| 1 | /**************************************************************************/ |
| 2 | /* editor_themes.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef EDITOR_THEMES_H |
| 32 | #define EDITOR_THEMES_H |
| 33 | |
| 34 | #include "scene/resources/texture.h" |
| 35 | #include "scene/resources/theme.h" |
| 36 | |
| 37 | // The default icon theme is designed to be used for a dark theme. This map stores |
| 38 | // Color values to convert to other colors for better readability on a light theme. |
| 39 | class EditorColorMap { |
| 40 | // Godot Color values are used to avoid the ambiguity of strings |
| 41 | // (where "#ffffff", "fff", and "white" are all equivalent). |
| 42 | static HashMap<Color, Color> color_conversion_map; |
| 43 | // The names of the icons to never convert, even if one of their colors |
| 44 | // are contained in the color map from above. |
| 45 | static HashSet<StringName> color_conversion_exceptions; |
| 46 | |
| 47 | public: |
| 48 | static void create(); |
| 49 | static void add_conversion_color_pair(const String p_from_color, const String p_to_color); |
| 50 | static void add_conversion_exception(const StringName p_icon_name); |
| 51 | |
| 52 | static HashMap<Color, Color> &get_color_conversion_map() { return color_conversion_map; }; |
| 53 | static HashSet<StringName> &get_color_conversion_exceptions() { return color_conversion_exceptions; }; |
| 54 | }; |
| 55 | |
| 56 | class EditorTheme : public Theme { |
| 57 | GDCLASS(EditorTheme, Theme); |
| 58 | |
| 59 | static Vector<StringName> editor_theme_types; |
| 60 | |
| 61 | public: |
| 62 | virtual Color get_color(const StringName &p_name, const StringName &p_theme_type) const override; |
| 63 | virtual int get_constant(const StringName &p_name, const StringName &p_theme_type) const override; |
| 64 | virtual Ref<Font> get_font(const StringName &p_name, const StringName &p_theme_type) const override; |
| 65 | virtual int get_font_size(const StringName &p_name, const StringName &p_theme_type) const override; |
| 66 | virtual Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_theme_type) const override; |
| 67 | virtual Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_theme_type) const override; |
| 68 | |
| 69 | EditorTheme(); |
| 70 | }; |
| 71 | |
| 72 | Ref<Theme> create_editor_theme(Ref<Theme> p_theme = nullptr); |
| 73 | |
| 74 | Ref<Theme> create_custom_theme(Ref<Theme> p_theme = nullptr); |
| 75 | |
| 76 | String get_default_project_icon(); |
| 77 | |
| 78 | #endif // EDITOR_THEMES_H |
| 79 | |