| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsPhysXPrerequisites.h" |
| 6 | #include "Physics/BsPhysics.h" |
| 7 | #include "Physics/BsPhysicsCommon.h" |
| 8 | #include "PxPhysics.h" |
| 9 | #include "foundation/Px.h" |
| 10 | #include "characterkinematic/PxControllerManager.h" |
| 11 | #include "cooking/PxCooking.h" |
| 12 | |
| 13 | namespace bs |
| 14 | { |
| 15 | /** @addtogroup PhysX |
| 16 | * @{ |
| 17 | */ |
| 18 | |
| 19 | class PhysXScene; |
| 20 | |
| 21 | /** NVIDIA PhysX implementation of Physics. */ |
| 22 | class PhysX : public Physics |
| 23 | { |
| 24 | /** Type of contacts reported by PhysX simulation. */ |
| 25 | enum class ContactEventType |
| 26 | { |
| 27 | ContactBegin, |
| 28 | ContactStay, |
| 29 | ContactEnd |
| 30 | }; |
| 31 | |
| 32 | /** Event reported when a physics object interacts with a collider. */ |
| 33 | struct TriggerEvent |
| 34 | { |
| 35 | Collider* trigger; /** Trigger that was interacted with. */ |
| 36 | Collider* other; /** Collider that was interacted with. */ |
| 37 | ContactEventType type; /** Exact type of the event. */ |
| 38 | }; |
| 39 | |
| 40 | /** Event reported when two colliders interact. */ |
| 41 | struct ContactEvent |
| 42 | { |
| 43 | Collider* colliderA; /** First collider. */ |
| 44 | Collider* colliderB; /** Second collider. */ |
| 45 | ContactEventType type; /** Exact type of the event. */ |
| 46 | // Note: Not too happy this is heap allocated, use static allocator? |
| 47 | Vector<ContactPoint> points; /** Information about all contact points between the colliders. */ |
| 48 | }; |
| 49 | |
| 50 | /** Event reported when a joint breaks. */ |
| 51 | struct JointBreakEvent |
| 52 | { |
| 53 | Joint* joint; /** Broken joint. */ |
| 54 | }; |
| 55 | |
| 56 | public: |
| 57 | PhysX(const PHYSICS_INIT_DESC& input); |
| 58 | ~PhysX(); |
| 59 | |
| 60 | /** @copydoc Physics::fixedUpdate */ |
| 61 | void fixedUpdate(float step) override; |
| 62 | |
| 63 | /** @copydoc Physics::update */ |
| 64 | void update() override; |
| 65 | |
| 66 | /** @copydoc Physics::createMaterial */ |
| 67 | SPtr<PhysicsMaterial> createMaterial(float staticFriction, float dynamicFriction, float restitution) override; |
| 68 | |
| 69 | /** @copydoc Physics::createMesh */ |
| 70 | SPtr<PhysicsMesh> createMesh(const SPtr<MeshData>& meshData, PhysicsMeshType type) override; |
| 71 | |
| 72 | /** @copydoc Physics::createPhysicsScene */ |
| 73 | SPtr<PhysicsScene> createPhysicsScene() override; |
| 74 | |
| 75 | /** @copydoc Physics::setPaused */ |
| 76 | void setPaused(bool paused) override; |
| 77 | |
| 78 | /** Triggered by the PhysX simulation when an interaction between two colliders is found. */ |
| 79 | void _reportContactEvent(const ContactEvent& event); |
| 80 | |
| 81 | /** Triggered by the PhysX simulation when an interaction between two trigger and a collider is found. */ |
| 82 | void _reportTriggerEvent(const TriggerEvent& event); |
| 83 | |
| 84 | /** Triggered by the PhysX simulation when a joint breaks. */ |
| 85 | void _reportJointBreakEvent(const JointBreakEvent& event); |
| 86 | |
| 87 | /** @copydoc Physics::_rayCast */ |
| 88 | bool _rayCast(const Vector3& origin, const Vector3& unitDir, const Collider& collider, PhysicsQueryHit& hit, |
| 89 | float maxDist = FLT_MAX) const override; |
