| 1 | /* | 
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| 2 | * Copyright 2019 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef GrSPIRVUniformHandler_DEFINED | 
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| 9 | #define GrSPIRVUniformHandler_DEFINED | 
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| 10 |  | 
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| 11 | #include "src/gpu/GrTBlockList.h" | 
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| 12 | #include "src/gpu/glsl/GrGLSLUniformHandler.h" | 
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| 13 |  | 
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| 14 | /* | 
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| 15 | * This class can be used for basic SPIR-V uniform handling. It will make a single uniform buffer | 
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| 16 | * for all the uniforms and will be placed in the first set and binding. Textures and samplers are | 
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| 17 | * placed in the second set and kept as separate objects. They are interleaved as sampler texture | 
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| 18 | * pairs with each object in the next binding slot. | 
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| 19 | */ | 
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| 20 | class GrSPIRVUniformHandler : public GrGLSLUniformHandler { | 
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| 21 | public: | 
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| 22 | static const int kUniformsPerBlock = 8; | 
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| 23 |  | 
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| 24 | const GrShaderVar& getUniformVariable(UniformHandle u) const override; | 
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| 25 | const char* getUniformCStr(UniformHandle u) const override; | 
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| 26 |  | 
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| 27 | struct SPIRVUniformInfo : public UniformInfo { | 
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| 28 | int fUBOOffset; | 
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| 29 | }; | 
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| 30 | typedef GrTBlockList<SPIRVUniformInfo> UniformInfoArray; | 
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| 31 | enum { | 
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| 32 | kUniformBinding = 0, | 
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| 33 | kUniformDescriptorSet = 0, | 
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| 34 | kSamplerTextureDescriptorSet = 1, | 
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| 35 | }; | 
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| 36 | uint32_t getRTHeightOffset() const; | 
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| 37 |  | 
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| 38 | int numUniforms() const override { | 
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| 39 | return fUniforms.count(); | 
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| 40 | } | 
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| 41 |  | 
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| 42 | UniformInfo& uniform(int idx) override { | 
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| 43 | return fUniforms.item(idx); | 
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| 44 | } | 
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| 45 | const UniformInfo& uniform(int idx) const override { | 
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| 46 | return fUniforms.item(idx); | 
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| 47 | } | 
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| 48 |  | 
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| 49 | private: | 
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| 50 | explicit GrSPIRVUniformHandler(GrGLSLProgramBuilder* program); | 
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| 51 |  | 
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| 52 | SamplerHandle addSampler(const GrBackendFormat&, GrSamplerState, const GrSwizzle&, | 
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| 53 | const char* name, const GrShaderCaps*) override; | 
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| 54 | const char* samplerVariable(SamplerHandle handle) const override; | 
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| 55 | GrSwizzle samplerSwizzle(SamplerHandle handle) const override; | 
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| 56 | void appendUniformDecls(GrShaderFlags visibility, SkString*) const override; | 
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| 57 | UniformHandle internalAddUniformArray(const GrFragmentProcessor* owner, | 
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| 58 | uint32_t visibility, | 
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| 59 | GrSLType type, | 
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| 60 | const char* name, | 
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| 61 | bool mangleName, | 
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| 62 | int arrayCount, | 
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| 63 | const char** outName) override; | 
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| 64 |  | 
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| 65 | UniformInfoArray    fUniforms; | 
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| 66 | UniformInfoArray    fSamplers; | 
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| 67 | UniformInfoArray    fTextures; | 
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| 68 | SkTArray<GrSwizzle> fSamplerSwizzles; | 
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| 69 | SkTArray<SkString>  fSamplerReferences; | 
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| 70 |  | 
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| 71 | uint32_t fCurrentUBOOffset = 0; | 
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| 72 | uint32_t fRTHeightOffset = 0; | 
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| 73 |  | 
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| 74 | friend class GrD3DPipelineStateBuilder; | 
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| 75 | friend class GrDawnProgramBuilder; | 
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| 76 |  | 
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| 77 | typedef GrGLSLUniformHandler INHERITED; | 
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| 78 | }; | 
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| 79 |  | 
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| 80 | #endif | 
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| 81 |  | 
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