| 1 | /* |
| 2 | * Copyright 2014 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "src/shaders/SkPictureShader.h" |
| 9 | |
| 10 | #include "include/core/SkBitmap.h" |
| 11 | #include "include/core/SkCanvas.h" |
| 12 | #include "include/core/SkImage.h" |
| 13 | #include "src/core/SkArenaAlloc.h" |
| 14 | #include "src/core/SkMatrixProvider.h" |
| 15 | #include "src/core/SkMatrixUtils.h" |
| 16 | #include "src/core/SkPicturePriv.h" |
| 17 | #include "src/core/SkReadBuffer.h" |
| 18 | #include "src/core/SkResourceCache.h" |
| 19 | #include "src/core/SkVM.h" |
| 20 | #include "src/shaders/SkBitmapProcShader.h" |
| 21 | #include "src/shaders/SkImageShader.h" |
| 22 | #include <atomic> |
| 23 | |
| 24 | #if SK_SUPPORT_GPU |
| 25 | #include "include/gpu/GrDirectContext.h" |
| 26 | #include "include/gpu/GrRecordingContext.h" |
| 27 | #include "src/gpu/GrCaps.h" |
| 28 | #include "src/gpu/GrColorInfo.h" |
| 29 | #include "src/gpu/GrFragmentProcessor.h" |
| 30 | #include "src/gpu/GrRecordingContextPriv.h" |
| 31 | #include "src/gpu/SkGr.h" |
| 32 | #endif |
| 33 | |
| 34 | sk_sp<SkShader> SkPicture::makeShader(SkTileMode tmx, SkTileMode tmy, const SkMatrix* localMatrix, |
| 35 | const SkRect* tile) const { |
| 36 | if (localMatrix && !localMatrix->invert(nullptr)) { |
| 37 | return nullptr; |
| 38 | } |
| 39 | return SkPictureShader::Make(sk_ref_sp(this), tmx, tmy, localMatrix, tile); |
| 40 | } |
| 41 | |
| 42 | sk_sp<SkShader> SkPicture::makeShader(SkTileMode tmx, SkTileMode tmy, |
| 43 | const SkMatrix* localMatrix) const { |
| 44 | return this->makeShader(tmx, tmy, localMatrix, nullptr); |
| 45 | } |
| 46 | |
| 47 | namespace { |
| 48 | static unsigned gBitmapShaderKeyNamespaceLabel; |
| 49 | |
| 50 | struct BitmapShaderKey : public SkResourceCache::Key { |
| 51 | public: |
| 52 | BitmapShaderKey(SkColorSpace* colorSpace, |
| 53 | SkImage::BitDepth bitDepth, |
| 54 | uint32_t shaderID, |
| 55 | const SkSize& scale) |
| 56 | : fColorSpaceXYZHash(colorSpace->toXYZD50Hash()) |
| 57 | , fColorSpaceTransferFnHash(colorSpace->transferFnHash()) |
| 58 | , fBitDepth(bitDepth) |
| 59 | , fScale(scale) { |
| 60 | |
| 61 | static const size_t keySize = sizeof(fColorSpaceXYZHash) + |
| 62 | sizeof(fColorSpaceTransferFnHash) + |
| 63 | sizeof(fBitDepth) + |
| 64 | sizeof(fScale); |
| 65 | // This better be packed. |
| 66 | SkASSERT(sizeof(uint32_t) * (&fEndOfStruct - &fColorSpaceXYZHash) == keySize); |
| 67 | this->init(&gBitmapShaderKeyNamespaceLabel, MakeSharedID(shaderID), keySize); |
| 68 | } |
| 69 | |
| 70 | static uint64_t MakeSharedID(uint32_t shaderID) { |
| 71 | uint64_t sharedID = SkSetFourByteTag('p', 's', 'd', 'r'); |
| 72 | return (sharedID << 32) | shaderID; |
| 73 | } |
| 74 | |
| 75 | private: |
| 76 | uint32_t fColorSpaceXYZHash; |
| 77 | uint32_t fColorSpaceTransferFnHash; |
| 78 | SkImage::BitDepth fBitDepth; |
| 79 | SkSize fScale; |
| 80 | |
| 81 | SkDEBUGCODE(uint32_t fEndOfStruct;) |
| 82 | }; |
| 83 | |
| 84 | struct BitmapShaderRec : public SkResourceCache::Rec { |
