| 1 | /* | 
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| 2 | * Copyright 2017 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef GrTextureEffect_DEFINED | 
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| 9 | #define GrTextureEffect_DEFINED | 
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| 10 |  | 
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| 11 | #include "include/core/SkImageInfo.h" | 
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| 12 | #include "include/core/SkMatrix.h" | 
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| 13 | #include "src/gpu/GrFragmentProcessor.h" | 
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| 14 | #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" | 
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| 15 | #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" | 
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| 16 |  | 
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| 17 | class GrTextureEffect : public GrFragmentProcessor { | 
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| 18 | public: | 
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| 19 | static constexpr float kDefaultBorder[4] = {0}; | 
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| 20 |  | 
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| 21 | /** Make from a filter. The sampler will be configured with clamp mode. */ | 
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| 22 | static std::unique_ptr<GrFragmentProcessor> Make( | 
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| 23 | GrSurfaceProxyView, | 
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| 24 | SkAlphaType, | 
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| 25 | const SkMatrix& = SkMatrix::I(), | 
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| 26 | GrSamplerState::Filter = GrSamplerState::Filter::kNearest, | 
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| 27 | GrSamplerState::MipmapMode mipmapMode = GrSamplerState::MipmapMode::kNone); | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | * Make from a full GrSamplerState. Caps are required to determine support for kClampToBorder. | 
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| 31 | * This will be emulated in the shader if there is no hardware support. | 
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| 32 | */ | 
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| 33 | static std::unique_ptr<GrFragmentProcessor> Make(GrSurfaceProxyView, SkAlphaType, | 
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| 34 | const SkMatrix&, GrSamplerState, | 
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| 35 | const GrCaps& caps, | 
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| 36 | const float border[4] = kDefaultBorder); | 
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| 37 |  | 
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| 38 | /** | 
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| 39 | * Makes a texture effect that samples a subset of a texture. The wrap modes of the | 
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| 40 | * GrSampleState are applied to the subset in the shader rather than using HW samplers. | 
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| 41 | * The 'subset' parameter specifies the texels in the base level. The shader code will | 
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| 42 | * avoid allowing linear filtering to read outside the texel window. However, if MIP | 
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| 43 | * filtering is used and a shader invocation reads from a level other than the base | 
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| 44 | * then it may read texel values that were computed from in part from base level texels | 
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| 45 | * outside the window. More specifically, we treat the MIP map case exactly like the | 
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| 46 | * linear case in terms of how the final texture coords are computed. | 
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| 47 | */ | 
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| 48 | static std::unique_ptr<GrFragmentProcessor> MakeSubset(GrSurfaceProxyView, | 
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| 49 | SkAlphaType, | 
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| 50 | const SkMatrix&, | 
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| 51 | GrSamplerState, | 
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| 52 | const SkRect& subset, | 
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| 53 | const GrCaps& caps, | 
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| 54 | const float border[4] = kDefaultBorder); | 
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| 55 |  | 
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| 56 | /** | 
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| 57 | * The same as above but also takes a 'domain' that specifies any known limit on the post- | 
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| 58 | * matrix texture coords that will be used to sample the texture. Specifying this requires | 
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| 59 | * knowledge of how this effect will be nested into a paint, the local coords used with the | 
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| 60 | * draw, etc. It is only used to attempt to optimize away the shader subset calculations. | 
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| 61 | */ | 
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| 62 | static std::unique_ptr<GrFragmentProcessor> MakeSubset(GrSurfaceProxyView, | 
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| 63 | SkAlphaType, | 
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| 64 | const SkMatrix&, | 
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| 65 | GrSamplerState, | 
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| 66 | const SkRect& subset, | 
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| 67 | const SkRect& domain, | 
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| 68 | const GrCaps& caps, | 
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| 69 | const float border[4] = kDefaultBorder); | 
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| 70 |  | 
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| 71 | /** | 
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| 72 | * Like MakeSubset() but always uses kLinear filtering. MakeSubset() uses the subset rect | 
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| 73 | * dimensions to determine the period of the wrap mode (for repeat and mirror). Once it computes | 
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| 74 | * the wrapped texture coordinate inside subset rect it further clamps it to a 0.5 inset rect of | 
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| 75 | * subset. When subset is an integer rectangle this clamping avoids the hw linear filtering from | 
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| 76 | * reading texels just outside the subset rect. This factory allows a custom inset clamping | 
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| 77 | * distance rather than 0.5, allowing those neighboring texels to influence the linear filtering | 
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| 78 | * sample result. If there is a known restriction on the post-matrix texture coords it can be | 
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| 79 | * specified using domain. | 
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| 80 | */ | 
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| 81 | static std::unique_ptr<GrFragmentProcessor> MakeCustomLinearFilterInset( | 
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| 82 | GrSurfaceProxyView, | 
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| 83 | SkAlphaType, | 
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| 84 | const SkMatrix&, | 
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| 85 | GrSamplerState::WrapMode wx, | 
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| 86 | GrSamplerState::WrapMode wy, | 
