |
| 30 | { |
| 31 | return static_cast<FPhysXCollider*>(mInternal); |
| 32 | } |
| 33 | } |