| 1 | /* |
| 2 | * Copyright 2016 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "src/gpu/effects/GrShadowGeoProc.h" |
| 9 | |
| 10 | #include "src/gpu/GrSurfaceProxyView.h" |
| 11 | #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
| 12 | #include "src/gpu/glsl/GrGLSLGeometryProcessor.h" |
| 13 | #include "src/gpu/glsl/GrGLSLUniformHandler.h" |
| 14 | #include "src/gpu/glsl/GrGLSLVarying.h" |
| 15 | #include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h" |
| 16 | |
| 17 | class GrGLSLRRectShadowGeoProc : public GrGLSLGeometryProcessor { |
| 18 | public: |
| 19 | GrGLSLRRectShadowGeoProc() {} |
| 20 | |
| 21 | void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { |
| 22 | const GrRRectShadowGeoProc& rsgp = args.fGP.cast<GrRRectShadowGeoProc>(); |
| 23 | GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; |
| 24 | GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; |
| 25 | GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 26 | |
| 27 | // emit attributes |
| 28 | varyingHandler->emitAttributes(rsgp); |
| 29 | fragBuilder->codeAppend("half3 shadowParams;" ); |
| 30 | varyingHandler->addPassThroughAttribute(rsgp.inShadowParams(), "shadowParams" ); |
| 31 | |
| 32 | // setup pass through color |
| 33 | varyingHandler->addPassThroughAttribute(rsgp.inColor(), args.fOutputColor); |
| 34 | |
| 35 | // Setup position |
| 36 | this->writeOutputPosition(vertBuilder, gpArgs, rsgp.inPosition().name()); |
| 37 | // No need for local coordinates, this GP does not combine with fragment processors |
| 38 | |
| 39 | fragBuilder->codeAppend("half d = length(shadowParams.xy);" ); |
| 40 | fragBuilder->codeAppend("float2 uv = float2(shadowParams.z * (1.0 - d), 0.5);" ); |
| 41 | fragBuilder->codeAppend("half factor = " ); |
| 42 | fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv" ); |
| 43 | fragBuilder->codeAppend(".a;" ); |
| 44 | fragBuilder->codeAppendf("%s = half4(factor);" , args.fOutputCoverage); |
| 45 | } |
| 46 | |
| 47 | void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc) override { |
| 48 | } |
| 49 | |
| 50 | private: |
| 51 | typedef GrGLSLGeometryProcessor INHERITED; |
| 52 | }; |
| 53 | |
| 54 | /////////////////////////////////////////////////////////////////////////////// |
| 55 | |
| 56 | GrRRectShadowGeoProc::GrRRectShadowGeoProc(const GrSurfaceProxyView& lutView) |
| 57 | : INHERITED(kGrRRectShadowGeoProc_ClassID) { |
| 58 | fInPosition = {"inPosition" , kFloat2_GrVertexAttribType, kFloat2_GrSLType}; |
| 59 | fInColor = {"inColor" , kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType}; |
| 60 | fInShadowParams = {"inShadowParams" , kFloat3_GrVertexAttribType, kHalf3_GrSLType}; |
| 61 | this->setVertexAttributes(&fInPosition, 3); |
| 62 | |
| 63 | SkASSERT(lutView.proxy()); |
| 64 | fLUTTextureSampler.reset(GrSamplerState::Filter::kLinear, lutView.proxy()->backendFormat(), |
| 65 | lutView.swizzle()); |
| 66 | this->setTextureSamplerCnt(1); |
| 67 | } |
| 68 | |
| 69 | GrGLSLPrimitiveProcessor* GrRRectShadowGeoProc::createGLSLInstance(const GrShaderCaps&) const { |
| 70 | return new GrGLSLRRectShadowGeoProc(); |
| 71 | } |
| 72 | |
| 73 | /////////////////////////////////////////////////////////////////////////////// |
| 74 | |
| 75 | GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrRRectShadowGeoProc); |
| 76 | |
| 77 | #if GR_TEST_UTILS |
| 78 | GrGeometryProcessor* GrRRectShadowGeoProc::TestCreate(GrProcessorTestData* d) { |
| 79 | auto [view, ct, at] = d->randomAlphaOnlyView(); |
| 80 | |
| 81 | return GrRRectShadowGeoProc::Make(d->allocator(), view); |
| 82 | } |
| 83 | #endif |
| 84 | |