| 1 | /* |
| 2 | * Copyright (c) 2015-2018, Intel Corporation |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions are met: |
| 6 | * |
| 7 | * * Redistributions of source code must retain the above copyright notice, |
| 8 | * this list of conditions and the following disclaimer. |
| 9 | * * Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * * Neither the name of Intel Corporation nor the names of its contributors |
| 13 | * may be used to endorse or promote products derived from this software |
| 14 | * without specific prior written permission. |
| 15 | * |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| 26 | * POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | /** \file |
| 30 | * \brief Stop Alphabet calculation. |
| 31 | */ |
| 32 | #include "ng_stop.h" |
| 33 | |
| 34 | #include "ng_depth.h" |
| 35 | #include "ng_holder.h" |
| 36 | #include "ng_misc_opt.h" |
| 37 | #include "ng_util.h" |
| 38 | #include "ue2common.h" |
| 39 | #include "nfa/castlecompile.h" |
| 40 | #include "som/som.h" |
| 41 | #include "util/charreach.h" |
| 42 | #include "util/container.h" |
| 43 | #include "util/dump_charclass.h" |
| 44 | #include "util/graph.h" |
| 45 | #include "util/graph_range.h" |
| 46 | #include "util/verify_types.h" |
| 47 | |
| 48 | #include <map> |
| 49 | #include <set> |
| 50 | #include <vector> |
| 51 | |
| 52 | using namespace std; |
| 53 | |
| 54 | namespace ue2 { |
| 55 | |
| 56 | /** Stop alphabet depth threshold. */ |
| 57 | static const u32 MAX_STOP_DEPTH = 8; |
| 58 | |
| 59 | namespace { |
| 60 | |
| 61 | /** Depths from start, startDs for this graph. */ |
| 62 | struct InitDepths { |
| 63 | explicit InitDepths(const NGHolder &g) |
| 64 | : start(calcDepthsFrom(g, g.start)), |
| 65 | startDs(calcDepthsFrom(g, g.startDs)) {} |
| 66 | |
| 67 | depth maxDist(const NGHolder &g, NFAVertex v) const { |
| 68 | u32 idx = g[v].index; |
| 69 | assert(idx < start.size() && idx < startDs.size()); |
| 70 | const depth &d_start = start.at(idx).max; |
| 71 | const depth &d_startDs = startDs.at(idx).max; |
| 72 | if (d_start.is_unreachable()) { |
| 73 | return d_startDs; |
| 74 | } else if (d_startDs.is_unreachable()) { |
| 75 | return d_start; |
| 76 | } |
| 77 | return max(d_start, d_startDs); |
| 78 | } |
| 79 | |
| 80 | private: |
| 81 | vector<DepthMinMax> start; |
| 82 | vector<DepthMinMax> startDs; |
| 83 | }; |
| 84 | |
| 85 | } // namespace |
| 86 | |
| 87 | /** Find the set of characters that are not present in the reachability of |
| 88 | * graph \p g after a certain depth (currently 8). If a character in this set |
| 89 | * is encountered, it means that the NFA is either dead or has not progressed |
| 90 | * more than 8 characters from its start states. |
| 91 | * |
| 92 | * This is only used to guide merging heuristics, use |
| 93 | * findLeftOffsetStopAlphabet for real uses. |
| 94 | */ |
| 95 | CharReach findStopAlphabet(const NGHolder &g, som_type som) { |
| 96 | const depth max_depth(MAX_STOP_DEPTH); |
| 97 | const InitDepths depths(g); |
| 98 | const map<NFAVertex, BoundedRepeatSummary> no_vertices; |
