| 1 | /* | 
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| 2 | * Copyright 2012 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #include "include/core/SkMatrix.h" | 
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| 9 | #include "src/gpu/gl/GrGLGpu.h" | 
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| 10 | #include "src/gpu/gl/GrGLProgramDataManager.h" | 
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| 11 | #include "src/gpu/glsl/GrGLSLUniformHandler.h" | 
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| 12 |  | 
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| 13 | #define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, COUNT) \ | 
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| 14 | SkASSERT((COUNT) <= (UNI).fArrayCount || \ | 
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| 15 | (1 == (COUNT) && GrShaderVar::kNonArray == (UNI).fArrayCount)) | 
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| 16 |  | 
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| 17 | GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, GrGLuint programID, | 
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| 18 | const UniformInfoArray& uniforms, | 
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| 19 | const VaryingInfoArray& pathProcVaryings) | 
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| 20 | : fGpu(gpu) | 
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| 21 | , fProgramID(programID) { | 
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| 22 | fUniforms.push_back_n(uniforms.count()); | 
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| 23 | int i = 0; | 
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| 24 | for (const GLUniformInfo& builderUniform : uniforms.items()) { | 
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| 25 | Uniform& uniform = fUniforms[i++]; | 
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| 26 | SkASSERT(GrShaderVar::kNonArray == builderUniform.fVariable.getArrayCount() || | 
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| 27 | builderUniform.fVariable.getArrayCount() > 0); | 
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| 28 | SkDEBUGCODE( | 
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| 29 | uniform.fArrayCount = builderUniform.fVariable.getArrayCount(); | 
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| 30 | uniform.fType = builderUniform.fVariable.getType(); | 
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| 31 | ) | 
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| 32 | uniform.fLocation = builderUniform.fLocation; | 
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| 33 | } | 
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| 34 |  | 
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| 35 | // NVPR programs have separable varyings | 
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| 36 | fPathProcVaryings.push_back_n(pathProcVaryings.count()); | 
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| 37 | i = 0; | 
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| 38 | for (const VaryingInfo& builderPathProcVarying : pathProcVaryings.items()) { | 
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| 39 | SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); | 
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| 40 | PathProcVarying& pathProcVarying = fPathProcVaryings[i++]; | 
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| 41 | SkASSERT(GrShaderVar::kNonArray == builderPathProcVarying.fVariable.getArrayCount() || | 
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| 42 | builderPathProcVarying.fVariable.getArrayCount() > 0); | 
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| 43 | SkDEBUGCODE( | 
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| 44 | pathProcVarying.fArrayCount = builderPathProcVarying.fVariable.getArrayCount(); | 
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| 45 | pathProcVarying.fType = builderPathProcVarying.fVariable.getType(); | 
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| 46 | ) | 
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| 47 | pathProcVarying.fLocation = builderPathProcVarying.fLocation; | 
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| 48 | } | 
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| 49 | } | 
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| 50 |  | 
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| 51 | void GrGLProgramDataManager::setSamplerUniforms(const UniformInfoArray& samplers, | 
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| 52 | int startUnit) const { | 
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| 53 | int i = 0; | 
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| 54 | for (const GLUniformInfo& sampler : samplers.items()) { | 
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| 55 | SkASSERT(sampler.fVisibility); | 
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| 56 | if (kUnusedUniform != sampler.fLocation) { | 
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| 57 | GR_GL_CALL(fGpu->glInterface(), Uniform1i(sampler.fLocation, i + startUnit)); | 
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| 58 | } | 
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| 59 | ++i; | 
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| 60 | } | 
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| 61 | } | 
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| 62 |  | 
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| 63 | void GrGLProgramDataManager::set1i(UniformHandle u, int32_t i) const { | 
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| 64 | const Uniform& uni = fUniforms[u.toIndex()]; | 
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| 65 | SkASSERT(uni.fType == kInt_GrSLType || uni.fType == kShort_GrSLType); | 
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| 66 | SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); | 
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| 67 | if (kUnusedUniform != uni.fLocation) { | 
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| 68 | GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fLocation, i)); | 
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| 69 | } | 
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| 70 | } | 
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| 71 |  | 
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| 72 | void GrGLProgramDataManager::set1iv(UniformHandle u, | 
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| 73 | int arrayCount, | 
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| 74 | const int32_t v[]) const { | 
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| 75 | const Uniform& uni = fUniforms[u.toIndex()]; | 
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| 76 | SkASSERT(uni.fType == kInt_GrSLType || uni.fType == kShort_GrSLType); | 
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| 77 | SkASSERT(arrayCount > 0); | 
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| 78 | ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); | 
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| 79 | if (kUnusedUniform != uni.fLocation) { | 
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| 80 | GR_GL_CALL(fGpu->glInterface(), Uniform1iv(uni.fLocation, arrayCount, v)); | 
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| 81 | } | 
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| 82 | } | 
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| 83 |  | 
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| 84 | void GrGLProgramDataManager::set1f(UniformHandle u, float v0) const { | 
