| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsSLPrerequisites.h" |
| 6 | #include "Material/BsShader.h" |
| 7 | #include "RenderAPI/BsGpuProgram.h" |
| 8 | #include "RenderAPI/BsRasterizerState.h" |
| 9 | #include "RenderAPI/BsDepthStencilState.h" |
| 10 | #include "RenderAPI/BsBlendState.h" |
| 11 | #include "Importer/BsShaderImportOptions.h" |
| 12 | |
| 13 | extern "C" { |
| 14 | #include "BsASTFX.h" |
| 15 | } |
| 16 | |
| 17 | namespace bs |
| 18 | { |
| 19 | /** @addtogroup bsfSL |
| 20 | * @{ |
| 21 | */ |
| 22 | |
| 23 | /** Contains the results of compilation returned from the BSLFXCompiler. */ |
| 24 | struct BSLFXCompileResult |
| 25 | { |
| 26 | SPtr<Shader> shader; /**< Resulting shader if compilation was successful. Null if error occurred. */ |
| 27 | String errorMessage; /**< Error message if compilation failed. */ |
| 28 | int errorLine = 0; /**< Line of the error if one occurred. */ |
| 29 | int errorColumn = 0; /**< Column of the error if one occurred. */ |
| 30 | String errorFile; /**< File in which the error occurred. Empty if root file. */ |
| 31 | }; |
| 32 | |
| 33 | /** Transforms a source file written in BSL FX syntax into a Shader object. */ |
| 34 | class BSLFXCompiler |
| 35 | { |
| 36 | /** Possible types of code blocks within a shader. */ |
| 37 | enum class CodeBlockType |
| 38 | { |
| 39 | Vertex, Fragment, Geometry, Hull, Domain, Compute, Common |
| 40 | }; |
| 41 | |
| 42 | /** Temporary data describing a pass during parsing. */ |
| 43 | struct PassData |
| 44 | { |
| 45 | BLEND_STATE_DESC blendDesc; |
| 46 | RASTERIZER_STATE_DESC rasterizerDesc; |
| 47 | DEPTH_STENCIL_STATE_DESC depthStencilDesc; |
| 48 | UINT32 stencilRefValue = 0; |
| 49 | UINT32 seqIdx = 0; |
| 50 | |
| 51 | bool blendIsDefault = true; |
| 52 | bool rasterizerIsDefault = true; |
| 53 | bool depthStencilIsDefault = true; |
| 54 | |
| 55 | String code; // Parsed code block |
| 56 | |
| 57 | String vertexCode; |
| 58 | String fragmentCode; |
| 59 | String geometryCode; |
| 60 | String hullCode; |
| 61 | String domainCode; |
| 62 | String computeCode; |
| 63 | }; |
| 64 | |
| 65 | /** A set of attributes describing a BSL construct. */ |
| 66 | struct AttributeData |
| 67 | { |
| 68 | Vector<std::pair<INT32, String>> attributes; |
| 69 | }; |
| 70 | |
| 71 | /** Value of a single variation option along with an optional name. */ |
| 72 | struct VariationOption |
| 73 | { |
| 74 | String name; |
| 75 | UINT32 value; |
| 76 | }; |
| 77 | |
| 78 | /** Information about different variations of a single shader. */ |
| 79 | struct VariationData |
| 80 | { |
| 81 | String name; |
| 82 | String identifier; |
| 83 | bool internal = true; |
| 84 | Vector<VariationOption> values; |
| 85 | }; |
| 86 | |
| 87 | /** Information describing a shader/mixin node, without the actual contents. */ |
| 88 | struct ShaderMetaData |
| 89 | { |
| 90 | String name; |
| 91 | Vector<String> includes; |
| 92 | bool isMixin; |
| 93 | |
| 94 | String language; |
| 95 | String featureSet; |
| 96 | |
| 97 | Vector<StringID> tags; |
| 98 | Vector<VariationData> variations; |
| 99 | }; |
| 100 | |
| 101 | /** Temporary data for describing a shader/mixin node during parsing. */ |
| 102 | struct ShaderData |
| 103 | { |
| 104 | ShaderMetaData metaData; |
| 105 | Vector<PassData> passes; |
| 106 | }; |
| 107 | |
| 108 | /** Temporary data describing a sub-shader during parsing. */ |
| 109 | struct SubShaderData |
| 110 | { |
| 111 | String name; |
| 112 | UINT32 codeBlockIndex; |
| 113 | }; |
| 114 | |
| 115 | public: |
| 116 | /** Transforms a source file written in BSL FX syntax into a Shader object. */ |
| 117 | static BSLFXCompileResult compile(const String& name, const String& source, |
| 118 | const UnorderedMap<String, String>& defines, ShadingLanguageFlags languages); |
| 119 | |
| 120 | private: |