| 90 | |
| 91 | /** Notifies the system that at physics scene is about to be destroyed. */ |
| 92 | void _notifySceneDestroyed(PhysXScene* scene); |
| 93 | |
| 94 | /** Returns the default PhysX material. */ |
| 95 | physx::PxMaterial* getDefaultMaterial() const { return mDefaultMaterial; } |
| 96 | |
| 97 | /** Returns the main PhysX object. */ |
| 98 | physx::PxPhysics* getPhysX() const { return mPhysics; } |
| 99 | |
| 100 | /** Returns the PhysX object used for mesh cooking. */ |
| 101 | physx::PxCooking* getCooking() const { return mCooking; } |
| 102 | |
| 103 | /** Returns default scale used in the PhysX scene. */ |
| 104 | physx::PxTolerancesScale getScale() const { return mScale; } |
| 105 | |
| 106 | private: |
| 107 | friend class PhysXEventCallback; |
| 108 | |
| 109 | /** Sends out all events recorded during simulation to the necessary physics objects. */ |
| 110 | void triggerEvents(); |
| 111 | |
| 112 | PHYSICS_INIT_DESC mInitDesc; |
| 113 | bool mPaused = false; |
| 114 | |
| 115 | Vector<TriggerEvent> mTriggerEvents; |
| 116 | Vector<ContactEvent> mContactEvents; |
| 117 | Vector<JointBreakEvent> mJointBreakEvents; |
| 118 | Vector<PhysXScene*> mScenes; |
| 119 | UnorderedMap<UINT32, UINT32> mBroadPhaseRegionHandles; |
| 120 | |
| 121 | physx::PxFoundation* mFoundation = nullptr; |
| 122 | physx::PxPhysics* mPhysics = nullptr; |
| 123 | physx::PxCooking* mCooking = nullptr; |
| 124 | physx::PxMaterial* mDefaultMaterial = nullptr; |
| 125 | physx::PxTolerancesScale mScale; |
| 126 | |
| 127 | static const UINT32 SCRATCH_BUFFER_SIZE; |
| 128 | }; |
| 129 | |
| 130 | /** Contains information about a single PhysX scene. */ |
| 131 | class PhysXScene : public PhysicsScene |
| 132 | { |
| 133 | public: |
| 134 | PhysXScene(physx::PxPhysics* physics, const PHYSICS_INIT_DESC& input, const physx::PxTolerancesScale& scale); |
| 135 | ~PhysXScene(); |
| 136 | |
| 137 | /** @copydoc PhysicsScene::createRigidbody */ |
| 138 | SPtr<Rigidbody> createRigidbody(const HSceneObject& linkedSO) override; |
| 139 | |
| 140 | /** @copydoc PhysicsScene::createBoxCollider */ |
| 141 | SPtr<BoxCollider> createBoxCollider(const Vector3& extents, const Vector3& position, |
| 142 | const Quaternion& rotation) override; |
| 143 | |
| 144 | /** @copydoc PhysicsScene::createSphereCollider */ |
| 145 | SPtr<SphereCollider> createSphereCollider(float radius, const Vector3& position, const Quaternion& rotation) override; |
| 146 | |
| 147 | /** @copydoc PhysicsScene::createPlaneCollider */ |
| 148 | SPtr<PlaneCollider> createPlaneCollider(const Vector3& position, const Quaternion& rotation) override; |
| 149 | |
| 150 | /** @copydoc PhysicsScene::createCapsuleCollider */ |
| 151 | SPtr<CapsuleCollider> createCapsuleCollider(float radius, float halfHeight, const Vector3& position, |
| 152 | const Quaternion& rotation) override; |
| 153 | |
| 154 | /** @copydoc PhysicsScene::createMeshCollider */ |
| 155 | SPtr<MeshCollider> createMeshCollider(const Vector3& position, const Quaternion& rotation) override; |
| 156 | |
| 157 | /** @copydoc PhysicsScene::createFixedJoint */ |
| 158 | SPtr<FixedJoint> createFixedJoint(const FIXED_JOINT_DESC& desc) override; |
| 159 | |
| 160 | /** @copydoc PhysicsScene::createDistanceJoint */ |
