1/**************************************************************************/
2/* shader_file_editor_plugin.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef SHADER_FILE_EDITOR_PLUGIN_H
32#define SHADER_FILE_EDITOR_PLUGIN_H
33
34#include "editor/code_editor.h"
35#include "editor/editor_plugin.h"
36#include "scene/gui/menu_button.h"
37#include "scene/gui/panel_container.h"
38#include "scene/gui/rich_text_label.h"
39#include "scene/gui/tab_container.h"
40#include "scene/gui/text_edit.h"
41#include "scene/main/timer.h"
42#include "servers/rendering/rendering_device_binds.h"
43
44class ItemList;
45
46class ShaderFileEditor : public PanelContainer {
47 GDCLASS(ShaderFileEditor, PanelContainer);
48
49 Ref<RDShaderFile> shader_file;
50
51 HBoxContainer *stage_hb = nullptr;
52 ItemList *versions = nullptr;
53 Button *stages[RD::SHADER_STAGE_MAX];
54 RichTextLabel *error_text = nullptr;
55
56 void _update_version(const StringName &p_version_txt, const RenderingDevice::ShaderStage p_stage);
57 void _version_selected(int p_stage);
58 void _editor_settings_changed();
59
60 void _update_options();
61 void _shader_changed();
62
63protected:
64 void _notification(int p_what);
65 static void _bind_methods();
66
67public:
68 static ShaderFileEditor *singleton;
69 void edit(const Ref<RDShaderFile> &p_shader);
70
71 ShaderFileEditor();
72};
73
74class ShaderFileEditorPlugin : public EditorPlugin {
75 GDCLASS(ShaderFileEditorPlugin, EditorPlugin);
76
77 ShaderFileEditor *shader_editor = nullptr;
78 Button *button = nullptr;
79
80public:
81 virtual String get_name() const override { return "ShaderFile"; }
82 bool has_main_screen() const override { return false; }
83 virtual void edit(Object *p_object) override;
84 virtual bool handles(Object *p_object) const override;
85 virtual void make_visible(bool p_visible) override;
86
87 ShaderFileEditor *get_shader_editor() const { return shader_editor; }
88
89 ShaderFileEditorPlugin();
90 ~ShaderFileEditorPlugin();
91};
92
93#endif // SHADER_FILE_EDITOR_PLUGIN_H
94