| 121 | /** Converts the provided source into an abstract syntax tree using the lexer & parser for BSL FX syntax. */ |
| 122 | static BSLFXCompileResult parseFX(ParseState* parseState, const char* source, |
| 123 | const UnorderedMap<String, String>& defines); |
| 124 | |
| 125 | /** Parses the shader/mixin node and outputs the relevant meta-data. */ |
| 126 | static ShaderMetaData parseShaderMetaData(ASTFXNode* shader); |
| 127 | |
| 128 | /** |
| 129 | * Parses the root AST node and outputs a list of all mixins/shaders and their meta-data, sub-shader meta-data, |
| 130 | * as well as any global shader options. |
| 131 | */ |
| 132 | static BSLFXCompileResult parseMetaDataAndOptions(ASTFXNode* rootNode, |
| 133 | Vector<std::pair<ASTFXNode*, ShaderMetaData>>& metaData, Vector<SubShaderData>& subShaders, |
| 134 | SHADER_DESC& shaderDesc); |
| 135 | |
| 136 | /** Parses the sub-shader node and outputs the relevant data. */ |
| 137 | static SubShaderData parseSubShader(ASTFXNode* subShader); |
| 138 | |
| 139 | /** Parses shader variations and writes them to the provided meta-data object. */ |
| 140 | static void parseVariations(ShaderMetaData& metaData, ASTFXNode* variations); |
| 141 | |
| 142 | /** Parses a single variation option node. */ |
| 143 | static VariationOption parseVariationOption(ASTFXNode* variationOption); |
| 144 | |
| 145 | /** Parses BSL attributes. */ |
| 146 | static AttributeData parseAttributes(ASTFXNode* attributes); |
| 147 | |
| 148 | /** Maps BSL queue sort type enum into in-engine queue sort type mode. */ |
| 149 | static QueueSortType parseSortType(CullAndSortModeValue sortType); |
| 150 | |
| 151 | /** Maps BSL comparison function enum into in-engine compare function. */ |
| 152 | static CompareFunction parseCompFunc(CompFuncValue compFunc); |
| 153 | |
| 154 | /** Maps BSL operation to in-engine blend factor. */ |
| 155 | static BlendFactor parseBlendFactor(OpValue factor); |
| 156 | |
| 157 | /** Maps BSL blend operation to in-engine blend operation. */ |
| 158 | static BlendOperation parseBlendOp(BlendOpValue op); |
| 159 | |
| 160 | /** Maps BSL operation to in-engine stencil operation. */ |
| 161 | static StencilOperation parseStencilOp(OpValue op); |
| 162 | |
| 163 | /** Maps BSL cull mode enum to in-engine cull mode. */ |
| 164 | static CullingMode parseCullMode(CullAndSortModeValue cm); |
| 165 | |
| 166 | /** Maps BSL fill mode enum to in-engine fill mode. */ |
| 167 | static PolygonMode parseFillMode(FillModeValue fm); |
| 168 | |
| 169 | /** |
| 170 | * Populates the front facing operation portion of the depth-stencil state descriptor from the provided stencil-op |
| 171 | * AST node. |
| 172 | */ |
| 173 | static void parseStencilFront(DEPTH_STENCIL_STATE_DESC& desc, ASTFXNode* stencilOpNode); |
| 174 | |
| 175 | /** |
| 176 | * Populates the back backing operation portion of the depth-stencil state descriptor from the provided stencil-op |
| 177 | * AST node. |
| 178 | */ |
| 179 | static void parseStencilBack(DEPTH_STENCIL_STATE_DESC& desc, ASTFXNode* stencilOpNode); |
| 180 | |
| 181 | /** Populates the color (RGB) portion of the blend state descriptor from the provided blend definition AST node. */ |
| 182 | static void parseColorBlendDef(RENDER_TARGET_BLEND_STATE_DESC& desc, ASTFXNode* blendDefNode); |
| 183 | |
| 184 | /** Populates the alpha portion of the blend state descriptor from the provided blend definition AST node. */ |
| 185 | static void parseAlphaBlendDef(RENDER_TARGET_BLEND_STATE_DESC& desc, ASTFXNode* blendDefNode); |
| 186 | |
| 187 | /** |
| 188 | * Populates blend state descriptor for a single render target from the provided AST node. Which target gets |
| 189 | * updated depends on the index set in the AST node. |
| 190 | */ |
| 191 | static void parseRenderTargetBlendState(BLEND_STATE_DESC& desc, ASTFXNode* targetNode, UINT32& index); |
| 192 | |
| 193 | /** |
