1/**************************************************************************/
2/* editor_themes.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
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8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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29/**************************************************************************/
30
31#ifndef EDITOR_THEMES_H
32#define EDITOR_THEMES_H
33
34#include "scene/resources/texture.h"
35#include "scene/resources/theme.h"
36
37// The default icon theme is designed to be used for a dark theme. This map stores
38// Color values to convert to other colors for better readability on a light theme.
39class EditorColorMap {
40 // Godot Color values are used to avoid the ambiguity of strings
41 // (where "#ffffff", "fff", and "white" are all equivalent).
42 static HashMap<Color, Color> color_conversion_map;
43 // The names of the icons to never convert, even if one of their colors
44 // are contained in the color map from above.
45 static HashSet<StringName> color_conversion_exceptions;
46
47public:
48 static void create();
49 static void add_conversion_color_pair(const String p_from_color, const String p_to_color);
50 static void add_conversion_exception(const StringName p_icon_name);
51
52 static HashMap<Color, Color> &get_color_conversion_map() { return color_conversion_map; };
53 static HashSet<StringName> &get_color_conversion_exceptions() { return color_conversion_exceptions; };
54};
55
56class EditorTheme : public Theme {
57 GDCLASS(EditorTheme, Theme);
58
59 static Vector<StringName> editor_theme_types;
60
61public:
62 virtual Color get_color(const StringName &p_name, const StringName &p_theme_type) const override;
63 virtual int get_constant(const StringName &p_name, const StringName &p_theme_type) const override;
64 virtual Ref<Font> get_font(const StringName &p_name, const StringName &p_theme_type) const override;
65 virtual int get_font_size(const StringName &p_name, const StringName &p_theme_type) const override;
66 virtual Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_theme_type) const override;
67 virtual Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_theme_type) const override;
68
69 EditorTheme();
70};
71
72Ref<Theme> create_editor_theme(Ref<Theme> p_theme = nullptr);
73
74Ref<Theme> create_custom_theme(Ref<Theme> p_theme = nullptr);
75
76String get_default_project_icon();
77
78#endif // EDITOR_THEMES_H
79