| 1 | /**************************************************************************/ |
| 2 | /* resource_importer_shader_file.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "resource_importer_shader_file.h" |
| 32 | |
| 33 | #include "core/io/file_access.h" |
| 34 | #include "core/io/marshalls.h" |
| 35 | #include "core/io/resource_saver.h" |
| 36 | #include "editor/editor_node.h" |
| 37 | #include "editor/plugins/shader_file_editor_plugin.h" |
| 38 | #include "servers/rendering/rendering_device_binds.h" |
| 39 | |
| 40 | String ResourceImporterShaderFile::get_importer_name() const { |
| 41 | return "glsl" ; |
| 42 | } |
| 43 | |
| 44 | String ResourceImporterShaderFile::get_visible_name() const { |
| 45 | return "GLSL Shader File" ; |
| 46 | } |
| 47 | |
| 48 | void ResourceImporterShaderFile::get_recognized_extensions(List<String> *p_extensions) const { |
| 49 | p_extensions->push_back("glsl" ); |
| 50 | } |
| 51 | |
| 52 | String ResourceImporterShaderFile::get_save_extension() const { |
| 53 | return "res" ; |
| 54 | } |
| 55 | |
| 56 | String ResourceImporterShaderFile::get_resource_type() const { |
| 57 | return "RDShaderFile" ; |
| 58 | } |
| 59 | |
| 60 | int ResourceImporterShaderFile::get_preset_count() const { |
| 61 | return 0; |
| 62 | } |
| 63 | |
| 64 | String ResourceImporterShaderFile::get_preset_name(int p_idx) const { |
| 65 | return String(); |
| 66 | } |
| 67 | |
| 68 | void ResourceImporterShaderFile::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const { |
| 69 | } |
| 70 | |
| 71 | bool ResourceImporterShaderFile::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const { |
| 72 | return true; |
| 73 | } |
| 74 | |
| 75 | static String _include_function(const String &p_path, void *userpointer) { |
| 76 | Error err; |
| 77 | |
| 78 | String *base_path = (String *)userpointer; |
| 79 | |
| 80 | String include = p_path; |
| 81 | if (include.is_relative_path()) { |
| 82 | include = base_path->path_join(include); |
| 83 | } |
| 84 | |
| 85 | Ref<FileAccess> file_inc = FileAccess::open(include, FileAccess::READ, &err); |
| 86 | if (err != OK) { |
| 87 | return String(); |
| 88 | } |
| 89 | return file_inc->get_as_utf8_string(); |
| 90 | } |
| 91 | |
| 92 | Error ResourceImporterShaderFile::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) { |
| 93 | /* STEP 1, Read shader code */ |
| 94 | ERR_FAIL_COND_V_EDMSG((OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" ), ERR_UNAVAILABLE, "Cannot import custom .glsl shaders when using the gl_compatibility rendering_method. Please switch to the forward_plus or mobile rendering methods to use custom shaders." ); |
| 95 | |
| 96 | Error err; |
| 97 | Ref<FileAccess> file = FileAccess::open(p_source_file, FileAccess::READ, &err); |
| 98 | ERR_FAIL_COND_V(err != OK, ERR_CANT_OPEN); |
| 99 | ERR_FAIL_COND_V(!file.operator->(), ERR_CANT_OPEN); |
| 100 | |
| 101 | String file_txt = file->get_as_utf8_string(); |
| 102 | Ref<RDShaderFile> shader_file; |
| 103 | shader_file.instantiate(); |
| 104 | String base_path = p_source_file.get_base_dir(); |
| 105 | err = shader_file->parse_versions_from_text(file_txt, "" , _include_function, &base_path); |
| 106 | |
| 107 | if (err != OK) { |
| 108 | if (!ShaderFileEditor::singleton->is_visible_in_tree()) { |
| 109 | callable_mp_static(&EditorNode::add_io_error).bind(vformat(TTR("Error importing GLSL shader file: '%s'. Open the file in the filesystem dock in order to see the reason." ), p_source_file)).call_deferred(); |
| 110 | } |
| 111 | } |
| 112 | |
| 113 | ResourceSaver::save(shader_file, p_save_path + ".res" ); |
| 114 | |
| 115 | return OK; |
| 116 | } |
| 117 | |
| 118 | ResourceImporterShaderFile::ResourceImporterShaderFile() { |
| 119 | } |
| 120 | |