| 194 | * Parses the blend state AST node and populates the pass' blend state descriptor. Returns false if the descriptor |
| 195 | * wasn't modified. |
| 196 | */ |
| 197 | static bool parseBlendState(PassData& passData, ASTFXNode* blendNode); |
| 198 | |
| 199 | /** |
| 200 | * Parses the rasterizer state AST node and populates the pass' rasterizer state descriptor. Returns false if the |
| 201 | * descriptor wasn't modified. |
| 202 | */ |
| 203 | static bool parseRasterizerState(PassData& passData, ASTFXNode* rasterNode); |
| 204 | |
| 205 | /** |
| 206 | * Parses the depth state AST node and populates the pass' depth-stencil state descriptor. Returns false if the |
| 207 | * descriptor wasn't modified. |
| 208 | */ |
| 209 | static bool parseDepthState(PassData& passData, ASTFXNode* depthNode); |
| 210 | |
| 211 | /** |
| 212 | * Parses the stencil state AST node and populates the pass' depth-stencil state descriptor. Returns false if the |
| 213 | * descriptor wasn't modified. |
| 214 | */ |
| 215 | static bool parseStencilState(PassData& passData, ASTFXNode* stencilNode); |
| 216 | |
| 217 | /** |
| 218 | * Parses a code AST node and outputs the result in one of the streams within the provided pass data. |
| 219 | * |
| 220 | * @param[in] codeNode AST node to parse |
| 221 | * @param[in] codeBlocks GPU program source code. |
| 222 | * @param[in] passData Pass data containing temporary pass data, including the code streams that the code |
| 223 | * block code will be written to. |
| 224 | */ |
| 225 | static void parseCodeBlock(ASTFXNode* codeNode, const Vector<String>& codeBlocks, PassData& passData); |
| 226 | |
| 227 | /** |
| 228 | * Parses the pass AST node and populates the provided @p passData with all relevant pass parameters. |
| 229 | * |
| 230 | * @param[in] passNode Node to parse. |
| 231 | * @param[in] codeBlocks GPU program source code. |
| 232 | * @param[out] passData Will contain pass data after parsing. |
| 233 | */ |
| 234 | static void parsePass(ASTFXNode* passNode, const Vector<String>& codeBlocks, PassData& passData); |
| 235 | |
| 236 | /** |
| 237 | * Parses the shader AST node and generates a single shader object. |
| 238 | * |
| 239 | * @param[in] shaderNode Node to parse. |
| 240 | * @param[in] codeBlocks GPU program source code. |
| 241 | * @param[out] shaderData Will contain shader data after parsing. |
| 242 | */ |
| 243 | static void parseShader(ASTFXNode* shaderNode, const Vector<String>& codeBlocks, ShaderData& shaderData); |
| 244 | |
| 245 | /** |
| 246 | * Parser the options AST node that contains global shader options. |
| 247 | * |
| 248 | * @param[in] optionsNode Node to parse. |
| 249 | * @param[in] shaderDesc Descriptor to apply the found options to. |
| 250 | */ |
| 251 | static void parseOptions(ASTFXNode* optionsNode, SHADER_DESC& shaderDesc); |
| 252 | |
| 253 | /** |
| 254 | * Iterates over all provided mixins/shaders and inherits any variations. The variations are written in-place, to |
| 255 | * the @p shaderMetaData array, for any non-mixins. |
| 256 | */ |
| 257 | static BSLFXCompileResult populateVariations(Vector<std::pair<ASTFXNode*, ShaderMetaData>>& shaderMetaData); |
| 258 | |
| 259 | /** Populates the information about variation parameters and their values. */ |
| 260 | static void populateVariationParamInfos(const ShaderMetaData& shaderMetaData, SHADER_DESC& desc); |
| 261 | |
| 262 | /** |
| 263 | * Parses the provided source and generates a SHADER_DESC containing techniques for all shader variations, any |
| 264 | * present sub-shaders, as well as shader parameters. Also outputs a set of includes included by the shader code. |
| 265 | * |
| 266 | * @param[in] source BSL source that needs to be parsed. |
| 267 | * @param[in] defines An optional set of defines to set before parsing the source, that is to be |
| 268 | * applied to all variations. |