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| 85 | const Uniform& uni = fUniforms[u.toIndex()]; | 
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| 86 | SkASSERT(uni.fType == kFloat_GrSLType || uni.fType == kHalf_GrSLType); | 
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| 87 | SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); | 
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| 88 | if (kUnusedUniform != uni.fLocation) { | 
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| 89 | GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fLocation, v0)); | 
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| 90 | } | 
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| 91 | } | 
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| 92 |  | 
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| 93 | void GrGLProgramDataManager::set1fv(UniformHandle u, | 
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| 94 | int arrayCount, | 
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| 95 | const float v[]) const { | 
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| 96 | const Uniform& uni = fUniforms[u.toIndex()]; | 
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| 97 | SkASSERT(uni.fType == kFloat_GrSLType || uni.fType == kHalf_GrSLType); | 
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| 98 | SkASSERT(arrayCount > 0); | 
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| 99 | ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); | 
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| 100 | // This assert fires in some instances of the two-pt gradient for its VSParams. | 
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| 101 | // Once the uniform manager is responsible for inserting the duplicate uniform | 
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| 102 | // arrays in VS and FS driver bug workaround, this can be enabled. | 
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| 103 | // this->printUni(uni); | 
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| 104 | if (kUnusedUniform != uni.fLocation) { | 
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| 105 | GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fLocation, arrayCount, v)); | 
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| 106 | } | 
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| 107 | } | 
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| 108 |  | 
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| 109 | void GrGLProgramDataManager::set2i(UniformHandle u, int32_t i0, int32_t i1) const { | 
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| 110 | const Uniform& uni = fUniforms[u.toIndex()]; | 
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| 111 | SkASSERT(uni.fType == kInt2_GrSLType || uni.fType == kShort2_GrSLType); | 
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| 112 | SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); | 
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| 113 | if (kUnusedUniform != uni.fLocation) { | 
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| 114 | GR_GL_CALL(fGpu->glInterface(), Uniform2i(uni.fLocation, i0, i1)); | 
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| 115 | } | 
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| 116 | } | 
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| 117 |  | 
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| 118 | void GrGLProgramDataManager::set2iv(UniformHandle u, | 
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| 119 | int arrayCount, | 
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| 120 | const int32_t v[]) const { | 
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| 121 | const Uniform& uni = fUniforms[u.toIndex()]; | 
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| 122 | SkASSERT(uni.fType == kInt2_GrSLType || uni.fType == kShort2_GrSLType); | 
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| 123 | SkASSERT(arrayCount > 0); | 
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| 124 | ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); | 
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| 125 | if (kUnusedUniform != uni.fLocation) { | 
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| 126 | GR_GL_CALL(fGpu->glInterface(), Uniform2iv(uni.fLocation, arrayCount, v)); | 
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| 127 | } | 
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| 128 | } | 
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| 129 |  | 
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| 130 | void GrGLProgramDataManager::set2f(UniformHandle u, float v0, float v1) const { | 
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| 131 | const Uniform& uni = fUniforms[u.toIndex()]; | 
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| 132 | SkASSERT(uni.fType == kFloat2_GrSLType || uni.fType == kHalf2_GrSLType); | 
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| 133 | SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); | 
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| 134 | if (kUnusedUniform != uni.fLocation) { | 
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| 135 | GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fLocation, v0, v1)); | 
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| 136 | } | 
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| 137 | } | 
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| 138 |  | 
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| 139 | void GrGLProgramDataManager::set2fv(UniformHandle u, | 
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| 140 | int arrayCount, | 
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| 141 | const float v[]) const { | 
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| 142 | const Uniform& uni = fUniforms[u.toIndex()]; | 
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| 143 | SkASSERT(uni.fType == kFloat2_GrSLType || uni.fType == kHalf2_GrSLType); | 
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| 144 | SkASSERT(arrayCount > 0); | 
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| 145 | ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); | 
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| 146 | if (kUnusedUniform != uni.fLocation) { | 
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| 147 | GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fLocation, arrayCount, v)); | 
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| 148 | } | 
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| 149 | } | 
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| 150 |  | 
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| 151 | void GrGLProgramDataManager::set3i(UniformHandle u, int32_t i0, int32_t i1, int32_t i2) const { | 
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| 152 | const Uniform& uni = fUniforms[u.toIndex()]; | 
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| 153 | SkASSERT(uni.fType == kInt3_GrSLType || uni.fType == kShort3_GrSLType); | 
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| 154 | SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); | 
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| 155 | if (kUnusedUniform != uni.fLocation) { | 
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| 156 | GR_GL_CALL(fGpu->glInterface(), Uniform3i(uni.fLocation, i0, i1, i2)); | 
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| 157 | } | 
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| 158 | } | 
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| 159 |  | 
