1 | /**************************************************************************/ |
2 | /* collada.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef COLLADA_H |
32 | #define COLLADA_H |
33 | |
34 | #include "core/config/project_settings.h" |
35 | #include "core/io/xml_parser.h" |
36 | #include "core/templates/rb_map.h" |
37 | #include "scene/resources/material.h" |
38 | |
39 | class Collada { |
40 | public: |
41 | enum ImportFlags { |
42 | IMPORT_FLAG_SCENE = 1, |
43 | IMPORT_FLAG_ANIMATION = 2 |
44 | }; |
45 | |
46 | struct Image { |
47 | String path; |
48 | }; |
49 | |
50 | struct Material { |
51 | String name; |
52 | String instance_effect; |
53 | }; |
54 | |
55 | struct Effect { |
56 | String name; |
57 | HashMap<String, Variant> params; |
58 | |
59 | struct Channel { |
60 | int uv_idx = 0; |
61 | String texture; |
62 | Color color; |
63 | Channel() {} |
64 | }; |
65 | |
66 | Channel diffuse, specular, emission, bump; |
67 | float shininess = 40; |
68 | bool found_double_sided = false; |
69 | bool double_sided = true; |
70 | bool unshaded = false; |
71 | |
72 | String get_texture_path(const String &p_source, Collada &p_state) const; |
73 | |
74 | Effect() { |
75 | diffuse.color = Color(1, 1, 1, 1); |
76 | } |
77 | }; |
78 | |
79 | struct CameraData { |
80 | enum Mode { |
81 | MODE_PERSPECTIVE, |
82 | MODE_ORTHOGONAL |
83 | }; |
84 | |
85 | Mode mode = MODE_PERSPECTIVE; |
86 | |
87 | union { |
88 | struct { |
89 | float x_fov = 0; |
90 | float y_fov = 0; |
91 | } perspective; |
92 | struct { |
93 | float x_mag = 0; |
94 | float y_mag = 0; |
95 | } orthogonal; |
96 | }; |
97 | |
98 | float aspect = 1; |
99 | float z_near = 0.05; |
100 | float z_far = 4000; |
101 | |
102 | CameraData() {} |
103 | }; |
104 | |
105 | struct LightData { |
106 | enum Mode { |
107 | MODE_AMBIENT, |
108 | MODE_DIRECTIONAL, |
109 | MODE_OMNI, |
110 | MODE_SPOT |
111 | }; |
112 | |
113 | Mode mode = MODE_AMBIENT; |
114 | |
115 | Color color = Color(1, 1, 1, 1); |
116 | |
117 | float constant_att = 0; |
118 | float linear_att = 0; |
119 | float quad_att = 0; |
120 | |
121 | float spot_angle = 45; |
122 | float spot_exp = 1; |
123 | |
124 | LightData() {} |
125 | }; |
126 | |
127 | struct MeshData { |
128 | String name; |
129 | struct Source { |
130 | Vector<float> array; |
131 | int stride = 0; |
132 | }; |
133 | |
134 | HashMap<String, Source> sources; |
135 | |
136 | struct Vertices { |
137 | HashMap<String, String> sources; |
138 | }; |
139 | |
140 | HashMap<String, Vertices> vertices; |
141 | |
142 | struct Primitives { |
143 | struct SourceRef { |
144 | String source; |
145 | int offset = 0; |
146 | }; |
147 | |
148 | String material; |
149 | HashMap<String, SourceRef> sources; |
150 | Vector<float> polygons; |
151 | Vector<float> indices; |
152 | int count = 0; |
153 | int vertex_size = 0; |
154 | }; |
155 | |
156 | Vector<Primitives> primitives; |
157 | |
158 | bool found_double_sided = false; |
159 | bool double_sided = true; |
160 | |
161 | MeshData() {} |
162 | }; |
163 | |
164 | struct CurveData { |
165 | String name; |
166 | bool closed = false; |
167 | |
168 | struct Source { |
169 | Vector<String> sarray; |
170 | Vector<float> array; |
171 | int stride = 0; |
172 | }; |
173 | |
174 | HashMap<String, Source> sources; |
175 | |
176 | HashMap<String, String> control_vertices; |
177 | |
178 | CurveData() {} |
179 | }; |
180 | |
181 | struct SkinControllerData { |
182 | String base; |
183 | bool use_idrefs = false; |
184 | |
185 | Transform3D bind_shape; |
186 | |
187 | struct Source { |
188 | Vector<String> sarray; //maybe for names |
189 | Vector<float> array; |
190 | int stride = 1; |
191 | Source() {} |
192 | }; |
193 | |
194 | HashMap<String, Source> sources; |