| 99 | |
| 100 | CharReach stopcr; |
| 101 | |
| 102 | for (auto v : vertices_range(g)) { |
| 103 | if (is_special(v, g)) { |
| 104 | continue; |
| 105 | } |
| 106 | |
| 107 | if (depths.maxDist(g, v) >= max_depth) { |
| 108 | if (som == SOM_NONE) { |
| 109 | stopcr |= reduced_cr(v, g, no_vertices); |
| 110 | } else { |
| 111 | stopcr |= g[v].char_reach; |
| 112 | } |
| 113 | } |
| 114 | } |
| 115 | |
| 116 | // Turn alphabet into stops. |
| 117 | stopcr.flip(); |
| 118 | |
| 119 | return stopcr; |
| 120 | } |
| 121 | |
| 122 | /** Calculate the stop alphabet for each depth from 0 to MAX_STOP_DEPTH. Then |
| 123 | * build an eight-bit mask per character C, with each bit representing the |
| 124 | * depth before the location of character C (if encountered) that the NFA would |
| 125 | * be in a predictable start state. */ |
| 126 | vector<u8> findLeftOffsetStopAlphabet(const NGHolder &g, som_type som) { |
| 127 | const depth max_depth(MAX_STOP_DEPTH); |
| 128 | const InitDepths depths(g); |
| 129 | const map<NFAVertex, BoundedRepeatSummary> no_vertices; |
| 130 | |
| 131 | vector<CharReach> reach(MAX_STOP_DEPTH); |
| 132 | |
| 133 | for (auto v : vertices_range(g)) { |
| 134 | if (is_special(v, g)) { |
| 135 | continue; |
| 136 | } |
| 137 | CharReach v_cr; |
| 138 | if (som == SOM_NONE) { |
| 139 | v_cr = reduced_cr(v, g, no_vertices); |
| 140 | } else { |
| 141 | v_cr = g[v].char_reach; |
| 142 | } |
| 143 | |
| 144 | u32 d = min(max_depth, depths.maxDist(g, v)); |
| 145 | for (u32 i = 0; i < d; i++) { |
| 146 | reach[i] |= v_cr; |
| 147 | } |
| 148 | } |
| 149 | |
| 150 | #ifdef DEBUG |
| 151 | for (u32 i = 0; i < MAX_STOP_DEPTH; i++) { |
| 152 | DEBUG_PRINTF("depth %u, stop chars: " , i); |
| 153 | describeClass(stdout, ~reach[i], 20, CC_OUT_TEXT); |
| 154 | printf("\n" ); |
| 155 | } |
| 156 | #endif |
| 157 | |
| 158 | vector<u8> stop(N_CHARS, 0); |
| 159 | |
| 160 | for (u32 i = 0; i < MAX_STOP_DEPTH; i++) { |
| 161 | CharReach cr = ~reach[i]; // invert reach for stop chars. |
| 162 | const u8 mask = 1U << i; |
| 163 | for (size_t c = cr.find_first(); c != cr.npos; c = cr.find_next(c)) { |
| 164 | stop[c] |= mask; |
| 165 | } |
| 166 | } |
| 167 | |
| 168 | return stop; |
| 169 | } |
| 170 | |
| 171 | vector<u8> findLeftOffsetStopAlphabet(const CastleProto &castle, |
| 172 | UNUSED som_type som) { |
| 173 | const depth max_width = findMaxWidth(castle); |
| 174 | DEBUG_PRINTF("castle has reach %s and max width %s\n" , |
| 175 | describeClass(castle.reach()).c_str(), |
| 176 | max_width.str().c_str()); |
| 177 | |
| 178 | const CharReach escape = ~castle.reach(); // invert reach for stop chars. |
| 179 | |
| 180 | u32 d = min(max_width, depth(MAX_STOP_DEPTH)); |
| 181 | const u8 mask = verify_u8((1U << d) - 1); |
| 182 | |
| 183 | vector<u8> stop(N_CHARS, 0); |
| 184 | |
| 185 | for (size_t c = escape.find_first(); c != escape.npos; |
| 186 | c = escape.find_next(c)) { |
| 187 | stop[c] |= mask; |
| 188 | } |
| 189 | |
| 190 | return stop; |
| 191 | } |
| 192 | |
| 193 | } // namespace ue2 |
| 194 | |