| 85 | BitmapShaderRec(const BitmapShaderKey& key, SkShader* tileShader) |
| 86 | : fKey(key) |
| 87 | , fShader(SkRef(tileShader)) {} |
| 88 | |
| 89 | BitmapShaderKey fKey; |
| 90 | sk_sp<SkShader> fShader; |
| 91 | |
| 92 | const Key& getKey() const override { return fKey; } |
| 93 | size_t bytesUsed() const override { |
| 94 | // Just the record overhead -- the actual pixels are accounted by SkImage_Lazy. |
| 95 | return sizeof(fKey) + sizeof(SkImageShader); |
| 96 | } |
| 97 | const char* getCategory() const override { return "bitmap-shader" ; } |
| 98 | SkDiscardableMemory* diagnostic_only_getDiscardable() const override { return nullptr; } |
| 99 | |
| 100 | static bool Visitor(const SkResourceCache::Rec& baseRec, void* contextShader) { |
| 101 | const BitmapShaderRec& rec = static_cast<const BitmapShaderRec&>(baseRec); |
| 102 | sk_sp<SkShader>* result = reinterpret_cast<sk_sp<SkShader>*>(contextShader); |
| 103 | |
| 104 | *result = rec.fShader; |
| 105 | |
| 106 | // The bitmap shader is backed by an image generator, thus it can always re-generate its |
| 107 | // pixels if discarded. |
| 108 | return true; |
| 109 | } |
| 110 | }; |
| 111 | |
| 112 | uint32_t next_id() { |
| 113 | static std::atomic<uint32_t> nextID{1}; |
| 114 | |
| 115 | uint32_t id; |
| 116 | do { |
| 117 | id = nextID++; |
| 118 | } while (id == SK_InvalidGenID); |
| 119 | return id; |
| 120 | } |
| 121 | |
| 122 | } // namespace |
| 123 | |
| 124 | SkPictureShader::SkPictureShader(sk_sp<SkPicture> picture, SkTileMode tmx, SkTileMode tmy, |
| 125 | const SkMatrix* localMatrix, const SkRect* tile) |
| 126 | : INHERITED(localMatrix) |
| 127 | , fPicture(std::move(picture)) |
| 128 | , fTile(tile ? *tile : fPicture->cullRect()) |
| 129 | , fTmx(tmx) |
| 130 | , fTmy(tmy) |
| 131 | , fUniqueID(next_id()) |
| 132 | , fAddedToCache(false) {} |
| 133 | |
| 134 | SkPictureShader::~SkPictureShader() { |
| 135 | if (fAddedToCache.load()) { |
| 136 | SkResourceCache::PostPurgeSharedID(BitmapShaderKey::MakeSharedID(fUniqueID)); |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | sk_sp<SkShader> SkPictureShader::Make(sk_sp<SkPicture> picture, SkTileMode tmx, SkTileMode tmy, |
| 141 | const SkMatrix* localMatrix, const SkRect* tile) { |
| 142 | if (!picture || picture->cullRect().isEmpty() || (tile && tile->isEmpty())) { |
| 143 | return SkShaders::Empty(); |
| 144 | } |
| 145 | return sk_sp<SkShader>(new SkPictureShader(std::move(picture), tmx, tmy, localMatrix, tile)); |
| 146 | } |
| 147 | |
| 148 | sk_sp<SkFlattenable> SkPictureShader::CreateProc(SkReadBuffer& buffer) { |
| 149 | SkMatrix lm; |
| 150 | buffer.readMatrix(&lm); |
| 151 | auto tmx = buffer.read32LE(SkTileMode::kLastTileMode); |
| 152 | auto tmy = buffer.read32LE(SkTileMode::kLastTileMode); |
| 153 | SkRect tile; |
| 154 | buffer.readRect(&tile); |
| 155 | |
| 156 | sk_sp<SkPicture> picture; |
| 157 | |
| 158 | bool didSerialize = buffer.readBool(); |
| 159 | if (didSerialize) { |
| 160 | picture = SkPicturePriv::MakeFromBuffer(buffer); |