195 | |
196 | struct Joints { |
197 | HashMap<String, String> sources; |
198 | } joints; |
199 | |
200 | struct Weights { |
201 | struct SourceRef { |
202 | String source; |
203 | int offset = 0; |
204 | }; |
205 | |
206 | String material; |
207 | HashMap<String, SourceRef> sources; |
208 | Vector<float> sets; |
209 | Vector<float> indices; |
210 | int count = 0; |
211 | } weights; |
212 | |
213 | HashMap<String, Transform3D> bone_rest_map; |
214 | |
215 | SkinControllerData() {} |
216 | }; |
217 | |
218 | struct MorphControllerData { |
219 | String mesh; |
220 | String mode; |
221 | |
222 | struct Source { |
223 | int stride = 1; |
224 | Vector<String> sarray; //maybe for names |
225 | Vector<float> array; |
226 | Source() {} |
227 | }; |
228 | |
229 | HashMap<String, Source> sources; |
230 | |
231 | HashMap<String, String> targets; |
232 | MorphControllerData() {} |
233 | }; |
234 | |
235 | struct Vertex { |
236 | int idx = 0; |
237 | Vector3 vertex; |
238 | Vector3 normal; |
239 | Vector3 uv; |
240 | Vector3 uv2; |
241 | Plane tangent; |
242 | Color color; |
243 | int uid = 0; |
244 | struct Weight { |
245 | int bone_idx = 0; |
246 | float weight = 0; |
247 | bool operator<(const Weight w) const { return weight > w.weight; } //heaviest first |
248 | }; |
249 | |
250 | Vector<Weight> weights; |
251 | |
252 | void fix_weights() { |
253 | weights.sort(); |
254 | if (weights.size() > 4) { |
255 | //cap to 4 and make weights add up 1 |
256 | weights.resize(4); |
257 | float total = 0; |
258 | for (int i = 0; i < 4; i++) { |
259 | total += weights[i].weight; |
260 | } |
261 | if (total) { |
262 | for (int i = 0; i < 4; i++) { |
263 | weights.write[i].weight /= total; |
264 | } |
265 | } |
266 | } |
267 | } |
268 | |
269 | void fix_unit_scale(const Collada &p_state); |
270 | |
271 | bool operator<(const Vertex &p_vert) const { |
272 | if (uid == p_vert.uid) { |
273 | if (vertex == p_vert.vertex) { |
274 | if (normal == p_vert.normal) { |
275 | if (uv == p_vert.uv) { |
276 | if (uv2 == p_vert.uv2) { |
277 | if (!weights.is_empty() || !p_vert.weights.is_empty()) { |
278 | if (weights.size() == p_vert.weights.size()) { |
279 | for (int i = 0; i < weights.size(); i++) { |
280 | if (weights[i].bone_idx != p_vert.weights[i].bone_idx) { |
281 | return weights[i].bone_idx < p_vert.weights[i].bone_idx; |
282 | } |
283 | |
284 | if (weights[i].weight != p_vert.weights[i].weight) { |
285 | return weights[i].weight < p_vert.weights[i].weight; |
286 | } |
287 | } |
288 | } else { |
289 | return weights.size() < p_vert.weights.size(); |
290 | } |
291 | } |
292 | |
293 | return (color < p_vert.color); |
294 | } else { |
295 | return (uv2 < p_vert.uv2); |
296 | } |
297 | } else { |
298 | return (uv < p_vert.uv); |
299 | } |
300 | } else { |
301 | return (normal < p_vert.normal); |
302 | } |
303 | } else { |
304 | return vertex < p_vert.vertex; |
305 | } |
306 | } else { |
307 | return uid < p_vert.uid; |
308 | } |
309 | } |
310 | |
311 | Vertex() {} |
312 | }; |
313 | |
314 | struct Node { |
315 | enum Type { |
316 | TYPE_NODE, |
317 | TYPE_JOINT, |
318 | TYPE_SKELETON, //this bone is not collada, it's added afterwards as optimization |
319 | TYPE_LIGHT, |
320 | TYPE_CAMERA, |
321 | TYPE_GEOMETRY |
322 | }; |
323 | |
324 | struct XForm { |
325 | enum Op { |
326 | OP_ROTATE, |
327 | OP_SCALE, |
328 | OP_TRANSLATE, |
329 | OP_MATRIX, |
330 | OP_VISIBILITY |
331 | }; |
332 | |
333 | String id; |
334 | Op op = OP_ROTATE; |
335 | Vector<float> data; |
336 | }; |
337 | |
338 | Type type = TYPE_NODE; |
339 | |
340 | String name; |
341 | String id; |
342 | String empty_draw_type; |
343 | bool noname = false; |
344 | Vector<XForm> xform_list; |