| 269 | * @param[in] languages Shading languages to generate techniques for. Each shader variation will be |
| 270 | * compiled into a separate technique for each of the provided languages. |
| 271 | * @param[out] shaderDesc Shader descriptor that resulting techniques, sub-shaders, and parameters will be |
| 272 | * registered with. |
| 273 | * @param[out] includes A list of all include files included by the BSL source. |
| 274 | * @return A result object containing an error message if not successful. |
| 275 | */ |
| 276 | static BSLFXCompileResult compileShader(String source, const UnorderedMap<String, String>& defines, |
| 277 | ShadingLanguageFlags languages, SHADER_DESC& shaderDesc, Vector<String>& includes); |
| 278 | |
| 279 | /** |
| 280 | * Uses the provided list of shaders/mixins to generate a list of techniques. A technique is generated for |
| 281 | * every variation and render backend. |
| 282 | * |
| 283 | * @param[in] shaderMetaData A list of mixins and shaders. Shaders should contain a list of variations to |
| 284 | * generate (usually populated via a previous call to populateVariations()). |
| 285 | * @param[in] source Original BSL source the mixins/shaders were parsed from. Required as the source |
| 286 | * needs to be re-parsed due to variations. |
| 287 | * @param[in] defines An optional set of defines to set before parsing the source, that is to be |
| 288 | * applied to all variations. |
| 289 | * @param[in] languages Shading languages to generate techniques for. Each shader variation will be |
| 290 | * compiled into a separate technique for each of the provided languages. |
| 291 | * @param[out] shaderDesc Shader descriptor that resulting techniques, and non-internal parameters will be |
| 292 | * registered with. |
| 293 | * @param[out] includes A list of all include files included by the BSL source. |
| 294 | * @return A result object containing an error message if not successful. |
| 295 | */ |
| 296 | static BSLFXCompileResult compileTechniques(const Vector<std::pair<ASTFXNode*, ShaderMetaData>>& shaderMetaData, |
| 297 | const String& source, const UnorderedMap<String, String>& defines, ShadingLanguageFlags languages, |
| 298 | SHADER_DESC& shaderDesc, Vector<String>& includes); |
| 299 | |
| 300 | /** |
| 301 | * Generates a set of techniques for a single variation. Uses AST parse state as input, which must be created using |
| 302 | * the defines of the relevant variation. |
| 303 | * |
| 304 | * @param[in, out] parseState Parser state object that has previously been initialized with the AST using |
| 305 | * parseFX(). |
| 306 | * @param[in] name Name of the shader to generate the variation for. |
| 307 | * @param[in] codeBlocks Blocks containing GPU program source code that are referenced by the AST. |
| 308 | * @param[in] variation Shader variation the AST was parsed with. |
| 309 | * @param[in] languages Shading languages to generate techniques for. Each shader variation will be |
| 310 | * compiled into a separate technique for each of the provided languages. |
| 311 | * @param[out] includes Set to append newly found includes to. |
| 312 | * @param[out] shaderDesc Shader descriptor that resulting techniques, and non-internal parameters will be |
| 313 | * registered with. |
| 314 | * @return A result object containing an error message if not successful. |
| 315 | */ |
| 316 | static BSLFXCompileResult compileTechniques(ParseState* parseState, const String& name, |
| 317 | const Vector<String>& codeBlocks, const ShaderVariation& variation, ShadingLanguageFlags languages, |
| 318 | UnorderedSet<String>& includes, SHADER_DESC& shaderDesc); |
| 319 | |
| 320 | /** |
| 321 | * Converts a null-terminated string into a standard string, and eliminates quotes that are assumed to be at the |
| 322 | * first and last index. |
| 323 | */ |
| 324 | static String removeQuotes(const char* input); |
| 325 | }; |
| 326 | |
| 327 | /** @} */ |
| 328 | } |