| 1 | /* |
| 2 | * Copyright 2019 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrSPIRVUniformHandler_DEFINED |
| 9 | #define GrSPIRVUniformHandler_DEFINED |
| 10 | |
| 11 | #include "src/gpu/GrTBlockList.h" |
| 12 | #include "src/gpu/glsl/GrGLSLUniformHandler.h" |
| 13 | |
| 14 | /* |
| 15 | * This class can be used for basic SPIR-V uniform handling. It will make a single uniform buffer |
| 16 | * for all the uniforms and will be placed in the first set and binding. Textures and samplers are |
| 17 | * placed in the second set and kept as separate objects. They are interleaved as sampler texture |
| 18 | * pairs with each object in the next binding slot. |
| 19 | */ |
| 20 | class GrSPIRVUniformHandler : public GrGLSLUniformHandler { |
| 21 | public: |
| 22 | static const int kUniformsPerBlock = 8; |
| 23 | |
| 24 | const GrShaderVar& getUniformVariable(UniformHandle u) const override; |
| 25 | const char* getUniformCStr(UniformHandle u) const override; |
| 26 | |
| 27 | struct SPIRVUniformInfo : public UniformInfo { |
| 28 | int fUBOOffset; |
| 29 | }; |
| 30 | typedef GrTBlockList<SPIRVUniformInfo> UniformInfoArray; |
| 31 | enum { |
| 32 | kUniformBinding = 0, |
| 33 | kUniformDescriptorSet = 0, |
| 34 | kSamplerTextureDescriptorSet = 1, |
| 35 | }; |
| 36 | uint32_t getRTHeightOffset() const; |
| 37 | |
| 38 | int numUniforms() const override { |
| 39 | return fUniforms.count(); |
| 40 | } |
| 41 | |
| 42 | UniformInfo& uniform(int idx) override { |
| 43 | return fUniforms.item(idx); |
| 44 | } |
| 45 | const UniformInfo& uniform(int idx) const override { |
| 46 | return fUniforms.item(idx); |
| 47 | } |
| 48 | |
| 49 | private: |
| 50 | explicit GrSPIRVUniformHandler(GrGLSLProgramBuilder* program); |
| 51 | |
| 52 | SamplerHandle addSampler(const GrBackendFormat&, GrSamplerState, const GrSwizzle&, |
| 53 | const char* name, const GrShaderCaps*) override; |
| 54 | const char* samplerVariable(SamplerHandle handle) const override; |
| 55 | GrSwizzle samplerSwizzle(SamplerHandle handle) const override; |
| 56 | void appendUniformDecls(GrShaderFlags visibility, SkString*) const override; |
| 57 | UniformHandle internalAddUniformArray(const GrFragmentProcessor* owner, |
| 58 | uint32_t visibility, |
| 59 | GrSLType type, |
| 60 | const char* name, |
| 61 | bool mangleName, |
| 62 | int arrayCount, |
| 63 | const char** outName) override; |
| 64 | |
| 65 | UniformInfoArray fUniforms; |
| 66 | UniformInfoArray fSamplers; |
| 67 | UniformInfoArray fTextures; |
| 68 | SkTArray<GrSwizzle> fSamplerSwizzles; |
| 69 | SkTArray<SkString> fSamplerReferences; |
| 70 | |
| 71 | uint32_t fCurrentUBOOffset = 0; |
| 72 | uint32_t fRTHeightOffset = 0; |
| 73 | |
| 74 | friend class GrD3DPipelineStateBuilder; |
| 75 | friend class GrDawnProgramBuilder; |
| 76 | |
| 77 | typedef GrGLSLUniformHandler INHERITED; |
| 78 | }; |
| 79 | |
| 80 | #endif |
| 81 | |