345 | Transform3D default_transform; |
346 | Transform3D post_transform; |
347 | Vector<Node *> children; |
348 | |
349 | Node *parent = nullptr; |
350 | |
351 | Transform3D compute_transform(const Collada &p_state) const; |
352 | Transform3D get_global_transform() const; |
353 | Transform3D get_transform() const; |
354 | |
355 | bool ignore_anim = false; |
356 | |
357 | Node() {} |
358 | virtual ~Node() { |
359 | for (int i = 0; i < children.size(); i++) { |
360 | memdelete(children[i]); |
361 | } |
362 | }; |
363 | }; |
364 | |
365 | struct NodeSkeleton : public Node { |
366 | NodeSkeleton() { type = TYPE_SKELETON; } |
367 | }; |
368 | |
369 | struct NodeJoint : public Node { |
370 | NodeSkeleton *owner = nullptr; |
371 | String sid; |
372 | NodeJoint() { |
373 | type = TYPE_JOINT; |
374 | } |
375 | }; |
376 | |
377 | struct NodeGeometry : public Node { |
378 | bool controller = false; |
379 | String source; |
380 | |
381 | struct Material { |
382 | String target; |
383 | }; |
384 | |
385 | HashMap<String, Material> material_map; |
386 | Vector<String> skeletons; |
387 | |
388 | NodeGeometry() { type = TYPE_GEOMETRY; } |
389 | }; |
390 | |
391 | struct NodeCamera : public Node { |
392 | String camera; |
393 | |
394 | NodeCamera() { type = TYPE_CAMERA; } |
395 | }; |
396 | |
397 | struct NodeLight : public Node { |
398 | String light; |
399 | |
400 | NodeLight() { type = TYPE_LIGHT; } |
401 | }; |
402 | |
403 | struct VisualScene { |
404 | String name; |
405 | Vector<Node *> root_nodes; |
406 | |
407 | ~VisualScene() { |
408 | for (int i = 0; i < root_nodes.size(); i++) { |
409 | memdelete(root_nodes[i]); |
410 | } |
411 | } |
412 | }; |
413 | |
414 | struct AnimationClip { |
415 | String name; |
416 | float begin = 0; |
417 | float end = 1; |
418 | Vector<String> tracks; |
419 | |
420 | AnimationClip() {} |
421 | }; |
422 | |
423 | struct AnimationTrack { |
424 | String id; |
425 | String target; |
426 | String param; |
427 | String component; |
428 | bool property = false; |
429 | |
430 | enum InterpolationType { |
431 | INTERP_LINEAR, |
432 | INTERP_BEZIER |
433 | }; |
434 | |
435 | struct Key { |
436 | enum Type { |
437 | TYPE_FLOAT, |
438 | TYPE_MATRIX |
439 | }; |
440 | |
441 | float time = 0; |
442 | Vector<float> data; |
443 | Point2 in_tangent; |
444 | Point2 out_tangent; |
445 | InterpolationType interp_type = INTERP_LINEAR; |
446 | |
447 | Key() {} |
448 | }; |
449 | |
450 | Vector<float> get_value_at_time(float p_time) const; |
451 | |
452 | Vector<Key> keys; |
453 | |
454 | AnimationTrack() {} |
455 | }; |
456 | |
457 | /****************/ |
458 | /* IMPORT STATE */ |
459 | /****************/ |
460 | |
461 | struct State { |
462 | int import_flags = 0; |
463 | |
464 | float unit_scale = 1.0; |
465 | Vector3::Axis up_axis = Vector3::AXIS_Y; |
466 | bool z_up = false; |
467 | |
468 | struct Version { |
469 | int major = 0, minor = 0, rev = 0; |
470 | |
471 | bool operator<(const Version &p_ver) const { return (major == p_ver.major) ? ((minor == p_ver.minor) ? (rev < p_ver.rev) : minor < p_ver.minor) : major < p_ver.major; } |
472 | Version(int p_major = 0, int p_minor = 0, int p_rev = 0) { |
473 | major = p_major; |
474 | minor = p_minor; |
475 | rev = p_rev; |
476 | } |
477 | } version; |
478 | |
479 | HashMap<String, CameraData> camera_data_map; |
480 | HashMap<String, MeshData> mesh_data_map; |
481 | HashMap<String, LightData> light_data_map; |
482 | HashMap<String, CurveData> curve_data_map; |
483 | |
484 | HashMap<String, String> mesh_name_map; |
485 | HashMap<String, String> morph_name_map; |
486 | HashMap<String, String> morph_ownership_map; |
487 | HashMap<String, SkinControllerData> skin_controller_data_map; |
