| 1 | /**************************************************************************/ | 
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| 2 | /*  editor_themes.h                                                       */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifndef EDITOR_THEMES_H | 
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| 32 | #define EDITOR_THEMES_H | 
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| 33 |  | 
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| 34 | #include "scene/resources/texture.h" | 
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| 35 | #include "scene/resources/theme.h" | 
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| 36 |  | 
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| 37 | // The default icon theme is designed to be used for a dark theme. This map stores | 
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| 38 | // Color values to convert to other colors for better readability on a light theme. | 
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| 39 | class EditorColorMap { | 
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| 40 | // Godot Color values are used to avoid the ambiguity of strings | 
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| 41 | // (where "#ffffff", "fff", and "white" are all equivalent). | 
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| 42 | static HashMap<Color, Color> color_conversion_map; | 
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| 43 | // The names of the icons to never convert, even if one of their colors | 
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| 44 | // are contained in the color map from above. | 
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| 45 | static HashSet<StringName> color_conversion_exceptions; | 
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| 46 |  | 
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| 47 | public: | 
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| 48 | static void create(); | 
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| 49 | static void add_conversion_color_pair(const String p_from_color, const String p_to_color); | 
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| 50 | static void add_conversion_exception(const StringName p_icon_name); | 
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| 51 |  | 
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| 52 | static HashMap<Color, Color> &get_color_conversion_map() { return color_conversion_map; }; | 
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| 53 | static HashSet<StringName> &get_color_conversion_exceptions() { return color_conversion_exceptions; }; | 
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| 54 | }; | 
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| 55 |  | 
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| 56 | class EditorTheme : public Theme { | 
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| 57 | GDCLASS(EditorTheme, Theme); | 
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| 58 |  | 
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| 59 | static Vector<StringName> editor_theme_types; | 
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| 60 |  | 
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| 61 | public: | 
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| 62 | virtual Color get_color(const StringName &p_name, const StringName &p_theme_type) const override; | 
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| 63 | virtual int get_constant(const StringName &p_name, const StringName &p_theme_type) const override; | 
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| 64 | virtual Ref<Font> get_font(const StringName &p_name, const StringName &p_theme_type) const override; | 
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| 65 | virtual int get_font_size(const StringName &p_name, const StringName &p_theme_type) const override; | 
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| 66 | virtual Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_theme_type) const override; | 
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| 67 | virtual Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_theme_type) const override; | 
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| 68 |  | 
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| 69 | EditorTheme(); | 
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| 70 | }; | 
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| 71 |  | 
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| 72 | Ref<Theme> create_editor_theme(Ref<Theme> p_theme = nullptr); | 
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| 73 |  | 
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| 74 | Ref<Theme> create_custom_theme(Ref<Theme> p_theme = nullptr); | 
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| 75 |  | 
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| 76 | String get_default_project_icon(); | 
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| 77 |  | 
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| 78 | #endif // EDITOR_THEMES_H | 
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| 79 |  | 
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