| 161 | SPtr<DistanceJoint> createDistanceJoint(const DISTANCE_JOINT_DESC& desc) override; |
| 162 | |
| 163 | /** @copydoc PhysicsScene::createHingeJoint */ |
| 164 | SPtr<HingeJoint> createHingeJoint(const HINGE_JOINT_DESC& desc) override; |
| 165 | |
| 166 | /** @copydoc PhysicsScene::createSphericalJoint */ |
| 167 | SPtr<SphericalJoint> createSphericalJoint(const SPHERICAL_JOINT_DESC& desc) override; |
| 168 | |
| 169 | /** @copydoc PhysicsScene::createSliderJoint */ |
| 170 | SPtr<SliderJoint> createSliderJoint(const SLIDER_JOINT_DESC& desc) override; |
| 171 | |
| 172 | /** @copydoc PhysicsScene::createD6Joint */ |
| 173 | SPtr<D6Joint> createD6Joint(const D6_JOINT_DESC& desc) override; |
| 174 | |
| 175 | /** @copydoc PhysicsScene::createCharacterController*/ |
| 176 | SPtr<CharacterController> createCharacterController(const CHAR_CONTROLLER_DESC& desc) override; |
| 177 | |
| 178 | /** @copydoc PhysicsScene::rayCast(const Vector3&, const Vector3&, PhysicsQueryHit&, UINT64, float) const */ |
| 179 | bool rayCast(const Vector3& origin, const Vector3& unitDir, PhysicsQueryHit& hit, |
| 180 | UINT64 layer = BS_ALL_LAYERS, float max = FLT_MAX) const override; |
| 181 | |
| 182 | /** @copydoc PhysicsScene::boxCast */ |
| 183 | bool boxCast(const AABox& box, const Quaternion& rotation, const Vector3& unitDir, PhysicsQueryHit& hit, |
| 184 | UINT64 layer = BS_ALL_LAYERS, float max = FLT_MAX) const override; |
| 185 | |
| 186 | /** @copydoc PhysicsScene::sphereCast */ |
| 187 | bool sphereCast(const Sphere& sphere, const Vector3& unitDir, PhysicsQueryHit& hit, |
| 188 | UINT64 layer = BS_ALL_LAYERS, float max = FLT_MAX) const override; |
| 189 | |
| 190 | /** @copydoc PhysicsScene::capsuleCast */ |
| 191 | bool capsuleCast(const Capsule& capsule, const Quaternion& rotation, const Vector3& unitDir, |
| 192 | PhysicsQueryHit& hit, UINT64 layer = BS_ALL_LAYERS, float max = FLT_MAX) const override; |
| 193 | |
| 194 | /** @copydoc PhysicsScene::convexCast */ |
| 195 | bool convexCast(const HPhysicsMesh& mesh, const Vector3& position, const Quaternion& rotation, |
| 196 | const Vector3& unitDir, PhysicsQueryHit& hit, UINT64 layer = BS_ALL_LAYERS, float max = FLT_MAX) const override; |
| 197 | |
| 198 | /** @copydoc PhysicsScene::rayCastAll(const Vector3&, const Vector3&, UINT64, float) const */ |
| 199 | Vector<PhysicsQueryHit> rayCastAll(const Vector3& origin, const Vector3& unitDir, |
| 200 | UINT64 layer = BS_ALL_LAYERS, float max = FLT_MAX) const override; |
| 201 | |
| 202 | /** @copydoc PhysicsScene::boxCastAll */ |
| 203 | Vector<PhysicsQueryHit> boxCastAll(const AABox& box, const Quaternion& rotation, |
| 204 | const Vector3& unitDir, UINT64 layer = BS_ALL_LAYERS, float max = FLT_MAX) const override; |
| 205 | |
| 206 | /** @copydoc PhysicsScene::sphereCastAll */ |
| 207 | Vector<PhysicsQueryHit> sphereCastAll(const Sphere& sphere, const Vector3& unitDir, |
| 208 | UINT64 layer = BS_ALL_LAYERS, float max = FLT_MAX) const override; |
| 209 | |
| 210 | /** @copydoc PhysicsScene::capsuleCastAll */ |
| 211 | Vector<PhysicsQueryHit> capsuleCastAll(const Capsule& capsule, const Quaternion& rotation, |
| 212 | const Vector3& unitDir, UINT64 layer = BS_ALL_LAYERS, float max = FLT_MAX) const override; |
| 213 | |