488 | HashMap<String, MorphControllerData> morph_controller_data_map; |
489 | |
490 | HashMap<String, Image> image_map; |
491 | HashMap<String, Material> material_map; |
492 | HashMap<String, Effect> effect_map; |
493 | |
494 | HashMap<String, VisualScene> visual_scene_map; |
495 | HashMap<String, Node *> scene_map; |
496 | HashSet<String> idref_joints; |
497 | HashMap<String, String> sid_to_node_map; |
498 | //RBMap<String,NodeJoint*> bone_map; |
499 | |
500 | HashMap<String, Transform3D> bone_rest_map; |
501 | |
502 | String local_path; |
503 | String root_visual_scene; |
504 | String root_physics_scene; |
505 | |
506 | Vector<AnimationClip> animation_clips; |
507 | Vector<AnimationTrack> animation_tracks; |
508 | HashMap<String, Vector<int>> referenced_tracks; |
509 | HashMap<String, Vector<int>> by_id_tracks; |
510 | |
511 | float animation_length = 0; |
512 | |
513 | State() {} |
514 | } state; |
515 | |
516 | Error load(const String &p_path, int p_flags = 0); |
517 | |
518 | Collada(); |
519 | |
520 | Transform3D fix_transform(const Transform3D &p_transform); |
521 | |
522 | Transform3D get_root_transform() const; |
523 | |
524 | int get_uv_channel(String p_name); |
525 | |
526 | private: // private stuff |
527 | HashMap<String, int> channel_map; |
528 | |
529 | void _parse_asset(XMLParser &p_parser); |
530 | void _parse_image(XMLParser &p_parser); |
531 | void _parse_material(XMLParser &p_parser); |
532 | void _parse_effect_material(XMLParser &p_parser, Effect &p_effect, String &p_id); |
533 | void _parse_effect(XMLParser &p_parser); |
534 | void _parse_camera(XMLParser &p_parser); |
535 | void _parse_light(XMLParser &p_parser); |
536 | void _parse_animation_clip(XMLParser &p_parser); |
537 | |
538 | void _parse_mesh_geometry(XMLParser &p_parser, String p_id, String p_name); |
539 | void _parse_curve_geometry(XMLParser &p_parser, String p_id, String p_name); |
540 | |
541 | void _parse_skin_controller(XMLParser &p_parser, String p_id); |
542 | void _parse_morph_controller(XMLParser &p_parser, String p_id); |
543 | void _parse_controller(XMLParser &p_parser); |
544 | |
545 | Node *_parse_visual_instance_geometry(XMLParser &p_parser); |
546 | Node *_parse_visual_instance_camera(XMLParser &p_parser); |
547 | Node *_parse_visual_instance_light(XMLParser &p_parser); |
548 | |
549 | Node *_parse_visual_node_instance_data(XMLParser &p_parser); |
550 | Node *_parse_visual_scene_node(XMLParser &p_parser); |
551 | void _parse_visual_scene(XMLParser &p_parser); |
552 | |
553 | void _parse_animation(XMLParser &p_parser); |
554 | void _parse_scene(XMLParser &p_parser); |
555 | void _parse_library(XMLParser &p_parser); |
556 | |
557 | Variant _parse_param(XMLParser &p_parser); |
558 | Vector<float> _read_float_array(XMLParser &p_parser); |
559 | Vector<String> _read_string_array(XMLParser &p_parser); |
560 | Transform3D _read_transform(XMLParser &p_parser); |
561 | String _read_empty_draw_type(XMLParser &p_parser); |
562 | |
563 | void _joint_set_owner(Collada::Node *p_node, NodeSkeleton *p_owner); |
564 | void _create_skeletons(Collada::Node **p_node, NodeSkeleton *p_skeleton = nullptr); |
565 | void _find_morph_nodes(VisualScene *p_vscene, Node *p_node); |
566 | bool _remove_node(Node *p_parent, Node *p_node); |
567 | void _remove_node(VisualScene *p_vscene, Node *p_node); |
568 | void _merge_skeletons2(VisualScene *p_vscene); |
569 | void _merge_skeletons(VisualScene *p_vscene, Node *p_node); |
570 | bool _optimize_skeletons(VisualScene *p_vscene, Node *p_node); |
571 | |
572 | bool _move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, List<Node *> *p_mgeom); |
573 | |
574 | void _optimize(); |
575 | }; |
576 | |
577 | #endif // COLLADA_H |
578 | |