| 161 | } |
| 162 | return SkPictureShader::Make(picture, tmx, tmy, &lm, &tile); |
| 163 | } |
| 164 | |
| 165 | void SkPictureShader::flatten(SkWriteBuffer& buffer) const { |
| 166 | buffer.writeMatrix(this->getLocalMatrix()); |
| 167 | buffer.write32((unsigned)fTmx); |
| 168 | buffer.write32((unsigned)fTmy); |
| 169 | buffer.writeRect(fTile); |
| 170 | |
| 171 | buffer.writeBool(true); |
| 172 | SkPicturePriv::Flatten(fPicture, buffer); |
| 173 | } |
| 174 | |
| 175 | // Returns a cached image shader, which wraps a single picture tile at the given |
| 176 | // CTM/local matrix. Also adjusts the local matrix for tile scaling. |
| 177 | sk_sp<SkShader> SkPictureShader::refBitmapShader(const SkMatrix& viewMatrix, |
| 178 | SkTCopyOnFirstWrite<SkMatrix>* localMatrix, |
| 179 | SkColorType dstColorType, |
| 180 | SkColorSpace* dstColorSpace, |
| 181 | const int maxTextureSize) const { |
| 182 | SkASSERT(fPicture && !fPicture->cullRect().isEmpty()); |
| 183 | |
| 184 | const SkMatrix m = SkMatrix::Concat(viewMatrix, **localMatrix); |
| 185 | |
| 186 | // Use a rotation-invariant scale |
| 187 | SkPoint scale; |
| 188 | // |
| 189 | // TODO: replace this with decomposeScale() -- but beware LayoutTest rebaselines! |
| 190 | // |
| 191 | if (!SkDecomposeUpper2x2(m, nullptr, &scale, nullptr)) { |
| 192 | // Decomposition failed, use an approximation. |
| 193 | scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m.getSkewX()), |
| 194 | SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m.getSkewY())); |
| 195 | } |
| 196 | SkSize scaledSize = SkSize::Make(SkScalarAbs(scale.x() * fTile.width()), |
| 197 | SkScalarAbs(scale.y() * fTile.height())); |
| 198 | |
| 199 | // Clamp the tile size to about 4M pixels |
| 200 | static const SkScalar kMaxTileArea = 2048 * 2048; |
| 201 | SkScalar tileArea = scaledSize.width() * scaledSize.height(); |
| 202 | if (tileArea > kMaxTileArea) { |
| 203 | SkScalar clampScale = SkScalarSqrt(kMaxTileArea / tileArea); |
| 204 | scaledSize.set(scaledSize.width() * clampScale, |
| 205 | scaledSize.height() * clampScale); |
| 206 | } |
| 207 | #if SK_SUPPORT_GPU |
| 208 | // Scale down the tile size if larger than maxTextureSize for GPU Path or it should fail on create texture |
| 209 | if (maxTextureSize) { |
| 210 | if (scaledSize.width() > maxTextureSize || scaledSize.height() > maxTextureSize) { |
| 211 | SkScalar downScale = maxTextureSize / std::max(scaledSize.width(), scaledSize.height()); |
| 212 | scaledSize.set(SkScalarFloorToScalar(scaledSize.width() * downScale), |
| 213 | SkScalarFloorToScalar(scaledSize.height() * downScale)); |
| 214 | } |
| 215 | } |
| 216 | #endif |
| 217 | |
| 218 | const SkISize tileSize = scaledSize.toCeil(); |
| 219 | if (tileSize.isEmpty()) { |
| 220 | return SkShaders::Empty(); |
| 221 | } |
| 222 | |
| 223 | // The actual scale, compensating for rounding & clamping. |
| 224 | const SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fTile.width(), |
| 225 | SkIntToScalar(tileSize.height()) / fTile.height()); |