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| 160 | void GrGLProgramDataManager::set3iv(UniformHandle u, | 
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| 161 | int arrayCount, | 
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| 162 | const int32_t v[]) const { | 
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| 163 | const Uniform& uni = fUniforms[u.toIndex()]; | 
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| 164 | SkASSERT(uni.fType == kInt3_GrSLType || uni.fType == kShort3_GrSLType); | 
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| 165 | SkASSERT(arrayCount > 0); | 
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| 166 | ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); | 
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| 167 | if (kUnusedUniform != uni.fLocation) { | 
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| 168 | GR_GL_CALL(fGpu->glInterface(), Uniform3iv(uni.fLocation, arrayCount, v)); | 
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| 169 | } | 
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| 170 | } | 
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| 171 |  | 
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| 172 | void GrGLProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const { | 
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| 173 | const Uniform& uni = fUniforms[u.toIndex()]; | 
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| 174 | SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); | 
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| 175 | SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); | 
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| 176 | if (kUnusedUniform != uni.fLocation) { | 
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| 177 | GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fLocation, v0, v1, v2)); | 
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| 178 | } | 
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| 179 | } | 
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| 180 |  | 
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| 181 | void GrGLProgramDataManager::set3fv(UniformHandle u, | 
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| 182 | int arrayCount, | 
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| 183 | const float v[]) const { | 
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| 184 | const Uniform& uni = fUniforms[u.toIndex()]; | 
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| 185 | SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); | 
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| 186 | SkASSERT(arrayCount > 0); | 
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| 187 | ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); | 
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| 188 | if (kUnusedUniform != uni.fLocation) { | 
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| 189 | GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fLocation, arrayCount, v)); | 
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| 190 | } | 
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| 191 | } | 
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| 192 |  | 
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| 193 | void GrGLProgramDataManager::set4i(UniformHandle u, | 
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| 194 | int32_t i0, | 
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| 195 | int32_t i1, | 
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| 196 | int32_t i2, | 
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| 197 | int32_t i3) const { | 
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| 198 | const Uniform& uni = fUniforms[u.toIndex()]; | 
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| 199 | SkASSERT(uni.fType == kInt4_GrSLType || uni.fType == kShort4_GrSLType); | 
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| 200 | SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); | 
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| 201 | if (kUnusedUniform != uni.fLocation) { | 
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| 202 | GR_GL_CALL(fGpu->glInterface(), Uniform4i(uni.fLocation, i0, i1, i2, i3)); | 
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| 203 | } | 
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| 204 | } | 
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| 205 |  | 
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| 206 | void GrGLProgramDataManager::set4iv(UniformHandle u, | 
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| 207 | int arrayCount, | 
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| 208 | const int32_t v[]) const { | 
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| 209 | const Uniform& uni = fUniforms[u.toIndex()]; | 
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| 210 | SkASSERT(uni.fType == kInt4_GrSLType || uni.fType == kShort4_GrSLType); | 
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| 211 | SkASSERT(arrayCount > 0); | 
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| 212 | ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); | 
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| 213 | if (kUnusedUniform != uni.fLocation) { | 
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| 214 | GR_GL_CALL(fGpu->glInterface(), Uniform4iv(uni.fLocation, arrayCount, v)); | 
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| 215 | } | 
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| 216 | } | 
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| 217 |  | 
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| 218 | void GrGLProgramDataManager::set4f(UniformHandle u, | 
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| 219 | float v0, | 
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| 220 | float v1, | 
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| 221 | float v2, | 
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| 222 | float v3) const { | 
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| 223 | const Uniform& uni = fUniforms[u.toIndex()]; | 
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| 224 | SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType); | 
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| 225 | SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); | 
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| 226 | if (kUnusedUniform != uni.fLocation) { | 
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| 227 | GR_GL_CALL(fGpu->glInterface(), Uniform4f(uni.fLocation, v0, v1, v2, v3)); | 
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| 228 | } | 
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| 229 | } | 
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| 230 |  | 
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| 231 | void GrGLProgramDataManager::set4fv(UniformHandle u, | 
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| 232 | int arrayCount, | 
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| 233 | const float v[]) const { | 
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| 234 | const Uniform& uni = fUniforms[u.toIndex()]; | 
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| 235 | SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType); | 
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| 236 | SkASSERT(arrayCount > 0); | 
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| 237 | ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); | 
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| 238 | if (kUnusedUniform != uni.fLocation) { | 