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| 87 | const SkRect& subset, | 
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| 88 | const SkRect* domain, | 
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| 89 | SkVector inset, | 
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| 90 | const GrCaps& caps, | 
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| 91 | const float border[4] = kDefaultBorder); | 
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| 92 |  | 
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| 93 | std::unique_ptr<GrFragmentProcessor> clone() const override; | 
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| 94 |  | 
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| 95 | const char* name() const override { return "TextureEffect"; } | 
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| 96 |  | 
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| 97 | GrSamplerState samplerState() const { return fSamplerState; } | 
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| 98 |  | 
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| 99 | GrTexture* texture() const { return fView.asTextureProxy()->peekTexture(); } | 
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| 100 |  | 
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| 101 | const GrSurfaceProxyView& view() const { return fView; } | 
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| 102 |  | 
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| 103 | class Impl : public GrGLSLFragmentProcessor { | 
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| 104 | public: | 
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| 105 | void emitCode(EmitArgs&) override; | 
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| 106 | void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) override; | 
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| 107 |  | 
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| 108 | void setSamplerHandle(GrGLSLShaderBuilder::SamplerHandle handle) { | 
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| 109 | fSamplerHandle = handle; | 
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| 110 | } | 
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| 111 |  | 
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| 112 | private: | 
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| 113 | UniformHandle fSubsetUni; | 
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| 114 | UniformHandle fClampUni; | 
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| 115 | UniformHandle fNormUni; | 
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| 116 | UniformHandle fBorderUni; | 
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| 117 | GrGLSLShaderBuilder::SamplerHandle fSamplerHandle; | 
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| 118 | }; | 
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| 119 |  | 
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| 120 | private: | 
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| 121 | struct Sampling; | 
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| 122 |  | 
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| 123 | /** | 
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| 124 | * Possible implementation of wrap mode in shader code. Some modes are specialized by | 
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| 125 | * filter. | 
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| 126 | */ | 
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| 127 | enum class ShaderMode : uint16_t { | 
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| 128 | kNone,                   // Using HW mode | 
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| 129 | kClamp,                  // Shader based clamp, no filter specialization | 
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| 130 | kRepeat_Nearest_None,    // Simple repeat for nearest sampling, no mipmapping | 
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| 131 | kRepeat_Linear_None,     // Filter the subset boundary for kRepeat mode, no mip mapping | 
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| 132 | kRepeat_Linear_Mipmap,   // Logic for linear filtering and LOD selection with kRepeat mode. | 
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| 133 | kRepeat_Nearest_Mipmap,  // Logic for nearest filtering and LOD selection with kRepeat mode. | 
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| 134 | kMirrorRepeat,           // Mirror repeat (doesn't depend on filter)) | 
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| 135 | kClampToBorder_Nearest,  // Logic for hard transition to border color when not filtering. | 
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| 136 | kClampToBorder_Filter,   // Logic for fading to border color when filtering. | 
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| 137 | }; | 
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| 138 | static ShaderMode GetShaderMode(GrSamplerState::WrapMode, | 
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| 139 | GrSamplerState::Filter, | 
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| 140 | GrSamplerState::MipmapMode); | 
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| 141 | static bool ShaderModeIsClampToBorder(ShaderMode); | 
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| 142 |  | 
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| 143 | GrSurfaceProxyView fView; | 
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| 144 | GrSamplerState fSamplerState; | 
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| 145 | float fBorder[4]; | 
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| 146 | SkRect fSubset; | 
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| 147 | SkRect fClamp; | 
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| 148 | ShaderMode fShaderModes[2]; | 
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| 149 | // true if we are dealing with a fully lazy proxy which can't be normalized until runtime | 
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| 150 | bool fLazyProxyNormalization; | 
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| 151 |  | 
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| 152 | inline GrTextureEffect(GrSurfaceProxyView, SkAlphaType, const Sampling&, bool); | 
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| 153 |  | 
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| 154 | explicit GrTextureEffect(const GrTextureEffect& src); | 
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| 155 |  | 
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| 156 | GrGLSLFragmentProcessor* onCreateGLSLInstance() const override; | 
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| 157 |  | 
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| 158 | void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override; | 
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| 159 |  | 
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| 160 | bool onIsEqual(const GrFragmentProcessor&) const override; | 
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| 161 |  | 
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| 162 | bool hasClampToBorderShaderMode() const { | 
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| 163 | return ShaderModeIsClampToBorder(fShaderModes[0]) || | 
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| 164 | ShaderModeIsClampToBorder(fShaderModes[1]); | 
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| 165 | } | 
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| 166 |  | 
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| 167 | GR_DECLARE_FRAGMENT_PROCESSOR_TEST | 
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| 168 |  | 
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| 169 | typedef GrFragmentProcessor INHERITED; | 
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| 170 | }; | 
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| 171 | #endif | 
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| 172 |  | 
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