| 226 | |
| 227 | |
| 228 | sk_sp<SkColorSpace> imgCS = dstColorSpace ? sk_ref_sp(dstColorSpace): SkColorSpace::MakeSRGB(); |
| 229 | SkImage::BitDepth bitDepth = |
| 230 | dstColorType >= kRGBA_F16Norm_SkColorType |
| 231 | ? SkImage::BitDepth::kF16 : SkImage::BitDepth::kU8; |
| 232 | |
| 233 | BitmapShaderKey key(imgCS.get(), bitDepth, fUniqueID, tileScale); |
| 234 | |
| 235 | sk_sp<SkShader> tileShader; |
| 236 | if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) { |
| 237 | SkMatrix tileMatrix; |
| 238 | tileMatrix.setRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), tileSize.height()), |
| 239 | SkMatrix::kFill_ScaleToFit); |
| 240 | |
| 241 | sk_sp<SkImage> tileImage = SkImage::MakeFromPicture(fPicture, tileSize, &tileMatrix, |
| 242 | nullptr, bitDepth, std::move(imgCS)); |
| 243 | if (!tileImage) { |
| 244 | return nullptr; |
| 245 | } |
| 246 | |
| 247 | tileShader = tileImage->makeShader(fTmx, fTmy); |
| 248 | |
| 249 | SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get())); |
| 250 | fAddedToCache.store(true); |
| 251 | } |
| 252 | |
| 253 | if (tileScale.width() != 1 || tileScale.height() != 1) { |
| 254 | localMatrix->writable()->preScale(1 / tileScale.width(), 1 / tileScale.height()); |
| 255 | } |
| 256 | |
| 257 | return tileShader; |
| 258 | } |
| 259 | |
| 260 | bool SkPictureShader::onAppendStages(const SkStageRec& rec) const { |
| 261 | auto lm = this->totalLocalMatrix(rec.fLocalM); |
| 262 | |
| 263 | // Keep bitmapShader alive by using alloc instead of stack memory |
| 264 | auto& bitmapShader = *rec.fAlloc->make<sk_sp<SkShader>>(); |
| 265 | bitmapShader = this->refBitmapShader(rec.fMatrixProvider.localToDevice(), &lm, |
| 266 | rec.fDstColorType, rec.fDstCS); |
| 267 | |
| 268 | if (!bitmapShader) { |
| 269 | return false; |
| 270 | } |
| 271 | |
| 272 | SkStageRec localRec = rec; |
| 273 | localRec.fLocalM = lm->isIdentity() ? nullptr : lm.get(); |
| 274 | |
| 275 | return as_SB(bitmapShader)->appendStages(localRec); |
| 276 | } |
| 277 | |
| 278 | skvm::Color SkPictureShader::onProgram(skvm::Builder* p, |
| 279 | skvm::Coord device, skvm::Coord local, skvm::Color paint, |
| 280 | const SkMatrixProvider& matrices, const SkMatrix* localM, |
| 281 | SkFilterQuality quality, const SkColorInfo& dst, |
| 282 | skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const { |
| 283 | auto lm = this->totalLocalMatrix(localM); |
| 284 | |
| 285 | // Keep bitmapShader alive by using alloc instead of stack memory |
| 286 | auto& bitmapShader = *alloc->make<sk_sp<SkShader>>(); |
| 287 | bitmapShader = this->refBitmapShader(matrices.localToDevice(), &lm, |
| 288 | dst.colorType(), dst.colorSpace()); |
| 289 | if (!bitmapShader) { |
| 290 | return {}; |
| 291 | } |
| 292 | |
| 293 | return as_SB(bitmapShader)->program(p, device,local, paint, |
| 294 | matrices,lm, |
| 295 | quality,dst, |
| 296 | uniforms,alloc); |
| 297 | } |
| 298 | |
| 299 | ///////////////////////////////////////////////////////////////////////////////////////// |
| 300 | |