| 214 | /** @copydoc PhysicsScene::convexCastAll */ |
| 215 | Vector<PhysicsQueryHit> convexCastAll(const HPhysicsMesh& mesh, const Vector3& position, |
| 216 | const Quaternion& rotation, const Vector3& unitDir, UINT64 layer = BS_ALL_LAYERS, |
| 217 | float max = FLT_MAX) const override; |
| 218 | |
| 219 | /** @copydoc PhysicsScene::rayCastAny(const Vector3&, const Vector3&, UINT64, float) const */ |
| 220 | bool rayCastAny(const Vector3& origin, const Vector3& unitDir, |
| 221 | UINT64 layer = BS_ALL_LAYERS, float max = FLT_MAX) const override; |
| 222 | |
| 223 | /** @copydoc PhysicsScene::boxCastAny */ |
| 224 | bool boxCastAny(const AABox& box, const Quaternion& rotation, const Vector3& unitDir, |
| 225 | UINT64 layer = BS_ALL_LAYERS, float max = FLT_MAX) const override; |
| 226 | |
| 227 | /** @copydoc PhysicsScene::sphereCastAny */ |
| 228 | bool sphereCastAny(const Sphere& sphere, const Vector3& unitDir, |
| 229 | UINT64 layer = BS_ALL_LAYERS, float max = FLT_MAX) const override; |
| 230 | |
| 231 | /** @copydoc PhysicsScene::capsuleCastAny */ |
| 232 | bool capsuleCastAny(const Capsule& capsule, const Quaternion& rotation, const Vector3& unitDir, |
| 233 | UINT64 layer = BS_ALL_LAYERS, float max = FLT_MAX) const override; |
| 234 | |
| 235 | /** @copydoc PhysicsScene::convexCastAny */ |
| 236 | bool convexCastAny(const HPhysicsMesh& mesh, const Vector3& position, const Quaternion& rotation, |
| 237 | const Vector3& unitDir, UINT64 layer = BS_ALL_LAYERS, float max = FLT_MAX) const override; |
| 238 | |
| 239 | /** @copydoc PhysicsScene::boxOverlapAny */ |
| 240 | bool boxOverlapAny(const AABox& box, const Quaternion& rotation, UINT64 layer = BS_ALL_LAYERS) const override; |
| 241 | |
| 242 | /** @copydoc PhysicsScene::sphereOverlapAny */ |
| 243 | bool sphereOverlapAny(const Sphere& sphere, UINT64 layer = BS_ALL_LAYERS) const override; |
| 244 | |
| 245 | /** @copydoc PhysicsScene::capsuleOverlapAny */ |
| 246 | bool capsuleOverlapAny(const Capsule& capsule, const Quaternion& rotation, |
| 247 | UINT64 layer = BS_ALL_LAYERS) const override; |
| 248 | |
| 249 | /** @copydoc PhysicsScene::convexOverlapAny */ |
| 250 | bool convexOverlapAny(const HPhysicsMesh& mesh, const Vector3& position, const Quaternion& rotation, |
| 251 | UINT64 layer = BS_ALL_LAYERS) const override; |
| 252 | |
| 253 | /** @copydoc PhysicsScene::getGravity */ |
| 254 | Vector3 getGravity() const override; |
| 255 | |
| 256 | /** @copydoc PhysicsScene::setGravity */ |
| 257 | void setGravity(const Vector3& gravity) override; |
| 258 | |
| 259 | /** @copydoc PhysicsScene::addBroadPhaseRegion */ |
| 260 | UINT32 addBroadPhaseRegion(const AABox& region) override; |
| 261 | |
| 262 | /** @copydoc PhysicsScene::removeBroadPhaseRegion */ |
| 263 | void removeBroadPhaseRegion(UINT32 regionId) override; |
| 264 | |
| 265 | /** @copydoc PhysicsScene::clearBroadPhaseRegions */ |
| 266 | void clearBroadPhaseRegions() override; |
| 267 | |
| 268 | /** @copydoc PhysicsScene::setFlag */ |
| 269 | void setFlag(PhysicsFlags flags, bool enabled) override; |
| 270 | |
| 271 | /** @copydoc PhysicsScene::getMaxTesselationEdgeLength */ |
| 272 | float getMaxTesselationEdgeLength() const override { return mTesselationLength; } |
| 273 | |
| 274 | /** @copydoc PhysicsScene::setMaxTesselationEdgeLength */ |