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| 239 | GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fLocation, arrayCount, v)); | 
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| 240 | } | 
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| 241 | } | 
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| 242 |  | 
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| 243 | void GrGLProgramDataManager::setMatrix2f(UniformHandle u, const float matrix[]) const { | 
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| 244 | this->setMatrices<2>(u, 1, matrix); | 
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| 245 | } | 
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| 246 |  | 
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| 247 | void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const { | 
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| 248 | this->setMatrices<3>(u, 1, matrix); | 
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| 249 | } | 
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| 250 |  | 
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| 251 | void GrGLProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const { | 
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| 252 | this->setMatrices<4>(u, 1, matrix); | 
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| 253 | } | 
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| 254 |  | 
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| 255 | void GrGLProgramDataManager::setMatrix2fv(UniformHandle u, int arrayCount, const float m[]) const { | 
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| 256 | this->setMatrices<2>(u, arrayCount, m); | 
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| 257 | } | 
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| 258 |  | 
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| 259 | void GrGLProgramDataManager::setMatrix3fv(UniformHandle u, int arrayCount, const float m[]) const { | 
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| 260 | this->setMatrices<3>(u, arrayCount, m); | 
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| 261 | } | 
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| 262 |  | 
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| 263 | void GrGLProgramDataManager::setMatrix4fv(UniformHandle u, int arrayCount, const float m[]) const { | 
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| 264 | this->setMatrices<4>(u, arrayCount, m); | 
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| 265 | } | 
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| 266 |  | 
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| 267 | template<int N> struct set_uniform_matrix; | 
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| 268 |  | 
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| 269 | template<int N> inline void GrGLProgramDataManager::setMatrices(UniformHandle u, | 
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| 270 | int arrayCount, | 
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| 271 | const float matrices[]) const { | 
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| 272 | const Uniform& uni = fUniforms[u.toIndex()]; | 
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| 273 | SkASSERT(uni.fType == kFloat2x2_GrSLType + (N - 2) || | 
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| 274 | uni.fType == kHalf2x2_GrSLType + (N - 2)); | 
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| 275 | SkASSERT(arrayCount > 0); | 
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| 276 | ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); | 
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| 277 | if (kUnusedUniform != uni.fLocation) { | 
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| 278 | set_uniform_matrix<N>::set(fGpu->glInterface(), uni.fLocation, arrayCount, matrices); | 
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| 279 | } | 
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| 280 | } | 
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| 281 |  | 
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| 282 | template<> struct set_uniform_matrix<2> { | 
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| 283 | inline static void set(const GrGLInterface* gli, const GrGLint loc, int cnt, const float m[]) { | 
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| 284 | GR_GL_CALL(gli, UniformMatrix2fv(loc, cnt, false, m)); | 
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| 285 | } | 
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| 286 | }; | 
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| 287 |  | 
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| 288 | template<> struct set_uniform_matrix<3> { | 
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| 289 | inline static void set(const GrGLInterface* gli, const GrGLint loc, int cnt, const float m[]) { | 
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| 290 | GR_GL_CALL(gli, UniformMatrix3fv(loc, cnt, false, m)); | 
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| 291 | } | 
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| 292 | }; | 
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| 293 |  | 
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| 294 | template<> struct set_uniform_matrix<4> { | 
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| 295 | inline static void set(const GrGLInterface* gli, const GrGLint loc, int cnt, const float m[]) { | 
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| 296 | GR_GL_CALL(gli, UniformMatrix4fv(loc, cnt, false, m)); | 
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| 297 | } | 
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| 298 | }; | 
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| 299 |  | 
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| 300 | void GrGLProgramDataManager::setPathFragmentInputTransform(VaryingHandle u, | 
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| 301 | int components, | 
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| 302 | const SkMatrix& matrix) const { | 
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| 303 | SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); | 
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| 304 | const PathProcVarying& fragmentInput = fPathProcVaryings[u.toIndex()]; | 
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| 305 |  | 
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| 306 | SkASSERT((components == 2 && (fragmentInput.fType == kFloat2_GrSLType || | 
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| 307 | fragmentInput.fType == kHalf2_GrSLType)) || | 
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| 308 | (components == 3 && (fragmentInput.fType == kFloat3_GrSLType || | 
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| 309 | fragmentInput.fType == kHalf3_GrSLType))); | 
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| 310 |  | 
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| 311 | fGpu->glPathRendering()->setProgramPathFragmentInputTransform(fProgramID, | 
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| 312 | fragmentInput.fLocation, | 
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| 313 | GR_GL_OBJECT_LINEAR, | 
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| 314 | components, | 
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| 315 | matrix); | 
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| 316 | } | 
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| 317 |  | 
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