| 301 | #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT |
| 302 | SkShaderBase::Context* SkPictureShader::onMakeContext(const ContextRec& rec, SkArenaAlloc* alloc) |
| 303 | const { |
| 304 | auto lm = this->totalLocalMatrix(rec.fLocalMatrix); |
| 305 | sk_sp<SkShader> bitmapShader = this->refBitmapShader(*rec.fMatrix, &lm, rec.fDstColorType, |
| 306 | rec.fDstColorSpace); |
| 307 | if (!bitmapShader) { |
| 308 | return nullptr; |
| 309 | } |
| 310 | |
| 311 | ContextRec localRec = rec; |
| 312 | localRec.fLocalMatrix = lm->isIdentity() ? nullptr : lm.get(); |
| 313 | |
| 314 | PictureShaderContext* ctx = |
| 315 | alloc->make<PictureShaderContext>(*this, localRec, std::move(bitmapShader), alloc); |
| 316 | if (nullptr == ctx->fBitmapShaderContext) { |
| 317 | ctx = nullptr; |
| 318 | } |
| 319 | return ctx; |
| 320 | } |
| 321 | #endif |
| 322 | |
| 323 | ///////////////////////////////////////////////////////////////////////////////////////// |
| 324 | |
| 325 | SkPictureShader::PictureShaderContext::PictureShaderContext( |
| 326 | const SkPictureShader& shader, const ContextRec& rec, sk_sp<SkShader> bitmapShader, |
| 327 | SkArenaAlloc* alloc) |
| 328 | : INHERITED(shader, rec) |
| 329 | , fBitmapShader(std::move(bitmapShader)) |
| 330 | { |
| 331 | fBitmapShaderContext = as_SB(fBitmapShader)->makeContext(rec, alloc); |
| 332 | //if fBitmapShaderContext is null, we are invalid |
| 333 | } |
| 334 | |
| 335 | uint32_t SkPictureShader::PictureShaderContext::getFlags() const { |
| 336 | SkASSERT(fBitmapShaderContext); |
| 337 | return fBitmapShaderContext->getFlags(); |
| 338 | } |
| 339 | |
| 340 | void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) { |
| 341 | SkASSERT(fBitmapShaderContext); |
| 342 | fBitmapShaderContext->shadeSpan(x, y, dstC, count); |
| 343 | } |
| 344 | |
| 345 | #if SK_SUPPORT_GPU |
| 346 | |
| 347 | std::unique_ptr<GrFragmentProcessor> SkPictureShader::asFragmentProcessor( |
| 348 | const GrFPArgs& args) const { |
| 349 | int maxTextureSize = 0; |
| 350 | if (args.fContext) { |
| 351 | maxTextureSize = args.fContext->priv().caps()->maxTextureSize(); |
| 352 | } |
| 353 | |
| 354 | auto lm = this->totalLocalMatrix(args.fPreLocalMatrix); |
| 355 | SkColorType dstColorType = GrColorTypeToSkColorType(args.fDstColorInfo->colorType()); |
| 356 | if (dstColorType == kUnknown_SkColorType) { |
| 357 | dstColorType = kRGBA_8888_SkColorType; |
| 358 | } |
| 359 | sk_sp<SkShader> bitmapShader( |
| 360 | this->refBitmapShader(args.fMatrixProvider.localToDevice(), &lm, dstColorType, |
| 361 | args.fDstColorInfo->colorSpace(), maxTextureSize)); |
| 362 | if (!bitmapShader) { |
| 363 | return nullptr; |
| 364 | } |
| 365 | |
| 366 | // We want to *reset* args.fPreLocalMatrix, not compose it. |
| 367 | GrFPArgs newArgs(args.fContext, args.fMatrixProvider, args.fFilterQuality, args.fDstColorInfo); |
| 368 | newArgs.fPreLocalMatrix = lm.get(); |
| 369 | |
| 370 | return as_SB(bitmapShader)->asFragmentProcessor(newArgs); |
| 371 | } |
| 372 | #endif |
| 373 | |