| 275 | void setMaxTesselationEdgeLength(float length) override; |
| 276 | |
| 277 | /** @copydoc PhysicsScene::_boxOverlap */ |
| 278 | Vector<Collider*> _boxOverlap(const AABox& box, const Quaternion& rotation, |
| 279 | UINT64 layer = BS_ALL_LAYERS) const override; |
| 280 | |
| 281 | /** @copydoc PhysicsScene::_sphereOverlap */ |
| 282 | Vector<Collider*> _sphereOverlap(const Sphere& sphere, UINT64 layer = BS_ALL_LAYERS) const override; |
| 283 | |
| 284 | /** @copydoc PhysicsScene::_capsuleOverlap */ |
| 285 | Vector<Collider*> _capsuleOverlap(const Capsule& capsule, const Quaternion& rotation, |
| 286 | UINT64 layer = BS_ALL_LAYERS) const override; |
| 287 | |
| 288 | /** @copydoc PhysicsScene::_convexOverlap */ |
| 289 | Vector<Collider*> _convexOverlap(const HPhysicsMesh& mesh, const Vector3& position, |
| 290 | const Quaternion& rotation, UINT64 layer = BS_ALL_LAYERS) const override; |
| 291 | |
| 292 | private: |
| 293 | /** |
| 294 | * Helper method that performs a sweep query by checking if the provided geometry hits any physics objects |
| 295 | * when moved along the specified direction. Returns information about the first hit. |
| 296 | */ |
| 297 | inline bool sweep(const physx::PxGeometry& geometry, const physx::PxTransform& tfrm, const Vector3& unitDir, |
| 298 | PhysicsQueryHit& hit, UINT64 layer, float maxDist) const; |
| 299 | |
| 300 | /** |
| 301 | * Helper method that performs a sweep query by checking if the provided geometry hits any physics objects |
| 302 | * when moved along the specified direction. Returns information about all hit. |
| 303 | */ |
| 304 | inline Vector<PhysicsQueryHit> sweepAll(const physx::PxGeometry& geometry, const physx::PxTransform& tfrm, |
| 305 | const Vector3& unitDir, UINT64 layer, float maxDist) const; |
| 306 | |
| 307 | /** |
| 308 | * Helper method that performs a sweep query by checking if the provided geometry hits any physics objects |
| 309 | * when moved along the specified direction. Returns no information about the hit, but rather just if it happened or |
| 310 | * not. |
| 311 | */ |
| 312 | inline bool sweepAny(const physx::PxGeometry& geometry, const physx::PxTransform& tfrm, const Vector3& unitDir, |
| 313 | UINT64 layer, float maxDist) const; |
| 314 | |
| 315 | /** Helper method that returns all colliders that are overlapping the provided geometry. */ |
| 316 | inline Vector<Collider*> overlap(const physx::PxGeometry& geometry, const physx::PxTransform& tfrm, |
| 317 | UINT64 layer) const; |
| 318 | |
| 319 | /** Helper method that checks if the provided geometry overlaps any physics object. */ |
| 320 | inline bool overlapAny(const physx::PxGeometry& geometry, const physx::PxTransform& tfrm, UINT64 layer) const; |
| 321 | |
| 322 | private: |
| 323 | friend class PhysX; |
| 324 | |
| 325 | float mTesselationLength = 3.0f; |
| 326 | |
| 327 | UnorderedMap<UINT32, UINT32> mBroadPhaseRegionHandles; |
| 328 | UINT32 mNextRegionIdx = 1; |
| 329 | |
| 330 | physx::PxPhysics* mPhysics = nullptr; |
| 331 | physx::PxScene* mScene = nullptr; |
| 332 | physx::PxControllerManager* mCharManager = nullptr; |
| 333 | }; |
| 334 | |
| 335 | /** Provides easier access to PhysX. */ |
| 336 | PhysX& gPhysX(); |
| 337 | |
| 338 | /** @} */ |
| 339 | } |